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Characters of female commercial sex workers in the Tegal Panas region Cholifah, Nur; Iin Purnamasari; Pipit Mugi Handayani
Jurnal Inovasi Ilmu Sosial dan Politik (JISoP) Vol 4 No 2 (2022)
Publisher : Universitas Islam Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Becoming a Commercial Sex Worker is a disaster because this profession is a disgrace to practitioners, their families, and society. This study aims to describe the character of commercial sex workers who work in Tegal Panas. This study uses qualitative research with in-depth interview data collection techniques, observation, and documentation. This study uses data sources in the form of primary data and secondary data. Informants in this study were 11 sex workers in the Tegal Panas area who were randomly selected. The analysis technique used is source triangulation and technique triangulation. Researchers use an interactive model whose elements include data collection, data condensation, data presentation, and conclusion. The results of the study show that commercial sex workers in the Tegal Panas area have a pragmatic character to earn money easily without having to work hard. Tegal Panas Commercial Sex Workers have the character of not caring about the spread of sexually transmitted diseases to themselves and others. She has a character that violates decency because she seduces a man who is not her husband, dresses sexy, and dresses excessively. The character of Commercial Sex Workers is confused because on the one hand there is a desire to return to the right path someday, but for now, they are still comfortable living life as Commercial Sex Workers.
HUBUNGAN ANTARA TINGKAT KECERDASAN EMOSIONAL DAN SIKAP SOSIAL TERHADAP KEDISPLINAN BELAJAR PESERTA DIDIK KELAS III SD N 01 KEBONDALEM Lisa Anasari; Sunan Baedowi; Iin Purnamasari
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 01 (2025): Volume 10, Nomor 01, Maret 2025
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i01.20949

Abstract

The aim of this research is based on the fact that children are the nation's next generation who will grow and develop according to their age. By introducing emotions from an early age, children's emotions will develop and become one of the supporters of success in their future lives, accompanied by the formation of important social attitudes through good parenting in order to foster positive emotions and empathy in children. Because basically a low level of emotional intelligence will lead children to have negative social attitudes, such as having difficulty managing their emotions so they cannot solve the problems they face, being vindictive, always feeling right, being easily offended, easily getting emotional, and so on. The aim of this research is to determine the relationship between the level of emotional intelligence and social attitudes towards the learning discipline of class III students at SDN 01 Kebondalem. This type of research uses quantitative methods with a sample population of 15 respondents from class III students at SDN 01 Kebondalem. The sampling technique used was a non-random sampling technique with a purposive sampling method. The data analysis technique uses multiple linear regression with the classic assumption test, t test and F test. The results of this research show that there is a relationship between the variables between the level of emotional intelligence (X1), social attitudes (X2) and the learning discipline of class III students at SDN 01 Kebondalem (Y).
PENGARUH ARANSI KELAS DALAM PEMBELAJARAN BERBASIS PROYEK UNTUK MENINGKATKAN PEMAHAMAN SAINS DAN KETERAMPILAN SOSIAL Fadhila Cendra Irianti; Diana Endah Handayani; Iin Purnamasari
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 03 (2025): Volume 10 No. 03 September 2025 Published
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i03.34214

