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A Profile of Technological Pedagogical and Content Knowledge Components of Prospective Mathematics Teachers in Microteaching Practice Sudi Prayitno; Sri Subarinah; Laila Hayati; Dwi Novitasari; Ketut Ary Sunjaya
Mandalika Mathematics and Educations Journal Vol 8 No 1 (2026): Edisi Maret
Publisher : FKIP Universitas Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jm.v8i1.11268

Abstract

This study aims to describe the profile of Technological Pedagogical and Content Knowledge (TPACK) components of prospective mathematics teachers in microteaching practice. A descriptive quantitative approach was employed using a survey method. Data were collected through a TPACK questionnaire measured on a five-point Likert scale. The participants consisted of 71 Mathematics Education students enrolled in a microteaching course at the Faculty of Teacher Training and Education, Universitas Mataram. The data were analyzed descriptively to determine the level of TPACK mastery. The results show that the average score across the seven TPACK components reached 81.44%, which falls into the high category, indicating that prospective mathematics teachers generally demonstrate a strong foundation in technology, pedagogy, and content knowledge. Among the components, Technological Pedagogical Knowledge (TPK) obtained the highest mean score, while Content Knowledge (CK) showed a relatively lower score. These findings suggest that although prospective mathematics teachers perform well in individual and paired TPACK components, the holistic integration of technological, pedagogical, and content knowledge in microteaching contexts still requires further strengthening through more authentic and sustained teaching experiences.
PENGARUH KECERDASAN LOGIS MATEMATIS DAN ADVERSITY QUOTIENT (AQ) TERHADAP KEMAMPUAN PEMECAHAN MASALAH MATEMATIKA SISWA Siska Wulandari; Laila Hayati; Dwi Novitasari; Muhammad Turmuzi
Al-Irsyad Journal of Mathematics Education Vol 4 No 2 (2025): AL–IRSYAD JOURNAL OF MATHEMATICS EDUCATION
Publisher : Sekolah Tinggi Keguruan dan Ilmu Pendidikan Darud Da'wah Wal Irsyad Pinrang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58917/ijme.v4i2.319

Abstract

Penelitian ini bertujuan untuk mengetahui pengaruh kecerdasan logis matematis dan Adversity Quotient (AQ) terhadap kemampuan pemecahan masalah matematika siswa kelas VIII SMPN 1 Mataram tahun ajaran 2024/2025 baik secara parsial maupun simultan. Jenis penelitian ini adalah penelitian kuantitatif dengan metode penelitian ex-post facto (kausal komparatif). Populasi penelitian ini adalah 435 orang siswa kelas VIII SMPN 1 Mataram tahun ajaran 2024/2025, dengan sampel sebanyak 105 orang siswa yang dipilih dengan teknik cluster random sampling. Instrumen dalam penelitian ini menggunakan tes kecerdasan logis matematis, angket Adversity Quotient (AQ), dan tes kemampuan pemecahan masalah matematika. Teknik analisis data yang digunakan adalah analisis deskriptif dan analisi inferensial. Hasil penelitian ini menunjukkan bahwa 1) terdapat pengaruh yang positif antara kecerdasan logis matematis terhadap kemampuan pemecahan masalah matematika siswa kelas VIII SMPN 1 Mataram tahun ajaran 2024/2025 dengan kontribusi sebesar 35,1%; 2) terdapat pengaruh yang positif antara Adversity Quotient (AQ) terhadap kemampuan pemecahan masalah matematika siswa kelas VIII SMPN 1 Mataram tahun ajaran 2024/2025 dengan kontribusi sebesar 23,1%; 3) terdapat pengaruh yang positif dan signifikan antara kecerdasan logis matematis Adversity Quotient (AQ) terhadap kemampuan pemecahan masalah matematika siswa kelas VIII SMPN 1 Mataram tahun ajaran 2024/2025 dengan kontribusi sebesar 47,7%.
Inovasi Pembelajaran Numerasi Melalui Pelatihan Augmented Reality Berbasis Assemblr EDU Bagi Guru Matematika Dwi Novitasari; Sudi Prayitno; Amrullah Amrullah; Junaidi Junaidi; Deni Hamdani; M Khoirul Hafizin
Rengganis Jurnal Pengabdian Masyarakat Vol. 6 No. 1 (2026): Mei 2026
Publisher : Pendidikan Matematika, FKIP Universitas Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/rengganis.v6i1.1206

