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PENINGKATAN HASIL BELAJAR MATEMATIKA SISWA KELAS V MENGGUNAKAN MODEL PEMBELAJARAN MATEMATIKA REALISTIK DI SDN 2 TALISE Pendit, Sinta Satria Dewi; Zulnuraini; Rismawati , Gusti Ayu Made; Khairunisa; Aras, Nurul Fitriah
Guru Tua : Jurnal Pendidikan dan Pembelajaran Vol. 8 No. 1 (2025): Mei
Publisher : Fakultas Keguruan dan Ilmu Pendidikan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31970/gurutua.v8i1.231

Abstract

The purpose of this study was to test the effect of a realistic mathematical model to improve student learning outcomes. The method used in this study is Classroom Action Research (CAR). The instruments used consisted of essay tests, and observation sheets to observe teacher and student activities. Data analysis was carried out using quantitative and qualitative approaches that included student learning outcomes. The results of the study during two cycles showed a significant increase in student learning outcomes. At the time of the first test (pretest), the percentage of learning completeness was 4.5% with individual absorption of 42%. After the first cycle, the post-test results showed that student absorption increased to 79% and student learning completeness was 73%. In the second cycle, student absorption reached 91% and learning completeness was 100%. This means that all students can achieve grades according to the minimum competency criteria (KKM). This increase in learning outcomes is clearly reflected between the first and second cycles, student absorption from the first cycle to the second cycle increased by 27%. Therefore, this study can be successfully stated after using a realistic mathematical learning model, considering a significant increase in student learning outcomes.
The Critical Thinking Skills of Students Through Guided Inquiry Models in Elementary School Nurul Fitriah Aras; Mardi Lestari; Sinta Satria Dewi Pendit; Nurul Kami Sani
Jurnal Studi Guru dan Pembelajaran Vol. 7 No. 3 (2024): September - Desember 2024
Publisher : Universitas Cokroaminoto Palopo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30605/jsgp.7.3.2024.4703

Abstract

The urgency of this research is driven by the deficiency in students' critical thinking skills, which is rooted in the dominance of lecture-based teaching approaches. These traditional methods restrict student engagement and exploration, crucial for fostering critical thought. The research aims to explore the impact of the guided inquiry learning model on enhancing critical thinking skills among elementary students, specifically focusing on a sample of 40 fifth-grade students at SDN Lonja. Utilizing a quasi-experimental design with pretest and posttest control groups, the study gathered data through tests, observations, and documentation. The Paired Samples Test used for data analysis indicated a significant difference at the 5% level, with a p-value of 0.000. This outcome led to the rejection of the null hypothesis, confirming that the guided inquiry model significantly enhances students' critical thinking skills in Natural Sciences. The findings underscore the potential of guided inquiry as an effective instructional model, which actively engages students in learning, promotes analytical thinking, and reduces dependency on rote memorization, thereby nurturing critical thinking competencies essential for lifelong learning and problem-solving. This research holds implications for educators and curriculum developers seeking to adopt student-centered learning strategies that better prepare students for future academic and personal challenges.
Pendampingan Tim Bola Voli Putri Pada Pertemuan Raya Pemuda GKST (PRPG) Se-Sulawesi Tengah Tahun 2024 di Tomata Rahmah, Rahmah; Dewi Pendit, Sinta Satria; Sukrawan, Nyoman; Baan, Addriana Bulu; Liloi, Delvi Kristanti
Jurnal Pengabdian kepada Masyarakat Bina Darma Vol. 4 No. 3 (2024): Jurnal Pengabdian kepada Masyarakat Universitas Bina Darma
Publisher : DRPM-UBD

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33557/pengabdian.v4i3.3348

Abstract

Kegiatan pengabdian kepada masyarakat yang dilakukan oleh tim dosen FKIP Universitas Tadulako yang dilaksanakan selama 7 hari yang di mulai pada tanggal 23 s.d 29 Agustus 2024 yang bertempat di Tomata Kabupaten Morowali. Kegiatan ini dilakukan oleh tim pengabdian dari program studi PJKR. Alasan dilakukan pendampingan ini adalah masih minimnya pengetahuan dan pemahaman peserta Kejuaran Bola Voli pada Pertemuan Raya Pemuda GKST (PRPG) terkait dengan penyusunan jadwal, persiapan dan perlengkapan pertandingan oleh Pemuda GKST pada Pertemuan Raya Pemuda GKST (PRPG) Se-Sulawesi Tengah Tahun 2024 di Tomata
Development of Learning Modules Based on Augmented Reality (AR) as a Means of Visualizing Abstract Concepts IPAS Theme Knowing Our Earth Syahrir, Fitriani; Zulnuraini, Zulnuraini; Kamisani, Nurul; Azizah, Azizah; Pendit, Sinta Satria Dewi
Journal of Educational Sciences Vol. 9 No. 4 (2025): Journal of Educational Sciences
Publisher : FKIP - Universitas Riau

