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The Peningkatan Hasil Belajar Peserta Didik Melalui Penerapan Model Pembelajaran Kooperatif Tipe NHT Berbantuan Media Flipchart dengan LKPD Teka-Teki Silang Tara, Finsensia Marlina; Bano, Vidriana Oktoviana; Ndjoeroemana, Yohana
Jurnal Pelita: Jurnal Pembelajaran IPA Terpadu Vol. 5 No. 1 (2025): Januari - Juni 2025
Publisher : Pustaka Digital Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54065/pelita.5.1.2025.740

Abstract

Description of the application of the NHT type cooperative learning model with Flipchart media and crossword puzzle LKPD to improve student learning outcomes at SMP N 1 Wewewa Tengah. This research is a Classroom Action Research( CAR) which is carried out in cycles 1 and 2 which include planning, implementation, observation, and reflection. The research subjects are class VII B consisting of 31 students. This study shows that the use of the NHT cooperative learning model supported by Flipchart media and crossword puzzle LKPD can improve student learning outcomes in science lessons at SMP N 1 Wewewa Tengah. The increase was seen during Cycle I and Cycle II, where the increase in learning outcomes in Cycle I reached 68% and in Cycle II increased to 94%. Meanwhile, students affective learning outcomes in Cycle I showed an increase with 14 people getting a very good predicate, 8 people getting a sufficient predicate, and 9 people getting a sufficient predicate. In Cycle II, there were 10 students with excellent grades, 18 with good grades, and 3 with adequate grades. The conclusion is that student learning achievement increased after the implementation of the NHT cooperative learning model supported by flipchart media and crossword puzzle- based worksheets.
Penerapan Model Pembelajaran Kooperatif Tipe STAD Berbantuan Media Leaflet Dilengkapi LKPD Word Square untuk Meningkatkan Hasil Belajar IPA (Studi Kasus: Siswa Kelas XI di SMA Madrasah Aliyah) Epa, Kurniyati Wiku; Bano, Vidriana Oktoviana; Enda, Riwa Rambu Hada
Jurnal Pelita: Jurnal Pembelajaran IPA Terpadu Vol. 5 No. 1 (2025): Januari - Juni 2025
Publisher : Pustaka Digital Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54065/pelita.5.1.2025.804

Abstract

Improving student learning outcomes remains a crucial issue in secondary education, particularly when traditional learning approaches are less effective in fostering active participation and deeper understanding. To address this challenge, this study aimed to describe the implementation of the Student Teams Achievement Division (STAD) type cooperative learning model assisted by leaflet media and equipped with Word Square worksheets (LKPD) in improving student learning outcomes. This research was conducted as classroom action research (CAR) through two cycles, each consisting of planning, implementation, observation, and reflection. The population of the study was class XI students of a private Madrasah Aliyah, with a sample of 20 students selected as research subjects. Data were collected through tests to measure cognitive outcomes, observation sheets to assess affective outcomes, and documentation to support validity. The data were analyzed using descriptive comparative techniques by comparing learning outcomes between cycles I and II. The success indicators were set at ?80% of students achieving the minimum mastery criteria and an increase in the number of students achieving “good” or “very good” affective scores. The results showed that cognitive learning outcomes increased from 80% mastery in cycle I to 95% in cycle II. Affective outcomes also improved, with students obtaining very good and good categories increasing from 10 and 5 in cycle I to 13 and 4 in cycle II, respectively, while the number of students in the “less” category decreased. In conclusion, the implementation of the STAD cooperative learning model assisted by leaflet media and Word Square worksheets effectively improved both cognitive and affective learning outcomes of class XI students.
Penerapan Model Pembelajaran Kooperatif Tipe Make A Match Berbantuan Media Mind Mapping Dilengkapi dengan LKPD Question Box untuk Meningkatkan Hasil Belajar Peserta Didik di SMP Negeri 2 Waingapu Lewi, Chening Nonci; Bano, Vidriana Oktoviana; Ndjoeroemana, Yohana
Jurnal Pelita: Jurnal Pembelajaran IPA Terpadu Vol. 5 No. 1 (2025): Januari - Juni 2025
Publisher : Pustaka Digital Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54065/pelita.5.1.2025.805