Abstract

Numeracy is a fundamental competency that should be developed through innovative mathematics learning. However, the use of digital technology by teachers to support numeracy learning remains limited. This community service program aimed to enhance the competencies of junior high school mathematics teachers in West Lombok Regency in developing and implementing numeracy learning through Augmented Reality (AR) using Assemblr EDU. The program involved 20 mathematics teachers who are members of the Mathematics Teachers Association (MGMP) of West Lombok Regency through training, media development practice, mentoring, and evaluation. The evaluation results showed that participants were able to independently develop AR-based learning media. A total of 95% of participants stated that the training materials met their needs, improved their skills in utilizing educational technology, and helped visualize abstract mathematical concepts in a more concrete and engaging way. In addition, 90% of participants expressed satisfaction with the implementation of the program. This activity contributed to strengthening teachers’ digital competencies and supporting the implementation of more innovative and interactive numeracy learning.
Analisis Kemampuan Pemecahan Masalah Siswa Ditinjau dari Self-Efficacy Pada Materi Transformasi Geometri M Riki Zikrullah; Arjudin Arjudin; Dwi Novitasari
Griya Journal of Mathematics Education and Application Vol. 6 No. 2 (2026): Juni 2026
Publisher : Pendidikan Matematika FKIP Universitas Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/griya.v6i2.1101

Abstract

Penelitian kualitatif deskriptif ini bertujuan mendeskripsikan kemampuan pemecahan masalah matematika materi transformasi geometri berdasarkan tahapan Polya, ditinjau dari tingkat self-efficacy siswa. Subjek penelitian adalah siswa kelas XI SMA Negeri 4 Mataram yang dipilih melalui purposive sampling. Pengumpulan data menggunakan angket, tes, dan wawancara. Hasil penelitian menunjukkan: (1) Siswa dengan self-efficacy tinggi mampu memenuhi keempat tahap Polya (memahami masalah, menyusun rencana, melaksanakan, dan memeriksa kembali) secara utuh dan akurat; (2) Siswa dengan self-efficacy sedang mampu memahami masalah dan merencanakan penyelesaian dengan baik, namun ragu saat pelaksanaan dan tidak memeriksa ulang tanpa instruksi; (3) Siswa dengan self-efficacy rendah kesulitan memahami materi, sehingga terhambat pada tahap perencanaan dan pelaksanaan, serta tidak melakukan pengecekan ulang. Dapat disimpulkan bahwa tingkat self-efficacy berbanding lurus dengan kemampuan siswa dalam memecahkan masalah matematika.
Pengaruh Pembelajaran Matematika Realistik Berbasis Macromedia Flash Terhadap Kemampuan Pemecahan Masalah SPLDV Nilam Sari; Sudi Prayitno; Dwi Novitasari
Griya Journal of Mathematics Education and Application Vol. 6 No. 2 (2026): Juni 2026
Publisher : Pendidikan Matematika FKIP Universitas Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/griya.v6i2.1154

Abstract

This study aimed to determine the effect of realistic mathematics education based on Macromedia Flash on eighth-grade students’ problem-solving ability in Systems of Linear Equations in Two Variables at MTsN 1 Bima in the 2025/2026 academic year. The study employed a quantitative quasi-experimental design. The population consisted of 110 eighth-grade students of MTsN 1 Bima. The samples were selected through cluster random sampling. Class VIII.1, consisting of 31 students, was assigned as the experimental class and received realistic mathematics education based on Macromedia Flash, while class VIII.4, consisting of 25 students, was assigned as the control class and received conventional learning based on Macromedia Flash. The research instrument was a posttest consisting of three essay questions. The data were analyzed using the t-test. The results showed that the average score of students’ problem-solving abilities in the experimental class was 85.937, while the control class obtained 79.16. Hypothesis testing showed that the = 4.461 and = 2.004 at a significance level of 0.05 (2-tailed). This finding indicates a significant difference between the two classes. Therefore, it can be concluded that realistic mathematics education based on Macromedia Flash significantly affects students’ problem-solving ability.