Claim Missing Document
Check
Articles

Found 38 Documents
Search

Pelatihan dan Pendampingan Implementasi Aplikasi Wordwall dalam Pembelajaran Matematika Bagi Guru Kelas Rendah Sekolah Dasar Inpres Maulafa Kota Kupang Juliana M. H. Nenohai; Siprianus S. Garak; Christine K. Ekowati; Patrisius Afrisno Udil
Jurnal Nasional Pengabdian Masyarakat Vol. 2 No. 2 (2021): Jurnal Nasional Pengabdian Masyarakat
Publisher : Training & Research Institute - Jeramba Ilmu Sukses

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47747/jnpm.v2i2.574

Abstract

The Covid-19 pandemic has changed face-to-face (offline) learning into online learning. This requires teachers to be able to adapt to utilizing technology-based learning media. Meanwhile, at the same time, teachers are not used to and have not been able to use various technology-based media in learning. One of the media that could be used is the wordwall application. This application is considered suitable because the appearance and operation are quite simple. In addition, this application can also be used as a learning media, a learning resource, and an assessment instrument. Therefore, training activities and mentoring in the implementation of wordwall applications in learning mathematics is one of the important and urgent needs for teachers today, especially in SD Inpres Maulafa, East Nusa Tenggara. This activity is carried out in training and mentoring through the material presentation, discussion, demonstrations and simulations, working in the group, and assistance. This activity showed that the participants were enthusiastic, active, and participative in participating in the training and mentoring. In addition, this activity can help participants overcome problems in designing thematic lessons. This activity can also increase teachers' knowledge about the application of technology to create learning media in the form of innovative elementary mathematics online learning media, namely through technical training in making learning media with wordwall applications in mathematics learning for teachers. Furthermore, this activity has also been able to increase the insight and ability of teachers to implement media in learning activities, namely through assistance in making learning designs using wordwall applications and assistance in implementing (strategy) learning using wordwall media
PELATIHAN PENGEMBANGAN ALAT PERAGA BANGUN DATAR BAGI GURU-GURU SDK St. ARNOLDUS PENFUI-KUPANG Wara Sabon Dominikus; Juliana M.H. Nenohai; Damianus Dao Samo; Patrisius A Udil
Bakti Cendana Vol 4 No 1 (2021): Bakti Cendana: Jurnal Pengabdian Masyarakat
Publisher : LPPM Universitas Timor

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32938/bc.4.1.2021.37-43

Abstract

Kegiatan pengabdian masyarakat dalam bentuk pelatihan pengembangan alat peraga bangun datar bagi guru-guru SDK St. Arnoldus Penfui Kupang ini bertujuan untuk meningkatkan kemampuan guru dalam: (1) membuat dan mengembangkan alat peraga matematika khususnya alat peraga bangun datar untuk pembelajaran matematika SD; (2) menggunakan alat peraga matematika khususnya alat peraga bangun datar dalam pembelajaran matematika SD; (3) mendesain dan melaksanakan pembelajaran matematika yang konkret dan relevan bagi siswa SD. Kegiatan pengabdian masyarakat ini dilakukan dalam bentuk workshop. Metode yang digunakan dalam pelaksanaan kegiatan ini antara lain seminar, presentasi materi, tanya jawab, diskusi, pelatihan, dan demonstrasi. Kegiatan ini dilaksanakan melalui dua tahapan tahapan yaitu tahap persiapan dan tahap pelaksanaan. Masing-masing tahap mencakup beberapa aktivitas. Kegiatan ini berjalan dan terlaksana dengan baik dan lancar sesuai dengan yang telah direncanakan. Hasil kegiatan ini menunjukkan keterlibatan dan partisipasi aktif guru-guru SDK St. Arnoldus Penfui Kupang. Selain itu, kegiatan ini juga dapat meningkatkan kemampuan guru-guru SDK St. Arnoldus Penfui Kupang untuk membuat, mengembangkan, dan menggunakan alat peraga bangun datar. Lebih lanjut, kegiatan ini juga menghasilkan beberapa jenis alat peraga bangun datar yang dibuat dan dikembangkan oleh guru-guru SDK St. Arnoldus Penfui Kupang.
PELATIHAN PENGGUNAAN APLIKASI ZOOM DALAM PEMBELAJARAN MATEMATIKA DI SEKOLAH DASAR INPRES MAULAFA KOTA KUPANG Juliana M. H. Nenohai; Patrisius A. Udil; Irna Karlina Sensiana Blegur
Bakti Cendana Vol 5 No 1 (2022): Bakti Cendana: Jurnal Pengabdian Masyarakat
Publisher : LPPM Universitas Timor

