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PENGARUH MODEL PEMBELAJARAN SCRAMBLE BERBANTUAN MEDIA VIDEO ANIMASI DILENGKAPI LKPD QUIZ BERBASIS GAMES TERHADAP HASIL BELAJAR DI SMP NEGERI 2 WAINGAPU Kondameha, Wulan; Bano, Vidriana Oktoviana; Sumba, Riwa Rambu
BEST Journal (Biology Education, Sains and Technology) Vol 6, No 2 (2023): September 2023
Publisher : Program Studi Pendidikan Biologi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30743/best.v6i2.7341

Abstract

Permasalahan yang ditemukan berdasarkan hasil wawancara dan observasi menunjukan bahwa pada mata pelajaran ipa pembelajaran yang dilakukan yaitu pembelajaran konvensional, sumber belajar yang digunakan buku paket/cetak serta pemberian Quiz online yang kurang interaktif  sehingga berpengaruh pada hasil belajar peserta didik. Tujuan dalam penelitian ini adalah untuk mengetahui pengaruh model pembelajaran Scramble berbantuan media video animasi dilengkapi LKPD Quiz berbasis games terhadap hasil belajar di SMP Negeri 2 Waingapu. Jenis penelitian merupakan penelitian eksperimen dengan pendekatan kuantitatif komparatif. Terdiri dari dua kelas yaitu kelas kontrol dan kelas eksperimen. Adapun tahapan penelitian : persiapan, pelaksanaan dan penyelesaian. Sampel  dalam penelitian ini peserta didik kelas VII D yang dijadikan sebagai kelas kontrol sebanyak 32 orang dan Kelas VII F sebagai kelas eksperimen sebanyak  32 orang. Teknik dan instrumen pengambilan data yang digunakan adalah tes dan kuesioner. Teknik analisis data yang digunakan yaitu Uji Validitas dan reliabilitas, analisis deskriptif, uji normalitas dan homogenitas, pengujian hipotesis yaitu uji parametrik (Uji-T sampel dependent) mengunakan SPSS. Hasil penelitian dapat dilihat dari perbandingan nilai rata-rata kelas kontrol 51,56  (pretest),  64,69 (posttest) dan kelas eksperimen nilai rata-rata yang peroleh 59,06 (pretest), 74,69 (posttest). Hasil pengujian hipotesis menggunakan  uji dependent sampel t test yang memiliki nilai Asymp. Sig (2-tailed) 0,000 artinya nilai tersebut 0,05 sehingga H0 ditolak dan H1 diterima. Dapat disimpulkan bahwa model pembelajaran Scramble berbantuan media video animasi dilengkapi LKPD Quiz berbasis games berpengaruh secara signifikan terhadap hasil belajar peserta didik  kelas VII F yang merupakan kelas eksperimen  di SMP  Negeri 2 Waingapu
The Optimization of Ecobrick Plastic Waste Into Chairs and Tables at Hamu Pangia Orphanage, East Sumba Tanahomba, Aprito Kapenga; Kalaway, Putri; Dillu, Adriana; Ghudi, Yandri Ngongo; Bunggih, Agustina Uru; Ndjoeroemana, Yohana; Bano, Vidriana Oktoviana
GANDRUNG: Jurnal Pengabdian Kepada Masyarakat Vol. 5 No. 2 (2024): GANDRUNG: Jurnal Pengabdian Kepada Masyarakat
Publisher : Fakultas Olahraga dan Kesehatan, Universitas PGRI Banyuwangi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36526/gandrung.v5i2.3862

Abstract

The increase in plastic waste every year requires proactive action to address this problem. The right strategy to implement is reducing waste, reusing and recycling waste. A concrete step for this problem is the production of ecobrick products. The aim of this service is to increase public awareness, especially for the children of the Hamu Pangia Orphanage, towards ecobrick products. This is deemed necessary as a call to protect or care about the environment in order to create a clean and healthy environment. Ecobricks have a positive impact on orphanage children by optimizing plastic waste and making it an alternative source of income. This PkM is carried out through counseling in the form of lectures and direct practice in making chairs and tables with orphanage children. Ecobrick products made in the form of chairs and tables are very useful for orphanage children. In conclusion, the orphanage children understand the importance of maintaining a clean and healthy environment by sorting waste properly.
Efektivitas Model Pembelajaran Kooperatif Tipe Quick on The Draw Berbantuan LKPD Snakes and Ladders terhadap Hasil Belajar Peserta Didik Kelas VIII SMP Katolik Padadita Apu, Yorsi Tamu; Bano, Vidriana Oktoviana; Ndjoeroemana, Yohana
Jurnal Pelita: Jurnal Pembelajaran IPA Terpadu Vol. 5 No. 2 (2025): Juli - Desember 2025
Publisher : Pustaka Digital Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54065/pelita.5.2.2025.700

