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                        Analisis Kebutuhan Sistem Informasi Pemantauan Pekerja Migran Indonesia 
                    
                    Leonardi Paris Hasugian; 
Rangga Sidik; 
Yeffry Handoko Putra; 
Yusrila Y Kerlooza; 
Deden A Wahab                    
                     Jurnal RESTI (Rekayasa Sistem dan Teknologi Informasi) Vol 3 No 2 (2019): Agustus 2019 
                    
                    Publisher : Ikatan Ahli Informatika Indonesia (IAII) 
                    
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                                DOI: 10.29207/resti.v3i2.978                            
                                            
                    
                        
                            
                            
                                
There are still many Indonesian Migrant Worker - Pekerja Migran Indonesia (PMI) involved in crime, both as victims and under the state. This shows that stakeholders including the government in the protection of PMI have not been idealized. Current efforts tend to focus on laws and regulations, on the other hand the lack of response, time, and precise. That issues should be avoided if there is a continuous form of communication between PMI and the government and / or other stakeholders during the placement of PMI abroad. This study resulted in a needs analysis to develop monitoring information system to provide information on PMI. The needs analysis results in PEST and SWOT analysis. Indicate that PMI need to make reports regularly using a monitoring information system. The monitoring information system will monitor PMI's condition to assess their situation and notify the government and / or other stakeholders if there is a response that needs to be followed up..
                            
                         
                     
                 
                
                            
                    
                        Analisis Pembangunan Sistem Informasi Pengelolaan Lingkungan Bebas Sampah Terintegrasi di Wilayah Pariwisata Indonesia 
                    
                    Leonardi Paris Hasugian; 
Sintya Sukarta; 
Raden Fenny Syafariani                    
                     ULTIMA InfoSys Vol 8 No 2 (2017): Ultima InfoSys : Jurnal Ilmu Sistem Informasi 
                    
                    Publisher : Universitas Multimedia Nusantara 
                    
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                                DOI: 10.31937/si.v8i2.600                            
                                            
                    
                        
                            
                            
                                
Cleanliness is one of many other indicator that have to be held by a tourism destination. It mean that the tourism destination should be clean from garbage or any other dirty things. Indonesia is a tourism destination that have been known as a beautiful and humble country to be visited. As a tourism country, Indonesia should also give a big concern to the cleanliness issue. Various criticisms and suggestions always delivered to the manager or government of the tourist sites, but the response from them was null. There have to be a research to find out what is the root of the environment cleanliness problem and which part of the improvement that was missed. This study covers how to integrate all the stakeholder by using Information Technology in order to address the environment cleanliness issue. Existing policy established will be the basis for analyzing, designing, implementing, and evaluating a product in addressing the issues of garbage. The research is developed under the PEST and SWOT method, and using the Knowledge Management System. Visual Communication Media is a product that was built to help people in controlling the outstanding garbage. Information technology is built to become a medium in managing information related to garbage problems. Meanwhile, Counseling and Socializing is held to provide learning of the importance in maintaining hygiene. The integration of these things is monitored and evaluated to obtain a comprehensive improvement. Index Terms—Cleanliness, Information Technology, Knowledge Management System.
                            
                         
                     
                 
                
                            
                    
                        Perancangan E-learning pada SMK Negeri 1 Bandung 
                    
                    Ditha Febriannisa; 
Leonardi Paris Hasugian                    
                     ULTIMA InfoSys Vol 8 No 2 (2017): Ultima InfoSys : Jurnal Ilmu Sistem Informasi 
                    
                    Publisher : Universitas Multimedia Nusantara 
                    
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                                DOI: 10.31937/si.v8i2.613                            
                                            
                    
                        
                            
                            
                                
The quality of education will affect the quality of the nation and state. Indonesia is a country whose quality of education still low, to improve education in Indonesia needed an educational system that is responsive to changes and demands of the times. E-learning for SMK Negeri 1 Bandung is intended to facilitate students and teachers in sharing material and digital information that can be accessed anytime and anywhere. This web-based application is designed using Object Oriented Programming (OOP) with Unified Modeling Language (UML) tools. And using prototype system development method that aims to in the process of design and the end result of the application made can be used in accordance with the needs of SMK Negeri 1 Bandung. With the construction of this e-learning students and teachers can share information whenever and wherever. Index Term―E-learning, Object Oriented Programming, and Prototype.
                            