Abstract

This study applies a cooperative learning model of the make a match type supported by mind mapping media and equipped with LKPD question box in order to improve student learning outcomes at SMP Negeri 2 Waingapu. This type of research is Classroom Action Research (CAR) which is carried out through three stages, namely pre-cycle, cycle I, and cycle II which include planning, implementation, observation, and reflection. This study uses a quantitative descriptive approach. The subjects of the study were 32 class VII C students in the even semester of the 2024/2025 academic year. The results show that the use of the make a match model assisted by mind mapping media and LKPD question box is effective in improving student learning outcomes in science subjects. The increase was seen in student learning outcomes from cycle I to cycle II, with the percentage of completion increasing from 40% to 91%. In the affective aspect, in cycle I there were 7 students in the good category, 9 were sufficient, and 16 were lacking. While in cycle II it increased to 11 very good, 18 good, and 3 sufficient. In conclusion, the use of this learning model has been proven to be able to encourage increased learning outcomes for students at SMP Negeri 2 Waingapu.
Penerapan Model Pembelajaran Kooperatif Tipe Think Pair Share Berbantuan Media Ensiklopedia dilengkapi LKPD Teka-Teki Silang untuk Meningkatkan Hasil Belajar Peserta Didik di SMP Negeri 2 Rindi Kalaway, Putri; Tamaela, Kevin Andrea; Bano, Vidriana Oktoviana
Jurnal Pelita: Jurnal Pembelajaran IPA Terpadu Vol. 5 No. 1 (2025): Januari - Juni 2025
Publisher : Pustaka Digital Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54065/pelita.5.1.2025.807

Abstract

This study aims to improve student learning outcomes in science subjects through the implementation of the Think Pair Share (TPS) cooperative learning model supported by encyclopedias and Student Worksheets (LKPD) in the form of crossword puzzles. The research was conducted at SMP Negeri 2 Rindi using a classroom action research approach consisting of two cycles. Each cycle included planning, implementation, observation, and reflection stages. Data were collected through learning outcome tests and affective assessments. The results showed a consistent increase in student achievement: from a 17% success rate in the pre-cycle, to 58% in Cycle I, and 92% in Cycle II. Affective domain assessments also improved, with more students achieving "very good" and "good" categories in the second cycle. These findings indicate that the integration of the TPS model, supported by relevant learning media, can significantly enhance student engagement and academic performance in science. Therefore, this instructional model is recommended for science teachers seeking to improve learning outcomes and classroom participation.
Pengaruh Model Pembelajaran Kooperatif Tipe Team Games Tournament Berbantuan Media Scrapbook diengkapi Question Card terhadap Hasil Belajar Siswa Jawa, Intan Ana; Bano, Vidriana Oktoviana; Ndjoeroemana, Yohana
Jurnal Pelita: Jurnal Pembelajaran IPA Terpadu Vol. 5 No. 1 (2025): Januari - Juni 2025
Publisher : Pustaka Digital Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54065/pelita.5.1.2025.852

Abstract

The urgency of this research is the low learning outcomes of students at SMPN Satap Padammu, as evidenced by the final summative scores for the 2024/2025 semester. This issue necessitates innovative learning methods that can improve student understanding and actively engage students. This study aims to determine the effect of Team Games Tournament Type Cooperative Learning Model assisted by Scrapbook Media Equipped with Question Cards on Student Learning Outcomes at SMPN Satap Padammu. This research is a quasi - experimental research with a comparative quantitative associative. The subjects of this study were students of class VIII IPA A (as a control class) as many as 29 people and class VIII B (as an experimental class) as many as 26 people with a total of 55 people at SMPN Satap Padammu. The data collection instruments used were interviews, observations, and written tests in the form of pretests and postests. The results of this study based on hypothesis testing using the paired sample t test showed that the Asymp. Sig (2-tailed) 0.001 <0.05. Thus, it can be concluded that H0 is rejected and H1 is accepted. That is, there is a significant effect of the Team Games Tournament (TGT) learning model assisted by Scrapbook media equipped with Question Cards on student learning outcomes. This research is expected to conduct research development at different levels with other subjects in order to obtain broader and deeper results regarding the TGT (Teams Games Tournament) learning model assisted by scrapbook media equipped with Question cards.
Penguatan Literasi bagi Guru-Guru Sekolah Menengah untuk Meningkatkan Kesadaran dan Kemampuan Literasi Ndakularak, Iona Lisa; Bano, Vidriana Oktoviana; Wadu, Darius Imanuel; Makatita, Audrey Matitaputty; Ndjoeroemana, Yohana
Amal Ilmiah: Jurnal Pengabdian Kepada Masyarakat Vol. 7 No. 1 (2026): Edisi Maret 2026
Publisher : FKIP Universitas Halu Oleo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36709/amalilmiah.v7i1.779