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31258/jes.9.4.p.2647-2658

Abstract

This study aims to develop an Augmented Reality (AR) based learning module as a means of visualizing abstract concepts in the subject of Natural and Social Sciences (IPAS) with the theme “Knowing Our Earth” for grade V elementary school students. The background of this research is based on the difficulty of students in understanding the abstract concepts of IPAS and the limitations of learning media used by teachers. This research uses the ADDIE development model (Analysis, Design, Development, Implementation, and Evaluation), with implementation up to the formative evaluation stage. The products developed are printed and digital modules equipped with 3D markers using the Assemblr Edu application, so that they can be visualized through smartphones. The results of validation by material experts obtained a score of 95%, media experts 99%, and users (teachers) of 96%, all of which were in the “very valid” category. The limited trial of 25 students showed a very positive response with a readability percentage of 85%. This module is considered to be able to increase students' interest and understanding of the material “Knowing Our Earth” with interactive and interesting concept visualization. Thus, this Augmented Reality-based learning module is worth using as an innovative learning media in improving the quality of IPAS learning in elementary schools.
The Effect of Snakes and Ladders Learning Media on Mathematics Learning Outcomes of Grade II Students of SDN 1 Kolaka Patewa, Anna Thasya; Zulnuraini, Zulnuraini; Pendit, Sinta Satria Dewi; Rizal, Rizal; Guci, Ammar Abdullah Joni
Journal of Educational Sciences Vol. 9 No. 4 (2025): Journal of Educational Sciences
Publisher : FKIP - Universitas Riau

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31258/jes.9.4.p.2906-2914

Abstract

This study aims to determine the effect of the Snakes and Ladders learning media on the mathematics learning outcomes of class II students at SDN 1 Kolaka. This research is a quantitative study with a pre-experimental design using a one-group pretest-posttest design. Data collection techniques were carried out through the administration of a pretest, treatment using the Snakes and Ladders media, and a posttest. The research instrument was a multiple-choice test that had been tested for validity and reliability using IBM SPSS Statistics version 27. The number of subjects in this study was 14 students. The results of descriptive statistical analysis showed that the average pretest score was 55, and the average posttest score was 85.36. The N-gain test results showed an increase in score of 0.7028, which falls into the high category, with a percentage of 70.28% categorized as fairly effective. The normality test showed that the data were normally distributed. Hypothesis testing using the Paired Sample T-test showed a significance value of 0.000 < 0.05, which indicates that there is a significant effect of using the Snakes and Ladders learning media on students’ mathematics learning outcomes. It can be concluded that the Snakes and Ladders learning media is effective and can affect the mathematics learning outcomes of class II students at SDN 1 Kolaka.
The Effect of Crossword Puzzle Learning Media on Student Learning Outcomes in IPAS Class IV SD Karuna Dipa Palu Lamanasa, Farsya Gabriella; Zulnuraini, Zulnuraini; Pendit, Sinta Satria Dewi; Rizal, Rizal; Guci, Ammar Abdullah Joni
Journal of Educational Sciences Vol. 9 No. 4 (2025): Journal of Educational Sciences
Publisher : FKIP - Universitas Riau

