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Pelatihan Pembuatan Soal Kuis Interaktif Untuk Guru Semua Bidang Akademik Kridha Pusawidjayanti; Asmianto Asmianto; Vita Kusumasari
Journal of Social Outreach Vol 2, No 1 (2023): Journal of Social Outreach
Publisher : Fakultas Sains dan Teknologi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15548/jso.v2i1.4758

Abstract

Kegiatan Pengabdian Masyarakat ini bertujuan untuk memberikan edukasi kepada guru agar dapat membuat soal interaktif dengan menggunakan beberapa aplikasi yang telah dipilih oleh tim pengabdian. Beberapa aplikasi yang menjadi rekomendasi, yaitu mentimeter, kahoot, microsoft office power point, dan formula tarsia. Adapun metode yang digunakan pada pengabdian ini yaitu melalui tutorial pembuatan soal interaktif sekaligus peserta pengabdian diminta mempraktikkan secara langsung pada laptopnya masing-masing. Dengan berbagai manfaat dari penggunaan media interaktif tersebut, guru diharapkan cakap dalam menggunakan dan menguasai teknologi yang menunjang pembelajaran. Kata Kunci: Soal Kuis Interaktif
STRATEGI BISNIS UNTUK MENINGKATKAN MINAT ENTERPRENEUSHIP MAHASISWA FMIPA UNIVERSITAS NEGERI MALANG Kridha Pusawidjayanti; Vita Kusumasari; Asmianto Asmianto; Latifah Mustofa Lestyanto
Journal of Social Outreach Vol 2, No 2 (2023): Journal of Social Outreach
Publisher : Fakultas Sains dan Teknologi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15548/jso.v2i2.6891

Abstract

Partners in this community service activity are FMIPA Universitas Negeri Malang students who need insight into entrepreneurship. The problem with this service partner is that the financial source is only from the parents, while the parents' economic conditions (student guardians) are in the lower middle class, while the needs of students are also increasing. So that students can continue to continue their studies and be able to innovate and develop their potential, additional funds are needed. One way is to start entrepreneurship. Based on the partner's problems, the Dedication Team of the Mathematics Department of FMIPA Universitas Negeri Malang provided a solution, namely by providing training regarding the entrepreneurial mindset for FMIPA students with several kinds of material such as: why students should be entrepreneurs, finding personal branding and digital marketing. Keywords: Business, Student, Entrepreneur
Students' Errors in Understanding Numeracy Problems:A Case Study of Kinesthetic Students Mahardika, Candra; Anwar, Lathiful; Kusumasari, Vita
PRISMA Vol 13, No 2 (2024): PRISMA
Publisher : Universitas Suryakancana

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35194/jp.v13i2.4265

Abstract

Numeracy is an essential skill that needs to be developed early on. With good numeracy skills, students are expected to be able to solve problems that occur in everyday life. However, not all students are able to solve problems in the form of numeracy well, one of which is students with kinesthetic learning styles. This is because numeracy problems are presented in visual form, which is not in accordance with the kinesthetic students, who more easily process information physically or through movement. Therefore, kinesthetic students tend to make many mistakes in solving numeracy problems. Therefore, the researcher intends to analyze the errors made by kinesthetic students in solving numeracy problems in order to help teachers find solutions to these problems. This qualitative study involved private junior high school students in Malang city with kinesthetic learning styles as research subjects. Researchers used learning style test questionnaires, numeracy problem test results, and interview results to obtain data, which were then analyzed through data reduction, data presentation, and conclusion/verification. Based on the study's results, it was found that kinesthetic students made three types of errors in solving numeracy problems, namely 1) errors in understanding the problem, 2) errors in understanding the problem, and 3) errors in solving numeracy problems. These errors are caused by several things, including 1) students' lack of ability to interpret the reading, 2) students' lack of willingness to reread the problems presented, 3) the numeracy problems presented are complicated, i.e. presented with many numbers and objects, 4) students tend to rush to solve the problems so they do not do the reexamination process.
Workshop Olimpiade Matematika Bagi Guru Matematika dan Siswa SMPK Mardi Wiyata Malang Chandra, Tjang Daniel; Kusumasari, Vita
Prosiding Seminar Nasional Pengabdian kepada Masyarakat (SINAPMAS) 2024: Membangun Masyarakat Berkelanjutan melalui Penerapan Teknologi di Era Society 5.0
Publisher : Prosiding Seminar Nasional Pengabdian kepada Masyarakat (SINAPMAS)