Abstract

Literasi merupakan landasan penting dalam mendukung pembelajaran yang efektif dan bermakna, namun kurangnya implementasi literasi dalam pembelajaran menjadi tantangan baru bagi guru sekolah menengah. Pelaksanaan penguatan literasi guru di Sekolah Menengah Atas Kristen Payeti bertujuan untuk meningkatkan kesadaran dan kemampuan literasi di kalangan guru saat ini, di mana literasi tidak hanya dilakukan atau diterapkan oleh guru bahasa Indonesia, tetapi juga oleh semua guru mata pelajaran dalam pembelajaran abad ke-21. Kegiatan ini dilaksanakan dalam bentuk sosialisasi dan pelatihan yang mencakup pengenalan konsep dasar literasi, strategi penguatan literasi dalam pembelajaran, serta implementasi praktik baik dalam pembelajaran berbasis literasi. Metode yang digunakan meliputi ceramah interaktif, diskusi kelompok, dan simulasi implementasi literasi di kelas, serta penggunaan teknologi digital untuk mendukung pengembangan literasi. Hasil kegiatan menunjukkan adanya peningkatan 63,30% pemahaman tentang pentingnya literasi dan komitmen untuk menerapkan strategi literasi di kelas. Guru-guru juga menunjukkan antusiasme tinggi dalam mengeksplorasi sumber daya digital dan mengembangkan bahan ajar berbasis literasi, sehingga kegiatan penguatan literasi ini berkontribusi untuk menjadi langkah awal dalam membangun budaya literasi yang berkelanjutan di lingkungan sekolah.
Implementasi Model Problem Based Learning (PBL) Berbantuan Media Flip Chart Dilengkapi LKS Teka -Teki Silang Untuk Meningkatkan Hasil Belajar Siswa SMA PGRI Waingapu : (Implementation of the Problem Based Learning (PBL) Model Assisted by Flip Chart Media Completed with Crossword Puzzle LKS to Improve the Learning Outcomes of Grade Students of SMA PGRI Waingapu) Amah, Serlia Loda Babang; Bano, Vidriana Oktoviana; Ndjoeroemana, Yohana
BIODIK Vol. 11 No. 04 (2025): December 2025
Publisher : Program Studi Pendidikan Biologi FKIP Universitas Jambi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22437/biodik.v11i04.50047

