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Journal : PAEDAGOGIE

Pengembangan Media Ular Tangga Berbantuan Augmented Reality untuk Meningkatkan Hasil Belajar Keberagaman Budaya Indonesia pada Siswa Kelas IV Saadah, Syifa Nur; Bektiningsih, Kurniana
Paedagogie Vol 21 No 1 (2026)
Publisher : Universitas Muhammadiyah Magelang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31603/paedagogie.v21i1.16123

Abstract

This study was motivated by the limited number of studies on the development of educational game-based learning media integrated with augmented reality technology in Pancasila Education, even though the use of innovative media has a significant impact on improving students’ learning outcomes and engagement. The purpose of this study was to develop and examine the feasibility and effectiveness of an augmented reality–assisted snakes and ladders learning media to improve learning outcomes on the topic of Indonesian cultural diversity among fourth-grade students at SDN Karangtengah Kaliwungu. The research employed a Research and Development (R&D) method using the ADDIE model, involving 19 students selected through purposive sampling. Data were collected using media expert and content expert validation sheets, teacher and student response questionnaires, as well as pretest and posttest instruments, and were analyzed using normality tests, paired sample t-tests, and N-Gain analysis. The results showed that the augmented reality–assisted snakes and ladders media was categorized as very feasible based on media expert validation with a score of 91.6% and content expert validation with a score of 92.5%, while the small-scale trial yielded feasibility scores of 88% from students and 98% from teachers, and the large-scale trial obtained a student response score of 90%. The effectiveness test indicated a significant improvement in learning outcomes, as evidenced by an increase in the average pretest score of 51.16 to a posttest score of 80.63, a paired sample t-test significance value of 0.000 (p < 0.05), and an N-Gain score of 0.60 classified as moderate. In conclusion, the augmented reality–assisted snakes and ladders learning media is feasible and moderately effective in improving elementary students’ learning outcomes on Indonesian cultural diversity, contributing theoretically to the enrichment of game-based learning and augmented reality media studies and practically providing teachers with an alternative for implementing more interactive and contextual Pancasila Education learning.
Pengembangan Flash card Bergambar berbasis Media Konkret untuk Meningkatkan Hasil Belajar Siswa Mata Pelajaran IPAS Materi Rumah Adat di Indonesia Kelas V Sekolah Dasar Citra, Deswita; Bektiningsih, Kurniana
Paedagogie Vol 21 No 1 (2026)
Publisher : Universitas Muhammadiyah Magelang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31603/paedagogie.v21i1.16127

Abstract

This study aims to design, test the feasibility, and determine the effectiveness of using concrete media-based picture cards in improving the learning outcomes of fifth-grade students at SD Negeri 2 Ngabean in the subject of IPAS with the topic of Traditional Houses in Indonesia. The research method used is research and development (R&D). Data collection was carried out through observation, interviews, and learning outcome tests in the form of pre-tests and post-tests. Data analysis used descriptive quantitative analysis techniques to test the feasibility of the media and statistical tests in the form of Paired Sample T-Tests and N-Gain Scores to see the increase in learning outcomes. The results showed that the flash cards developed were considered very feasible to use based on expert validation. The effectiveness test results showed a significant increase in learning outcomes, with an average pre-test score of 45.14% increasing to 81.64% on the post-test. Based on the N-Gain Score calculation, the improvement found falls into the effective category for optimizing student understanding. The development of concrete media-based picture flash cards proved to be effective in improving IPAS learning outcomes in the subject of Traditional Houses in Indonesia in grade V at SD Negeri 2 Ngabean.
Penanaman Rasa Tanggung Jawab dan Sikap Disiplin melalui Pembiasaan Upacara Bendera Siswa Kelas IV Di SD N 2 Ngabean Kabupaten Kendal Zahro, Devi Fathimatuz; Bektiningsih, Kurniana
Paedagogie Vol 21 No 1 (2026)
Publisher : Universitas Muhammadiyah Magelang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31603/paedagogie.v21i1.16202

Abstract

The foundation of this study is the paucity of research on the use of flag ceremonies to teach elementary school pupils discipline and responsibility. In actuality, this exercise plays a big part in helping pupils grow as people. The goal of this study is to explain how the practice of flag ceremonies might help fourth-grade kids develop a sense of accountability and discipline, pinpoint challenges in putting these customs into practice, and assess how this activity affects the development of students' character. Participants in this study, which employs a descriptive qualitative methodology, include the principal, class teachers, and fourth-grade pupils at SD N 2 Ngabean who were specifically chosen. Following data collection by observation, interviews, and documentation, source and technical triangulation approaches were used to assess the data's validity. Through active involvement in ceremonial tasks, adherence to rules, and the habit of being disciplined and punctual, the flag ceremonies habit effectively instills a feeling of responsibility and discipline in pupils, according to the study's findings.Disparities in student motivation and a lack of comprehension of the significance of the flag ceremony were among the challenges noted.These results are consistent with the goals of the study and provide credence to the character education hypothesis, which highlights the value of routines and role models in promoting responsibility and discipline. According to the study's findings, regular flag ceremonies can help primary school pupils develop moral principles if they are accompanied by their teachers. The study's implications include enhancing character education research and offering useful advice to educators and schools on how to best use flag ceremonies as a character-building tool.
Pengembangan Media E-Book Untuk Meningkatkan Hasil Belajar Siswa Mata Pelajaran Pendidikan Pancasila Eriyansari, Manda; Bektiningsih, Kurniana
Paedagogie Vol 21 No 1 (2026)
Publisher : Universitas Muhammadiyah Magelang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31603/paedagogie.v21i1.16264

Abstract

This development research aims to produce a valid, feasible, and effective e-book media to improve the learning outcomes of phase B students in Pancasila Education, specifically the meaning and application of the Pancasila principles. Using the ADDIE (Analysis, Design, Development, Implementation, Evaluation) model at SDN Sekaran 01 from November 2025 to January 2026, the media assessment results were validated by media experts (score 95%, very feasible) and material experts (93%, very feasible). A large group trial showed a significant increase in learning outcomes (paired t-test sig. 0.001; N-Gain 0.68 moderate), with positive responses from teachers (92%) and students (90%), indicating that this media effectively supports interactive and contextual learning.