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Journal : Journal of Language and Literature

Integrating Digital Media in Content-Based Language Teaching for English Specific Purposes: A Study of Online Learning Platforms in Reading Comprehension Suhendra, Erwin; Rahmawati, Lela; Hastuti, Hilda; Syarifaturrahman, Wahyu Kamil
Humanitatis : Journal of Language and Literature Vol. 11 No. 2 (2025): Humanitatis: Journal of Language and Literature
Publisher : LPPM Universitas Bumigora Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30812/humanitatis.v11i2.5066

Abstract

This study investigates the integration of digital media in Content-based Language Teaching (CBLT) to improve reading comprehension in contexts involving English for Specific Purposes (ESP). Using a Classroom Action Research (CAR) design, the study was conducted over two cycles involving 79 undergraduate students from the Management Study Program at Universitas Bumigora. Digital media—including a Moodle-based Learning Management System (LMS), WhatsApp group discussions, and AI-generated video content–were implemented to support student engagement and content understanding. Quantitative data from pre- and post-tests revealed a significant improvement, with a mean score increase of 34.35 points (p < .001). Qualitative data from classroom observations indicated enhanced learner autonomy, increased peer collaboration, and better task engagement, particularly in the second cycle. The findings suggest that integrating digital platforms into ESP instruction improves comprehension and fosters student-centered learning environments. This study supports previous research on the pedagogical potential of digital media in language education and provides a practical model for embedding technology in higher education language classrooms.
Application of Multimedia Digital Story Telling in Speaking Learning at Information Technology Study Program Rahmawati, Lela; Hastuti, Hilda; Syarifaturrahman, Wahyu Kamil; Syahid, Agus; Dewi, Puspita
Humanitatis : Journal of Language and Literature Vol. 10 No. 1 (2023): Humanitatis: Journal of Language and Literature
Publisher : LPPM Universitas Bumigora Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30812/humanitatis.v10i1.3515

Abstract

This article explains how project-based learning is being implemented (digital storytelling) to help students in the First Semester in Bumigora University in Mataram at become more proficient speakers. The aims of this research are to find out whether Project-Based Learning (digital storytelling) can improve students’ speaking skill and to analyze the students’ learning motivation when is implemented. A test, questionnaire, interview, and observation were used to gather the data. The researchers used action research and random sampling technique. The method used mix method, quantitative and qualitative. The steps in this design are Planning, acting, observing, and reflecting. The study's conclusions showed that students' speaking abilities had improved in a number of areas, including confidence, fluency, pronunciation, grammar, and vocabulary. A range of speaking exercises, such as oral presentations, voice recordings, group discussions, and interviews, helped to strengthen those areas. The study's conclusions showed that pupils' speaking abilities had improved in a number of areas, including confidence, fluency, pronunciation, grammar, and vocabulary. A range of speaking exercises, such as oral presentations, voice recordings, group discussions, and interviews, helped to strengthen those areas. Moreover, the mean gain of the students’ post-test was higher than the mean gain of the students’ pre-test. In the pre-test, the mean gain was 56.37; however, the students could achieve 74.05 in the post-test. In addition, students’ learning motivation increased in terms of: students involve in learning process, students solve the problem and search the issue, students try to work harder to avoid the failure. A demanding multimedia-based project in which students generated digital stories might give meaningful experience and increase improvement students’ spoken ability.