Abstract

Penelitian ini bertujuan untuk mendeskripsikan implementasi model pembelajaran Problem Based Learning (PBL) berbantuan media Flip Chart dan LKS Teka-Teki Silang (TTS), serta mengevaluasi peningkatan hasil belajar kognitif dan afektif yang dihasilkan pada 36 siswa Kelas XII-3 SMA PGRI Waingapu. Metode yang digunakan adalah Penelitian Tindakan Kelas (PTK) mengikuti siklus Kemmis dan Mc Taggert dengan pendekatan kuantitatif deskriptif. Hasil penelitian menunjukkan adanya peningkatan yang signifikan pada hasil belajar kognitif dan afektif siswa di setiap siklus. Peningkatan ketuntasan kognitif tercatat dari Prasiklus yang hanya 23% (8 siswa tuntas) menjadi 56% pada Siklus I (20 siswa tuntas), dan mencapai 84% pada Siklus II (30 siswa tuntas), yang mengindikasikan tercapainya target ketuntasan klasikal. Sejalan dengan itu, kinerja afektif siswa juga mengalami perbaikan drastis, di mana jumlah siswa yang tuntas aspek afektif meningkat dari 8 orang pada Prasiklus menjadi 20 orang pada Siklus I, dan mencapai puncaknya 30 orang pada Siklus II. Dengan demikian, dapat disimpulkan bahwa kombinasi model PBL dengan media Flip Chart dan LKS Teka-Teki Silang (TTS) merupakan tindakan yang sangat efektif dalam mengoptimalkan penguasaan materi maupun pembentukan sikap positif siswa. Abstrak. Penelitian ini bertujuan untuk mendeskripsikan penerapan model Problem Based Learning (PBL) berbantuan media Flip Chart dan Lembar Kerja Teka-Teki Silang, serta mengevaluasi peningkatan hasil belajar kognitif dan afektif yang dihasilkan pada 36 siswa Kelas XII-3 SMA PGRI Waingapu. Metode penelitian yang digunakan adalah Penelitian Tindakan Kelas (PTK) dengan model Kemmis dan Mc Taggert dengan pendekatan kuantitatif deskriptif. Hasil belajar kognitif diukur menggunakan posttest, sedangkan aspek afektif dinilai melalui lembar observasi. peningkatan signifikan pada hasil belajar kognitif dan afektif siswa disetiap siklus. Peningkatan ketuntasan kognitif Prasiklus yang hanya 23% (8 siswa tuntas) menjadi 84% pada Siklus II (30 siswa tuntas), yang mengindikasikan tercapainya target ketuntasan klasikal. Sejalan dengan itu, kinerja afektif siswa meliputi kategori sangat baik, baik, kurang, dan cukup. Mengalami perbaikan drastis, pada prasiklus mencapai 11%, siklus I mecapai 61% dan didukung oleh pencapaian tertinggi pada siklus II sebesar 94%. Dengan demikian, dapat disimpulkan bahwa kombinasi antara model PBL dan media interaktif ini merupakan tindakan yang sangat efektif dalam mengoptimalkan baik penguasaan materi maupun pembentukan sikap positif siswa.
Pengaruh Model Pembelajaran Kooperatif Tipe Two Stay Two Stray (TSTS) Berbantuan Media 3 Dimensi Online (Assemblar Edu) Terhadap Hasil Belajar Siswa : (The Influence Of The Cooperative Learning Model Of The Two Stay Two Stray (TSTS) Type Assisted By 3D Online Media (Assemblar Edu) On The Learning Outcomes) May, Florence Rambu; Bano, Vidriana Oktoviana; Huda, Marleni Rosalia Ndapa
BIODIK Vol. 12 No. 1 (2026): March 2026
Publisher : Program Studi Pendidikan Biologi FKIP Universitas Jambi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22437/biodik.v12i1.52683

Abstract

This study aims to describe the influence of the Two Stay Two Stray (Ts-Ts) Cooperative Learning Model Assisted by 3-Dimensional Online Media (Assemblar Edu) on the learning outcomes of class IX students at Muhammadiyah Waingapu Middle School. The sample in this study was 34 ninth-grade students, divided into two classes in the odd semester of the 2025/2026 academic year. The average posttest score for the experimental class was 80.58, higher than the average score for the control class, which was 75.36, with an average increase of 15.64 points in the experimental class. This is proven by the results of the hypothesis test using the Paired Sample t-test with a Sig. (2-tailed) value = 0.000 < 0.05, which indicates a significant difference between the pretest and posttest scores after the learning treatment was given. These results indicate that the use of the TS-TS model assisted by Assembalr Edu media is more influential than the Discovery Learning model. Abstrak. Penelitian ini bertujuan untuk mendeskripsikan Pengaruh Model Pembelajaran Kooperatif Tipe Two Stay Two Stray (Ts-Ts) Berbantuan Media 3 Dimensi Online (Assemblar Edu) Terhadap Hasil Belajar Siswa Kelas IX Di SMP Muhammadiyah Waingapu. Sampel dalam penilitian adalah siswa Kelas IX yang berjumlah 34 orang dan terbagi dalam 2 kelas pada semester ganjil tahun ajaran 2025/2026. Nilai rata-rata hasil posttest kelas eksperimen sebesar 80,58 lebih tinggi dibandingkan kelas kontrol sebesar 75,36, dengan peningkatan rata-rata sebesar 15,64 poin pada kelas eksperimen. Hal ini dibuktikan melalui hasil uji hipotesis menggunakan Paired Sample t-test dengan nilai Sig. (2-tailed) = 0,000 < 0,05, yang menunjukkan adanya perbedaan signifikan antara nilai pretest dan posttest setelah perlakuan pembelajaran diberikan. Hasil ini menunjukkan bahwa penggunaan model TS-TS berbantuan media Assemblar Edu lebih berpengaruh dibandingkan dengan model Discovery Learning. 
Penerapan Model Pembelajaran Problem Based Learning Berbantuan Media Scrapbook Di Lengkapi LKS Quizizz Untuk Meningkatkan Hasil Belajar Siswa: (Implementation of the Problem-Based Learning Model Assisted by Scrapbook Media and Supplemented with Quizizz Worksheets to Improve Student Learning Outcomes) Landu, Irvin Neli; Bano, Vidriana Oktoviana; Huda, Marleni Rosalia Ndapa
BIODIK Vol. 12 No. 02 (2026): June 2026
Publisher : Program Studi Pendidikan Biologi FKIP Universitas Jambi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22437/biodik.v12i02.52845