Abstract

Urgensi penelitian ini terletak pada kebutuhan untuk menghadirkan metode pembelajaran yang mampu meningkatkan kualitas hasil belajar peserta didik secara signifikan. Jenis penelitian ini merupakan penelitian eksperimen semu (quasi-experiment) dengan pendekatan kuantitatif asosiatif. Sampel terdiri dari 68 peserta didik, masing-masing 33 peserta didik di kelas VIII A (kelas eksperimen) dan 35 peserta didik di kelas VIII B (kelas kontrol). Teknik analisis data dilakukan dengan bantuan perangkat lunak SPSS versi 21. Analisis data mencakup beberapa tahap, yaitu: (1) analisis deskriptif untuk mengetahui distribusi nilai dan rata-rata hasil belajar; (2) uji validitas dan reliabilitas (3) uji normalitas (menggunakan Kolmogorov–Smirnov) dan uji homogenitas varians (menggunakan Levene’s Test), serta (4) uji hipotesis menggunakan dependent sample t-test. Penelitian ini dilakukan untuk melihat pengaruh penggunaan Model Pembelajaran Kooperatif Tipe Quick on The Draw Berbantuan LKPD Snakes and Ladders. Berdasarkan penelitian hasil belajar ranah kognitif yang terdiri dari C1, C2, C3 dan C4. Berdasarkan dependent sample t-test diperoleh nilai Asymp. Sig (2-tailed) 0,000 untuk kelas eksperimen pada pretest dan posttest, artinya nilai tersebut ? 0,05. Dapat disimpulkan bahwa terdapat pengaruh Model Pembelajaran Kooperatif Tipe Quick on The Draw Berbantuan LKPD Snakes and Ladders terhadap Hasil Belajar Peserta Didik Kelas VIII SMP Katolik Padadita.
Peningkatan Hasil Belajar Peserta Didik melalui Penerapan Kombinasi Model Problem Based Learning dan Kooperatif Tipe Course Review Horay Berbantuan Lkpd Crossword Puzzle Newa, Febriani Rambu; Bano, Vidriana Oktoviana; Ndjoeroemana, Yohana
Jurnal Pelita: Jurnal Pembelajaran IPA Terpadu Vol. 5 No. 1 (2025): Januari - Juni 2025
Publisher : Pustaka Digital Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54065/pelita.5.1.2025.702

Abstract

Urgensi penelitian ini terletak pada kebutuhan mendesak untuk mengatasi rendahnya hasil belajar dan kurangnya keterlibatan peserta didik dalam proses pembelajaran IPA di SMP Katolik Padadita. Tujuan penelitian ini untuk mendeskripsikan penerapan Kombinasi Model Problem Based Learning dan Kooperatif Tipe Course Review Horay Berbantuan LKPD Crossword Puzzle untuk meningkatkan hasil belajar peserta didik. Penelitian ini merupakan Penelitian Tindakan Kelas (PTK) yang dilakukan dalam kegiatan Siklus I dan Siklus II yang terdiri dari perencanaan, pelaksanaan, observasi, dan refleksi. Subjek penelitian ini adalah peserta didik kelas VIII A yang berjumlah 33 orang. Hasil penelitian ini menunjukkan penerapan kombinasi model Problem Based Learning dan Kooperatif Tipe Course Review Horay berbantuan LKPD Crossword Puzzle dapat meningkatkan hasil belajar peserta didik pada mata Pelajaran IPA di SMP Katolik Padadita. Peningkatan tersebut dapat dilihat selama Siklus I dan Siklus II melalui pembelajaran yang dilakukan. Peningkatan hasil belajar pada Siklus I mmencapai 61% dan pada Siklus II menjadi 91%. Sedangkan hasil belajar afektif peserta didik mengalami peningkatan pada Siklus I menunjukkan 15 orang dengan predikat sangat baik, 10 orang dengan predikat baik, 5 orang dengan predikat cukup, dan 3 orang dengan predikat kurang. Pada Siklus II, 21 orang dengan predikat sangat baik, 6 orang dengan predikat baik, 4 orang dengan predikat cukup, dan 2 orang dengan predikat kurang. Kesimpulannya yaitu hasil belajar peserta didik mengalami peningkatan setelah penerapan kombinasi model Problem Based Learning dan Kooperatif Tipe Course Review Horay berbantuan LKPD Crossword Puzzle.
The Peningkatan Hasil Belajar Peserta Didik Melalui Penerapan Model Pembelajaran Kooperatif Tipe NHT Berbantuan Media Flipchart dengan LKPD Teka-Teki Silang Tara, Finsensia Marlina; Bano, Vidriana Oktoviana; Ndjoeroemana, Yohana
Jurnal Pelita: Jurnal Pembelajaran IPA Terpadu Vol. 5 No. 1 (2025): Januari - Juni 2025
Publisher : Pustaka Digital Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54065/pelita.5.1.2025.740

