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Lokakarya Penyusunan Program Pembelajaran Individu PAUD dan SD Inklusi Muhammadiyah di Sukabumi, Indonesia Elnawati Elnawati; Astri Sutisnawati; Redi Awal Maulana; Ibnu Hurri
Lentera Pengabdian Vol. 4 No. 02 (2026): April 2026
Publisher : Lentera Ilmu Nusantara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59422/lp.v4i02.1215

Abstract

Lokakarya ini bertujuan membantu guru dalam menyusun laporan Program Pembelajaran Individu (PPI) yang sesuai dengan kebutuhan unik setiap anak berkebutuhan khusus. Peserta kegiatan adalah guru PAUD dan SD Muhammadiyah di bawah naungan amal usaha Universitas Muhammadiyah. Pelaksanaan lokakarya ini dilakukan melalui tiga tahap, yaitu tahap awal, tahap inti, dan tahap akhir yang dirancang secara sistematis. Hasil kegiatan ini menunjukkan adanya peningkatan kompetensi guru dalam menyusun dan mengimplementasikan PPI, disertai dengan meningkatnya komitmen untuk mendukung perkembangan optimal siswa di lingkungan pendidikan. Namun, Sebagian besar guru masih menghadapi kendala dalam proses penyusunan PPI, terutama dalam mengidentifikasi kebutuhan individual siswa secara tepat dan komprehensif. Melalui lokakarya ini, sebagian besar guru telah mampu menyusun PPI dengan lebih baik serta mulai menerapkan analisis kebutuhan siswa di sekolah masing-masing secara lebih terarah. Dengan demikian, kegiatan ini memberikan kontribusi positif dalam meningkatkan kualitas pembelajaran yang inklusif, adaptif, dan responsif terhadap kebutuhan peserta didik khususnya anak berkebutuhan khusus secara berkelanjutan.
MENINGKATKAN KETERAMPILAN SOSIAL MELALUI METODE BERMAIN PERAN PADA ANAK USIA DINI KELOMPOK A USIA 4-5 TAHUN DI PAUD SPS MELATI 1 GUNUNGBATU KECAMATAN CIRACAP Sri Rahayu; Ibnu Hurri; Asep Munajat
JURNAL PENDIDIKAN DAN KEGURUAN Vol. 2 No. 9 (2024): Jurnal Pendidikan dan Keguruan
Publisher : CV. ADIBA AISHA AMIRA

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Abstract

This research was motivated by the problems found in group A children at SPS PAUD Melati 1 Gunungbatu, Ciracap District regarding social skills. The alternative problem solving carried out in this research is to use the role playing method. The aim of this research is firstly, to find out how teachers implement the role playing method in improving the social skills of group A early childhood children at SPS PAUD Melati 1 Gunungbatu, Ciracap District, Academic Year 2022/2023. secondly, to find out the results of the teacher's application of the role-playing method to the social skills of group A early childhood children at SPS PAUD Melati 1 Gunungbatu, Ciracap District, Academic Year 2022/2023. This type of research uses Classroom Action Research (PTK) with descriptive-qualitative data analysis techniques. The research results show that there is an increase in children's social skills starting from the pre-cycle, action planning, namely cycle I to cycle II. The expected results were finally achieved in cycle II, namely that there were 80% of children with the Developing According to Expectations (BSH) criteria, 20% were starting to develop and there were no longer any students with the Not Yet Developing (BB) criteria.
UPAYA PENINGKATAN MINAT BACA AL QUR’AN PADA ANAK USIA 4-5 TAHUN MELALUI METODE IQRO DI SPS BOUGENVIL DESA MEKARSARI KECAMATAN CIRACAP Kindar Pradina; Ibnu Hurri; Indra Zultiar
JURNAL PENDIDIKAN DAN KEGURUAN Vol. 2 No. 10 (2024): Jurnal Pendidikan dan Keguruan
Publisher : CV. ADIBA AISHA AMIRA

