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Pengembangan Bahan Ajar Matematika Berbasis Multimedia Interaktif Terhadap Prestasi Belajar Peserta Didik dalam Materi Fungsi Subarkah, Muhamad Rizki; Raharjo, Hendri; Abdul Haqq, Arif; Mafatikah, Putri
Journal of Mathematics Learning Innovation Vol 4 No 1 (2025): Journal of Mathematics Learning Innovation
Publisher : Department of Mathematics Education, Faculty of Tarbiyah, Institut Agama Islam Negeri Parepare

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35905/jmlipare.v4i1.13053

Abstract

This study aims to develop and assess the feasibility of interactive multimedia-based mathematics teaching materials as practical and effective learning media. The background of this study is the monotonous and one-way learning method without technology-based teaching materials in the school. The study used the Research and Development (R&D) method with the ADDIE (Analyze, Design, Development, Implementation, Evaluation) model. The subjects of the study were students of class X MIPA 3 at one of the high schools in Cirebon Regency. Data collection techniques included questionnaires, observations, tests, and documentation, with qualitative descriptive analysis for observation and quantitative analysis for validation of teaching materials. The results showed that interactive multimedia teaching materials had a feasibility level of 86.72% (very feasible) based on expert validation, and a practicality level of 96.70% (very practical) based on teacher and student assessments. In addition, this study showed an increase in student learning achievement after using the teaching materials. The implication of this study is that interactive multimedia-based teaching materials can be applied in mathematics learning to improve understanding of abstract concepts, such as functions. Educators and developers of learning materials are advised to consider integrating similar learning materials into learning and improving training for teachers in the application of learning technologies.
DESAIN DIDAKTIS REALISTIC MATHEMATICS EDUCATIONS BERBASIS KEMAMPUAN KONEKSI MATEMATIS SISWA Rojak, Abdul Rojak; Arif Abdul Haqq; Nurma Izzati
Scholaria: Jurnal Pendidikan dan Kebudayaan Vol 15 No 2 (2025)
Publisher : Program Studi Pendidikan Guru Sekolah Dasar, Universitas Kristen Satya Wacana

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24246/j.js.2025.v15.i2.p134-147

Abstract

Kemampuan membuat koneksi matematika merupakan salah satu tujuan dari hasil belajar matematika dalam kurikulum merdeka, rendahnya kemampuan koneksi matematika siswa menunjukkan bahwa ada kendala pembelajaran yang terjadi. Penataan ulang desain didaktik perlu dilakukan untuk mengungkap kendala pembelajaran yang dialami oleh siswa, sehingga penelitian ini bertujuan untuk mengetahui kendala pembelajaran yang terjadi terkait masalah koneksi matematika dan meminimalisir kendala pembelajaran yang diindikasikan dengan mengembangkan desain didaktik pendidikan matematika realistis pada materi fungsi kuadrat. Metode penelitian ini menggunakan metode kualitatif penelitian desain didakdik. Teknik pengumpulan data berupa: tes diagnostik, wawancara, observasi dan dokumentasi. Penelitian ini dilakukan di SMA Negeri 1 Gegesik pada tahun ajaran 2023/2024 dengan peserta kelas XI-D dan kelas X-GV. Desain didaktik dikembangkan melalui tiga tahap, yaitu analisis prospektif, analisis metapedadik dan analis restoratif. Dengan hasil sebagai berikut: 1). Hasil indikasi awal kendala pembelajaran menunjukkan bahwa terdapat kendala autogenik, epistemologis, dan didaktik yang dialami oleh mahasiswa. 2). Desain diaktik berdasarkan perolehan hasil indikatif hambatan pembelajaran, repersonalisasi dan rekontekstualisasi dengan mengacu pada teori situasi didaktik.
The Implementation of Microsite-Assisted Gamification to Improve Students’ Memory Retention in Mathematics Learning Maula, Minhatul; Haqq, Arif Abdul; Lestiana, Herani Tri
Jurnal Riset Pendidikan dan Inovasi Pembelajaran Matematika Vol. 9 No. 1 (2025): JRPIPM SEPTEMBER 2025
Publisher : Universitas Negeri Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26740/jrpipm.v9n1.p46-57