                         
                     
                 
                
                            
                    
                        Operational Customer Relationship Management Pada Sari Good Bakery 
                    
                    Ghani Aziz; 
Leonardi Paris Hasugian                    
                     PETIR Vol 12 No 2 (2019): PETIR (Jurnal Pengkajian Dan Penerapan Teknik Informatika) 
                    
                    Publisher : Sekolah Tinggi Teknik - PLN 
                    
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                                DOI: 10.33322/petir.v12i2.529                            
                                            
                    
                        
                            
                            
                                
Current customer service at Sari Good Bakery is still done simply. Product promotion is done by placing banners on their store, then doing promotion by word of mouth so that products tend to be only known by the people around the store and the promotion tend to flow slowly. Then to deliver customer comments through face to face directly or by telephone or SMS. This method sometimes results in forgotten comments due to unavailability of facilities to accommodate these comments so it has potential of customers decreases. The solution to overcome this problem is by building Operational Customer Relationship Management. The method used in this research is a descriptive qualitative method by doing interviews and observations. This Operational CRM uses the Object Oriented Programming approach and uses prototype development methods. Operational CRM that is built can improve customer service such as conducting promotions widely and storing feedback on the website.
                            
                         
                     
                 
                
                            
                    
                        Perancangan Sistem Informasi Mutasi Siswa SMA pada Dinas Pendidikan Provinsi Jawa Barat 
                    
                    Meliyana Dwi Cahya; 
Leonardi Paris Hasugian                    
                     PETIR Vol 12 No 2 (2019): PETIR (Jurnal Pengkajian Dan Penerapan Teknik Informatika) 
                    
                    Publisher : Sekolah Tinggi Teknik - PLN 
                    
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                                DOI: 10.33322/petir.v12i2.558                            
                                            
                    
                        
                            
                            
                                
The West Java Provincial Office is a company engaged in education services, which has several parts, one of which is the High School Development (PSMA) field. PSMA itself has not used an information system in the registration process of student mutations, where problems faced by registrants want to request a mutation referral letter, referral letters are not always completed on time. registrars do not know the flow of procedures, and other constraints are on file storage that tends to accumulate. The purpose of the study is to notify the registrant that a referral letter has been completed, notify the registrant of the path - what paths must be done by the registrant and make it easier when searching the file for the registration mutation. The method used, namely using descriptive methods. which is aimed at gathering information about a problem. The results of this study are to notify the registrant that the referral letter has been completed or processed, notify the registrant of the path - what paths the registrant must do, and make it easier when searching the file for the registration mutation.
                            
                         
                     
                 
                
                            
                    
                        Organizational Communication at the Era of Virtual Reality and Society 5.0 
                    
                    Hafidh Turmuji; 
Fauzi Ensa Hidayat; 
Amirah Rahmawati; 
Rizky Jumansyah; 
Leonardi Paris Hasugian                    
                     International Journal of Research and Applied Technology (INJURATECH) Vol 1 No 2 (2021): International Journal of Research and Applied Technology (INJURATECH) 
                    
                    Publisher : Universitas Komputer Indonesia 
                    
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                                DOI: 10.34010/injuratech.v1i2.6763                            
                                            
                    
                        
                            
                            
                                
This research aims to identify how the implementation of organizational communication at the era of Society 5.0 through the technology of Virtual Reality as the most relevant instrument especially in the current COVID-19 pandemic. This research conducted with qualitative methods with literature study. The result of this research take form as the conclusion of what and how the implementation of organizational communication which happens in the era of Society 5.0 via Virtual Reality which certainly be different than conventional interpersonal communication. The research concludes that Society 5.0 is the next milestone in the ever-evolving life phase which situate humanity as the center of the process. Through Society 5.0 and Virtual Reality making it possible as a new plane of interaction with tools like Customizable 3D Avatar, Gesture, and 3D Room Chat. Contradictory to the usual online video calling where we only able to see the video frame of the other party.
                            
                         
                     
                 
                
                            
                    
                        Gamification Implementation in Health Service Website in 5.0 Society Era 
                    
                    Ricky Muhammad Ramdhani; 
Aditya Dwi Nurrahman; 
Prayogi Haris Affendi; 
Leonardi Paris Hasugian; 
Agis Abhi Rafdhi                    
                     International Journal of Research and Applied Technology (INJURATECH) Vol 1 No 2 (2021): International Journal of Research and Applied Technology (INJURATECH) 
                    
                    Publisher : Universitas Komputer Indonesia 
                    
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                                DOI: 10.34010/injuratech.v1i2.6777                            
                                            
                    
                        
                            
                            
                                
The purpose of this research is to identify how to implement the gamification concept for health service in the 5.0 Society Era. This research is done in qualitative method with descriptive study approach. The results from this research are the increase in public awareness to maintaining their health with the application of gamification element on the health service website. Gamification in health service website interface means presenting game elements in user mechanisms to increase public participation in the needs of everyday health information. This research is to know how to implement the gamification concept in the public health service website in the 5.0 Society Era. The benefit of this research is to increase health public awareness from the gamification web interface and provide health information.
                            
