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The IMPLEMENTATION OF COMBINATION OF COOPERATIVE LEARNING MODELS OF NUMBER HEAD TOGETHER AND SNOWBALL THROWING TYPES USING 3-DIMENSIONAL MEDIA TO IMPROVE STUDENTS' LEARNING OUTCOMES: PENERAPAN KOMBINASI MODEL PEMBELAJARAN KOOPERATIF TIPE NUMBER HEAD TOGETHER DAN SNOWBALL THROWING BERBANTUAN MEDIA 3 DIMENSI UNTUK MENINGKATKAN HASIL BELAJAR SISWA Hana, Ngguna Wori; Bano, Vidriana Oktoviana; Ndjoeroemana, Yohana
Jurnal Biogenerasi Vol. 10 No. 2 (2025): Volume 10 no 2 periode februari - september 2025 ( continues)
Publisher : Universitas Cokroaminoto Palopo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30605/biogenerasi.v10i2.6504

Abstract

This study aims to improve student learning outcomes by implementing a combination of Number Head Together (NHT) and Snowball Throwing (ST) learning models assisted by 3D Media on the Human Reproductive System material. This type of research is classroom action research (CAR), with a quantitative descriptive approach. The subjects of this study were students of class XI IPA SMA Negeri 1 Paberiwai in the 2024/2025 academic year. Students' cognitive learning outcomes were measured using posttests in cycles I and II. The results of the study showed that the application of a combination of Number Head Together (NHT) and Snowball Throwing (ST) learning models assisted by 3D Media can improve student learning outcomes. Based on the results of the study, the percentage of student learning outcomes in the Precycle of students who completed 31%, in Cycle I 44% and Cycle II 89%. Affective learning outcomes In cycle I, the results obtained were low predicates of 6 students, medium predicates of 12 students, while the high category was 7 students. In cycle II the predicate 5 students in the medium category, and 20 students in the high category. The conclusion obtained from this study is that the application of a combination of Number Head Together (NHT) and Snowball Throwing (ST) learning models assisted by 3D Media can improve the learning outcomes of class X IPA students of SMA Negeri 1 Paberiwai.
The THE EFFECT OF THE NUMBERED HEAD TOGETHER TYPE COOPERATIVE LEARNING MODEL USED BY DIORAMA COMPLETED WITH CROSS PUZZLE LKPD ON THE LEARNING OUTCOMES OF STUDENTS OF MUHAMMADIYAH WAINGAPU JUNIOR HIGH SCHOOL: PENGARUH MODEL PEMBELAJARAN KOOPERATIF TIPE NUMBERED HEAD TOGETHER BERBANTUAN DIORAMA DILENGKAPI LKPD TEKA TEKI SILANG TERHADAP HASIL BELAJAR SISWA SMP MUHAMMADIYAH WAINGAPU Munggul, Santri May; Bano, Vidriana Oktoviana; Rosalia Ndapa Huda, Marleni
Jurnal Biogenerasi Vol. 10 No. 3 (2025): Volume 10 no 3 tahun 2025 terbit september
Publisher : Universitas Cokroaminoto Palopo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30605/biogenerasi.v10i3.6613

Abstract

This study aims to determine whether the (NHT) learning approach combined with diorama media displaying LKPD crossword puzzles can affect the learning outcomes of seventh grade students at Muhammadiyah Waingapu Middle School. This type of research is experimental research. It consists of two classes: the experimental class and the control class. The stages of the research are: preparation, implementation, and completion. The sample for this study consisted of 18 students of class VII A, which is the experimental class, and 16 students of class VII B, which is the control class. The data collection techniques and instruments used were tests. The data analysis techniques used were validity and reliability tests, descriptive analysis, normality and homogeneity tests, hypothesis testing, namely paired sample t-tests using SPSS version 31. The results of the study can be seen from the comparison of the average value of the control class 49.06 (pretest), 59.06 (posttest) and the experimental class average value obtained 57.78 (pretest), 89.44 (posttest). The results of hypothesis testing using the dependent sample t test which has a Sig value (2-tailed) of 0.000 means that the value is <0.05 so that H0 is rejected and H1 is accepted. It can be concluded that the numbered head together learning model assisted by diorama media equipped with LKPD Crossword Puzzles has a significant effect on the learning outcomes of class VII A students which is an experimental class at SMP Muhammadiyah Waingapu.
Peningkatkan Hasil Belajar Pesert Didik Kelas XII MIPA 1 SMA Negeri 3 Waingapu Dengan Penerapan Model Pembelajaran Index Card Match Berbantuan Media Lumio By Smart Model Assisted by Lumio Media By Smart: (Improving Learning Outcomes of Class XII MIPA 1 Students of SMA Negeri 3 Waingapu by Implementing the Index Card Match Learning Model Assisted by Lumio Media By Smart) TamuIna, Melsina; Bano, Vidriana Oktoviana; Ndjoeroemana, Yohana
BIODIK Vol. 10 No. 4 (2024): Desember 2024
Publisher : Program Studi Pendidikan Biologi FKIP Universitas Jambi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22437/biodik.v10i4.38589

