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Perancangan Video Motion Graphic Tentang Pengenalan Hewan Laut sebagai Media Edukasi untuk Usia 5-7 Tahun Nisa, Dwi Zuhrotun; Wulandari, Sri; Ayuswantana, Alfian Candra
Brikolase : Jurnal Kajian Teori, Praktik dan Wacana Seni Budaya Rupa Vol. 15 No. 1 (2023)
Publisher : Institut Seni Indoensia Surakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33153/brikolase.v15i1.5291

Abstract

Indonesia is the biggest archipelago country in the world. However, the sea in Indonesia is now increasingly polluted, so many marine animals die and become extinct even before they are identified. Therefore, there is a need for educational media about marine animals, especially for children aged 5-7 years so that they can still get to know marine animals even though they will become extinct one day. In addition, by teaching them about sea animals, they can also fall in love with sea animals and protect them. The educational media used is video motion graphics because children aged 5-7 years are at the stage of cognitive development, namely children aged 5-7 years tend to represent material through schemes, pictures and symbols. This motion graphic video is designed using the main character, a sea superhero and supporting characters in the form of talking sea animals. Apart from that, in this motion graphic video there is also a game so that it gets an interesting impression.
Flat Design Sebagai Gaya Visual Perancangan Asset Bangunan Pada Web “Peta Interaktif” Fadjar Satria Dwi Putra; Alfian Candra Ayuswantana
Journal of Creative Student Research Vol. 1 No. 6 (2023): Desember : Journal of Creative Student Research
Publisher : Pusat Riset dan Inovasi Nasional

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55606/jcsrpolitama.v1i6.2947

Abstract

Creating a digital "interactive map" web is one of the uses of current technological developments. However, to create an attractive website, it also needs a good design. One of them is by creating an asset environment. The aim of this research is to describe the form of design for buildings such as houses, buildings and places of worship using a flat design visual style which will later be used as an asset on the "interactive map" web. The method used in this research is a qualitative method to describe all forms of the design process. Apart from that, the author also implements the stages of art creation according to Gustami (2007), starting from idea exploration to the design process. From the research results, there are several stages that need to be carried out in creating a building design, namely looking for references, forming initial patterns using tools on the Figma platform, to the detailing process so that the image looks more realistic. The creation of environmental assets in the form of buildings will be applied to an "interactive map" web as a visual complement to make it more attractive and many people are interested in accessing the website.
Perancangan Identitas Visual Kampanye Edukasi Pencegahan KDRT Untuk Perempuan Dewasa Awal Putri, Yazmin Mahira; El Chidtian, Aileena Solicitor Costa Rica; Ayuswantana, Alfian Candra
Jurnal Ilmiah Wahana Pendidikan Vol 10 No 24 (2024): Jurnal Ilmiah Wahana Pendidikan
Publisher : Peneliti.net

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Abstract

A campaign is a planned activity of conveying information with the aim of influencing a person's views and attitudes which is carried out in stages at a certain time. Life in the household cannot be separated from existing household problems. Problems in the household that are too severe lead to divorce. One of the factors in household problems that lead to divorce is domestic violence. Domestic violence cases are dominated by female victims according to the National Commission on Violence Against Women's Notes in 2023. The aim of designing the visual identity of the campaign logo is to provide awareness education to unmarried women about the importance of preventing domestic violence for their future married life. In this design, data collection methods using interviews, FGD and observation were used. This data was analyzed using fishbone analysis techniques to produce the keywords "Careful Education in Choosing a Life Partner" as a reference for verbal and visual concepts in designing the visual identity of the educational campaign logo. The results of the logo design are implemented on Instagram social media. It is hoped that this educational campaign can be a form of women's efforts to prevent domestic violence in the future..
Perancangan Visual Karakter Mainan Boneka Fashion Sebagai Media Edukasi Pakaian Adat Suku Jawa Untuk Anak Usia Prasekolah Wiedhella, Zahra Agnestia; Ayuswantana, Alfian Candra; Widyasari, Widyasari
Jurnal Ilmiah Wahana Pendidikan Vol 10 No 24 (2024): Jurnal Ilmiah Wahana Pendidikan
Publisher : Peneliti.net