Abstract

This study was motivated by the urgency of utilizing technological advancements in education to optimize students' memory retention in mathematics learning, which is known to require deep and continuous conceptual understanding. The objective of this research is to investigate the improvement of students' memory retention after the implementation of gamification supported by a microsite in mathematics learning. The research employed a quantitative approach with a population consisting of all 10th-grade students at SMA Negeri 1 Sumber in the 2024/2025 academic year, totaling 439 students. The sample was selected using cluster random sampling, specifically class X-7 consisting of 35 students. Data collection techniques included a memory retention test and unstructured interviews. The data were analyzed using the N-Gain formula and a paired sample t-test. The results of the study showed an improvement in students' memory retention in the class that implemented gamification supported by a microsite, with the improvement categorized as high. Based on the hypothesis testing, students' memory retention after the implementation of gamification supported by a microsite was significantly better compared to before the implementation. Therefore, gamification supported by a microsite has been proven effective in enhancing students' memory retention in mathematics learning.
From Linearity to Iteration: Navigating Polya's Problem-Solving Stages in an e-PBL Geometry Environment Haqq, Arif Abdul; Wahid, Sirojudin; Izzati, Nurma; Riyanto, Onwardono Rit; Alves, Dionisio Aquino; Sulistiawati, Sulistiawati; Nugraha, Aditiya Eka
Mosharafa: Jurnal Pendidikan Matematika Vol. 15 No. 1 (2026): January
Publisher : Department of Mathematics Education Program IPI Garut

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31980/mosharafa.v15i1.3613

Abstract

Penelitian ini mengkaji bagaimana mahasiswa mengalami dan memaknai tahapan pemecahan masalah Polya saat mengerjakan tugas geometri dalam lingkungan electronic Problem-Based Learning (e-PBL) yang diimplementasikan melalui sistem manajemen pembelajaran berbasis Moodle yang dikustomisasi. Penelitian ini menggunakan desain deskriptif kualitatif dengan sumber data berupa artefak pemecahan masalah tertulis, wawancara semi-terstruktur, dan jejak digital selama e-PBL. Data dianalisis menggunakan analisis tematik Braun dan Clarke dengan pengodean deduktif berdasarkan empat tahap Polya dan pengodean induktif untuk menangkap pola penalaran yang muncul. Hasil penelitian menunjukkan bahwa pemecahan masalah berlangsung secara dinamis dan rekursif. Tahap memahami dan merencanakan melibatkan penafsiran ulang representasi multimodal, sedangkan tahap pelaksanaan ditandai oleh pergeseran representasi yang memperjelas konsep. Prompt reflektif dalam e-PBL mendukung deteksi kesalahan dan penguatan konsep, serta menegaskan peran tahap evaluasi. This study examines how students experience and interpret Polya’s problem-solving stages while working on geometry tasks in an electronic Problem-Based Learning (e-PBL) environment implemented through a customized Moodle based learning management system. Using a qualitative descriptive design, data were collected from written problem-solving artefacts, semi-structured interviews, and digital traces generated during e-PBL activities. The data were analyzed using thematic analysis following Braun and Clarke, combining deductive coding based on Polya’s four stages with inductive coding to capture emerging reasoning patterns. The findings indicate that problem-solving is enacted as a dynamic and recursive process rather than a linear sequence. Understanding and planning involve repeated reinterpretation of multimodal representations, while execution is characterized by representational shifts that support conceptual clarity. Reflective prompts in e-PBL facilitate error detection and conceptual consolidation, highlighting the importance of the evaluative stage.
Pendampingan Pembuatan dan Pemanfaatan Alat Peraga Pembelajaran Matematika pada Materi Geometri Ruang Izzati, Nurma; Minhatul Maula; Arif Abdul Haqq; Intan Widya Lestari; Gita Fuji Lestari; Nur Wiyandari
ABDI: Jurnal Pengabdian dan Pemberdayaan Masyarakat Vol 8 No 1 (2026): Abdi: Jurnal Pengabdian dan Pemberdayaan Masyarakat
Publisher : Labor Jurusan Sosiologi, Fakultas Ilmu Sosial, Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/abdi.v8i1.1664

