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Journal : Jurnal Penelitian Pendidikan IPA (JPPIPA)

Analysis of the Influence of Gamification Based Digital Learning Media on Students' Learning Interests Evolution Astuti, Rina; Agustina, Putri; Agustina, Lina
Jurnal Penelitian Pendidikan IPA Vol 11 No 6 (2025): June
Publisher : Postgraduate, University of Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jppipa.v11i6.11114

Abstract

This study aims to analyze the effect of gamification based digital learning media on interest in learning evolution in increasing students' learning motivation. This study uses a quantitative quasi-experimental approach with a nonequivalent control group design. This study consists of three types of variables, gamification based digital learning media, interest in learning evolution, student characteristics. The study population and sample students in class XI IPA SMA Muhammadiyah 01  Surakarta. The results of the study showed a significant increase in learning interest in the experimental group compared to the control group. After being given certain treatments, the experimental group showed a much higher average posttest score, which was 85.13, while the control group only reached 71.45. This indicates that the treatment given to the experimental group succeeded in significantly increasing their learning interest. All indicators used to measure learning interest, such as attention, relevance, self-confidence, and satisfaction, also showed a higher increase in the experimental group. Research proves that digital technology and gamification mechanisms can effectively overcome learning challenges in abstract materials such as evolution. This makes a substantive contribution to building bridges between gamification theory, educational technology, and biology learning practices.
Evaluation of Higher-Order Thinking Skills of Middle School Students on Vibration and Wave Topic Using Rasch Measurement Kusumadani, Annur Indra; Afandy, Harry; Agustina, Lina; Astuti, Rina; Waluyo, Muhamad
Jurnal Penelitian Pendidikan IPA Vol 11 No 5 (2025): May
Publisher : Postgraduate, University of Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jppipa.v11i5.10900

Abstract

Higher-order thinking skills (HOTS) are crucial in science education, yet students often struggle to master them, particularly in complex topics such as vibrations and waves. This study aimed to evaluate the HOTS performance of 165 eighth-grade students from five schools in Purbolinggo Sub-district, East Lampung, using a two-tier multiple-choice test analyzed through the Rasch Measurement Model. The test consisted of 12 items, each with a content question and a reasoning tier, adapted from Treagust (1988) and validated through expert judgment. Rasch analysis indicated that most students demonstrated low HOTS ability, especially in the creating domain (C6), involving generating novel ideas or solutions. In contrast, analyzing (C4) and evaluating (C5) were relatively easier but still reflected limited mastery. The highest difficulty appeared in questions requiring divergent thinking and complex synthesis. Item fit statistics showed good instrument validity (person reliability = 0.93; item reliability = 0.83). These findings highlight the importance of implementing learning strategies that foster creativity and synthesis, such as problem-based learning or project-based approaches. The study was limited to one geographic area, which may restrict generalizability. Future research should explore broader contexts and incorporate qualitative data to deepen understanding of HOTS development in science.