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Abstract

Indonesia is an archipelagic country that is rich in cultural diversity and has its own cultural characteristics in each tribe spread across various islands. Traditional clothing is one of the riches that Indonesia has which must be preserved by the nation's future generations. One of the main problems in the world of education is the lack of effective learning methods used by students. In improving the quality of education, innovation is needed in terms of student learning styles. Children not only sit quietly listening to lectures given by their teachers but they also actively interact with various materials, objects and other children around them. The development of dolls from time to time differs in terms of their physical form and function. Dolls in the current era have very broad functions seen from their physical form, ranging from accessories, furniture, toys, even learning media. The design of a doll design requires visual characters that have distinctive characteristics and personality, facial expressions to capture emotions, body language to convey a story or message.
Kampanye Sosial tentang Kepedulian terhadap Lansia Sukina Sukina; Aditya Rahman Yani; Alfian Candra Ayuswantana
Jurnal Riset Rumpun Seni, Desain dan Media Vol. 4 No. 1 (2025): April : Jurnal Riset Rumpun Seni, Desain dan Media
Publisher : Pusat Riset dan Inovasi Nasional

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55606/jurrsendem.v4i1.4512

Abstract

The growing number of elderly in Indonesia demands more attention from families and communities towards their welfare. The many cases of elderly neglect show a lack of empathy and education regarding the role of families and communities in caring for the elderly. This study designed a social campaign entitled "Senja Kasih" which utilizes Instagram social media as a medium for delivering messages to the public. This campaign uses an emotional appeal approach to arouse audience emotions and empathy towards elderly issues. The research method used is mixed methods through interviews, observations, questionnaires, and literature studies. The design results include a campaign logo, visual concepts to increase the effectiveness of message delivery. This campaign collaborates with the Panti Lansia Yayasan Buddhayana Panditarama as a stakeholder. It is hoped that the "Senja Kasih" campaign can increase public awareness, build empathy, and encourage participation in supporting and caring for the elderly.  
Rebranding Kampoeng Pintar Oase Tembok Gede Sebagai Kampung Wisata Edukasi Naghiesa, Fairuz Nur; Wulandari, Sri; Ayuswantana, Alfian Candra
Jurnal Desain Komunikasi Visual Asia Vol 8 No 02 (2024): Jeskovsia 8.2
Publisher : Lembaga Penelitian Pengembangan dan Pengabdian Kepada Masyarakat STMIK Asia Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32815/jeskovsia.v8i02.1009

Abstract

Kampoeng Pintar Oase Tembok Gede adalah objek wisata edukasi yang mengusung tema cinta lingkungan. Pembaruan identitas pada Kampoeng Pintar Oase Tembok Gede bertujuan untuk membantu membentuk citra yang kuat dan meningkatkan kesadaran merek setelah berdirinya kampung selama 5 tahun terakhir. Dari riset studi eksisting ditemukan bahwa kampung beroperasi dengan sebuah logo dan media promosi melalui Instagram, dan dari mulut ke mulut. Kampung masih belum memiliki media promosi cetak dan elemen-elemen identitas visual yang konsisten, memicu adanya mispersepsi citra Kampoeng Pintar Oase Tembok Gede. Dalam perancangan ini menggunakan prosedur perancangan desain yang sistematis meliputi identifikasi masalah, riset perancangan, konsep desain, dan evaluasi desain. Hasil dari riset data dianalisa melalui tabel S.W.O.T.. Hasil dari perancangan ini adalah identitas visual yang konsisten dan implementasinya pada media promosi yang mendukung, seperti katalog, brosur, dan merchandise.
DESAIN KARAKTER UTAMA WEB KOMIK RADEN SAWUNGGALING SEBAGAI MEDIA PENGENALAN TOKOH LOKAL BERSEJARAH UNTUK REMAJA USIA 17-21 TAHUN I Putu Rayga Ondias Putra; Alfian Candra Ayuswantana; Masnuna, Masnuna
Pixel :Jurnal Ilmiah Komputer Grafis Vol. 18 No. 1 (2025): Pixel :Jurnal Ilmiah Komputer Grafis dan Ilmu Komputer
Publisher : UNIVERSITAS STEKOM

