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SOSIALISASI PENGGUNAAN TEKNOLOGI VIRTUAL REALITY DAN AUGMENTED REALITY DALAM PEMBELAJARAN UNTUK MENYONGSONG ERA METAVERSE Rani Sugiarni; Sarah Inayah; Tatang Herman; Dadang Juandi; Samsul Pahmi; Edi Supriyadi; Ratu Srah Fauziah; Ahmad Lutfi Fauzi; Mahmudi
Jurnal Abdi Nusa Vol. 2 No. 3 (2022): Oktober 2022
Publisher : LPPM Universitas Nusa Putra

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52005/abdinusa.v2i3.99

Abstract

Penguasaan teknologi penting untuk dimiliki seorang guru. Dalam mempersiapkan hal itu, pembinaan dan edukasi diberikan kepada calon guru. Dengan mempertimbangkan masa ketika mereka menjadi guru nanti akan semakin dekat dengan era metaverse, dimana metaverse merupakan penggabungan beberapa elemen teknologi seperti virtual reality (VR) dan augmented reality (AR). Maka topik sosialisasi yakni mengenai penggunaan teknologi virtual reality dan augmented reality dalam pembelajaran untuk menyongsong era metaverse dipilih. Kegiatan sosialisasi dengan rangkaian acara berupa survey, sosialisasi, tanya jawab dan evaluasi berjalan lancar dan diikuti peserta dengan baik. Setelah mendapatkan paparan materi, seluruh peserta kegiatan, para calon guru, berencana akan melakukan pengembangan bahan ajar dengan bantuan teknologi virtual reality maupun augmented reality.
META ANALISIS PENELITIAN TEKNIK INFORMATIKA Edi Supriyadi; Agus Rahmat Hermawanto; Jeferson Siahaan; Harya Gusdevi
Naratif (Jurnal Nasional Riset, Aplikasi Dan Teknik Informatika) Vol 4 No 2 (2022): NARATIF : Jurnal Nasional Riset Aplikasi dan Teknik Informatika
Publisher : Sekolah Tinggi Teknologi Bandung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.53580/naratif.v4i2.166

Abstract

Penelitian ini menggunakan metode meta-analisis, tujuan dari penelitian ini adalah untuk membuat peta perkembangan penelitian yang berhubungan dengan teknik informatika. Penelitian ini menggunakan strategi pengambilan sampel yang dikenal dengan purposeful non-probability sampling. Penelitian ini dilakukan dengan mengkaji 98 artikel penelitian terkait teknik informatika yang dipublikasikan di jurnal terindeks Scopus. Advanced Engineering Informatics memiliki jumlah publikasi terbanyak kedua mengenai hal ini, dengan lima publikasi, diikuti oleh Ceur Workshop Proceedings dengan empat publikasi. Sumber publikasi informatika teknik yang paling banyak dipublikasikan di jurnal Scopus adalah Journal of Computing and Information Science in Engineering dengan total 28 artikel. Penelitian yang berkaitan dengan teknik informatika awalnya diterbitkan pada tahun 2002. Ada banyak artikel yang diterbitkan oleh Amerika Serikat dalam penelitian yang berkaitan dengan teknik informatika, termasuk yang merupakan artikel yang paling banyak dikutip atau dikutip oleh para peneliti yang penelitian terkait dengan teknik informatika. Jumlah artikel yang diterbitkan pada tahun tersebut sebanyak 42 artikel dengan jumlah publikasi puncak. Sejak itu, jumlah studi terkait teknik informatika terus meningkat setiap tahunnya.
PELATIHAN DAN PENDAMPINGAN DESAIN E-DIDAKTIK MELALUI BAHAN AJAR BERBASIS BUDAYA CIANJUR Rani Sugiarni; Tatang Herman; Dadang Juandi; Samsul Pahmi; Sarah Inayah; Edi Supriyadi; Ahmad Lutfi Fauzi; Ratu Sarah Fauziah; Mahmudin .
JE (Journal of Empowerment) Vol 3, No 2 (2022): DESEMBER
Publisher : Universitas Suryakancana