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32938/bc.5.1.2022.23-32

Abstract

The aim of this Community Service (PkM) activity is to facilitate low-grade teachers of SD Inpres Maulafa Kupang City, East Nusa Tenggara, using the zoom application as an online conference media in mathematics learning which is carried out online during the covid 19 pandemic. The PkM team from the Mathematics Education Study Program, Nusa Cendana University, collaborating with the head of SD Inpres Maulafa, Kupang City. There were 35 low-grade teachers and staff of SD Inpres Maulafa, Kupang City who actively participated in the workshop. The PkM activity started by presentation of classically relevant material. There are two topics 1). The importance of technology integration in mathematics learning and 2). a brief explanation of the zoom application, the supporting features and procedures for managing the zoom application for online learning. The activity continued with discussion then direct practice by teachers and staff related to the theory that had been explained. The results showed that the participants were very enthusiastic about the material being studied and there needed to be further activities to facilitate teachers using other simple video conferencing applications in learning. The activity ended with the awarding of prizes where participants received a certificate of participation in the activity.
Kemampuan Koneksi Matematis Siswa dalam Pembelajaran Matematika di Tingkat SMP Petrus Srianto Mone; Juliana M. H. Nenohai; Damianus D. Samo
Fraktal : Jurnal Matematika dan Pendidikan Matematika Vol 3 No 1 (2022): Mei 2022
Publisher : Universitas Nusa Cendana

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35508/fractal.v3i1.5602

Abstract

Abstract Mathematics is a science with a broad concept. The breadth of concepts in mathematics, does not rule out the possibility that these concepts are interrelated. For example, in studying linear equations with one variable, students must first know the concept of algebraic operations. This study aims to describe the concept of mathematical connection ability, describe the learning strategies used to improve the mathematical connection skills of junior high school students, and provide an overview of learning designs to improve mathematical connection skills for junior high school students. The method used by the author is a literature review method. Based on the studies conducted, it can be concluded that the ability of mathematical connection is the ability of students to relate between topics in mathematics and then mathematics topics with other sciences or with everyday life. The strategy or model used in learning mathematics is an important part for an educator in planning learning designs that will be applied in the learning process. Therefore, it is important for further researchers to apply existing strategies or models to different materials, so that they can be studied further about students' connection abilities in the learning process. Keywords: connection ability
Pengembangan Media Pembelajaran Berbasis Android Pada Materi Sistem Persamaan Linier Dua Variabel Untuk Siswa Kelas VIII SPMN 2 Kupang Yesri Jesika Teikuar; Juliana M. H. Nenohai; Damianus D. Samo
Fraktal : Jurnal Matematika dan Pendidikan Matematika Vol 3 No 1 (2022): Mei 2022
Publisher : Universitas Nusa Cendana

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35508/fractal.v3i1.5629

Abstract

Technological developments in the field of education require teachers to be more creative in creating technology-based learning media by utilizing Android. Therefore, this study aims to develop an Android on the material of a two-variable linear equation system for class VIII students of SMP Negeri 2 Kupang that is valid, practical and effective. The method used in this research is the R&D method and the model used is the ADDIE development model. The data collection techniques and instruments used are interviews, questionnaires and tests. The data analysis techniques used are field study analysis techniques, validity analysis techniques, practicality analysis techniques and effectiveness analysis techniques. The results showed that the developed media met the criteria of being valid, practical and effective. The average total validity by material experts is 4.58, practitioners are 4.65 and media experts are 4.25, “very valid”. The average total practicality of the teacher is 4.75 and the students where in the small class trial is 4.63, in the large class trial it is 4.43 "very practical". The percentage of completeness in small group trials obtained results of 100% "very effective", in large group trials obtained results of 81.25%, so android-based learning media is very feasible to use
Pengembangan Media Pembelajaran Matematika Berbasis Aplikasi Android Pada Materi Bentuk Aljabar Untuk Meningkatkan Hasil Belajar Siswa SMP Maria Operati Edy Jebatu; Juliana M. H. Nenohai; Damianus D. Samo
Fraktal : Jurnal Matematika dan Pendidikan Matematika Vol 3 No 1 (2022): Mei 2022
Publisher : Universitas Nusa Cendana

