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Analisis Peran Orang Tua Terhadap Motivasi Belajar Anak Usia Sekolah Dasar Pada Masa Pandemi Covid-19
Anna Rika Rakhim;
Kiswoyo Kiswoyo;
Asep Ardiyanto
DIKDAS MATAPPA: Jurnal Ilmu Pendidikan Dasar Vol 5, No 4 (2022): Desember
Publisher : STKIP Andi Matappa Pangkep
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DOI: 10.31100/dikdas.v5i4.2461
This research describes an event that occurred in the field related to the role of parents in the learning motivation of grade III elementary school age children during the co-19 pandemic. The type of research used is descriptive qualitative to seek and find understanding of phenomena in a specific context. The data in this study are in the form of questionnaires, interviews, and documentation. The results of the analysis show that during the Covid 19 pandemic the role of parents was needed in the learning process of students. The role of parents in education is the expected behavior of parents (father and mother) in the form of responsibilities and functions that must be carried out as the main and first educators for children to shape the child's personality. Meanwhile, learning motivation is an encouragement in students that causes learning activities both from within and outside themselves so that the desired goals can be achieved. Parents can provide motivation, attention, appreciation, facilities, and support for children during learning activities at home.
PENGGUNAAN MEDIA KARTU AKSARA DALAM PEMBELAJARAN AKSARA JAWA DENGAN MODEL JIGSAW PADA SISWA KELAS IV
Anik Yusmiati;
Dwi Prasetiyawati;
Asep Ardiyanto
Jurnal Guru Kita PGSD Vol 3, No 1: Desember 2018
Publisher : Universitas Negeri Medan
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DOI: 10.24114/jgk.v3i1.14281
Abstract: The Use of Script Media in Javanese Literacy Learning with Jigsaw Model on Grade IV Students. The purpose of this study is to describe the use of media aksara card on learning Java language through jigsaw model in grade 4 students seen from student learning activities, student learning outcomes and student and teacher responses to the use of media and models. The type of this research is qualitative research with descriptive research method. Data obtained by observation, interview, questionnaire and test. Data validity using triangulation method.The result of data analysis shows that the use of media of script card through jigsaw model on learning of Java askara very good. Thus, the media of script cards through the jigsaw model can be used as an alternative teacher in teaching. Keyword : Media Literature Card, Jigsaw Model, Java Literacy Learning Abstrak : Penggunaan Media Kartu Aksara dalam Pembelajaran Aksara Jawa Dengan Model Jigsaw pada Siswa Kelas IV.Tujuan penelitian ini adalah mendeskripsikan penggunaan media kartu aksara pada pembelajaran bahasa jawa melalui model jigsawpada siswa kelas IV dilihat dari aktivitas belajar siswa, hasil belajar siswa dan respon siswa dan guru terhadap penggunaan media dan model. Jenis penelitian ini adalah penelitian kualitatif dengan metode penelitian deskriptif. Data diperoleh dengan melakukan observasi, wawancara, angket dan tes. Validitas data menggunakan metode triangulasi.Hasil analisis data menunjukkan bahwa penggunaan media kartu aksara melalui model jigsaw pada pembelajaran askara Jawa sangat baik. Dengan demikian, media kartu aksara melalui model jigsaw dapat digunakan sebagai salah satu alternatif guru dalam mengajar. Kata Kunci : Media Kartu Aksara, Model Jigsaw, Pembelajaran Aksara Jawa
KEEFEKTIFAN MODEL PROBLEM BASED LEARNING TERHADAP KEMAMPUAN BERFIKIR KRITIS PEMBELAJARAN TEMATIK SISWA KELAS IV
Dwi Sulistyani;
Dwi Prasetiyawati;
Asep Ardiyanto
Jurnal Guru Kita PGSD Vol 3, No 1: Desember 2018
Publisher : Universitas Negeri Medan
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DOI: 10.24114/jgk.v3i1.13650