                         
                     
                 
                
                            
                    
                        Pengembangan Rencana Pembelajaran Semester dan Materi Ajar berbasis Multimedia bagi Mahasiswa Autis 
                    
                    Leonardi Paris Hasugian; 
Irfan Dwiguna Sumitra; 
Imelda Pangaribuan; 
Syahrul Mauluddin                    
                     Educatio Vol 18 No 1 (2023): Educatio: Jurnal Ilmu Kependidikan 
                    
                    Publisher : Universitas Hamzanwadi 
                    
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                                DOI: 10.29408/edc.v18i1.6191                            
                                            
                    
                        
                            
                            
                                
Tujuan dari penelitian ini untuk mendapatkan perspektif pembelajaran bagi mahasiswa Autism Spectrum Disorder pada Program Studi Sistem Informasi, Universitas Komputer Indonesia. Perspektif tersebut dituangkan pada Rencana Pembelajaran Semester dan materi ajar berbasis multimedia. RPS yang disusun menginterpretasikan pemodelan pembelajaran selama satu semester pada dua mata kuliah, yaitu Algoritma dan Pemrograman Dasar serta Lab. Pemrograman Dasar. Melalui mata kuliah tersebut dikembangkan materi ajar berbasis multimedia. Rencana Pembelajaran Semester dan materi dikemas dengan mengkhususkan pada kebutuhan dan evaluasi bagi mahasiswa autis. Pengumpulan data didapatkan melalui forum group discussion. Kemudian dianalisis menggunakan model Strength, Weakness, Opportunity, dan Threat. Hasil yang didapatkan merupakan ketentuan dalam pemberian materi, evaluasi mahasiswa, dan model pembelajaran yang berorientasi pada kebutuhan mahasiswa autis yang disajikan dalam bentuk RPS. Untuk selanjutnya acuan dari RPS ditransformasikan menjadi materi ajar berbasis multimedia melalui video animasi dan permainan. Berdasarkan pengujian, hal tersebut secara signifikan berdampak pada terciptanya lingkungan belajar yang ideal bagi mahasiswa autis.
                            
                         
                     
                 
                
                            
                    
                        Production of a promotional video for the Ranca Upas Camping Ground during the new normal period of the Covid-19 pandemic 
                    
                    Syifaul Fuada; 
Leonardi Paris Hasugian; 
Fitri Fitriah; 
Hashina Qiamu Mumtaziah                    
                     Community Empowerment Vol 8 No 8 (2023) 
                    
                    Publisher : Universitas Muhammadiyah Magelang 
                    
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                                DOI: 10.31603/ce.8298                            
                                            
                    
                        
                            
                            
                                
During the pandemic, the lack of information dissemination on Ranca Upas Camping Grounds resulted in a lack of visitors because they were not aware of the health protocols that had been implemented. The community service aims to help disseminate information by making a promotional video containing the application of 3M and equipment for implementing health protocols in tourism areas. The aim is to support the management in promoting Ranca Upas Camping Ground Tourism so that it can attract tourists to return to traveling during the new normal period. The method of implementing community service activities consists of the preparation stage, implementation, and evaluation. This activity produces digital products in the form of promotional video as an effort to recover tourism visitors from Ranca Upas Camping Grounds in adapting to new habits. The tourism manager stated that the product helps in disseminating information so that tourists can find out about the health protocols that have been implemented.
                            
                         
                     
                 
                
                            
                    
                        Improve children’s literacy with the reading aloud method 
                    
                    Hashina Qiamu Mumtaziah; 
Syifaul Fuada; 
Leonardi Paris Hasugian; 
Ellis Susmawati; 
Nadzifah Nadzifah; 
Deti Indah Kiranti; 
Rifa Alia Syahidah; 
Karynda Natalie Theofilus; 
Cahyo Hasanudin; 
Subairi Subairi; 
Muhathir Muhathir; 
Hayani Wulandari; 
Mahmudah Salwa Gianti                    
                     Community Empowerment Vol 8 No 9 (2023) 
                    
                    Publisher : Universitas Muhammadiyah Magelang 
                    
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                                DOI: 10.31603/ce.9119                            
                                            
                    
                        
                            
                            
                                
Children who lack motivation and interest in learning and reading often demonstrate apathy and are easily discouraged, leading to a lack of concentration on their educational pursuits. As a result, these students face challenges in their academic journey. Therefore, it is crucial to make concerted efforts to enhance children's literacy by implementing the reading aloud approach, which can positively influence their overall growth and development in the Rusunawa Ciseureuh Purwakarta community. The primary objective of this program is achieved through the utilization of the reading-aloud technique. The anticipated outcomes of this program encompass increased children's motivation and interest in literacy, which will be supported by supplementary elements such as incorporating enjoyable learning techniques, engaging in gardening activities, decorating pots, and providing incentives for participating children.