Abstract

Pembelajaran matematika pada materi geometri ruang sering dianggap sulit oleh peserta didik karena bersifat abstrak dan membutuhkan kemampuan visualisasi yang tinggi, sementara penggunaan media konkret di kelas masih terbatas. Kegiatan pendampingan ini bertujuan meningkatkan keterampilan guru dalam merancang dan memanfaatkan alat peraga pembelajaran matematika pada materi geometri ruang. Metode yang digunakan adalah Participatory Action Research (PAR) yang melibatkan guru secara aktif dalam tiga tahapan, yaitu eksplorasi dan diskusi alat peraga, perancangan dan pembuatan alat peraga, serta implementasi alat peraga di kelas. Evaluasi kegiatan dilakukan melalui angket tertutup yang mencakup tiga aspek utama, yaitu pelaksanaan kegiatan pendampingan, kualitas alat peraga, dan manfaat penggunaan alat peraga. Hasil menunjukkan bahwa kegiatan pendampingan mendapat respon positif dari guru, dengan persentase sebesar 87,10% pada aspek pelaksanaan, 87,30% pada aspek kualitas alat peraga, dan 89,60% pada aspek manfaat penggunaannya. Temuan ini menegaskan bahwa kegiatan pendampingan partisipatif efektif dalam meningkatkan kompetensi guru serta mendukung pembelajaran geometri ruang yang lebih kontekstual, interaktif, dan bermakna.
Empirical Didactical Design Using the Zone of Proximal Development to Address Learning Obstacles in Social Arithmetic Roikhatul Jannah; Arif Abdul Haqq; Winarso, Widodo
International Journal of Education and Humanities Vol. 6 No. 2 (2026): International Journal of Education and Humanities (IJEH)
Publisher : Ilmu Inovasi Nusantara

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

This study is motivated by the persistent learning obstacles students face in mastering social arithmetic, which hinder conceptual understanding and the ability to apply mathematical concepts to real-life contexts. The study aims to (1) identify students' learning obstacles in social arithmetic, (2) develop a didactical design based on the zone of proximal development that aligns with students' learning trajectories and obstacles, and (3) analyze the implementation of the design to produce an empirical didactical design that optimizes students' potential. The research was conducted at a public junior high school (SMP) in Indonesia and employed a didactical design research approach comprising three phases. The first phase, prospective analysis, involved identifying learning obstacles among 33 eighth-grade students and developing a Hypothetical Learning Trajectory (HLT) and an Analytical Design Plan (ADP). The second phase, meta-didactical analysis, consisted of implementing the didactical design with 29 seventh-grade students and analyzing their responses. The third phase, retrospective analysis, connected the findings from the implementation with the initial design hypothesis to develop an empirical didactical design. Data were collected through diagnostic tests, interviews, observations, and documentation. The results indicate that the developed didactical design effectively reduced students' learning obstacles, with a decrease of 0.51 in the obstacle score (moderate category). Some aspects require refinement, particularly in managing instructional duration. The design also enabled students to reach the actual development stage, fostered constructive social interactions, and facilitated the application of social arithmetic concepts in realistic contexts. These findings imply that didactical designs grounded in the zone of proximal development can serve as an effective strategy to enhance students' conceptual understanding and socio-mathematical skills, while providing a flexible framework that adapts to individual learning obstacles in Indonesian junior high schools