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Journal : Jambura Geo Education Journal

PENGEMBANGAN MEDIA PEMBELAJARAN BERBASIS LECTORA INSPIRE YANG DIINTEGRASIKAN DENGAN CAMTASIA STUDIO PADA MATA PELAJARAN GEOGRAFI MATERI SISTEM INFORMASI GEOGRAFI Yemima Otoluwa; Sunarty Eraku; Daud Yusuf
JAMBURA GEO EDUCATION JOURNAL Vol 1, No 1 (2020): Jambura Geo Education Journal (JGEJ)
Publisher : Universitas Negeri Gorontalo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.34312/jgej.v1i1.4041

Abstract

This research aims to develop Lectora Inspire based learning media on Geographic Information System material. Lectora Inspire is an application used to create learning media associated with Geographic Information System material which is integrated with Camtasia Studio. It applies a development research method with ADDIE model as an approach in compiling the learning media, Moreover, the validation are conducted by material expert, media expert, and subject expert. This learning media is tried out limited to high school student of grade XII trough questionnaire. The collected data is research finding regarding the quality of learning media and suggestions for product revisions. The validation result from material expert reveals that the value of media validation provided by validator I or material/content experts is 83.75% with valid category, validator II or product design expert is 88% with very valid category, while validator III or subject expert or teacher of geography subject is 98% with very valid category. Thus, the average of students respond towards the learning media is 88.8%.
PENGARUH PEMBELAJARAN PROJECT BASED LEARNING BERINTEGRASIKAN SCIENCE, TECHNOLOGY, ENGINEERING, AND MATHEMATICS (STEM) TERHADAP HASIL BELAJAR GEOGRAFI DI SMA NEGERI 1 GORONTALO Novia Ayu Lestari; Sunarty Suly Eraku; Rusiyah Rusiyah
JAMBURA GEO EDUCATION JOURNAL Vol 2, No 2 (2021): Jambura Geo Education Journal (JGEJ)
Publisher : Universitas Negeri Gorontalo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.34312/jgej.v2i2.11587

Abstract

The influence of science, technology, engineering, and mathematics (STEM) Integrend Learnig Process on the Learning Outcomes of 1 th Grade Student (An Experimental Research Implementend in SMA 1 State Senior  High School if Gorontalo). This study aimed to determine the differences in learning outcomes of student with the implementation of the Ppa-STEM learning model whilw the control class implemented the learning cycle (5E) learning model on the topic of “population planning and Development Dynamis in Indonesia”. To achieve these objecives, this research employed experimental design with post-test Control Group Design. Data collection techniques involved learning result test, which was provided towards the sample of research. The sample of the study consisted of two classes; class XIb3 of social science as the control class employed the learning cycle (5E) model. During the hypothesis testing, the homogeneity and normality test of the data was conducted in order to conduct hypothesis testing by using parametric statistics. The data normality test employed a chi-square statistical test of the pair of null hypothesis Ho and its match Hi with α = 0,05 significal rate. The test result showed that χ2count less than χ2table for the experimental class with 3,449 less than 11,070 and the control class of 1,023 less then is 9,488. The result revealed that the two data classes can be normally distributed. Based on the results of normality test data, the average score pg students learning outcomes used the statistical test. The hypothesis test results obtained tcount greater than ttable which was 6,58 greater than 2,02. All in all, the results revealed that there were differences in the learning outcomes of students who used the two aforeentioned learning models.
PENGARUH PENERAPAN MODEL PEMBELAJARAN TIPE TEAM GAMES TOURNAMENT DI INTEGRASIKAN DENGAN STAD TERHADAP HASIL BELAJAR GEOGRAFI Endang Endang; Sunarty Suly Eraku; Fitriyane Lihawa
JAMBURA GEO EDUCATION JOURNAL Vol 1, No 2 (2020): Jambura Geo Education Journal (JGEJ)
Publisher : Universitas Negeri Gorontalo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.34312/jgej.v1i2.7119

Abstract

This study aims at determining the differences in student learning outcomes by involving two classes,i.e. the experimental  classes taugtt by TGT learning model integrated with the STAD learning model as well as the control class taught by the STAD learning model. This experimental research involved all students of grade XI social sciences, namely the experimental class ( XI Social Sciences 2 ) and the control class ( XI Scocial Sciences 4 ).The hypothesis testing results show that the average learnig value of the students in the experimental class is 77,43  and the average learning value in the control class is 71,95. Considering the hypothesis testing results in α = 0,05, it is found that tcount = 2,447 greater than ttabel =1.679. This signifies that H0 is rejected ,and the scoes of student who lerning with the TGT cooperative learning model integration with the STAD learning model are higher that students who used the STAD cooperative learning model in Geograhy learning.
PENGARUH MEDIA PERMAINAN TEKA-TEKI SILANG TERHADAP HASIL BELAJAR SISWA PADA PEMBELAJARAN GEOGRAFI DI SMA NEGERI 1 MARISA Sarjon Lakoro; Sunarty Eraku; Daud Yusuf
JAMBURA GEO EDUCATION JOURNAL Vol 1, No 1 (2020): Jambura Geo Education Journal (JGEJ)
Publisher : Universitas Negeri Gorontalo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.34312/jgej.v1i1.4845

Abstract

 The Effect of Crossword Puzzle Game Media on Students’ Learning Outcomes in Geography Learning (A Case Study at Grade X IPS at Senior High School of  SMAN 1 Marisa). This experimental study is about learning outcomes which aimed to determine significant differences in students' learning outcomes using crossword media and Powerpoint media. This employed a quantitative approach where the design forms use a posttest-only control group design. In this method, we will see how the cause and effect relationships of using treatments use crosswords and PowerPoint media. In collecting data, learning test results are used in the study sample. The sample is two classes of X IPS as an experimental class with a control class, namely class X IPS 1 consisting of 32 students as an experimental class and class X IPS 3 consisting of 31 students as a control class. To take samples, the researcher used a Clauster random sampling technique or random sampling group. Based on the results of data analysis, it was found that there was a significant difference on the learning outcomes of students who were taught using media crosswords with learning outcomes of students who were taught using powerpoint media. This is indicated by the results of the t-test. Furthermore, the value of t is t count = 4,57 and t table = 1,99. The sample is stated to be significantly different if t count greater than t table. Hypothesis test results show that t count greater than t table is 4,57 greater than 1,99. Therefore, it can be concluded that from the t-test results H0 is rejected and HI is accepted. In other words, it has a significant difference.