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35508/fractal.v3i1.5641

Abstract

Technology in education demands innovative and creative learning by utilizing android smartphones to improve student learning outcomes. Therefore, this study aims to develop and produce an android-based application on algebraic form material to improve student learning outcomes for grade VII students of SMP Negeri 8 Kupang that is valid, practical, and effective and to find out teacher and student responses to the application.The method used in this study is the Research and Development (R&D) research method and the model used for ADDIE development which consists of 5 stages, namely analysis, design, development, implementation andevaluation (evaluation). Data collection techniques used are interviews, questionnaires and learning outcomes tests. The data analysis technique used is qualitative data analysis and quantitative data analysis.The results showed that the Algebra Learning Application met the valid, practical and effective eligibility criteria and was able to improve student learning outcomes. The average total validity by material experts is 4.01, education practitioners are 4.23, and media experts are 4.66, with the "valid" category. The average total practicality of the teacher is 4.81 and that of the students in the small group is 4.2, while in the large group is 4.62 with the "practical" category. The percentage of mastery learning using learning media is 83.33% in the "effective" category. There was an increase in interest and completeness of student learning outcomes which initially increased from 40% to 83.33% so that the Algebra Learning application was very feasible to use. Keywords: Algebraic Forms, Android, Students Learning Outcomes, Learning Media
Pengembangan Media Pembelajaran Matematika Berbasis Android Menggunakan Smart Apps Creator pada Materi Pola Bilangan Jeli Pitropoli Adu; Juliana M. H Nenohai; Imelda Hendriani Eku Rimo
Fraktal : Jurnal Matematika dan Pendidikan Matematika Vol 3 No 1 (2022): Mei 2022
Publisher : Universitas Nusa Cendana

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35508/fractal.v3i1.7076

Abstract

Penelitian ini bertujuan untuk mengembangkan dan menghasilkan produk berupa media pembelajaran berbasis android yang layak menggunakan Smart Apps Creator pada materi pola bilangan untuk siswa kelas VIII SMPK Kristen Tunas Gloria. Kelayakan Media pembelajaran ini meliputi 3 aspek yaitu valid, praktis dan efektif. Metode yang digunakan dalam penelitian ini adalah metode Research and Development (R&D) serta model yang digunakan dalam proses pengembangan media adalah model pengembangan ADDIE yang terdiri dari 5 tahapan yaitu analisis (analysis), desain (design), pengembangan (development), implementasi (implementation) dan evaluasi (evaluation). Teknik dan instrumen pengumpulan data yang digunakan adalah observasi, angket dan tes. Teknik analisis data yang digunakan adalah teknik analisis kevalidan, teknik analisis kepraktisan dan teknik analisis keefektifan. Hasil penelitian menunjukkan bahwa media pembelajaran berbasis android yang dikembangkan layak digunakan dalam pembelajaran materi Pola Bilangan untuk siswa kelas VIII di SMPK Kristen Tunas Gloria. Hasil kelayakan media tersebut diperoleh dari penilaian ahli materi dengan rata-rata 4.53 dan penilaian ahli media 4.4 sehingga dikategorikan “valid”, respon guru mata pelajaran dengan rata-rata hasil respon yaitu 4.8, respon dari siswa kelas kecil adalah 4.51 dan kelas besar adalah 4.44 sehingga termasuk dalam kategori “praktis”, serta hasil tes ketuntasan belajar kelas kecil diperoleh hasil persentase kelulusan sebesar 83.3% dan kelas besar diperoleh hasil persentase kelulusan sebesar 85% sehingga berdasarkan hasil tes ketuntasan belajar siswa, media pembelajaran yang dikembangkan termasuk dalam kategori “efektif”.
Tren Blended Learning untuk Pengembangan Keterampilan Matematika Siswa Maria Shelyn Fobia; Juliana M. H. Nenohai; Damianus D. Samo
Fraktal : Jurnal Matematika dan Pendidikan Matematika Vol 2 No 2 (2021): November 2021
Publisher : Universitas Nusa Cendana

