Claim Missing Document
Check
Articles

Found 19 Documents
Search

Persepsi Guru Sekolah Dasar Terhadap Penerapan Pembelajaran Literasi Numerasi Pada Kurikulum Merdeka Nurmala, Ayu; Sari, Ika Fitriana Sasmita; Prasetyono, Noriko Vika; Novianti, Selvi; Bayuni, Tia Citra
JURNAL ILMIAH NUSANTARA Vol. 3 No. 2 (2026): Jurnal Ilmiah Nusantara Maret 2026
Publisher : CV. KAMPUS AKADEMIK PUBLISING

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61722/jinu.v3i2.8423

Abstract

Teacher perception is a key factor influencing curriculum implementation in elementary schools, particularly in the application of numeracy literacy learning in the Independent Curriculum. This study aims to describe elementary school teachers’ perceptions of numeracy literacy and the implementation of the Independent Curriculum in their educational environment. Numeracy literacy is defined as a teacher’s ability to use symbols and numbers to solve practical problems, analyze information presented in form of graphs, tables, or diagrams, and interpret it to make appropriate decisions. The research method used is quantitative descriptive with a Likert-scale-based survey instrument distributed to elementary school teachers in certain areas. The results are expected to provide a comprehensive picture of the level of understanding, attitudes, and challenges faced by teachers in implementing literacy according to the direction of the Independent Curriculum. These findings will form the basis for developing professional teacher training, developing learning modules, and policies that are more responsive to the needs of teachers and students. Thus, this research not only provides academic but also practical contributions in improving the quality of mathematics learning and numeracy literacy in elementary schools.
EFEKTIVITAS PELATIHAN GURU TERHADAP PENINGKATAN KOMPETENSI LITERASI NUMERASI DI SEKOLAH DASAR Puri, Adinda Ratu; Qolby, Cut Rafa Auliya; Kurnia, Elisabeth Helsa; Pitriyani, Nurul; Bayuni, Tia Citra
JURNAL ILMIAH NUSANTARA Vol. 3 No. 2 (2026): Jurnal Ilmiah Nusantara Maret 2026
Publisher : CV. KAMPUS AKADEMIK PUBLISING

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61722/jinu.v3i2.8522

Abstract

This study aims to analyze the effectiveness of teacher training in improving numeracy literacy competence in elementary schools. Numeracy literacy is a fundamental skill that enables students to understand, interpret, and apply numerical concepts in everyday life. The low achievement of numeracy literacy at the elementary level indicates the need to strengthen teachers’ capacity as learning facilitators. This research employed a quantitative method using a pretest-posttest design on a group of elementary school teachers who participated in a training program. Data were collected through competency tests, classroom observations, and participant questionnaires. The results showed a significant improvement in teachers’ competencies after attending the training, as indicated by the increase in posttest scores compared to pretest scores. In addition, teachers demonstrated better skills in designing context-based numeracy learning and implementing numeracy literacy strategies in the classroom. Therefore, teacher training was proven effective in enhancing numeracy literacy competence in elementary schools and had a positive impact on improving the quality of teaching and student learning outcomes.
INSERVICE TRAINING DIGITAL COMIC UNTUK MENINGKATKAN KOMPETENSI CALON GURU SEKOLAH DASAR Bayuni, Tia Citra; Barokah, Awalina; Yuliyanto, Aan; Utami, Candra Tri; Handayani, Julia Anis; Malup, M Solih
Journal of Community Empowerment Vol 4, No 3 (2025): Desember
Publisher : Universitas Muhammadiyah Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31764/jce.v4i3.36354