Abstract: Effectiveness of the Problem Based Learning Model on CriticalThinking Ability of Class IV Students Thematic Learning. This study aims toknow the effectiveness of problem-based learning model of the ability to thinkcritically thematic learning IV grade students. The method used in this research isquantitative research Pre-Experimental design with type one group pretest-posttestdesign. The subject of the research is IV grade students of SDN Sendangmulyo Blorawith a total of 20 students. Based on the results of the analysis show that learningusing problem-based learing model is effective to the critical thinking thematiclearning IV grade students, it is seen the average pretest which initially is 40 andafter doing the posttest the average value is 79. Learning with problem-based learingachieves maximum predefined criterion (KKM) that has been determined that is 65.Keyword : Problem Based Learning, Critical Thinking Ability, Thematic LearningAbstrak : Keefektifan Model Problem Based Learning terhadap KemampuanBerfikir Kritis Pembelajaran Tematik Siswa Kelas IV. Penelitian ini bertujuanuntuk mengetahui keefektifan model pembelajaran problem based learning terhadapkemampuan berfikir kritis pembelajaran tematik siswa kelas IV. Metode yangdigunakan dalam penelitian ini adalah penelitian kuantitatif Pre-Experimentaldesign dengan jenis one group pretest-posttest design. Subjek penelitian adalahsiswa kelas IV SD Negeri Sendangmulyo Blora dengan jumlah 20 siswa.Berdasarkan hasil analisis menunjukkan bahwa pembelajaran menggunakan modelproblem based learing efektif terhadap kemampuan berfikir kritis pembelajarantematik siswa kelas IV, dilihat rata-rata pretest yang awalnya adalah 40 dan setelahmelakukan posttest rata-rata nilainya adalah 79. Pembelajaran dengan problembased learing mencapai ketuntasan kriteria maksimal (KKM) yang telah ditentukanyaitu 65.Kata Kunci : Problem Based Learning, Kemampuan Berfikir Kritis, PembelajaranTematik
PENGARUH MODEL PEMBELAJARAN MIND MAPPING BERBANTU MEDIA DIORAMA TERHADAP HASIL BELAJAR SISWA PEMBELAJARAN TEMATIK KELAS IV SD MUHAMADIYAH 01 PEKALONGAN
Arini Nurkamaliah;
Ariestika Damayani;
Asep Ardiyanto
Jurnal Guru Kita PGSD Vol 2, No 3: Juni 2018
Publisher : Universitas Negeri Medan
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DOI: 10.24114/jgk.v2i3.10385
Abstrak : Pengaruh Model Pembelajaran Mind Mapping Berbantu MediaDiorama Terhadap Hasil Belajar Siswa Pembelajaran Tematik Kelas IV SDMuhamadiyah 01 Pekalongan. Tujuan penelitian ini adalah untuk mengetahui pengaruh model mind mapping berbantu media diorama terhadap hasil belajar siswa pembelajaran tematik kelas IV SD Muhamadiyah 01 Pekalongan.Jenis penelitian ini adalah penelitian kuantitatif dalam bentuk One-Group Pretest-Posttest Design. Populasi penelitian ini adalah semua siswa kelas IV SD Muhamadiyah 01 KandangPanjang Pekalongan yang berjumlah 40 siswa yang terdiri dari 19 siswa laki-laki dan 21 siswa perempuan. Data dalam penelitian ini diperoleh melalui tes, observasi, dokumentasi. Hasil penelitian ini menunjukkan bahwa model mind mapping berbantu media diorama berpengaruh terhadap hasil belajar siswa pembelajaran tematik kelas IV SD Muhamadiyah 01.
Analisis Peran Orangtua Terhadap Perkembangan Emosi Awal Remaja Kelas VI SDN 01 Guwo
Febri Bayuaji;
Diana Endah Handayani;
Asep Ardiyanto
Jurnal Pendidikan dan Konseling (JPDK) Vol. 5 No. 2 (2023): Jurnal Pendidikan dan Konseling
Publisher : Universitas Pahlawan Tuanku Tambusai
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DOI: 10.31004/jpdk.v5i2.13880
Masa remaja adalah masa dimana orang tidak disebut dewasa, tetapi bukan anak-anak. Masa remaja merupakan masa peralihan antara masa kanak-kanak dan masa dewasa yang terjadi antara usia 12-21 tahun. Pada masa ini, seorang anak akan mencari identitas jatidiri yang mereka senangi, akhirnya banyak penyimpangan yang terjadi di kalangan masa remaja. Dalam hal ini, orang tua sangatlah berperan penting dalam pemantauan terhadap perkembangan emosi anak pada awal remaja. Rumusan masalah dari penelitian ini adalah (1) Bagaimana peran orangtua terhadap perkembangan emosi awal remaja kelas VI SDN 01 Guwo. (2) Faktor yang mempengaruhi perkembangan emosi awal remaja kelas VI SDN 01 Guwo. Kemudian tujuan dari penelitian ini adalah untuk mengetahui peran orangtua dalam mendidik anak pada usia remaja serta kendala apa yang dihadapi orngtua dalam mendidik anak pada saat remaja. Metode dalam penelitian ini adalah menggunakan metode penelitian kualitatif dengan menggunakan metode deskriptif studi kasus. Teknik pengumpulan data penelitian ini adalah observasi, wawancara, dan dokumentasi. Dari hasil penelitian ini dapat disimpulkan bahwa orangtua sangatlah berperan penting terhadap perkembangan anak pada usia remaja. Seorang anak dengan sikap sopan santun, nilai agama yang baik, suka membantu, berperilaku baik, selalu memiliki pandangan positif, adalah salah satu bentuk keberhasilan orangtua dalam mendidik anak pada usia remaja. Selain itu, peran orangtua dapat dikatakan berhasil dalam mengawasi anak adalah dengan orang tua senantiasa mengawasi segala aktivitas yang dilakukan oleh anaknya (remaja awal) sehingga karakter anak dapat menjadi positif.
