Claim Missing Document
Check
Articles

PENGEMBANGAN MEDIA PEMBELAJARAN MONOPOLI CERDAS (MONDAS) UNTUK MENINGKATKAN BERPIKIR KREATIF PADA MATA PELAJARAN IPS Abdul Zabar Muhamad Zamaludin; Nanan Abdul Manan
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 9 No. 04 (2024): Volume 09, Nomor 04, Desember 2024
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v9i04.19039

Abstract

The development of intelligent monopoly learning media (MONDAS) aims to determine the level of media validity and the results of development media trials in improving creative thinking in social studies learning. Researchers use an R&D research design with the ADDIE model. The product trial subjects were 27 class IV students at SDN 3 Pakemitan. Data collection instruments use questionnaires, interviews, observations and tests. The results of research on intelligent monopoly learning media (MONDAS) show valid criteria with a score of 92.5% from media experts, and 92.5% from material experts. Media monopoly can also improve the creative thinking of students in the very good category with an average score of 85%. Teachers and students gave positive responses to the media developed with evidence of a score of 72.5% for teacher responses and 91.62% for student responses. Thus, it can be concluded that intelligent monopoly learning media (MONDAS) is suitable for use as a learning medium to improve creative thinking in social studies lessons for class IV students at SDN 3 Pakemitan. Pengembangan media pembelajaran monopoli cerdas (MONDAS) bertujuan untuk mengetahui bagaimana tingkat validitas media dan hasil uji coba pengembangan media dalam meningkatkan berpikir kreatif pada pembelajaran IPS. Peneliti menggunakan desain penelitian R&D dengan model ADDIE. Subjek uji coba produk yaitu peserta didik kelas IV SDN 3 Pakemitan sebanyak 27 siswa. Instrumen pengumpulan data menggunakan angket, wawancara, observasi dan tes. Hasil penelitian media pembelajaran monopoli cerdas (MONDAS) menunjukan kriteria valid dengan perolehan skor 92,5% dari ahli media, dan 92,5% dari ahli materi. Media monopoli juga dapat meningkatkan berpikir kreatif siswa kategori sangat baik dengan perolehan nilai rata-rata 85%. Guru dan Siswa memberikan respon fositif terhadap media yang dikembangakan dengan bukti dari perolehan skor sebesar 72,5 % untuk respon Guru, dan 91,62% untuk respon siswa. Dengan demikian dapat disimpulkan bahwa media pembelajaran monopoli cerdas (MONDAS) layak digunakan menjadi media pembelajaran untuk meningkatkan berpikir kreatif pada pelajaran IPS siswa kelas IV SDN 3 Pakemitan.
EXAMINING THE EFFECTIVENESS OF WHATSAPP IN FACILITATING ONLINE LEARNING Nanan Abdul Manan; Badroeni Badroeni; Oman Hadiana
Indonesian Journal of Learning and Instruction Vol. 6 No. 1 (2023)
Publisher : Universitas Kuningan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.25134/ijli.v6i1.8803

Abstract

This study aims to investigate and analyze the adaptation of teaching and learning processes in the Covid-19 era, focusing on the implementation and effectiveness of various technological tools and strategies. A qualitative research method was employed, utilizing observations and questionnaires to garner insights. A total of 232 respondents participated, predominantly comprising senior high school students from Kuningan District. The primary objective is to explore how educational institutions have innovated teaching and learning methodologies, emphasizing the utilization of technology, particularly WhatsApp, as a medium for facilitating education during the Covid-19 pandemic. Through a qualitative approach, the study utilized observations and questionnaires as instrumental tools for data collection. The findings revealed that online learning has emerged as a robust model in enhancing teaching and learning experiences across different educational stages, from early childhood to higher educational institutions. WhatsApp has been highlighted as a prevalent application, enabling teachers and students to navigate the challenges posed by the pandemic in the educational domain. Based on the findings, the study concludes that continuous inventive strategies are essential in teaching to adapt to changing scenarios and effectively respond to classroom needs. Furthermore, the integration of technology, like WhatsApp, in educational practices proves to be a valuable asset in overcoming the pandemic-induced challenges in education.
Developing Management and Leadership Training Innovation Program for Higher Education at Muhammadiyah Universities Muh Samsudin; Sadam Fajar Shodiq; Nanan Abdul Manan; Widia Nur Jannah; Wachidi Wachidi; Rusdarti Rusdarti; Mustofa Dasuki
Indonesian Journal on Learning and Advanced Education (IJOLAE) Vol. 4, No. 1, January 2022
Publisher : Universitas Muhammadiyah Surakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23917/ijolae.v4i1.16544