Abstract

This research aims to improve learning outcomes using the index card match learning model assisted by lumio by smart media. The type of research used is Classroom Action Research (CAR), consisting of pre-cycle, cycle I, and cycle II. Each cycle includes four stages: planning, implementation, observation, and reflection. In the pre-cycle, the students' cognitive average score was 59.72, with 14 students achieving the minimum passing criterion (38.88%) and 22 students not meeting the criterion (61.11%). In terms of student activity in the affective aspec 4 students with a good rating, 7 with a sufficient rating, and 25 with a poor rating. In cycle I, the cognitive average score was 71.81, with 21 students meeting the criterion (58.33%) and 15 students not meeting it (41.66%). For the affective aspect, showed 2 students with an excellent rating, 15 with a good rating, 9 with a sufficient rating, and 10 with a poor rating. In cycle II, the students' cognitive average score rose to 84.38, with 32 students meeting the criterion (88.88%) and 4 students not meeting it (11.11%). For the affective aspect, 24 students achieved an excellent rating, 7 a good rating, 3 a sufficient rating, and 2 a poor rating. It is concluded that the application of the index card match learning model assisted by lumio by smart media can improve students' learning outcomes in biology on the topic of growth and development of living things at SMA Negeri 3 Waingapu. Abstrak. Penelitian ini dilakukan untuk meningkatan hasil belajar menggunakan model pembelajaran index card match dengan berbantuan media lumio by smart. Jenis penelitian yaitu Penelitian Tidakan Kelas (PTK) terdiri dari prasiklus, siklus I dan siklus II. Tiap siklus tediri dari empat tahapan yaitu perencanaan, pelaksanaan, observasi, dan refleksi. Pada prasiklus kognitif peserta didik 59,72 yang tuntas 14 dengan persentase 38,88% sedangkan yang tidak tuntas 22 dengan persentase 61,11%. Aktivitas peserta didik untuk aspek afektif terdapat 4 orang dengan predikat baik, 7 orang dengan predikat cukup dan 25 orang dengan predikat kurang. Kognitif peserta didik pada siklus 1 nilai rata-rata 71,81 yang tuntas 21 orang dengan persentase 58,33% sedangkan yang tidak tuntas 15 orang dengan persentase 41,66%. Aktivitas peserta didik yaitu aspek afektif terdapat 2 orang dengan predikat sangat baik, 15 orang dengan predikat baik, 9 orang dengan predikat cukup dan 10 orang dengan predikat kurang. Kognitif peserta didik pada siklus II nilai rata-rata 84,38 dengan jumlah yang tuntas 32 orang dengan persentase 88,88% dan tidak tuntas 4 orang dengan jumlah presentase 11,11%. Aktivitas peserta didik untuk aspek afektif terdapat 24 orang dengan predikat sangat baik, 7 orang dengan predikat baik, 3 orang dengan predikat cukup dan 2 orang dengan predikat kurang Disimpulkan bahwa penerapan model pembelajaran index card match dengan berbantuan media lumio by smart dapat meningkatkan hasil belajar peserta didik pada mata pelajaran biologi pada materi pertumbuhan dan perkembangan makhluk hidup di SMA Negeri 3 Waingapu.
Penerapan Model Kooperatif Tipe Student Team Achievement Division (STAD) Terhadap Hasil Belajar Peserta Didik Di SMP Negeri 2 Nggoa Kondang, Dorine Devita; Bano, Vidriana Oktoviana; Ndjoeroemana, Yohana Ndjoeroemana
Jurnal Kridatama Sains dan Teknologi Vol 4 No 02 (2022): JURNAL KRIDATAMA SAINS DAN TEKNOLOGI
Publisher : Universitas Ma'arif Nahdlatul Ulama Kebumen

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (602.201 KB) | DOI: 10.53863/kst.v4i02.554