Abstract

This study was motivated by the low Biology learning outcomes of Grade XIIB students at SMA Kristen Payeti, attributed to the use of monotonous, teacher-centered learning models and a lack of engaging learning media. The study aimed to describe the implementation process and the improvement of student learning outcomes through the Problem-Based Learning (PBL) model, supported by scrapbook media and Quizizz worksheets. This research employed a Classroom Action Research (CAR) design conducted over two cycles. The subjects were 33 students from class XIIB at SMA Kristen Payeti. Learning outcome data were collected via cognitive tests (multiple-choice) and observations of the affective domain, specifically focusing on self-confidence, cooperation, and curiosity. Data analysis utilized descriptive quantitative methods to calculate average scores and the percentage of classical mastery. The results demonstrated a significant improvement in both cognitive and affective learning outcomes. In the pre-cycle stage, the average cognitive score was 57.57, with a classical mastery rate of only 13% (4 students) and a non-mastery rate of 87% (29 students). Following the intervention in Cycle I, the mastery rate rose to 46% (15 students). The most significant improvement occurred in Cycle II, where the mastery rate reached 90% (30 students), falling into the high category. Regarding the affective domain, the percentage of positive student attitudes was 67% in the pre-cycle (poor category), 75% in Cycle I (fair category), and rose to 82% in Cycle II (good category). Based on these findings, it can be concluded that the implementation of the PBL model, supported by scrapbook media and Quizizz worksheets, is effective in improving student learning outcomes in the Biotechnology unit. Abstrak. Penelitian ini dilatarbelakangi oleh rendahnya hasil belajar Biologi siswa kelas XIIB SMA Kristen Payeti, yang disebabkan oleh penggunaan model pembelajaran yang masih monoton dan berpusat pada guru, serta terbatasnya penggunaan media pembelajaran yang menarik. Tujuan penelitian ini adalah untuk mendeskripsikan proses penerapan dan peningkatan hasil belajar siswa melalui model Problem Based Learning (PBL) berbantuan media Scrapbook dan LKS Quizizz. Jenis penelitian ini adalah Penelitian Tindakan Kelas (PTK) yang dilaksanakan dalam dua siklus. Subjek penelitian adalah siswa kelas XIIB SMA Kristen Payeti yang berjumlah 33 orang. Data hasil belajar dikumpulkan melalui tes kognitif (pilihan ganda) dan observasi ranah afektif yang mencakup aspek percaya diri, gotong royong, dan rasa ingin tahu. Teknik analisis data dilakukan secara deskriptif kuantitatif untuk menghitung nilai rata-rata dan persentase ketuntasan klasikal. Hasil penelitian menunjukkan adanya peningkatan yang signifikan pada hasil belajar kognitif dan afektif siswa. Pada tahap pra-siklus, rata-rata nilai kognitif siswa adalah 57,57 dengan ketuntasan klasikal hanya 13% (29 siswa). Setelah penerapan tindakan pada Siklus I, persentase ketuntasan meningkat menjadi 46% (15 siswa). Peningkatan paling signifikan terjadi pada Siklus II, dimana persentase ketuntasan mencapai 90% (30 siswa) dengan kategori tinggi. Pada ranah afektif persentase sikap siswa pada pra siklus 67% (kategori kurang) pada siklus I 75% (kategori cukup) pada siklus II meningkat hingga menjadi 82% (kategori baik). Berdasarkan hasil tersebut, dapat disimpulkan bahwa penerapan model PBL berbantuan media Scrapbook dan LKS Quizizz efektif dalam meningkatkan hasil belajar siswa pada materi Bioteknologi.   This research is motivated by the low Biology learning outcomes of class XIIB students of Payeti Christian High School, which is caused by the use of monotonous and teacher-centered learning models, as well as the limited use of interesting learning media. The purpose of this study is to describe the process of implementing and improving student learning outcomes through the Problem Based Learning (PBL) model assisted by Scrapbook media and Quizizz LKS. This type of research is Classroom Action Research (CAR) which is carried out in two cycles. The subjects of the study were 33 class XIIB students of Payeti Christian High School. Learning outcome data were collected through cognitive tests (multiple choice) and affective domain observations covering aspects of self-confidence, mutual cooperation, and curiosity. Data analysis techniques were carried out descriptively quantitatively to calculate the average value and percentage of classical completion. The results showed a significant increase in students' cognitive and affective learning outcomes. In the pre-cycle stage, the average cognitive value of students was 57.57 with classical completion of only 13% (29 students). After the implementation of the action in Cycle I, the percentage of completion increased to 46% (15 students). The most significant increase occurred in Cycle II, where the percentage of completion reached 90% (30 students) with a high category. In the affective domain, the percentage of student attitudes in the pre-cycle was 66.51% (sufficient category) in cycle I 75% (less category) in cycle II increased to 82% (good category). Based on these results, it can be concluded that the implementation of the PBL model assisted by Scrapbook media and Quizizz LKS is effective in improving student learning outcomes in Biotechnology material.
Penerapan Model Pembelajaran Kooperatif Tipe STAD Berbantuan Media Flip Chart Dilengkapi LKS Tebak Gambar Untuk Meningkatkan Hasil Belajar Siswa : (Implementation of The STAD Type Cooperative Learning Model Using Flip Chart Media Completed With The Picture Guessing LKS to Improve The Learning Outcomes of Grade) Ambu, Soviati Ata; Bano, Vidriana Oktoviana; Tamaela, Kevin Andrean
BIODIK Vol. 12 No. 02 (2026): June 2026
Publisher : Program Studi Pendidikan Biologi FKIP Universitas Jambi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22437/biodik.v12i02.54094