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Sejak tahun 2002 Pemerintah menyelenggarakan Olimpiade Sains Nasional (OSN) untuk jenjang SMA. Sedangkan OSN untuk jenjang SD dan SMP diadakan sejak 2003. Matematika merupakan salah satu mata pelajaran yang dilombakan. Ada 2 alasan diperlukan pembinaan khusus bagi siswa yang ingin mengikuti OSN yaitu tipe soal yang bersifat pemecahan masalah. Alasan kedua adalah banyak materi matematika OSN yang tidak tercakup dalam kurikulum matematika di SMP misalnya materi teori bilangan dan kombinatorika. Berdasarkan kedua alasan tersebut tim pengabdian kepada masyarakat mengadakan 3 kali workshop pembahasan soal-soal olimpiae matematika kepada guru matematika dan siswa SMPK Mardi Wiyata Malang.. Workshop berjalan lancar. Siswa dan guru menyukai kegiatan orkshop ini. Diharapkan workshop ini dapat dilanjutkan tahun depan. Kata kunci—, pengabdian masyarakat, workshop pembahasan soal olimpiade matematika
The Use of Game-Based Learning Media to Support Students’ Cognitive Abilities in Mathematics Khoirunnisya, Melati; Anwar, Lathiful; Kusumasari, Vita
Mathline : Jurnal Matematika dan Pendidikan Matematika Vol. 9 No. 2 (2024): Mathline: Jurnal Matematika dan Pendidikan Matematika
Publisher : Universitas Wiralodra

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31943/mathline.v9i2.654

Abstract

Cognitive abilities are very important for students to have because they are related to the thinking process. However, students' cognitive abilities in Indonesia are relatively low, so efforts are needed to develop students' cognitive abilities. Currently, games have become a popular activity for children. Games designed specifically for learning mathematics have the potential to help students understand abstract mathematical material. The purpose of this study is to conduct a literature review on the use of games-based learning media to support students' cognitive abilities in mathematics learning. The research method used is a systematic literature review. The stages are research question, data selection and extraction, and data analysis. Data was obtained by collecting all articles related to the research topic. Articles are taken from Google Scholar and Springer Link databases. From a total of 1836 articles obtained from the two databases, 15 articles were selected based on quality assessment criteria for analysis. The results of the research are that the use of games-based learning media in mathematics learning has various positive impacts on students' cognitive abilities. Games-based learning media can improve numeracy skills, mathematical communication, mathematical representation, and higher-level thinking. This research can become literature for researchers who will develop games-based learning to support students' cognitive abilities.
Rainbow Connection Number of Octopus Iteration Graphs Rahmadani, Desi; Giyanatta, Adinda Evelyn; Pratiwi, Dina; Yunus, Mahmuddin; Kusumasari, Vita
InPrime: Indonesian Journal of Pure and Applied Mathematics Vol 6, No 2 (2024)
Publisher : Department of Mathematics, Faculty of Sciences and Technology, UIN Syarif Hidayatullah

