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Journal : Journal of ICSAR

The Addictive Game toward Children with ADHD Luqyana Dhiya Amira; Abdul Huda; Rizqi Fajar Pradipta
Journal of ICSAR Vol 5, No 2 (2021): July
Publisher : Department of Special Education

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Abstract

Games are a technology that is constantly evolving and very attractive to many people. High game usage will continue because of the increased quality of technology, especially smartphones. Addictive game is the impact of the use of games that are not controlled. Everyone has the possibility to addictive games, including children with special needs. For example, ADHD is very attached to his favorite object. This study aims to determine the addictive characteristics of games on ADHD, the impacts and treatment by people around the child. This study uses a qualitative research design with a single case study type. Qualitative with this type of single case study conducted because of the uniqueness of the things to be studied and will be examined more deeply. The research subjects are children with ADHD, seven years old, who are addicted to games. Data collection was carried out through three techniques, interviews, observation, and documentation. The results showed that children with ADHD are more vulnerable to addictive games and have a considerable risk than children in general. It can be seen in the characteristics and addictive impacts of games on ADHD.
Development of Decodable Books to Improve the Beginning Reading Skills of Reading Disabilities Students at Primary Schools in Malang Sushanty, Resty; Valentina, Triya; Putri, Karinda Devinta; Billy, Bill; Arsanti, Syalia Nazhiyan; Novianti, Ranti; Pradipta, Rizqi Fajar
Journal of ICSAR Vol 8, No 2 (2024): July
Publisher : Department of Special Education

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17977/um005v8i2p286

Abstract

Reading disabilities are someone who experience obstacles in their phonological processes such as identifying letters, distinguishing letter sounds, and their pronunciation, thereby affecting academic development factors, especially aspects of reading. Decodable books can be deciphered and contain code-based phonics learning. This research aims to develop and validate the Decodable book according to the characteristics and needs of students with reading disabilities. This research uses the ADDIE RnD model (Analysis: analysis of needs and characteristics of the subject, Design: design according to initial analysis, Development: design development, Implementation: media application, and Evaluation: evaluation of the entire process). The subjects of this research were 4 students with reading disabilities criteria at elementary schools in Malang City. Data analysis of needs and subject characteristics was obtained through interviews with teachers and carrying out identification tests and assessments. The results of this research produced Decodable book (Decobo) which media experts and material experts have validated with an average score of 78.6% in the valid category with minor revisions. Decodable book (Decobo) was developed into an e-book packaged as an application with three levels of word pattern books (VC-V, CV-CV, CV-C). Decodable book (Decobo) has been applied to subjects with an overall score of 72.60%. The category is quite effective in improving the initial reading abilities of students with reading disabilities. This research still needs further development and testing on a wider scale.