Abstract

Description of the application of the NHT type cooperative learning model with Flipchart media and crossword puzzle LKPD to improve student learning outcomes at SMP N 1 Wewewa Tengah. This research is a Classroom Action Research( CAR) which is carried out in cycles 1 and 2 which include planning, implementation, observation, and reflection. The research subjects are class VII B consisting of 31 students. This study shows that the use of the NHT cooperative learning model supported by Flipchart media and crossword puzzle LKPD can improve student learning outcomes in science lessons at SMP N 1 Wewewa Tengah. The increase was seen during Cycle I and Cycle II, where the increase in learning outcomes in Cycle I reached 68% and in Cycle II increased to 94%. Meanwhile, students affective learning outcomes in Cycle I showed an increase with 14 people getting a very good predicate, 8 people getting a sufficient predicate, and 9 people getting a sufficient predicate. In Cycle II, there were 10 students with excellent grades, 18 with good grades, and 3 with adequate grades. The conclusion is that student learning achievement increased after the implementation of the NHT cooperative learning model supported by flipchart media and crossword puzzle- based worksheets.
Penerapan Model Pembelajaran Kooperatif Tipe STAD Berbantuan Media Leaflet Dilengkapi LKPD Word Square untuk Meningkatkan Hasil Belajar IPA (Studi Kasus: Siswa Kelas XI di SMA Madrasah Aliyah) Epa, Kurniyati Wiku; Bano, Vidriana Oktoviana; Enda, Riwa Rambu Hada
Jurnal Pelita: Jurnal Pembelajaran IPA Terpadu Vol. 5 No. 1 (2025): Januari - Juni 2025
Publisher : Pustaka Digital Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54065/pelita.5.1.2025.804

Abstract

Improving student learning outcomes remains a crucial issue in secondary education, particularly when traditional learning approaches are less effective in fostering active participation and deeper understanding. To address this challenge, this study aimed to describe the implementation of the Student Teams Achievement Division (STAD) type cooperative learning model assisted by leaflet media and equipped with Word Square worksheets (LKPD) in improving student learning outcomes. This research was conducted as classroom action research (CAR) through two cycles, each consisting of planning, implementation, observation, and reflection. The population of the study was class XI students of a private Madrasah Aliyah, with a sample of 20 students selected as research subjects. Data were collected through tests to measure cognitive outcomes, observation sheets to assess affective outcomes, and documentation to support validity. The data were analyzed using descriptive comparative techniques by comparing learning outcomes between cycles I and II. The success indicators were set at ?80% of students achieving the minimum mastery criteria and an increase in the number of students achieving “good” or “very good” affective scores. The results showed that cognitive learning outcomes increased from 80% mastery in cycle I to 95% in cycle II. Affective outcomes also improved, with students obtaining very good and good categories increasing from 10 and 5 in cycle I to 13 and 4 in cycle II, respectively, while the number of students in the “less” category decreased. In conclusion, the implementation of the STAD cooperative learning model assisted by leaflet media and Word Square worksheets effectively improved both cognitive and affective learning outcomes of class XI students.
Penerapan Model Pembelajaran Kooperatif Tipe Make A Match Berbantuan Media Mind Mapping Dilengkapi dengan LKPD Question Box untuk Meningkatkan Hasil Belajar Peserta Didik di SMP Negeri 2 Waingapu Lewi, Chening Nonci; Bano, Vidriana Oktoviana; Ndjoeroemana, Yohana
Jurnal Pelita: Jurnal Pembelajaran IPA Terpadu Vol. 5 No. 1 (2025): Januari - Juni 2025
Publisher : Pustaka Digital Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54065/pelita.5.1.2025.805