Abstract

ABSTRAK                                                                                     Kegiatan Pengabdian kepada Masyarakat (PkM) ini bertujuan untuk meningkatkan kompetensi literasi digital dan kreativitas calon guru Sekolah Dasar (SD) melalui pelatihan Digital Comic sebagai media pembelajaran inovatif. Program ini dilatarbelakangi oleh rendahnya kemampuan mahasiswa calon guru dalam merancang media berbasis teknologi dan mengintegrasikan pendekatan TPACK (Technological Pedagogical Content Knowledge) dalam praktik pembelajaran. Pelaksanaan PkM dilakukan dengan model inservice training yang meliputi lima tahap, yaitu sosialisasi, pelatihan, penerapan teknologi, pendampingan dan evaluasi, serta keberlanjutan melalui pembentukan komunitas kreator. Peserta pelatihan adalah calon guru yang sedang melaksanakan kegiatan Pengenalan Lapangan Persekolah (PLP) sebanyak 12 orang mahasiswa calon guru SD. Hasil kegiatan menunjukkan peningkatan signifikan dalam aspek literasi digital, keterampilan desain media, dan kemampuan pedagogik mahasiswa dalam mengembangkan pembelajaran berbasis teknologi. Mahasiswa juga mampu menghasilkan Digital Comic yang menarik, kontekstual, dan sesuai karakteristik siswa sekolah dasar. Terbentuknya Komunitas Kreator Digital Comic menjadi langkah strategis untuk menjaga keberlanjutan inovasi mahasiswa serta mendukung implementasi kebijakan Kurikulum Merdeka dan capaian Indikator Kinerja Utama (IKU) perguruan tinggi. Dengan demikian, kegiatan ini berkontribusi nyata terhadap penguatan kompetensi calon guru SD dalam menghadapi tantangan transformasi pendidikan di era digital. Kata kunci: comic digital, calon guru SD, literasi digital, TPACK, pelatihan inservice.  ABSTRACTThis Community Service Program (PkM) aims to enhance the digital literacy competencies and creativity of prospective elementary school teachers through training in Digital Comics as an innovative learning medium. The program is motivated by the limited ability of pre-service teachers to design technology-based instructional media and to integrate the Technological Pedagogical Content Knowledge (TPACK) framework into teaching practices. The PkM was implemented using an in-service training model consisting of five stages: socialization, training, technology implementation, mentoring and evaluation, and sustainability through the establishment of a creator community. The participants were 12 prospective elementary school teachers from Universitas Pelita Bangsa who were undertaking the School-Based Teaching Practice Program (Pengenalan Lapangan Persekolah/PLP). The results indicate a significant improvement in participants’ digital literacy, media design skills, and pedagogical competencies in developing technology-enhanced learning. Additionally, the participants successfully produced engaging, contextual Digital Comics aligned with the characteristics of elementary school students. The formation of a Digital Comic Creator Community serves as a strategic step to ensure the sustainability of student innovation while supporting the implementation of the Merdeka Curriculum and the achievement of Higher Education Key Performance Indicators (IKU). Therefore, this program contributes meaningfully to strengthening the competencies of prospective elementary school teachers in addressing the challenges of educational transformation in the digital era. Keywords: digital comic, pre-service elementary teachers, digital literacy, TPACK, inservice training.
DEVELOPMENT OF ANIMATION VIDEOS TO IMPROVE THE ENVIRONMENTALLY CARING CHARACTER OF ELEMENTARY SCHOOL STUDENTS Yuliyanto, Aan; Joyalwi, Amar Jihad; Utami, Candra Tri; Bayuni, Tia Citra; Handayani, Julia Anis
Jurnal Pendidikan Dasar Vol. 16 No. 2 (2025): Jurnal Pendidikan Dasar
Publisher : Pendidikan Dasar - Pascasarjana Universitas Negeri Jakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21009/jpd.v16i2.60777