PENERAPAN TALKING STICK BERBANTU MEDIA DAKON TERHADAP HASIL BELAJAR TEMA 6 KELAS 1 SD MANGUNHARJO SEMARANG
Ratna Ade Widyawati;
Endah Rita;
Asep Ardiyanto
JS (JURNAL SEKOLAH) Vol 3, No 1 (2018): Desember 2018
Publisher : Universitas Negeri Medan
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DOI: 10.24114/js.v3i1.11628
Abstrak: Penerapan Model Talking Stick Berbantu Media Dakon terhadap Hasil Belajar Tema 6 Kelas 1 SD Mangunharjo Semarang. Jenis penelitian ini adalah penelitian kuantitatif dengan desain penelitian Desain Pretest posttest Control Group Design. Populasi dalam penelitian ini adalah semua siswa kelas 1 SD Mangunharjo Semarang tahun ajaran 2017/2018. Sampel penelitian yaitu kelas 1 sebagai kelas menggunakan model Talking Stick berbantu media dakon. Nilai ketuntasan belajar klasikal memperoleh 49,33%. Setelah menggunakan model Talking Stick berbantu media dakon meningkat menjadi 70,33%. Berdasarkan uji t diketahui thitung> ttabel(4,415> 2,045). Jadi berdasarkan hasil yang didapat dinyatakan bahwa H0 ditolak dan H1 diterima berarti Model Talking Stick Berbantu Media Dakon terhadap Hasil Belajar Siswa Kelas 1 SD Mangunharjo dapat meningkatkan hasil belajar siswa. Kata Kunci: Penerapan, Model Talking Stick, Dakon.
ANALISIS PELAKSANAAN EKSTRAKURIKULER PRAMUKA TERHADAP KARAKTER DISIPLIN DAN TANGGUNG JAWAB SISWA SDN TLOGOSARI KULON 03 SEMARANG
Sri Oktanto Arif Wijanarko;
Asep Ardiyanto
JANACITTA Vol. 3 No. 2 (2020)
Publisher : Universitas Ngudi Waluyo
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DOI: 10.35473/jnctt.v3i2.392
This research is based on the importance of applying character education to students. According to the principal who shapes the character of students not only in the home environment, but also in the community and the school environment. The context in this study is; how is the process of implementing Scouting extracurricular at SDN Tlogosari Kulon 03 in forming the character of discipline and responsibility? The purpose of this research is to find out the implementation of Scout extracurricular activities at SDN Tlogosari Kulon 03 Semarang, which is focused on character education and discipline of student responsibilities. This research method is descriptive qualitative research that describes events or phenomena with data in the form of information in the form of descriptions from SDN Tlogosari Kulon 03 Semarang. Data analysis techniques using qualitative descriptive research methods through data collection, data reduction, data presentation, and drawing conclusions which are then concluded in the form of percentages. Based on the results of the analysis of research data from the interviews of two Scoutmaster coaches and the principal, it can be concluded that the Scout extracurricular activities implement the formation of student characters. This can be seen from the results of the study which showed that the discipline of grade 3 students reached 80.13% while grade 4 reached 88.75%. While in terms of class 3 responsibilities reach the category of "Good" while class 4 reaches the category of "Enough" This proves that in extracurricular Scouting shapes the character of discipline and student responsibility with an important role in shaping the character of discipline and student responsibility.
