Claim Missing Document
Check
Articles

Rancang Bangun Media Pembelajaran Mengenai Alat Musik Tradisional Jawa Berbasis Macromedia Flash Dengan Menggunakan Metode Computer Based Instruction Dan Multimedia Development Life Cycle Rasyid, Adji Abdur; Harahap, Herlina; Siregar, Yunita Sari
Algoritma: Jurnal Ilmu Komputer dan Informatika Vol 6, No 2 (2022): November 2022
Publisher : Universitas Islam Negeri Sumatera Utara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30829/algoritma.v6i2.13773

Abstract

A musical instrument is an instrument that is made or modified with the aim of producing a sound or sound that produces a rhythm. Every region in Indonesia must have traditional musical instruments. One of them is a traditional Javanese musical instrument, which consists of Central Java, West Java, and East Java. With the help of information technology and programming languages, especially animations, there will be many benefits. One example is the application of learning media animation. With these benefits, a research is conducted that can help teachers and students by adopting technological advances. The selection of the program in writing this research is to use the macromedia flash application by applying the CBI (Computer Based Instruction) method and the MDLC (Multitimedia Development Life Cycle) method. The results of this study will display a visual animation in the form of a learning media application so that it can increase students' interest in learning about traditional musical instrument material and make students no longer find it difficult to understand the subject matter of traditional musical instruments. Keywords: Traditional Musical Instruments, Macromedia Flash, CBI, MDLC
Implementasi Data Mining Klasifikasi Algoritma Chaid Dalam Menentukan Pola Penerima Mahasiswa Baru Sari Siregar, Yunita; Handoko, Divi; Khairani, Mufida; Syahputri, Nenna Irsa; Harahap, Herlina
Digital Transformation Technology Vol. 3 No. 2 (2023): Artikel Periode September 2023
Publisher : Information Technology and Science(ITScience)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47709/digitech.v3i2.3612

Abstract

Universitas Harapan Medan adalah salah satu Perguruan Tinggi di Sumatera Utara yang memiliki beberapa fakultas, salah satu diantaranya yaitu Fakultas Teknik dan Komputer. Dimana pada fakultas tersebut terdapat 7 program studi yaitu Teknik Elektro, Teknik Sipil, Teknik Mesin, Teknik Informatika Teknik Industri, Sistem Informasi dan Manajemen Informatika. Program studi Teknik Infrmatika merupakan program studi dengan akreditasi B dengan jumlah mahasiswa aktif sampai tahun 2022 yaitu 1.366 orang. Berdasarkan data tersebut dapat dilihat bahwa program studi informatika memiliki jumlah peminat yang sangat banyak bagi mahasiswa. Dalam proses penerimaan mahasiswa baru seringkali membuat susunan berkas yang sangat banyak, sehingga menyulitkan pihak akademik dalam mengelola dan menentukan mahasiswa yang dapat masuk dalam program studi teknik informatika. Oleh sebab itu, diperlukan suatu pola yang dapat menentukan mahasiswa yang lulus dan tidak lulus menggunakan metode klasisfikasi data mining CHAID (Chi Squared Automatic Interaction Detection). Tujuan dalam penelitian ini adalah Merancang model pola karakteristik berdasarkan kriteria dalam seleksi penerimaan mahasiswa baru pada program studi teknik informatikaMenganalisis metode data mining decision tree dengan algoritma CHAID (Chi Squared Automatic Interaction Detection) dalam menentukan siapa yang lulus berdasarkan kriteria-kriteria yang telah ditentukan. Hasil pohon keputusan dalam perancangan pola karakteristik penerimanan calon mahasiswa baru terdapat 43 rule dimana , faktor tertinggi dari ke- 3 faktor yang mempengaruhi pada 75 data testing adalah kriteria Nilai Rapor. Faktor kedua yang juga mempengaruhi hasil keputusan adalah kriteria Ujian CAT (Computer Assisted Test). Dan faktor Nilai Wawancara terakhir yang juga mempengaruhi hasil keputusan adalah kriteria.
Media Pembelajaran Silsilah Marga Adat Batak Toba Berbasis Animasi Menggunakan Adobe Flash Rini Rahmadani Sinambela; Herlina Harahap; Mufida Khairani
Jurnal Ilmu Komputer dan Sistem Informasi Vol. 2 No. 2 (2023): Mei 2023
Publisher : LKP Unity Academy

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.70340/jirsi.v2i2.49

Abstract

Genealogy or commonly called Tarombo by Batak people is a lineage that has become customary for people to know genealogy or kinship relationships. . However, this custom has begun to disappear from the Batak people because of the hard-to-find family data, the expanding genealogy, and the few people who know the genealogy. The lineage is called Tarombo. These things make Tarombo lose its appeal and become the background of this research. The purpose of this study is to build an application system that will become a medium for users, especially the Toba Batak ethnicity, to be able to have, create or continue family genealogies and make it easier for us to find genealogies or Tarombo clans and families. This application is designed using Adobe Flash CS6 which has a pretty good performance. The system development method used in system development is the literature study method, which collects supporting data related to research such as from social media, websites or other sources. Based on the test results, the genealogy application is running successfully on the Windows 10 operating system. This study resulted in an application with the main function as a medium that requires information about the genealogy of the Batak clan, especially the Sinambela clan and provides the desired convenience and speed.
Penerapan Metode Rigging Pada Pembuatan Video Animasi 3D Bercocok Tanam Sayuran Hidroponik dan Non Hidroponik Menggunakan Unity Ernanda Wijaya; Herlina Harahap; Dharmawati
Jurnal Ilmu Komputer dan Sistem Informasi Vol. 3 No. 2 (2024): Mei 2024
Publisher : LKP Unity Academy

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.70340/jirsi.v3i2.120

Abstract

Gardening and farming are the activities of planting and caring for plants for a specific purpose, such as to produce food, flowers, or medicinal plants. Gardening and farming are usually done in gardens, parks, or farmland. In gardening and farming, we need to understand various aspects, such as the type of plants to be planted, land preparation, planting techniques, plant maintenance, and also how to overcome problems that arise during the plant growth process. Indonesia has a fairly extensive greening program, there are still several problems related to greening in Indonesia, including: Lack of consistency in the implementation of greening programs, Lack of community support and understanding of the importance of greening, and others. This 3D animated video tutorial on farming organic, non-organic, and hydroponic plants with this rigging method is one effective way to provide information and education to the public about how to grow crops and gardening correctly and efficiently. The rigging method used in making this video allows the characters in the animation to move and interact naturally, so that the tutorial presented looks more lively and interesting. Basically, this animation video processing uses the Unity 3D application, and supporting applications such as Blender and SketchFab to obtain some of the assets needed. The result of the animated video created is in the form of a .mp4 file that can be played on various devices. Based on the test results that have been obtained, this animated video is very helpful for children and the community in farming and gardening.