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51903/pixel.v18i1.2542

Abstract

The declining awareness among youth about local historical figures such as Raden Sawunggaling inspired the creation of this web comic. Aimed at teenagers aged 17–21, this project seeks to reintroduce local history through a visually engaging and interactive medium. The comic features a flowing narrative, semi-realistic illustrations, and strong elements of East Javanese culture. Its design was informed by qualitative and quantitative research to align with the preferences of the target audience. The web comic format was chosen for its accessibility, cost-efficiency, and relevance to the digital habits of today’s youth. This medium is expected to reignite interest in local history while serving as a creative and educational approach to cultural preservation.
Kampanye Sosial Buka Baca Putri, Zahra Nabila; Aris Sutejo; Alfian Candra Ayuswantana
J-CEKI : Jurnal Cendekia Ilmiah Vol. 4 No. 4: Juni 2025
Publisher : CV. ULIL ALBAB CORP

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56799/jceki.v4i4.9234

Abstract

Rendahnya angka tingkat literasi di Indonesia menjadi salah satu isu yang serius. Berdasarkan data yang diperoleh dari PISA tahun 2022, Indonesia menempati posisi ke-70 dari 81 negara sebagai negara yang memiliki tingkat literasi terendah. Melalui isu ini kampanye social “Buka Baca” hadir sebagai jembatan untuk menumbuhkan kembali minat baca salah satunya di kalangan pelajar SMA di Kota Sidoarjo. Salah satu cara agar pesan kampanye dapat diterima oleh target audiens adalah dengan dengan membuat identitas visual kuat, salah satunya dengan membuat perancangan logo. Penelitian ini menggunakan metode deskriptif dan kualitatif untuk menjabarkan proses perancangan logo, mulai dari brainstorming hingga finalisasi desain logo. Hasil perancangan ini dapat menunjukkan bahwa logo memiliki peran yang penting untuk mempresentasikan kampanye. Harapannya logo yang dihasilkan dapat memperkuat pesan kampanye. Keywords: Logo, Kampanye Sosial, Literasi
Perancangan Web-Komik Mayjend Sungkono Komandan Angkatan Perang sebagai Media Pengenalan Sejarah kepada Remaja Usia 17-21 Tahun Yudhistira, Arva Rangga; Ayuswantana, Alfian Candra; Yani, Aditya Rahman
J-CEKI : Jurnal Cendekia Ilmiah Vol. 4 No. 4: Juni 2025
Publisher : CV. ULIL ALBAB CORP

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56799/jceki.v4i4.9375

Abstract

Globalisasi berdampak pada menurunnya nasionalisme remaja usia 17–21 tahun, yang cenderung kurang memahami sejarah bangsa dan tokoh pahlawan nasional seperti Mayjen Sungkono. Untuk mengatasi hal tersebut, diperlukan media edukatif yang sesuai dengan minat dan gaya komunikasi generasi muda. Perancangan web komik ini bertujuan untuk mengenalkan kembali nilai sejarah dan semangat bela negara melalui media visual digital yang populer dan mudah diakses. Tokoh utama yang diangkat adalah Mayjen Sungkono, salah satu pemimpin penting dalam pertempuran Surabaya. Proses perancangan dilakukan melalui pendekatan naratif dengan Teknik Ki-Sho-Ten-Ketsu dan visual bergaya webtoon yang dipadukan dengan ciri khas ilustrator. Bahasa yang digunakan adalah campuran bahasa Indonesia dan Jawa Surabaya non-formal agar lebih dekat dengan audiens remaja. Pemilihan warna panas digunakan untuk memperkuat kesan semangat perjuangan. Hasil perancangan ini diharapkan menjadi media alternatif yang efektif dalam membangkitkan kembali kesadaran sejarah, semangat nasionalisme, dan nilai-nilai bela negara di kalangan remaja.
Perancangan Buku Etnofotografi sebagai Media Pelestarian Budaya Suku Sasak Lombok Bagastama, Reyhan Azel; Widyasari, Widyasari; Ayuswantana, Alfian Candra
J-CEKI : Jurnal Cendekia Ilmiah Vol. 4 No. 4: Juni 2025
Publisher : CV. ULIL ALBAB CORP