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Abstract

Early childhood is a group of humans who are in the process of growth and development (Tatminingsih, 2019). This suggests that early childhood children are unique individuals who have specific patterns of physical, cognitive, socio- emotional, creativity, language and communication growth and development according to the stages the child is going through (Suryana, 2019:5). Firstly, to increase interest in reading the Koran in children aged 4-5 years through the iqro case study method at SPS Bougenvil, Mekarsari Village, Ciracap District. Second, to find out the iqro method at SPS Bougenvil, Mekarsari Village, Ciracap District. This research uses a qualitative method with a case study research design. The results of the research show that increasing interest in learning the Qur'an using the iqro method at SPS Bougenvil was planned before learning started and the implementation of reading the Qur'an using the iqro method at SPS Bougenvil, Mekarsari Village, Ciracap District, Sukabumi Regency was good because it was taught directly between teachers and students, learning is carried out using active student learning (CBSA) and teachers teach reading the Koran using the iqro method every day.
Social Science Learning Model for Early Childhood Based on Digital Wayang Golek to Enhance Social Awareness Hurri, Ibnu; Abidin, Rahman; Wirawan, Gandung
JURNAL PENDIDIKAN USIA DINI Vol 20 No 1 (2026): Jurnal Pendidikan Usia Dini Volume 20 Number 1 April 2026
Publisher : Program Studi Magister Pendidikan Anak Usia Dini

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21009/jpud.v20i1.63193

Abstract

This research seeks to create and evaluate the efficacy of a social studies learning model for early childhood education (PAUD) rooted in local wisdom through digital puppetry to enhance social awareness in young children. This methodology aims to include Sundanese cultural values using puppet figures and narratives delivered in an interactive digital format. The study employs a Research and Development (R&D) methodology encompassing needs analysis, model creation, expert validation, and both restricted and large field testing. We gathered data through observation, interviews, documentation, and analysis of children's prosocial behavior during the educational process. The study's findings reveal that using digital puppets significantly improves children's ability to demonstrate empathy, share, support peers, collaborate, and resolve minor conflicts. Educators appreciate the ease of conveying social studies content that was once abstract, since digital media facilitates the presentation of a tangible and engaging social context. The digitization of wayang golek has demonstrated its efficacy in revitalizing indigenous wisdom while addressing the demand for technology-based education in early childhood development (PAUD). This study highlights that the amalgamation of culture and technology in social studies learning is a relevant strategy to build children's social character from an early age.
Upaya Meningkatkan Kemampuan Kognitif Anak Usia 4–5 Tahun melalui Edugame Puzzle dalam Penelitian Tindakan Kelas Latifah, lusi; Poppyariyana , Alfian Ashshidiqi; Hurri, Ibnu
Jurnal Obsesi : Jurnal Pendidikan Anak Usia Dini Vol. 10 No. 2 (2026)
Publisher : LPPM Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/obsesi.v10i2.8095

Abstract

Penelitian ini bertujuan untuk meningkatkan kemampuan kognitif anak usia 4–5 tahun melalui penerapan media pembelajaran edugame puzzle di PAUD Dahlia I. Penelitian menggunakan metode Penelitian Tindakan Kelas (PTK) yang dilaksanakan dalam dua siklus dengan subjek sebanyak 10 anak. Teknik pengumpulan data dilakukan melalui observasi terhadap perkembangan kemampuan kognitif anak. Hasil penelitian menunjukkan bahwa pada kondisi awal kemampuan kognitif anak masih rendah, ditandai dengan hanya 4 dari 10 anak (45,46%) yang berkembang sesuai harapan. Pada Siklus I terjadi peningkatan menjadi 6 anak (65,78%). Selanjutnya, pada Siklus II kemampuan kognitif anak meningkat secara signifikan menjadi 9 dari 10 anak (90,15%) dengan kategori berkembang sangat baik. Peningkatan tersebut terlihat pada kemampuan berpikir logis, mengenal angka dan huruf, mengelompokkan, serta memecahkan masalah sederhana. Temuan ini menunjukkan bahwa edugame puzzle efektif digunakan sebagai media pembelajaran untuk menstimulasi kemampuan kognitif anak usia dini. Secara praktis, hasil penelitian ini memberikan alternatif strategi pembelajaran yang dapat diterapkan guru PAUD untuk menciptakan pembelajaran yang aktif dan menyenangkan, serta secara teoretis memperkuat kontribusi media pembelajaran berbasis permainan dalam pengembangan kognitif anak usia dini.