Abstract

The purpose of this study was to describe the application of the Student Team Achievement Division (STAD) cooperative model in improving the learning outcomes of class IX students at SMP Negeri 2 Nggoa. This research is a class action research (CAR) which is carried out in the pre-cycle, cycle I and cycle II activities which consist of planning, action implementation, observation, and reflection. The research subjects were 27 students of class IX. The results showed that the application of the STAD type cooperative model could improve student learning outcomes in science subjects at SMP Negeri 2 Nggoa. Increased cognitive domain, at the stage of the first cycle reached 71% experienced an increase in the second cycle to 88%. Meanwhile, the affective domain in cycle I reached 60% and in cycle II reached 78%. It can be concluded that the application of the Student Team Achievement Division (STAD) cooperative model can improve the learning outcomes of class IX students at SMP Negeri 2 Nggoa on the subject of the human respiratory system. Keywords: learning model, cooperative, STAD, learning outcome
Peningkatan Hasil Belajar Peserta Didik melalui Penerapan Model Pembelajaran Kooperatif Tipe Jigsaw Di SMP Negeri 1 Mahu Dima, Siani Sintia; Bano, Vidriana Oktoviana; Enda, Riwa Rambu Hada
Jurnal Kridatama Sains dan Teknologi Vol 5 No 01 (2023): JURNAL KRIDATAMA SAINS DAN TEKNOLOGI
Publisher : Universitas Ma'arif Nahdlatul Ulama Kebumen

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (694.202 KB) | DOI: 10.53863/kst.v5i01.566

Abstract

The background of this research is the low learning outcomes of class VII students of SMP Negeri 1 Mahu. The low learning outcomes can be influenced by the use of inappropriate learning models. This study aims to improve student learning outcomes through the application of a jigsaw cooperative learning model with a research approach using quantitative descriptive research on Environmental Pollution which includes understanding, characteristics, and ways to deal with pollution and environmental damage. This type of research is Classroom Action Research (CAR). Data collection techniques using tests and observations. The sampling technique uses a purposive sampling technique. Learning outcomes are focused on cognitive and affective domains. The results of this study indicate that the application of the jigsaw cooperative learning model can improve student learning outcomes. Learning outcomes in the cognitive domain increased by 30% and the affective domain by 23%. The conclusion is that the application of the jigsaw cooperative learning model can improve the learning outcomes of class VII students of SMP Negeri 1 Mahu on environmental pollution.Keywords: learning model, cooperative, jigsaw, learning outcomes
Pengaruh Blended Learning Berbantuan Google Classroom terhadap Kemampuan Berpikir Kritis Peserta Didik Kelas X SMA Negeri 1 Pandawai Huki, Yohanis; Bano, Vidriana Oktoviana; Enda, Riwa Rambu Hada
Jurnal Kridatama Sains dan Teknologi Vol 6 No 01 (2024): JURNAL KRIDATAMA SAINS DAN TEKNOLOGI
Publisher : Universitas Ma'arif Nahdlatul Ulama Kebumen

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.53863/kst.v6i01.567

Abstract

During the Covid-19 pandemic, learning became ineffective, students felt bored and did not understand the material provided and teachers still used active lectures duringmeetings offline. This has an impact on students' critical thinking skills. This study aims to determine the effect of Blended Learning -assisted Google Classroom on students' critical thinking skills on protist material. This type of research is experimental research using Quasi Experimental Design. The design used is the Noneequivalent Pretest-posttest Control Group Design. Data collection techniques used in this study consisted of tests, questionnaires, and documentation. The population in this study were all students of SMA Negeri I Pandawai. The sampling technique in this study used purposive sampling. The research sample consisted of 2 classes, one class as the experimental class (X IPA I) and the control class (X IPA 2). Based on the results of thet test analysis independently, critical thinking skills show the value of Sig.(2tailed) 0.025 <0.05 thenH0 is rejected and H1 accepted. This means that there is an effect of themodel Blended Learning assisted Google Classroom- on the critical thinking skills of class X science students on protist material at SMA Negeri I Pandawai
PENGARUH MODEL PEMBELAJARAN KOOPERATIF TIPE TEAM GAMES TOURNAMENT (TGT) BERBANTUAN MEDIA POSTER TERHADAP HASIL BELAJAR SISWA DI SMA NEGERI 1 LEWA Eli, Trivanka Ersiane; Bano, Vidriana Oktoviana
BEST Journal (Biology Education, Sains and Technology) Vol 6, No 2 (2023): September 2023
Publisher : Program Studi Pendidikan Biologi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30743/best.v6i2.7342