Abstract

This research is motivated by the low learning outcomes and activities of grade XII-IPA students at SMA Muhammadiyah Waingapu on Biotechnology material. The main problems include low literacy, lack of focus, and learning methods that are not yet varied. This Classroom Action Research (CAR) aims to improve cognitive and affective learning outcomes through the Student Teams Achievement Division (STAD) cooperative model assisted by Flip chart media and LKS Tebak Gambar (Guess the Picture) worksheets. The research subjects consisted of 26 students. Data were collected through tests (post-test), observation, and documentation, then analyzed quantitatively descriptively. The results showed a significant increase in each cycle. The average cognitive score increased from 59.61 (Pre-cycle) to 74.23 (Cycle I), and reached 86.15 (Cycle II) with a classical completeness of 88%. The affective aspect also increased, marked by the dominance of the "Good" and "Very Good" categories in Cycle II. It was concluded that the application of the STAD model assisted by Flip Chart media and LKS Tebak Gambar was effective in improving student learning outcomes and creating a more interactive and enjoyable learning atmosphere. Abstrak. Penelitian ini dilatarbelakangi oleh rendahnya hasil belajar dan aktivitas siswa kelas XII-IPA SMA Muhammadiyah Waingapu pada materi Bioteknologi. Masalah utama meliputi rendahnya literasi, kurangnya fokus, dan metode pembelajaran yang belum variatif. Penelitian Tindakan Kelas (PTK) ini bertujuan meningkatkan hasil belajar kognitif dan afektif melalui model kooperatif tipe Student Teams Achievement Division (STAD) berbantuan media Flip chart dan LKS Tebak Gambar. Subjek penelitian terdiri dari 26 siswa. Data dikumpulkan melalui tes (post-test), observasi, dan dokumentasi, kemudian dianalisis secara kuantitatif deskriptif. Hasil penelitian menunjukkan peningkatan signifikan pada setiap siklus. Rata-rata nilai kognitif meningkat dari 59,61 (Pra-siklus) menjadi 74,23 (Siklus I), dan mencapai 86,15 (Siklus II) dengan ketuntasan klasikal 88%. Aspek afektif juga meningkat, ditandai dengan dominasi kategori "Baik" dan "Sangat Baik" pada Siklus II. Disimpulkan bahwa penerapan model STAD berbantuan media Flip chart dan LKS Tebak Gambar efektif meningkatkan hasil belajar siswa dan menciptakan suasana pembelajaran yang lebih interaktif serta menyenangkan.