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VIDEO GAME SEBAGAI REPRESENTASI ARSITEKTUR DAN PERSILANGANNYA DENGAN SEJARAH DALAM SERI ASSASSIN’S CREED Aditya Bayu Perdana
Jurnal Arsitektur ARCADE Vol 8 No 2 (2024): Jurnal Arsitektur ARCADE Juni 2024
Publisher : Prodi Arsitektur UNIVERSITAS KEBANGSAAN

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31848/arcade.v8i2.3842

Abstract

Abstract: Throughout its history, abstract ideas in architecture are conveyed through representational media such as writing and drawings. Video games are among the newest medium of representation with their own unique advantage: games necessitate active participation in a virtual space that has become increasingly realistic thanks to technological advancements. This short paper aims to explore how games can be situated with other forms of architectural representation by discussing historical shifts that predated it. This paper also aims to show one of video game’s strength in representing architecture by using Assassin's Creed game series as an example case. The series shows how careful craft and detailed research on historical details within the game can create engaging and immersive architectural experience with educational value. This immersivity however is also limited by gameplay constrains and require extensive resource investment. The author hopes that this exploration could be useful stepping stone in Indonesia to expand new studies of architectural representation and exploration of more engaging learning tools.Keyword: game, architectural representation, historical setting, educational mediaAbstrak: Sepanjang sejarah, ide abstrak arsitektur disampaikan melalui sejumlah media representasional seperti tulisan dan gambar. Video game merupakan salah satu media representasi yang paling baru dengan keunikannya sendiri: game menuntut partisipasi aktif dalam ruang virtual yang semakin realistis berkat perkembangan teknologi. Tulisan singkat ini bertujuan untuk menempatkan game sebagai representasi arsitektur dengan mengulas pergeseran media representasi yang telah terjadi di masa-masa sebelumnya. Tulisan ini juga bertujuan untuk menunjukkan salah satu kekuatan media game dalam merepresentasikan arsitektur dengan menggunakan sebuah seri game berjudul Assassin’s Creed sebagai contoh kasus. Game tersebut menunjukkan bahwa kriya telaten dan riset mendalam akan detail sejarah dalam game dapat menghasilan pengalaman arsitektural yang menarik, dan imersif dengan nilai edukatif. Namun begitu imersivitas ini juga dibatasi oleh kekangan gameplay dan membutuhkan sumber daya yang tidak sedikit. Penulis berharap eksplorasi ini dapat menjadi landasan di Indonesia untuk memperluas kajian media representasi arsitektur sekaligus eksplorasi alat pengajaran yang menarik.Kata Kunci: game, representasi arsitektur, setting sejarah, media pembelajaran
Typography of Culture-Specific Scripts in Interior Branding: Preliminary Data from Indonesian Consumers in the Case of Ethnic Restaurants Aditya Bayu Perdana; Sri Maharani Budi Haswati; Hana Faza Surya Rusyda; Togar Mulya Raja
Journal of Visual Art and Design Vol. 17 No. 2 (2025): Journal of Visual Art and Design
Publisher : ITB Journal Publisher, DRPM ITB

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.5614/j.vad.2025.17.2.5

Abstract

Anecdotal accounts suggest that Indonesians perceive culture-specific scripts on typographic artefacts in restaurants as a sign of authenticity and quality. This study examined this notion through qualitative literature synthesis followed by a preliminary quantitative survey. The literature synthesis foregrounded comparable cases where typographic attributes and script choice have been found to influence consumer perception, which shows that the phenomenon is not isolated to Indonesia. The preliminary quantitative survey used a simple frequency analysis of four fictional restaurant logotypes (Japanese, Korean, Balinese, and Javanese, respectively) to determine values that Indonesian consumers perceive in culturally authentic typography (prominent use of indigenous, culture-specific scripts). The majority of respondents perceived culturally authentic typography as representing high-value restaurants in terms of price, food quality, and atmosphere. More respondents associated Japanese/Korean typography with high-quality Japanese/Korean restaurants, compared to respondents who associated Balinese/Javanese typography with high-quality Balinese/Javanese restaurants. More respondents related culturally authentic typography with higher prices, followed by better restaurant atmosphere, and better food quality. These findings confirm that Indonesian consumers perceive culture-specific scripts as indicative of higher brand values to some degree. More rigorous research is warranted to validate these results.
Ragam Langgam Aksara Jawa dari Manuskrip hingga Buku Cetak Aditya Bayu Perdana
Manuskripta Vol 10 No 1 (2020): Manuskripta
Publisher : Masyarakat Pernaskahan Nusantara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33656/manuskripta.v10i1.112

Abstract

In its contemporary usage, the Javanese script is often introduced through a few serviceable yet unvaried typefaces which give an impression of monotony and lack of style capable of carrying various design expressions. This current state of style deficiency is unfortunate because a cursory survey on the history of the Javanese script up to the 20th century reveals a rich tradition of calligraphic and typographic styles. Throughout the island, many scribes used regional stylistic variations, sometimes with striking differences and unique quirks no longer seen in today’s writing. The introduction of printing and metal typefaced also brought western typographic practice into the design of the Javanese script, creating a unique design environment where Javanese and European traditions mingled. This paper would introduce the varied styles of the Javanese script in manuscripts and printed books from the 16th ce to the mid 20th ce in the hopes that it will enrich the contemporary use of the Javanese script. === Dalam penggunaan terkini, aksara Jawa kerap diperkenalkan melalui sejumlah typefaces yang memadai namun sayangnya tidak bervariasi, sehingga contoh-contoh kontempora seringkali memberi kesan monoton dan kekurangan gaya yang mampu menyampaikan berbagai ekspresi desain. Hal ini sangat disayangkan karena napak tilas sejarah aksara Jawa hingga abad ke 20 menunjukkan tradisi kaligrafis dan tipografis yang sangat kaya. Di seantero pulau, juru tulis di berbagai daerah menggunakan variasi gayanya masing-masing. Terkadang dengan berbedaan yang sangat mencolok atau kekhasan tulis tidak lagi terlihat dalam penulisan masa kini. Kedatangan teknologi cetak dan metal typeface juga turut memperkenalkan aspek tipografis barat ke dalam desain aksara Jawa, hingga terciptalah suatu ranah desain yang unik dari persilangan tradisi tulis Jawa dan tipograf barat. Tulisan ini akan memberikan uraian singkat mengenai ragam langgam aksara Jawa pada naskah tulisan tangan dan cetak antar abad 16 M hingga 20 M awal sebagai perkenalan awal yang dapat memperkaya penerapan aksara Jawa di abad 21 M.