Abstract

Adapun tujuan dari penelitian ini adalah untuk mengetahui pengaruh penggunaan model pembelajaran kooperatif tipe Team Games Tournament (TGT) berbantuan media poster terhadap hasil belajar siswa kelas XI di SMA Negeri 1 Lewa.  Jenis penelitian yang digunakan dalam penelitian ini adalah penelitian eksperimen dengan pendekatan kuantitatif komparatif. Dengan menggunakan dua kelas yaitu kelas kontrol dan kelas eksperimen yang terdiri dari beberapa tahapan antara lain: persiapan, pelaksanaan dan tahap akhir. Sampel dalam penelitian ini yaitu siswa kelas XI MIPA 1 yang berjumlah 36 orang sebagai kelas kontrol dan siswa kelas XI MIPA 3 yang berjumlah 35 orang sebagai kelas eksperimen. Teknik dan instrument pengambilan data yang digunakan dalam penelitian ini adalah wawancara, tes dan dokumentasi. Tekni analisis data dalam penelitian ini meliputi uji validitas, reliabilitas, normalitas, homogenitas dan uji hipotesis penelitian. Pengukuran hasil belajar difokuskan pada ranah kognitif. Hasil penelitian menunjukkan bahwa terdapat pengaruh model pembelajaran kooperatif tipe Team Games Tournament (TGT) berbantuan media poster terhadap hasil belajar siswa kelas XI di SMA Negeri 1 Lewa. Perngaruh tersebut dapat dilihat dari perbandingan nilai rata-rata kelas kontrol 56 (pretest), 82,2 (posttest) dan kelas eksperimen 36,5 (pretest), 83,8 (posttest).  Uji hipotesis yang dugunakan dalam penelitian ini yaitu uji dependent sampel t test yang memiliki nilai Asymp. Sig (2-tailed) 0,000 artinya nilai tersebut kurang dari 0,05 sehingga H1 diterima dan H0 ditolak. Dapat disimpulkan bahwa model pembelajaran kooperatif tipe Team Games Tournament (TGT) berbantuan media poster berpengaruh terhadap hasil belajar siswa kelas XI MIPA di SMA Negeri 1 Lewa.
PENGARUH MODEL PEMBELAJARAN SCRAMBLE BERBANTUAN MEDIA VIDEO ANIMASI DILENGKAPI LKPD QUIZ BERBASIS GAMES TERHADAP HASIL BELAJAR DI SMP NEGERI 2 WAINGAPU Kondameha, Wulan; Bano, Vidriana Oktoviana; Sumba, Riwa Rambu
BEST Journal (Biology Education, Sains and Technology) Vol 6, No 2 (2023): September 2023
Publisher : Program Studi Pendidikan Biologi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30743/best.v6i2.7341

Abstract

Permasalahan yang ditemukan berdasarkan hasil wawancara dan observasi menunjukan bahwa pada mata pelajaran ipa pembelajaran yang dilakukan yaitu pembelajaran konvensional, sumber belajar yang digunakan buku paket/cetak serta pemberian Quiz online yang kurang interaktif  sehingga berpengaruh pada hasil belajar peserta didik. Tujuan dalam penelitian ini adalah untuk mengetahui pengaruh model pembelajaran Scramble berbantuan media video animasi dilengkapi LKPD Quiz berbasis games terhadap hasil belajar di SMP Negeri 2 Waingapu. Jenis penelitian merupakan penelitian eksperimen dengan pendekatan kuantitatif komparatif. Terdiri dari dua kelas yaitu kelas kontrol dan kelas eksperimen. Adapun tahapan penelitian : persiapan, pelaksanaan dan penyelesaian. Sampel  dalam penelitian ini peserta didik kelas VII D yang dijadikan sebagai kelas kontrol sebanyak 32 orang dan Kelas VII F sebagai kelas eksperimen sebanyak  32 orang. Teknik dan instrumen pengambilan data yang digunakan adalah tes dan kuesioner. Teknik analisis data yang digunakan yaitu Uji Validitas dan reliabilitas, analisis deskriptif, uji normalitas dan homogenitas, pengujian hipotesis yaitu uji parametrik (Uji-T sampel dependent) mengunakan SPSS. Hasil penelitian dapat dilihat dari perbandingan nilai rata-rata kelas kontrol 51,56  (pretest),  64,69 (posttest) dan kelas eksperimen nilai rata-rata yang peroleh 59,06 (pretest), 74,69 (posttest). Hasil pengujian hipotesis menggunakan  uji dependent sampel t test yang memiliki nilai Asymp. Sig (2-tailed) 0,000 artinya nilai tersebut 0,05 sehingga H0 ditolak dan H1 diterima. Dapat disimpulkan bahwa model pembelajaran Scramble berbantuan media video animasi dilengkapi LKPD Quiz berbasis games berpengaruh secara signifikan terhadap hasil belajar peserta didik  kelas VII F yang merupakan kelas eksperimen  di SMP  Negeri 2 Waingapu
The Optimization of Ecobrick Plastic Waste Into Chairs and Tables at Hamu Pangia Orphanage, East Sumba Tanahomba, Aprito Kapenga; Kalaway, Putri; Dillu, Adriana; Ghudi, Yandri Ngongo; Bunggih, Agustina Uru; Ndjoeroemana, Yohana; Bano, Vidriana Oktoviana
GANDRUNG: Jurnal Pengabdian Kepada Masyarakat Vol. 5 No. 2 (2024): GANDRUNG: Jurnal Pengabdian Kepada Masyarakat
Publisher : Fakultas Olahraga dan Kesehatan, Universitas PGRI Banyuwangi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36526/gandrung.v5i2.3862