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15408/inprime.v6i2.41414

Abstract

The rainbow connection number of a graph G denoted by rc(G) is the minimum number of colors used to color the edges in G, such that every pair of vertices is connected by a path with all different colors. In 2008, Chartrand et al. first introduced the concept of rainbow connection numbers. They introduced it as an edge coloring on a graph that refers to the path of each pair of vertices. An octopus graph, with m legs denoted by Om, is a graph constructed from a fan graph Fm and a star graph Sm. The graphs studied in this article are two classes of octopus iteration graphs, namely the octopus chain graph and the octopus ladder graph. The octopus chain graph, denoted by O2(n) is a graph constructed from n copies of O2 and connecting one leg of the i-th copy to the (i+1)-th copy, for every I = 1,2,..., n-1. The octopus ladder graph, denoted by O2'(n) is a graph constructed from graph O2(n) by connecting one of vertex of degree two of the i-th copy to the (i+1)-th copy. In this research, we determine the rainbow connection number of the octopus chain graphs O2(n) and the octopus ladder graphs O2'(n). We obtain that rc(O2(n))=3n, for n >= 1 and rc(O2'(n))=3n-1,  for n >= 2.Keywords: Classes of octopus iteration graphs; Octopus chain graph; Octopus ladder graph; Rainbow connection number. AbstrakBilangan terhubung pelangi pada graf G dinotasikan dengan rc(G)  merupakan jumlah warna minimum yang digunakan untuk mewarnai sisi pada G, sehingga setiap pasang titik dihubungkan oleh suatu lintasan dengan warna yang berbeda semua. Pada tahun 2008, Chartrand dkk. pertama kali memperkenalkan konsep bilangan terhubung pelangi. Chartrand dkk. memperkenalkannya sebagai pewarnaan sisi pada graf yang mengacu pada lintasan setiap pasang titiknya. Graf gurita dengan m kaki dinotasikan denganOm  adalah graf yang dikonstruksi dari graf kipas Fm  dan graf bintang Sm. Graf yang dikaji dalam artikel ini merupakan dua kelas graf iterasi gurita, yaitu graf rantai gurita dan graf tangga gurita. Graf rantai gurita yang dinotasikan dengan O2(n) adalah graf yang dikonstruksi dari n copy graf Om dan menghubungkan satu kaki salinan ke-i ke salinan ke-i+1, untuk setiap i = 1,2,...,n. Graf tangga gurita yang dinotasikan dengan O2'(n)  adalah graf yang dibangun dari graf O2(n) dengan menghubungkan salah satu titik berderajat dua salinan dari graph ke-i ke salinan ke-i+1. Pada penelitian ini, ditentukan bilangan terhubung pelangi pada graf rantai gurita O2(n) dan graf tangga gurita O2'(n). Kami memperoleh bahwa rc(O2(n))=3n untuk n>=1 dan rc(O2'(n))=3n-1, untuk n>=2. Kata Kunci: Kelas graf iterasi gurita; Graf rantai gurita; Graf tangga gurita; Bilangan terhubung pelangi. 2020MSC: 05C15, 05C40.
Pelatihan Pembuatan dan Media Pembelajaran Ular Tangga Matematika LOGIKA pada Komunitas GEMAPEDIA Rizkyta, Nadia Amalia; Zirhannudin , Muhammad; Tashfiatul Fuadah, Nila; Dwi Jayanti, Mei; Windayu Ustantik, Julita; Kusumasari, Vita
ABDINE: Jurnal Pengabdian Masyarakat Vol. 4 No. 2 (2024): ABDINE : Jurnal Pengabdian Masyarakat
Publisher : Sekolah Tinggi Teknologi Dumai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52072/abdine.v4i2.950

Abstract

Minat belajar matematika merupakan hal yang penting, namun sebagian besar siswa memiliki minat belajar yang rendah. Media pembelajaran yang monoton dan tidak interaktif saat digunakan dikelas menyebabkan penurunan mutu penmbelajaran Kegiatan pengabdian ini bertujuan untuk meningkatkan keterampilan anggota komunitas GEMAPEDIA dalam membuat, mengembangkan, dan mengimplementasikan media pembelajaran inovatif berbasis permainan ular tangga yang disebut LOGIKA. LOGIKA merupakan akronim dari Latihan Otak dan Gerakan Aktif Ular Tangga yang termasuk dalam perkembangan inovasi dari permainan klasik ular tangga yang dapat dipergunakan dalam media pembelajaran. Metode yang digunakan adalah Identifikasi kebutuhan mitra, Pelatihan pembuatan media ajar matematika LOGIKA berbasis games ular tangga,  Pendampingan pembuatan serta implementasi LOGIKA sebagai media ajar matematika,  Pelaporan kegiatan dan evaluasi pasca kegiatan. Pengabdian ini dilaksanakan pada tanggal 24 Maret 2024 secara daring melalui platform zoom dengan melibatkan 83 peserta dari komunitas GEMAPEDIA. Hasil dari workshop ini adalah 15 desain media ular tangga terbaik yang siap dicetak dan digunakan dalam kegiatan pembelajaran. Sedangkan dari peserta workshop sendiri terlihat puas dan antusias terhadap materi dan fasilitas yang diberikan. Hasil pengimplementasian media di SMP Brawijaya Smart School Malang juga membuktikan bahwa media LOGIKA mampu meningkatkan minat belajar matematika siswa.
Development of Mathematics E-Modules with Cultural Context to Support Mathematical Literacy A'yun, Rhoro Qurota; Anwar, Lathiful; Kusumasari, Vita
Vygotsky: Jurnal Pendidikan Matematika dan Matematika Vol. 7 No. 1 (2025): Vygotsky: Jurnal Pendidikan Matematika dan Matematika
Publisher : Universitas Islam Lamongan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30736/voj.v7i1.1139