Abstract

This study aims to provide an overview of animated videos that can improve the environmental awareness of elementary school students through the development of an animated video framework and a literature review. The instruments used were an elementary school student response questionnaire and an expert validation sheet. This article only discusses the process of developing animated videos and the results of the literature review. Video is an audiovisual medium that combines moving images accompanied by audio with animated characters, which can help students more easily grasp the material so that students will be interested and focused on following the learning process related to environmental care with direct examples on the show. Animated videos are made. Thus, animated videos are considered suitable for improving the environmental awareness character of elementary school students. The findings in this study can be used as a solution that animated videos can provide new experiences, attract students' attention, and make the learning process easier to understand and more meaningful, especially in instilling a character of caring for the environment. The novelty and implications of this research are that animated videos with the theme of caring for the environment using the Animaker application can provide new experiences for students, about the importance of maintaining environmental cleanliness combined with learning videos that attract students' attention so that the learning process is more enjoyable. Animation can also help students remember material from images longer. Displaying images can help students understand the material presented more clearly
Workshop on Enhancing Elementary School Teachers' Competency in Interactive Digital Learning Through The Use of Smartphone-Based Digital Platforms: Workshop Peningkatan Kompetensi Guru Sekolah Dasar dalam Pembelajaran Digital Interaktif melalui Pemanfaatan Platform Digital Berbasis Smartphone Yuliyanto, Aan; Utami, Candra Tri; Bayuni, Tia Citra; Natasya, Natasya; Anis Handayani, Julia; Irene, Rosafina; Dewi, Siti Nurholisoh; Assadam, Muhammad Hilman Falahuddin; Nizwah, Ummu
Bestari: Jurnal Pengabdian Kepada Masyarakat Vol 6 No 1 (2026): Januari 2026
Publisher : Sekolah Tinggi Keguruan dan Ilmu Pendidikan (STKIP) Melawi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.46368/dpkm.v6i1.4665

Abstract

Abstract This workshop aims to improve the competence of elementary school teachers using digital learning media, in particular, Wordwall, Pickerwhell and Ahaslides. This activity is a Community Service Program of the Elementary School Teacher Education Lecturer Team of Universitas Pelita Bangsa which was carried out online involving 2 Principals, 15 Elementary School Teachers, and 79 Students spread across regions in Indonesia, especially Bekasi, West Java. The workshop was carried out through three stages, namely preparation, material delivery, and evaluation. In the preparation stage, the service team prepared an online workshop by inviting the cooperation of several schools and involving students. In the implementation stage, workshop participants participated in the presentation of theory and practice in the use of digital platforms through Zoom Meetings and then the evaluation was carried out through the help of Google Form after the implementation. The results of the evaluation showed that 82% of participants gave a very useful, solution, and innovative assessment of the implementation of the workshop, while 56.1% of participants rated YouTube as the easiest platform to use, followed by Wordwall at 34.1%. Overall, this workshop received an average satisfaction of 4.88 out of 5. Thus, this digital learning workshop is effective in improving teachers' competence in smartphone-based digital learning. It is hoped that there will be no more limitations for teachers to implement digital learning by utilizing gadgets owned by all groups, namely smartphones. Keywords: Workshop; Digital Learning; Elementary School Teachers; Smartphone Abstrak Workshop ini bertujuan meningkatkan kompetensi Guru SD memanfaatkan media pembelajaran digital, khususnya, Wordwall, Pickerwhell dan Ahaslides. Kegiatan ini merupakan Program Pengabdian Masyarakat Tim Dosen Pendidikan Guru Sekolah Dasar Universitas Pelita Bangsa yang dilaksanakan secara daring dengan melibatkan 2 Kepala Sekolah, 15 Guru SD, dan 79 Mahasiswa yang tersebar di wilayah di Indonesia khususnya Bekasi, Jawa Barat. Workshop dilaksanakan melalui tiga tahapan, yaitu persiapan, penyampaian materi, dan evaluasi. Pada tahap persiapan tim pengabdian mempersiapkan workshop secara daring dengan mengajak kerjasama beberapa sekolah dan melibatkan mahasiswa. Tahap implementasi, peserta workshop mengikuti pemaparan teori dan praktik dalam penggunaan platform digital melalui Zoom Meeting kemudian pada evaluasi dilaksanakan melalui bantuan Google Form usai pelaksanaan. Hasil evaluasi menunjukkan 82% peserta memberikan penilaian sangat Bermanfaat, Solutif, dan Inovatif terhadap pelaksanan workshop, sementara 56,1% peserta menilai YouTube sebagai platform yang paling mudah digunakan dan disusul Wordwall 34,1%. Keseluruhan, workshop ini mendapatkan rata-rata kepuasan 4,88 dari 5. Dengan demikian workshop pembelajaran digital ini efektif meningkatkan kompetensi guru dalam pembelajaran digital berbasis smartphone. Diharapkan tidak ada lagi keterbatasan guru mengimplementasikan pembelajaran digital dengan memanfaatkan gawai yang dimiliki semua kalangan yaitu Smartphone. Kata kunci: Workshop; Pembelajaran Digital;Guru SD; Smartphone
Kendala Yang Dialami Guru Dalam Penerapan Pembelajaran STEAM Di Sekolah Dasar Arni, Neneng Kurnia; Maulida, Nani Sa'idatul; Amaliah, Siska; Novianti, Desi; Bayuni, Tia Citra
Elementary School and Education Journal Vol. 2 No. 1 (2026): ESEJ- ELEMENTARY SCHOOL AND EDUCATION JOURNAL
Publisher : Elementary School and Education Journal