Abstract

The increase in plastic waste every year requires proactive action to address this problem. The right strategy to implement is reducing waste, reusing and recycling waste. A concrete step for this problem is the production of ecobrick products. The aim of this service is to increase public awareness, especially for the children of the Hamu Pangia Orphanage, towards ecobrick products. This is deemed necessary as a call to protect or care about the environment in order to create a clean and healthy environment. Ecobricks have a positive impact on orphanage children by optimizing plastic waste and making it an alternative source of income. This PkM is carried out through counseling in the form of lectures and direct practice in making chairs and tables with orphanage children. Ecobrick products made in the form of chairs and tables are very useful for orphanage children. In conclusion, the orphanage children understand the importance of maintaining a clean and healthy environment by sorting waste properly.
Efektivitas Model Pembelajaran Kooperatif Tipe Quick on The Draw Berbantuan LKPD Snakes and Ladders terhadap Hasil Belajar Peserta Didik Kelas VIII SMP Katolik Padadita Apu, Yorsi Tamu; Bano, Vidriana Oktoviana; Ndjoeroemana, Yohana
Jurnal Pelita: Jurnal Pembelajaran IPA Terpadu Vol. 5 No. 2 (2025): Juli - Desember 2025
Publisher : Pustaka Digital Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54065/pelita.5.2.2025.700

Abstract

Urgensi penelitian ini terletak pada kebutuhan untuk menghadirkan metode pembelajaran yang mampu meningkatkan kualitas hasil belajar peserta didik secara signifikan. Jenis penelitian ini merupakan penelitian eksperimen semu (quasi-experiment) dengan pendekatan kuantitatif asosiatif. Sampel terdiri dari 68 peserta didik, masing-masing 33 peserta didik di kelas VIII A (kelas eksperimen) dan 35 peserta didik di kelas VIII B (kelas kontrol). Teknik analisis data dilakukan dengan bantuan perangkat lunak SPSS versi 21. Analisis data mencakup beberapa tahap, yaitu: (1) analisis deskriptif untuk mengetahui distribusi nilai dan rata-rata hasil belajar; (2) uji validitas dan reliabilitas (3) uji normalitas (menggunakan Kolmogorov–Smirnov) dan uji homogenitas varians (menggunakan Levene’s Test), serta (4) uji hipotesis menggunakan dependent sample t-test. Penelitian ini dilakukan untuk melihat pengaruh penggunaan Model Pembelajaran Kooperatif Tipe Quick on The Draw Berbantuan LKPD Snakes and Ladders. Berdasarkan penelitian hasil belajar ranah kognitif yang terdiri dari C1, C2, C3 dan C4. Berdasarkan dependent sample t-test diperoleh nilai Asymp. Sig (2-tailed) 0,000 untuk kelas eksperimen pada pretest dan posttest, artinya nilai tersebut ? 0,05. Dapat disimpulkan bahwa terdapat pengaruh Model Pembelajaran Kooperatif Tipe Quick on The Draw Berbantuan LKPD Snakes and Ladders terhadap Hasil Belajar Peserta Didik Kelas VIII SMP Katolik Padadita.