Abstract

This research aims to develop a culture-based mathematics E-Module to support students' mathematical literacy in a valid, practical, and effective way. The ADDIE development model was used in this research. Data was collected with validation sheets, response questionnaires, and evaluation questions and analyzed descriptively qualitative and quantitative. The validity of the E-Module, with a validation score of 81.5%, fits the valid criteria. Practicality with a response questionnaire score of 90.49% according to practical criteria. Effectiveness was assessed from student evaluation results with an average  percentage of 63.166% according to somewhat effective criteria. The results showed that the E-Module with cultural context is feasible and practical and has a positive impact on improving students' mathematical literacy skills.
Instrumen asesmen matematika untuk mengases kemampuan berpikir kritis siswa dalam menyelesaikan masalah matematika kelas IX Anwar, Saiful; Sa'dijah, Cholis; Kusumasari, Vita
Jurnal Kajian Pembelajaran Matematika Vol 8, No 2 (2024): JURNAL KAJIAN PEMBELAJARAN MATEMATIKA
Publisher : UNIVERSITAS NEGERI MALANG

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17977/um076v8i22024p132-142

Abstract

The aim of this research is to analyse assessment instruments to assess students' critical thinking abilities in solving IX grade mathematics problems. Instrument analysis takes the form of validity, effectiveness and practicality criteria. The research method used in this research is descriptive qualitative. The subject of this research is the IX graders of Al Rifa Ie Gondanglegi Modern Junior High School. The results of the research show that (1) the assessment instrument received a validity score of 3.045, meaning that the assessment instrument is valid and without revision, (2) the assessment instrument received a practicality score of 3.307, so the developed assessment instrument has high practicality score, (3) the increase of the overall average students' score; among case 1 and case 2, it rises 36.89%, while among case 2 and case 3 it rises 17.38%. According to the improvement criteria set by the researcher, that is 33% < E < 66%, it is considered as a moderate rise value. Therefore, the developed assessment instrument conducted by the researcher is considered as effective assessment instrument. In the end, the instrument Is valid, practical and effective so it is suitable to use in the school.
Kemampuan Berpikir Kritis Siswa SMP dalam Menyelesaikan Masalah Geometri Wulandari, Monika Retno; Hidayanto, Erry; Kusumasari, Vita
Jurnal Gantang Vol 10 No 1 (2025): Jurnal Gantang
Publisher : Universitas Maritim Raja Ali Haji

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31629/jg.v10i1.7197

Abstract

This study aims to describe the critical thinking skills of junior high school (SMP) students in solving geometry problems. A descriptive qualitative approach was used, involving six eighth-grade students selected through purposive sampling. The subjects consisted of two students from each category of mathematical ability: high (  & ), medium (  & ), and low (  & ). The six students were selected based on their performance in the written test and their verbal communication skills, as observed during the pre-research phase, to ensure a more accurate representation of the population. Data were collected through written tests consisting of two essay questions and semi-structured interview guidelines developed based on Facione’s critical thinking indicators: interpretation, analysis, evaluation, and inference. The research data collected were written test results and interviews, which were then analyzed based on critical thinking indicators. The results showed that interpretation was the indicator most easily achieved by all subjects, analysis was optimally achieved only by students with high mathematical ability, while evaluation and inference were the most difficult indicators to fulfill. The study concludes that students’ critical thinking skills in solving geometry problems are generally low, primarily because of insufficient mastery of the underlying material.