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Penelitian ini bertujuan untuk mengetahui kendala yang dialami guru dalam penerapan pembelajaran STEAM (Science, Technology, Engineering, Arts, and Mathematics) di sekolah dasar. Metode penelitian yang digunakan adalah deskriptif kuantitatif dengan skala likert dan teknik pengumpulan data melalui penyebaran kuesioner kepada guru sekolah dasar. Instrumen penelitian berupa angket tertutup yang memuat indikator terkait kendala perencanaan pembelajaran STEAM, kendala kompleksitas integrasi STEAM, kendala pelaksanaan manajemen waktu pembelajaran STEAM, kendala sumber daya serta sarana prasarana, dan kendala dukungan pihak luar. Data yang diperoleh dianalisis menggunakan statistik deskriptif berupa persentase untuk menggambarkan kecenderungan kendala yang dialami guru. Hasil penelitian menunjukkan bahwa kendala utama terletak pada kendala perencanaan pembelajaran STEAM Kendala Kompleksitas Integrasi STEAM, kendala pelaksanaan manajemen waktu pembelajaran STEAM, kendala sumber daya serta sarana prasarana, dan kendala dukungan pihak luar juga menjadi faktor penghambat. Pembahasan menunjukkan bahwa kendala tersebut berdampak pada rendahnya implementasi pembelajaran inovatif di kelas. Rekomendasi dari penelitian ini adalah perlunya pelatihan berkelanjutan bagi guru, penyediaan sarana yang memadai, serta dukungan dari pihak sekolah dan pemerintah dalam mengembangkan ekosistem pembelajaran berbasis STEAM di sekolah dasar.
Hambatan Yang Dihadapi Guru Dalam Implementasi Pembelajaran Mendalam Melalui STEAM Putpitasari, Lasih; Annuri, Siti Rahma; Mardiyah, Yayu; Rara Rengganis, Putri Dwi; Bayuni, Tia Citra
Elementary School and Education Journal Vol. 2 No. 1 (2026): ESEJ- ELEMENTARY SCHOOL AND EDUCATION JOURNAL
Publisher : Elementary School and Education Journal

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Pembelajaran mendalam melalui pendekatan STEAM (Sains, Teknologi, Rekayasa, Seni, dan Matematika) adalah strategi pembelajaran inovatif yang menekankan integrasi lintas disiplin, berpikir kritis, kreativitas, kolaborasi, dan pemecahan masalah dunia nyata. Meskipun pendekatan ini berpotensi mengembangkan kompetensi abad ke-21, penerapannya di sekolah masih menghadapi tantangan. Penelitian ini bertujuan untuk mengidentifikasi dan menganalisis hambatan yang dihadapi guru dalam menerapkan pembelajaran mendalam berbasis pendekatan STEAM. Penelitian ini menggunakan metode kuantitatif deskriptif dengan skala likert dan teknik pengumpulan data melalui penyebaran kuesioner kepada guru sekolah dasar dan analisis dokumen yang melibatkan guru sekolah dasar. Analisis data dilakukan melalui reduksi data, penyajian data, dan penarikan kesimpulan. Temuan menunjukkan bahwa hambatan utama meliputi: (1) pemahaman guru yang terbatas tentang konsep STEAM, desain proyek, dan penilaian autentik; (2) fasilitas pembelajaran yang kurang memadai, seperti laboratorium, perangkat teknologi, dan bahan ajar; (3) waktu pembelajaran yang terbatas, sehingga pelaksanaan proyek tidak lengkap; (4) kurangnya program pengembangan profesional dan pembimbingan; serta (5) rendahnya motivasi siswa dan literasi teknologi dalam pembelajaran berbasis proyek. Tantangan-tantangan ini menghambat integrasi antar bidang dan menghalangi pengembangan kreativitas, keterampilan pemecahan masalah, dan kolaborasi siswa. Studi ini menyimpulkan bahwa penerapan STEAM yang berhasil memerlukan perencanaan yang sistematis, fasilitas yang memadai, peningkatan kompetensi guru, dan dukungan kurikulum melalui kolaborasi antar bidang. Temuan ini diharapkan dapat menjadi acuan bagi sekolah dan pembuat kebijakan dalam merancang program pembelajaran berbasis STEAM yang efektif dan berkelanjutan.
KESIAPAN GURU SD DALAM MENGINTEGRASIKAN STEAM KE DALAM PEMBELAJARAN TEMATIK Rohim, Abdul; Siska, Falina; Alparizji, Haikal; Bayuni, Tia Citra
Elementary School and Education Journal Vol. 2 No. 1 (2026): ESEJ- ELEMENTARY SCHOOL AND EDUCATION JOURNAL
Publisher : Elementary School and Education Journal