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56799/jceki.v4i4.9379

Abstract

Suku Sasak merupakan etnis terbesar di Pulau Lombok yang memiliki ragam budaya dan tradisi yang diwariskan secara turun-temurun. Namun, pengaruh modernisasi serta gaya hidup global semakin menggeser perhatian masyarakat, terutama generasi muda, dari budaya lokal. Minimnya minat terhadap tradisi asli mengancam keberlanjutan identitas budaya Sasak. Sebagai solusi, media visual yang menarik diperlukan untuk mengenalkan kembali budaya tersebut secara edukatif. Penelitian ini merancang sebuah buku etnofotografi yang mendokumentasikan dan memperkenalkan elemen-elemen budaya masyarakat Sasak, seperti tradisi Merarik, seni Peresean, tenun tradisional, dan bentuk arsitektur rumah adat. Pendekatan etnofotografi digunakan untuk menghadirkan dokumentasi visual yang diperkaya dengan narasi, agar nilai-nilai budaya dapat tersampaikan secara utuh. Tujuan utama perancangan ini adalah menghadirkan media pelestarian budaya yang komunikatif dan menarik, agar mampu menjangkau serta meningkatkan apresiasi masyarakat terhadap budaya Sasak, khususnya di kalangan generasi muda. Buku ini diharapkan menjadi salah satu strategi dalam menjaga eksistensi budaya lokal di tengah gempuran arus modern.
Co-Authors Aditya Rahman Yani Adwitiya, Fairuzah Nafisah Afifah, Annisa Fitri Agus Sachari Aileena Solicitor Costa Rica El Chidtian Aji, Restu Ismoyo Ananta Argy Swardana Andika Putra Fajar Angelita Laurent Dameria Sinaga Aris Sutejo Artanto, Aphief Tri Atmaji, Lutfi Tri Bagastama, Reyhan Azel Bayu Setiawan Bayu Wibisono, Aryo Clara Oktavia Firdaus Dafy Cahya Nugroho Diana Aqidatun Nisa Dini, Mazaya Islami El Chidtian, Aileena Solicitor Rica Fadjar Satria Dwi Putra Fata, Ibrahim Febyanti, Feby Galang Asa Hadi, Azrial Brahmantya Nugraha Hanafi Moeslim Hanafi, Hanafi Moeslim Herwina, Nevlin Cresentia I Putu Rayga Ondias Putra Ikowanda, Kumala Divya Irfansyah Irfansyah Izayanah, Fatihah Nahya Karmelia Fernanda, Rima Lutfi Tri Atmaji Lutfi Tri Atmaji Maloka, Aulia Rahma Putri Masdijanto, Nanda Ramadhan Putra Masnuna, Masnuna Muhammad Mashuda Naghiesa, Fairuz Nur Nastiti, Ratna Andriani Nisa, Dwi Zuhrotun Octaviasari Pungky Febi Arifianto Putra Wahyuni, Rendy Shohibul Putri, Yazmin Mahira putri, zahra nabila Rachmadhani, Dinda Rizki Raditya Eka Rizkiantono Rizqi, Azmi Annur Rohmah, Abidatur Romadhona, Mahimma Shinta Rahma Puspita Sri Wulandari Sri, Wulandari Sukina Sukina sumartono, kattreen aulia Sutejo, Aris Syafiq, Alfie Ade Riyan Tanadda, Onna Anieko Vina Dwi Sartika Vina Dwi Sartika Widyasari Widyasari, Widyasari Widyayuniar, Nabilah Wiedhella, Zahra Agnestia Wulandari, Sri Yazmin Mahira Putri Yudhistira, Arva Rangga Yurif Setya Darmawan Zahra, Nabila Alya Zebrinna Delivia Putri Bahri