Abstract

The background of this research is the difficulty experienced by students in understanding the material, which results in low learning outcomes, limited communication skills, and inability to solve problems collaboratively, indicating that their social skills have not yet developed optimally. In addition, the seating arrangement does not allow students to actively engage in the learning process. This research is quantitative using a pre-experimental design with a one-group pretest posttest design. The research population was all fourth-grade students of SD Negeri Rejosari 02, with a sample of 23 students selected, using a non- probability sampling technique with saturated sampling. The data were collected through interviews, tests, documentation, and observation. Based on the data analysis, the average pretest score was 56.522 and the average posttest score was 89.565. The t-test hypothesis test resulted in tcount = 8.768 with df = n1 + n2 – 1 = 23 + 23 – 1 = 45, and at a 5% significance level, the ttable value was 2.014. Because tcount > ttable namely 8.768 > 2.014, ?0 was rejected. This means there was a significant difference between the pretest and pos-test average learning outcomes. The n-gain calculation was 0.749, which falls into the high category, indicates that classroom arrangement in project-based learning effectively improves students scientific understanding. In addition, students social skills such as their ability to cooperate, engage in discussions, and solve problems also developed positively. Thus, classroom arrangement in project-based learning has a positive effect on improving science understanding and social skills.
PENGARUH ARANSI KELAS DALAM PEMBELAJARAN BERBASIS PROYEK UNTUK MENINGKATKAN PEMAHAMAN SAINS DAN KETERAMPILAN SOSIAL Fadhila Cendra Irianti; Diana Endah Handayani; Iin Purnamasari
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 03 (2025): Volume 10 No. 03 September 2025 Published
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i03.34214

Abstract

The background of this research is the difficulty experienced by students in understanding the material, which results in low learning outcomes, limited communication skills, and inability to solve problems collaboratively, indicating that their social skills have not yet developed optimally. In addition, the seating arrangement does not allow students to actively engage in the learning process. This research is quantitative using a pre-experimental design with a one-group pretest posttest design. The research population was all fourth-grade students of SD Negeri Rejosari 02, with a sample of 23 students selected, using a non- probability sampling technique with saturated sampling. The data were collected through interviews, tests, documentation, and observation. Based on the data analysis, the average pretest score was 56.522 and the average posttest score was 89.565. The t-test hypothesis test resulted in tcount = 8.768 with df = n1 + n2 – 1 = 23 + 23 – 1 = 45, and at a 5% significance level, the ttable value was 2.014. Because tcount > ttable namely 8.768 > 2.014, ?0 was rejected. This means there was a significant difference between the pretest and pos-test average learning outcomes. The n-gain calculation was 0.749, which falls into the high category, indicates that classroom arrangement in project-based learning effectively improves students scientific understanding. In addition, students social skills such as their ability to cooperate, engage in discussions, and solve problems also developed positively. Thus, classroom arrangement in project-based learning has a positive effect on improving science understanding and social skills.
MONOPOLI KERAJAAN (MOJA) UNTUK MENINGKATKAN KETERAMPILAN PROSES PADA MATERI HINDU BUDHA DI KELAS IV SEKOLAH DASAR Sekar Arum Mulyaning Tyas; Iin Purnamasari; Wawan Priyanto
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 9 No. 04 (2024): Volume 09, No. 04 Desember 2024
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v9i4.16998

Abstract

Learning media is important in the era of industrial revolution 4.0. At SD Negeri Gumelem IPAS subjects combine Natural and Social Sciences to increase the relevance of the material to real life and develop critical skills, communication, collaboration and innovation. The research and development (R&D) method was used to create innovative learning media. The development of monopoly game as a media for grade IV students helps to improve motivation and learning outcomes. At SD Negeri Gumelem and SD Negeri 02 Siwalan, the results showed an increase in the average score from 59.16 in the pre-test to 76.94 in the post-test. MOJA learning media was validated by experts with a score of 85.71% and 96.71%, categorized as "Very Feasible". The trial on grade IV students showed significant improvement. This media is effective and recommended to support the teaching and learning process, especially the material of the Hindu Buddhist Kingdom.
MISKONSEPSI PENGGUNAAN TANDA BACA SEBAGAI KOMPOTENSI LITERASI MEMBACA KELAS V SDN MEDONO 04 PEKALONGAN Slamanda; Iin Purnamasari; Husni Wakhyudin
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 3 (2025): Volume 10 No3 September, 2025
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i3.29829