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31258/jes.9.4.p.2915-2924

Abstract

This study aims to determine the effect of the Crossword Puzzle learning media on students’ learning outcomes in the IPAS subject for fourth-grade students at SD Karuna Dipa Palu. This research employed a pre-experimental method with a one-group pretest-posttest design. The sample consisted of 17 students. Data were collected through observation and a multiple-choice test consisting of 25 items. The test instrument was validated using Pearson correlation analysis and its reliability was measured using Cronbach’s Alpha, yielding a score of 0.920, which indicates a highly reliable instrument. The data were analyzed using descriptive statistical analysis, the Shapiro-Wilk normality test, the N-Gain test, and hypothesis testing using the Paired Sample T-test with the assistance of IBM SPSS Statistics version 27. The results showed an increase in the average score from 62.59 in the pretest to 83.06 in the posttest. The N-Gain score of 0.6055 falls into the moderate category, indicating that the Crossword Puzzle media is fairly effective. The result of the Paired Sample T-test showed a significance value of 0.000 < 0.05, which led to the rejection of the null hypothesis (H₀) and acceptance of the alternative hypothesis (Hₐ), indicating that the use of Crossword Puzzle in classroom learning has a significant effect on students’ learning outcomes. It can therefore be concluded that the use of this medium is effective in improving learning outcomes in IPAS and can be recommended as an interactive and enjoyable alternative learning media for elementary school students.
Learning Motivation and Science Achievement in Third-Grade Students: A Quantitative Study Riskita, Nurul; Pendit, Sinta Satria Dewi; Surahman, Surahman; Zulnuraini, Zulnuraini; Bulalong, Roberto Rolly
Journal of Innovation and Research in Primary Education Vol. 4 No. 3 (2025)
Publisher : Papanda Publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56916/jirpe.v4i3.1919

Abstract

This study aims to determine whether there is a relationship between learning motivation and the learning outcomes of third-grade students in the Science subject at SDN Inpres 1 Birobuli. The research employed a descriptive method with a quantitative approach, involving total sampling of all 26 third-grade students. Data were collected through observation, questionnaires, and documentation, and were analyzed using descriptive and inferential statistical techniques. The descriptive analysis showed that 58% of students strongly agreed with the learning motivation statements, while 42% agreed. However, the findings indicated that learning motivation levels did not consistently correspond with students' academic performance. Some students with high motivation achieved moderate learning outcomes, while others with moderate motivation attained high academic results. Inferential analysis revealed that the calculated correlation coefficient (r = 0.072) was lower than the critical value in the r-table, leading to the acceptance of the null hypothesis (Ho) and the rejection of the alternative hypothesis (Ha). It can be concluded that there is no significant relationship between learning motivation and the learning outcomes of third-grade students in the Science subject at SDN Inpres 1 Birobuli. This suggests that learning motivation alone does not directly influence academic performance in this study context.
Implementation of Audio-Visual Assisted Problem-Based Learning (PBL) Model to Improve Critical Thinking Skills Mustika, Andi; Aras, Nurul Fitriah; Pendit, Sinta Satria Dewi; Azizah, Azizah; Khairunnisa, Khairunnisa
Urwatul Wutsqo: Jurnal Studi Kependidikan dan Keislaman Vol. 14 No. 2 (2025): Sociocultural Islamic Education
Publisher : Lembaga Penelitian, Penerbitan dan Pengabdian Masyarakat (LP3M) STIT Al Urwatul Wutsqo - Jombang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54437/urwatulwutsqo.v14i2.2343

Abstract

This study aims to improve the Critical Thinking Skills of Grade IV Students of SDN 2 Talise through Classroom Action Research (CAR). CAR is a research method deliberately conducted in classroom settings to enhance learning quality. The research follows Kemmis and McTaggart's model, comprising four stages: Planning, Action, Observation, and Reflection. Conducted at SDN 2 Talise during the 2024/2025 academic year, this study involved 17 grade IV students as research subjects. Data collection employed both non-test and test techniques. Non-test methods included interviews, observations, and documentation, while test data was gathered through essay assessments evaluating students' critical thinking skills in social studies material. The study implemented Problem-Based Learning (PBL) assisted by audio-visual media. Results demonstrated progressive improvement across cycles. In Pre-Action, classical learning completion achieved 25%. Cycle I showed improvement to 30.76%, representing a 5.76% increase. Most significantly, Cycle II demonstrated substantial progress with 89.41% classical learning completion, indicating a remarkable 58.65% improvement from Cycle I. These findings reveal that PBL implementation with audio-visual support effectively enhances students' critical thinking abilities. The dramatic improvement from 25% to 89.41% completion rates across the research cycles demonstrates the model's effectiveness. The progressive enhancement pattern confirms that structured problem-based approaches, when properly implemented with multimedia support, can significantly develop elementary students' critical thinking skills in social studies education. Therefore, the Problem-Based Learning model proves successful in improving Grade IV students' critical thinking skills at SDN 2 Talise.
Pengaruh Penggunaan Media Pembelajaran Video Animasi Terhadap Hasil Belajar IPAS Siswa Kelas IV SDN Inpres 1 Lolu Halizah. A, Siti Nur; Aras, Nurul Fitriah; Dewi Pendit, Sinta Satria; Zulnuraini, Zulnuraini; Mas’adi, Mas’adi
Al-Madrasah: Jurnal Ilmiah Pendidikan Madrasah Ibtidaiyah Al-Madrasah Vol. 9, No. 4 (Oktober 2025)
Publisher : Sekolah Tinggi Ilmu Al-Qur'an (SIQ) Amuntai Kalimantan Selatan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35931/am.v9i4.5409