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (300.336 KB) | DOI: 10.35508/fractal.v2i2.5506

Abstract

This review aims to describe the model, characteristics, and design of blended learning, to describe the trend of research blended learning in supporting the development of students' mathematical thinking skills and to provide recommendations for blended learning in supporting the development of students' mathematical thinking skills in the future. The method used in this paper is an article review method which is carried out in three stages, namely identifying keywords related to blended learning in developing mathematical thinking skills, article search strategies, and analyzing articles. Blended learning is a combination of learning patterns, between face-to-face learning and online learning. The trend of Blended learning is carried out with online learning and face-to-face learning in class is carried out alternately (rotational model), using various LMS. The results of the article analysis show that the blended learning stage can develop students' mathematical thinking skills, namely the seeking of information stage students are directed to think critically. At this stage students are more motivated and independent in finding or accessing materials online. Then at the stage of acquisition of information and synthesizing of knowledge, students are directed to solve problems, use mathematical understanding skills, reasoning, connection and representation skills, communication and collaboration, and think critically through discussions, presentations, and work on practice questions. In addition, students look more enthusiastic and motivated because it is adjusted to their learning style and learning speed and students are directed to be independent in learning the material. The researcher recommends a blended learning design using the flipped classroom model with online learning using the Moodle LMS in which each stage of blended learning, students are directed to rely on mathematical thinking skills. Keywords : Blended learning and mathematical thinking skills
Pengembangan Media Pembelajaran Matematika Berbasis Android Pada Materi Transformasi Geometri Pada Siswa Kelas IX SMPN 15 Kota Kupang Sonya Gale Bangngu; Juliana M. H. Nenohai; Damianus D. Samo
Fraktal : Jurnal Matematika dan Pendidikan Matematika Vol 3 No 2 (2022): November 2022
Publisher : Universitas Nusa Cendana

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35508/fractal.v3i2.6740

Abstract

The development of technology in the field of education is growing rapidly, thus requiring teachers to be more creative in developing technology-based learning media by utilizing android smartphones. Therefore, this study aims to develop and produce an Android-based mathematics learning media using smart apps creator on the material for geometry transformation for class IX of SMP Negeri 15 Kupang City that is valid, practical and effective. The method used in this research is the Research and method Development (R&D) and the models used in the development process this learning media is the ADDIE development model which consists of 5 stages, namely analysis (analysis), design (design), development (development), implementation (implementation) and evaluation (evaluation). The result showed that the learning media developed met the eligibility criteria that were valid, practical and effective. The average total validity by material experts is 4.5 and media experts is 4.3 with the “very valid” category. The average total practicatility of the teacher was 4.71 and the students in the small group trial was 4.51, in the large group trial 4.43 with the “very practical” category. The percentage of completeness in the small group trial obtained 100% results with the category “very effective” , in the large group trial the results obtained 82.14% with the category “very effective”. So that android-based learning media is very feasible to use.
Etnomatematika dalam Aktivitas Berladang Masyarakat di Kecamatan Tobu Maldi Rasita Banoet; Wara Sabon Dominikus; Juliana M. H. Nenohai
Fraktal : Jurnal Matematika dan Pendidikan Matematika Vol 3 No 2 (2022): November 2022
Publisher : Universitas Nusa Cendana

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35508/fractal.v3i2.7297

Abstract

This study aims to describe mathematics in community farming activities in the Tobu subdistrict and to develop learning tools according to the mathematical concepts found. This research was conducted in Tobu village, Tobu subdistrict with 4 informants. The type of research used is in the form of exploratory qualitive research with an ethnographic design. The results this study indicate that there is ethnomahematics in community farming activities in the Tobu subdistrict in the form of counting, measuring, locating, designing and explaining activities. Mathematical concepts related to community farming activities in the Tobu subdistrict include repeated addition or multiplication, geometry, coordinate systems, number patterns, geometric transformations, comparisons, arithmetic sequences and sets. Thus, various mathematical concepts contained in farming activities can be used as a reference in the development of mathematics learning tools in schools.