Abstract

This study applies a cooperative learning model of the make a match type supported by mind mapping media and equipped with LKPD question box in order to improve student learning outcomes at SMP Negeri 2 Waingapu. This type of research is Classroom Action Research (CAR) which is carried out through three stages, namely pre-cycle, cycle I, and cycle II which include planning, implementation, observation, and reflection. This study uses a quantitative descriptive approach. The subjects of the study were 32 class VII C students in the even semester of the 2024/2025 academic year. The results show that the use of the make a match model assisted by mind mapping media and LKPD question box is effective in improving student learning outcomes in science subjects. The increase was seen in student learning outcomes from cycle I to cycle II, with the percentage of completion increasing from 40% to 91%. In the affective aspect, in cycle I there were 7 students in the good category, 9 were sufficient, and 16 were lacking. While in cycle II it increased to 11 very good, 18 good, and 3 sufficient. In conclusion, the use of this learning model has been proven to be able to encourage increased learning outcomes for students at SMP Negeri 2 Waingapu.
Penerapan Model Pembelajaran Kooperatif Tipe Think Pair Share Berbantuan Media Ensiklopedia dilengkapi LKPD Teka-Teki Silang untuk Meningkatkan Hasil Belajar Peserta Didik di SMP Negeri 2 Rindi Kalaway, Putri; Tamaela, Kevin Andrea; Bano, Vidriana Oktoviana
Jurnal Pelita: Jurnal Pembelajaran IPA Terpadu Vol. 5 No. 1 (2025): Januari - Juni 2025
Publisher : Pustaka Digital Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54065/pelita.5.1.2025.807

Abstract

This study aims to improve student learning outcomes in science subjects through the implementation of the Think Pair Share (TPS) cooperative learning model supported by encyclopedias and Student Worksheets (LKPD) in the form of crossword puzzles. The research was conducted at SMP Negeri 2 Rindi using a classroom action research approach consisting of two cycles. Each cycle included planning, implementation, observation, and reflection stages. Data were collected through learning outcome tests and affective assessments. The results showed a consistent increase in student achievement: from a 17% success rate in the pre-cycle, to 58% in Cycle I, and 92% in Cycle II. Affective domain assessments also improved, with more students achieving "very good" and "good" categories in the second cycle. These findings indicate that the integration of the TPS model, supported by relevant learning media, can significantly enhance student engagement and academic performance in science. Therefore, this instructional model is recommended for science teachers seeking to improve learning outcomes and classroom participation.
Pengaruh Model Pembelajaran Kooperatif Tipe Team Games Tournament Berbantuan Media Scrapbook diengkapi Question Card terhadap Hasil Belajar Siswa Jawa, Intan Ana; Bano, Vidriana Oktoviana; Ndjoeroemana, Yohana
Jurnal Pelita: Jurnal Pembelajaran IPA Terpadu Vol. 5 No. 1 (2025): Januari - Juni 2025
Publisher : Pustaka Digital Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54065/pelita.5.1.2025.852

Abstract

The urgency of this research is the low learning outcomes of students at SMPN Satap Padammu, as evidenced by the final summative scores for the 2024/2025 semester. This issue necessitates innovative learning methods that can improve student understanding and actively engage students. This study aims to determine the effect of Team Games Tournament Type Cooperative Learning Model assisted by Scrapbook Media Equipped with Question Cards on Student Learning Outcomes at SMPN Satap Padammu. This research is a quasi - experimental research with a comparative quantitative associative. The subjects of this study were students of class VIII IPA A (as a control class) as many as 29 people and class VIII B (as an experimental class) as many as 26 people with a total of 55 people at SMPN Satap Padammu. The data collection instruments used were interviews, observations, and written tests in the form of pretests and postests. The results of this study based on hypothesis testing using the paired sample t test showed that the Asymp. Sig (2-tailed) 0.001 <0.05. Thus, it can be concluded that H0 is rejected and H1 is accepted. That is, there is a significant effect of the Team Games Tournament (TGT) learning model assisted by Scrapbook media equipped with Question Cards on student learning outcomes. This research is expected to conduct research development at different levels with other subjects in order to obtain broader and deeper results regarding the TGT (Teams Games Tournament) learning model assisted by scrapbook media equipped with Question cards.