PENANAMAN KARAKTER DISIPLIN MELALUI EKSTRAKURIKULER PENCAK SILAT DI SD MUHAMMADIYAH 11 SEMARANG
Lilik Novita Sari;
Mei Fita Asri Untari;
Asep Ardiyanto
JANACITTA Vol. 3 No. 2 (2020)
Publisher : Universitas Ngudi Waluyo
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DOI: 10.35473/jnctt.v3i2.394
Character education is one of the efforts to instill noble character values in order to become a better person. It can be seen that the cultivation of this noble character is the foundation of the nation's character. But in reality that the character of the present age is in a phase of concern. This can be seen in many problems which focus on the loss of sublime characters that are not well embedded. So that character planting needs to be done early on through family, school, community and government. One of them is through the planting attitude of habituation which is done in schools with good aims that are closely related to the character of discipline. Which can be embedded either through training activities, habituation through anything, for example with pencak silat extracurricular. Therefore, researchers try to analyze the characteristics of any discipline that is embedded in pencak silat extracurricular activities. Therefore, this study analyzes the characters found in pencak silat extracurricular activities with a focus on disciplinary characters at SD Muhammadiyah 11 Semarang. Where the character value has been instilled in by the teacher since the low class by requiring students to follow pencak silat extracurricular activities starting from class 3-5. Therefore, researchers use a qualitative approach. In this study using data collection techniques that are needed is by observation, interview and documentation. Based on the results of research that students have shown aspects of the character of discipline through pencak silat extracurricular activities and habituation in SD Muhammadiyah 11 Semarang.
Pengembangan Model Permainan Berbasis Outbound dalam Karakter Komunikatif Kelas 5 SD N 1 Klopoduwur
Sukma Eka Pratiwi;
Asep Ardiyanto;
Ferina Agustini
DIKDAS MATAPPA: Jurnal Ilmu Pendidikan Dasar Vol 6, No 2 (2023): Juni
Publisher : STKIP Andi Matappa Pangkep
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DOI: 10.31100/dikdas.v6i2.2878
The background of this research is that the outbound-based game model has not been implemented in a maximally communicative character and the lack of communication between students and teachers, as well as students and students. This study aims to develop an outbound-based game model in terms of communicative character in the 5th grade students of SD N 1 Klopoduwur. The method used is the Research and Development method using two data analysis techniques, namely descriptive data analysis techniques and quantitative descriptive analysis. The results of the research show that the developed outbound-based game model can improve communicative character in the 5th grade students of SD N 1 Klopoduwur The outbound-based game model in communicative characters that has been developed meets valid criteria as a game model in communicative characters that have been adapted to indicators of communicative character, and has met the acceptance criteria as an outbound-based game model from teacher responses and student responses.So it can be concluded that Outbound-based game models can improve communicative character for students, are valid and appropriate for grade 5 students at SD N 1 Klopoduwur.
Pengembangan Model Permainan Berbasis Outbound dalam Menanamkan Karakter Disiplin Kelas IV SDN Bugangan 01
Denia Dwi Oktavian;
Asep Ardiyanto;
Ferina Agustini
DIKDAS MATAPPA: Jurnal Ilmu Pendidikan Dasar Vol 6, No 2 (2023): Juni
Publisher : STKIP Andi Matappa Pangkep
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DOI: 10.31100/dikdas.v6i2.2757
The background of this research is that there are still violations by students against the rules and habits that exist in schools. The formulation of the research problem is how is the game model and the feasibility of the outbound-based game model in instilling the disciplinary character of SD N BUGANGAN 01? This study aims to determine the development of game models and the feasibility of outbound-based game models in instilling discipline character. The research method used in this research is research and development proposed by Sugiyono. Quantitative descriptive data analysis techniques are used to analyze data in the form of numbers derived from validation by material experts, models, teachers, students and observation sheets. The feasibility of the model is obtained through model validation, materials, teachers, students and observation sheets. The validation results obtained were 90% and 88% of the model expert validators in the "very feasible" category. Obtained 84% in the "very feasible" category and 80% in the "proper" category from the material expert validator. The teacher's response questionnaire obtained 94% in the "very feasible" category. The student response questionnaire obtained 93% in the "very feasible" category and 89% from the observation sheet in the "very feasible" category.Â