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

This study aims to describe the readiness level of elementary school teachers in integrating the STEAM (Science, Technology, Engineering, Arts, and Mathematics) approach into thematic learning. The research employed a quantitative descriptive method with 15 elementary school teachers in Bekasi Regency who had attended STEAM-related training or teaching experience. The instrument used was a Likert-scale questionnaire covering three aspects of readiness: knowledge, attitude, and skills. The results showed that most teachers were categorized as ready in knowledge and attitude, but only moderately ready in skills, particularly in designing and implementing STEAM-based project learning. Factors influencing teacher readiness include training experience, school facilities, and access to digital learning resources. The study recommends continuous professional development and mentoring programs to enhance teachers’ capacity in implementing STEAM effectively within thematic learning at the elementary level. 
PERSEPSI GURU SD TERHADAP PENERAPAN PEMBELAJARAN STEAM PADA KURIKULUM MERDEKA Rastami, Mutiara Anugrah; Bayuni, Tia Citra; Wahyuningsih, Sri; Fadilah, Siti
Elementary School and Education Journal Vol. 2 No. 1 (2026): ESEJ- ELEMENTARY SCHOOL AND EDUCATION JOURNAL
Publisher : Elementary School and Education Journal

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Penelitian ini bertujuan untuk menganalisis bagaimana persepsi guru sekolah dasar terhadap pelaksanaan pembelajaran STEAM (Science, Technology, Engineering, Art, and Mathematics) dalam konteks Kurikulum Merdeka. Pembelajaran berbasis STEAM dipandang penting karena dapat menumbuhkan kreativitas, kemampuan berpikir kritis, serta kerja sama di antara peserta didik. Penelitian ini menggunakan pendekatan kuantitatif dengan metode deskriptif. Instrumen yang digunakan berupa angket survei dengan skala Likert empat poin, data diperoleh melalui menyebar survei secara online melalui google from yang dirancang untuk menilai persepsi guru pada aspek pemahaman konsep STEAM, kesiapan pelaksanaan, dukungan sarana dan prasarana, serta manfaat pembelajaran bagi siswa. Responden penelitian terdiri atas guru-guru sekolah dasar dari berbagai sekolah yang telah mengimplementasikan Kurikulum Merdeka. Hasil analisis menunjukkan bahwa sebagian besar guru memiliki pandangan positif terhadap pembelajaran STEAM, terutama dalam hal peningkatan kreativitas siswa dan kesesuaian dengan tuntutan keterampilan abad ke-21. Meskipun demikian, masih terdapat beberapa kendala seperti keterbatasan fasilitas, kurangnya pelatihan bagi guru, serta tantangan dalam mengintegrasikan antar bidang pelajaran. Hasil pembahasan menekankan bahwa dukungan kelembagaan dan peningkatan kompetensi profesional guru berperan penting dalam keberhasilan penerapan STEAM. Oleh karena itu, penelitian ini merekomendasikan adanya program pelatihan berkelanjutan, penyediaan sarana pendukung, serta pengembangan panduan praktis agar implementasi pembelajaran STEAM di sekolah dasar dapat berjalan lebih optimal dan selaras dengan prinsip Kurikulum Merdeka.