Abstract

The management and leadership training innovation model used by Muhammadiyah universities according to the principles of good instructional development is not yet available. The aims of this research are (1) to describe the appropriate management and leadership training for university leaders at Muhammadiyah universities today; (2) to identify current approaches to management and leadership training; (3) to develop suitable management and leadership training packages for leaders; and (4) to formulate the effectiveness of the innovation management and leadership training package. Research and Development Borg and Gall were used and combined with Dick & Carey's steps Instructional Design Modern. The study resulted in the package management and leadership training for Muhammadiyah, including training design, A Handbook for Facilitators, Handbook for Participants, and Module 3 Training Materials. Product Training Package has been validated by and trials on aspects of effectiveness and feasibility. The study also produced some impli-cations and recommendations relating to the training in the PTM (Muhammadiyah Higher Education).
IMPLEMENTASI PEMANFAATAN KAHOOT DALAM PEMBELAJARAN KEPULAUAN INDONESIA UNTUK MENINGKATKAN LITERASI TEKNOLOGI DAN MOTIVASI BELAJAR SISWA Rahma Ayu Fauziyah; Oman Hadiana; Tio Heriyana; Nanan Abdul Manan
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 01 (2026): Volume 11 No. 01 Maret 2026 Publish
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i01.43597

Abstract

Education plays an important role in developing students' knowledge, skills, and learning motivation. However, conventional learning methods that rely heavily on lectures and textbooks often make students feel bored and less engaged in the learning process. Therefore, the integration of technology in learning is needed to create a more interactive and engaging learning environment. This study aims to examine the implementation of the Kahoot learning media in teaching the topic of Indonesian archipelago, as well as its effect on students' technological literacy and learning motivation. This research used a mixed methods approach with a sequential explanatory design, combining quantitative and qualitative methods. The research was conducted at Sanggar Bimbingan At-Tanzil Putra Kajang, Kuala Lumpur, Malaysia, involving nine third-grade students as research subjects selected through purposive sampling. Data were collected using pretest and posttest, questionnaires, and interviews with the class teacher. Quantitative data were analyzed using descriptive statistics and paired sample t-test with the help of SPSS, while qualitative data were analyzed using the Miles and Huberman model through data reduction, data display, and conclusion drawing. The results of the study show that the implementation of Kahoot in learning can create a more interactive and enjoyable learning atmosphere, making students more active and enthusiastic in participating in the lesson. The findings also indicate an increase in students’ learning outcomes, with the average score rising from 4.11 in the pretest to 8.89 in the posttest. The paired sample t-test result shows a significance value of 0.000 < 0.05, indicating a significant effect of Kahoot on students’ learning outcomes. In addition, the use of Kahoot contributes to improving students’ learning motivation and technological literacy. Therefore, Kahoot can be considered an effective digital learning medium to support interactive and technology-based learning.  
IMPLEMENTASI EDUKASI ANTI-BULLYING SEBAGAI UPAYA MENCIPTAKAN LINGKUNGAN SEKOLAH YANG AMAN DAN INKLUSIF DI SANGGAR BIMBINGAN AT- TANZIL PUTRA KAJANG Fauziyah, Rahma Ayu; Oman Hadiana; Tio Heriyana; Nanan Abdul Manan; Azmi Darotul Mutmainnah; Elvina Dwi Cahyani; Inayatur Romaniyatu
BERNAS: Jurnal Pengabdian Kepada Masyarakat Vol. 7 No. 2 (2026)
Publisher : Universitas Majalengka

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31949/jb.v7i2.17808

Abstract

Bullying atau perundungan merupakan salah satu permasalahan sosial yang sering terjadi di lingkungan sekolah dan dapat memberikan dampak negatif terhadap perkembangan psikologis, sosial, serta akademik peserta didik. Kurangnya pemahaman siswa mengenai bentuk dan dampak bullying sering menyebabkan perilaku tersebut dianggap sebagai hal yang biasa dalam interaksi sehari-hari. Oleh karena itu, diperlukan upaya edukasi untuk meningkatkan kesadaran siswa mengenai pentingnya menciptakan lingkungan belajar yang aman dan saling menghargai. Penelitian ini bertujuan untuk mendeskripsikan pelaksanaan edukasi anti-bullying serta menganalisis perannya dalam membangun lingkungan belajar yang aman dan inklusif. Metode yang digunakan dalam penelitian ini adalah pendekatan kualitatif melalui observasi langsung selama kegiatan sosialisasi edukasi anti-bullying yang dilaksanakan di Sanggar Bimbingan At-Tanzil Putra Kajang, Kuala Lumpur, Malaysia dengan melibatkan 40 peserta didik. Kegiatan dilakukan melalui penyampaian materi, diskusi interaktif, simulasi kasus, serta refleksi pengalaman peserta didik. Hasil penelitian menunjukkan bahwa kegiatan edukasi anti-bullying meningkatkan pemahaman siswa mengenai bentuk dan dampak bullying serta menumbuhkan sikap empati, keberanian menyampaikan pendapat, dan kesadaran untuk saling menghargai. Dengan demikian, edukasi anti-bullying berperan dalam membentuk lingkungan belajar yang lebih aman, nyaman, dan inklusif bagi peserta didik.