Abstract

Penelitian ini bertujuan untuk mengetahui pengaruh penggunaan media pembelajaran video animasi terhadap hasil belajar IPAS siswa kelas IV SDN Inpres 1 Lolu. Penelitian ini menggunakan metode kuantitatif dengan desain eksperimen semu (Quasi Experiment) berupa Nonequivalent (Pretest dan Posttest) Control Group Design. Sampel penelitian terdiri dari 46 siswa, terbagi dalam kelas eksperimen yang menggunakan media video animasi dan kelas kontrol yang menggunakan metode konvensional. Teknik pengumpulan data dilakukan melalui tes, observasi, dan dokumentasi. Hasil penelitian menunjukkan adanya peningkatan hasil belajar yang signifikan pada kelas eksperimen. Nilai rata-rata pretest kelas eksperimen sebesar 40,54 meningkat menjadi 81,99 pada posttest, sedangkan kelas kontrol hanya mencapai rata-rata 60,54 pada posttest. Uji hipotesis dengan Paired Sample T-Test menunjukkan nilai signifikansi 0,000 < 0,05, sehingga disimpulkan terdapat pengaruh signifikan penggunaan media video animasi terhadap hasil belajar IPAS siswa. Penelitian ini memberikan rekomendasi agar guru dapat memanfaatkan media video animasi sebagai alternatif pembelajaran untuk meningkatkan minat dan pemahaman siswa.
Sosialisasi Penggunaan Aplikasi Assemblr Edu Sebagai Media Pembelajaran Berbasis Augmented Reality Bagi Guru SDN Lonja Nurul Fitriah Aras, Fitriah_arasss; Satria Dewi Pendit, Sinta; Lapasere, Sisriawan; Nur Isnayanti, Andi; Sukri
Jurnal Pengabdian Kepada Masyarakat Patikala Vol. 5 No. 2 (2025): Jurnal PkM PATIKALA (On Progress)
Publisher : Education and Talent Development Center of Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51574/patikala.v5i2.3880

Abstract

The issues underlying the implementation of this community service activity cover two main aspects, namely: (1) the lack of optimal opportunities for teachers to develop their professional competencies through technology-based learning, and (2) the lack of maximum utilisation of learning media that is in line with the characteristics and learning styles of students. This community service activity was designed with the aim of improving teachers' understanding, skills, and competence in utilising the Assemblr Edu application as a means of designing Augmented Reality (AR)-based learning media. It is hoped that the implementation of this activity will make a real contribution to improving the quality of the learning process at SDN Lonja. The activity was carried out at SDN Lonja with the involvement of the principal and teachers based on the subjects they teach. The stages of implementation of the community service programme include socialisation and direct mentoring activities using a group approach, so that teachers can gain collaborative practical experience. The results of the activities show that all participants were able to use the Assemblr Edu application and create AR-based learning media tailored to the learning needs of each group, such as solar system and food chain visualisation media for upper grades, interactive maps for social studies and civics lessons, and 3D prayer and art media for religious and art teachers. The dissemination of the Assemblr Edu application to teachers proved to run smoothly and had a positive impact in the form of increasing teachers' knowledge and skills in using Augmented Reality (AR)-based learning media. Teachers who were initially unfamiliar with this application are now able to understand its benefits and operate it to create learning media in accordance with the teaching material. This activity has had a positive impact in improving teachers' readiness to face the challenges of 21st-century learning and has contributed to improving the quality of the teaching and learning process in schools.