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Journal : TEKNOSASTIK

Powtoon: A Digital Medium to Optimize Students’ Cultural Presentation in ELT Classroom Lulud Oktaviani; Berlinda Mandasari
TEKNOSASTIK Vol 18, No 1 (2020): TEKNOSASTIK
Publisher : Universitas Teknokrat Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33365/ts.v18i1.526

Abstract

Facing industrial revolution 4.0 requires university students to provide themselves with a skill that they can use to compete with machines or computers. One of the skills is negotiation which involves mastering language, especially English as a means of international communication. However, learning English as a foreign language is not as easy as it seems. The students need to use a proper learning media which match their characteristics as digital native and motivate them in learning English such as multimedia. By using multimedia, the students will not only learn about language but also the skill about how to use the media or a computer to come up with industrial revolution 4.0. Thus, the researchers who are English lecturers aimed to encourage students in Universitas Teknokrat Indonesia (UTI) to use more web-based medium as a medium in learning English in a class, exclusively Powtoon. This research used a qualitative method since it disclosed how UTI students use Powtoon in a class and what their opinion toward Powtoon for learning English. During the research, the students used Powtoon in a class as a presentation medium for a half-semester because after mid-test they were divided into 13 groups to present the topics given by the lecturer. For each meeting, there were 2-3 groups presentation. At the end of the semester, the students were given questionnaire related to multimedia usage and responded that they felt motivated in learning English by using technology especially Powtoon. As a result, using a web-based medium in learning English can increase not only student’s ability to language but also technology.
Undergraduate Students’ Views on the Use of Online Learning Platform during COVID-19 Pandemic Fatimah Mulya Sari; Lulud Oktaviani
TEKNOSASTIK Vol 19, No 1 (2021): TEKNOSASTIK
Publisher : Universitas Teknokrat Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33365/ts.v19i1.896

Abstract

Technology-based online learning platforms have supported and helped Indonesian students to succeed the online learning education amid the novel coronavirus. They are allowed to access learning materials, learning activities, and learning practice for free. The purpose of this paper is to investigate the students’ paradigms on how effective is online learning platforms for their learning process. A qualitative method in form of a case study design was applied to this present study which had a hundred and eighty-five undergraduate students as the subjects. A questionnaire consisting of twenty-five statements was distributed to them through Google Forms. A follow-up interview via WhatsApp video calls was also conducted with the forty students who were chosen randomly to strengthen the findings. The results of this study show that most students agreed that the online learning platform might provide some beneficial effects for them. They mentioned that online activities through this platform were easily followed and challenge them to strive for keeping their balance motivation and interest to accomplish the online learning process. They were comfortable communicating and interacting with classmates and lecturers electronically. Besides, they might also be able to manage their study time and self-disciplined. Therefore, an online learning platform is considered to be a beneficial tool to support online learning environments.
A Lecturer’s and Students’ Perspective toward Ethnic Snake Game in Speaking Class at Universitas Muhammadiyah Malang Lulud Oktaviani; Elsa Marina Desiarti
TEKNOSASTIK Vol 15, No 2 (2017): TEKNOSASTIK
Publisher : Universitas Teknokrat Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33365/ts.v15i2.98

Abstract

In the 21st century era, technology has influenced on many aspects of life includes education. Thus, lecturers are demanded to apply it in teaching and learning process because it can help lecturers deliver the material in attractive ways to trigger the students’ enthusiasm. There were still fewer technology usage in teaching and learning in speaking class as the researchers did a preliminary study (questionnaire) in Universitas Muhammadiyah Malang (UMM). The preliminary study showed that 63% students said their lecturer never uses multimedia-based medium in teaching speaking, yet 89% students thought the usage in classroom was important. Answering the students’ need, the researchers want to use a multimedia-based medium, Ethnic Snake Game, in speaking class for Electrical Engineering students in UMM. Thus, this research belongs to descriptive research. In using this multimedia-based medium, the lecturer and students showed positive responds.