Abstract

Misconceptions in learning Indonesian language on punctuation, often experienced by students are misconceptions in the use of punctuation, especially in the placement of commas which are the most common errors in writing, then periods, exclamation marks, and questions. This study aims to identify forms of misconceptions in students in the use of punctuation, factors causing misconceptions in the use of punctuation, and solutions to overcome misconceptions in the use of punctuation in class V SDN Medono 04 Pekalongan. Data collection techniques used observation techniques, interviews, student worksheet results, questionnaires, and documentation. The results of the study showed that misconceptions of punctuation were mainly caused by a lack of understanding of basic concepts, inappropriate writing habits, and minimal practice. The solution to overcoming misconceptions in the use of punctuation is that teachers provide writing exercises using punctuation, give quizzes by completing sentences with the correct punctuation, and get students used to reading texts with intonation according to punctuation. These findings are expected to be a reference for educators in improving students' understanding of the use of punctuation correctly.
Analisis Penggunaan Quizizz sebagai Media Pembelajaran untuk Meningkatkan Daya Tarik Belajar Siswa Laeli Mualinda Hikmah; Harto Nuroso; Lilik Poncowati; Iin Purnamasari
JURNAL PENA EDUKASI Vol. 12 No. 2 (2025): Oktober 2025
Publisher : Smart Education

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54314/jpe.v12i2.2041

Abstract

Abstract: One of the main challenges teachers face is a lack of student interest during the learning process, especially in science subjects in elementary school. To address this challenge, this study seeks to analyse the effectiveness of using Quizizz as an interactive learning medium in increasing students' interest in learning. This study uses a qualitative descriptive approach involving 26 fifth-grade students at SDN Wonotingal Elementary School in Semarang. Data were collected through observation, documentation, questionnaires, and formative tests, then analysed descriptively, emphasising patterns of change in student activities and learning outcomes. The findings show that Quizizz can significantly increase student participation. The questionnaire results reinforced this finding with an average score of 4.34 (very high category). In addition, the average score of the students' formative tests also increased, indicating improved learning outcomes. This study confirms that Quizizz is a technology-based entertainment medium that effectively increases students' interest, activity, and academic achievement. The implication of this study is the importance of teachers being more creative in utilising digital media to create interactive, enjoyable, and meaningful learning experiences for students.Keywords: learning appeal; learning media; student learning outcomes; Quizizz.      Abstrak: Salah satu tantangan utama yang dihadapi guru adalah kurangnya minat siswa ketika proses pembelajaran berlangsung, terutama pada mata pelajaran IPAS di sekolah dasar. Untuk menjawab tantangan tersebut, penelitian ini berupaya menganalisis efektivitas penggunaan Quizizz sebagai media pembelajaran interaktif dalam meningkatkan daya tarik belajar siswa. Penelitian ini menggunakan pendekatan deskriptif kualitatif dengan melibatkan 26 siswa kelas V SDN Wonotingal Kota Semarang. Data dikumpulkan melalui observasi, dokumentasi, kuesioner, serta tes formatif, kemudian dianalisis secara deskriptif dengan menekankan pada pola perubahan aktivitas dan hasil belajar siswa. Temuan penelitian menunjukkan bahwa Quizizz mampu meningkatkan partisipasi siswa secara signifikan. Hasil kuesioner memperkuat temuan ini dengan skor rata-rata 4,34 (kategori sangat tinggi). Selain itu, nilai rata-rata tes formatif siswa juga meningkat, yang menandakan adanya perbaikan pada hasil belajar. Secara keseluruhan, penelitian ini menegaskan bahwa Quizizz tidak hanya berfungsi sebagai media hiburan berbasis teknologi, tetapi juga efektif dalam meningkatkan minat, keaktifan, dan capaian akademik siswa. Implikasi dari penelitian ini adalah pentingnya guru untuk lebih kreatif memanfaatkan media digital dalam menciptakan pembelajaran yang interaktif, menyenangkan, sekaligus bermakna bagi peserta didik.Kata kunci: daya tarik belajar; hasil belajar siswa; media pembelajaran; Quizizz.