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35194/je.v3i2.2511

Abstract

ABSTRAKKurangnya kreativitas guru dalam menciptakan bahan ajar yang disesuaikan dengan kondisi siswa dapat berdampak pada kegiatan pembelajaran yang tidak efektif bagi siswa. PKM ini bertujuan untuk meningkatkan kompetensi pedagogik dan kualitas pembelajaran dengan desain e-didaktik melalui bahan ajar berbasis budaya Cianjur. Metode  yang  digunakan  adalah service learning yang terbagi  menjadi  dua  kegiatan  yaitu pelatihan (synchronous) dan pendampingan (asynchronous). Pelatihan terdiri atas penyampaian materi, sedangkan pendampingan berupa bimbingan pembuatan bahan ajar. Peserta kegiatan PkM yang terdiri dari 32 guru matematika SMA di seluruh Kabupaten Cianjur telah mengikuti kegiatan ini pada awal tahun ajaran baru semester ganjil tahun 2022, dan hasilnya adalah sebanyak 9 buah bahan ajar. Hasil  pengabdian  ini berupa desain rencana pelaksanaan pembelajaran dan desain bahan ajar. Selain  itu, diperoleh    tingkat keberterimaan  kegiatan    pelatihan yang  dominan  berada  pada kategori “Sangat Baik”. Para guru merasakan peningkatan soft skill-nya setelah mengikuti pelatihan dan pendampingan.ABSTRACTThe lack of teacher creativity in creating teaching materials that are adapted to students' conditions has an impact on learning activities that are not effectively accepted by students. This PKM aims to improve pedagogic competence and learning quality with e-didactic design through Cianjur culture-based teaching materials. The method used is service learning, which is divided into two activities, namely training (synchronous) and mentoring (asynchronous). Training consists of delivering material, while mentoring is in the form of guidance on making teaching materials. Participants who took part in this PkM activity were 32 high school mathematics teachers in Cianjur Regency who produced 9 teaching materials. The results of this service are in the form of the design of the lesson plan and the design of teaching materials. In addition, the level of acceptance of the dominant training activities was found to be in the "Very Good" category. The teachers felt an increase in their soft skills after participating in the training and mentoring.
Bibliometric Review: Elementary and Mathematics Education from Indonesian Authors Edi Supriyadi; Sarah Inayah; Jarnawi Afgani Dahlan; Darhim Darhim
Profesi Pendidikan Dasar Vol. 9, No. 2, December 2022
Publisher : Universitas Muhammadiyah Surakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23917/ppd.v9i2.19481

Abstract

Several studies in the field of elementary education have examined the preparedness of elementary education to meet the challenges of the 4.0 industrial revolution. Unfortunately, there are currently no data that can be considered conclusive regarding the number of international publications pertaining to elementary education in Indonesia. The current study detailed the progress of elementary mathematics education research from the past to the present. Utilizing a literature review methodology, the study determined elementary mathematics education research trends in Indonesia. Then, a bibliometric analysis was conducted with the R package Biblioshiny to evaluate related articles in order to identify research trends, topics, and keywords. This study revealed that among all affiliations and authors, Sriwijaya University's Elementary Mathematics Education is the most influential. The term retrospective analysis currently leads the trend in elementary mathematics education research keyword usage
Penerapan Perancangan Ulang Tata Letak Fasilitas Terhadap Ongkos Material Handling (OMH): Systematic Literature Review Edi Supriyadi; Sekar Ayuning Srikandi
JURNAL TECNOSCIENZA Vol. 7 No. 2 (2023): TECNOSCIENZA
Publisher : JURNAL TECNOSCIENZA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51158/tecnoscienza.v7i2.917

Abstract

Perancangan ulang tata letak fasilitas merupakan tata cara pengaturan departemen-departemen pada pabrik guna menunjang kelancaran proses produksi. pengaturan ini menggunakan area (ruang) untuk menempatkan mesin atau fasilitas penunjang produksi lainnya, kelancaran pergerakan material, penyimpanan bahan (storage) baik sementara maupun permanen, karyawan dan sebagainya. Ongkos Material Handling (OMH) merupakan ongkos yang keluar dari adanya aktivitas material yang dipindahkan dari satu stasiun kerja ke stasiun kerja lain dengan mempertimbangkan jarak antar stasiun kerja dan frekuensi perpindahan material. Tujuan Penelitian ini untuk mengetahui penerapan perancangan ulang tata letak fasilitas terhadap Ongkos Material handling (OMH) dilihat dari aspek jarak perpindahan material. Proses data sintesis pada penelitian ini dilakukan dengan cara membandingkan 10 literatur yang memenuhi kreteria penelitian dengan sumber database yaitu dimensions dan google schoolar. Data diolah dan disajikan dalam tabulasi. Hasil penelitian menunjukan bahwa perancangan ulang tata letak fasilitas dapat memepengaruhi Ongkos Material Handling (OMH) yang dikeluarkan perusahaan. Dilihat dari aspek penerapan perancangan ulang tata letak fasilitas yang direview menunjukan adanya perubahan yang cukup signifikan dimana aspek jarak disemua jurnal yang direview memberikan penurunan persentase Ongkos Material Handling (OMH).
Gamification in mathematics education: a bibliometric analysis Edi Supriyadi; Jarnawi Afgani Dahlan; Dadang Juandi; Rani Sugiarni; Ahmad Lutfi Fauzi
International Journal on Teaching and Learning Mathematics Vol 5, No 1 (2022): June (This issue published papers with authors/co-authors from 2 countries [Nige
Publisher : Universitas Islam Negeri Maulana Malik Ibrahim

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.18860/ijtlm.v5i1.17879

Abstract

The aim of this research was to identify patterns in the authors' use of keywords from research publications on gamification in mathematics learning; this would allow us to gauge the productivity and influence of this field of study. For the purpose of doing bibliometric analysis, data from Scopus ranging from 2017 to 2022 was utilized. Included in this investigation were forty-two research articles over the full time period, making the total number of documents included in this study n = 42.  Following the execution of the search procedure, the data were taken from Scopus utilizing the.csv file format, and afterwards, they were imported into a spreadsheet utilizing Microsoft Excel. The date for the gathering of data as well as the analysis is the 18th of August in 2022. The SciVal system (https://www.scival.com/) was utilized as a research tool for the goal of analyzing bibliographic indicators. A bibliometric analysis of our publications in gamification in mathematics learning research allows us to conclude that the number of publications is increasing every year. Although the publication activity of indexed scientists in Scopus is still low in this study. Study on gamification in mathematics education is the most researched topic in the social sciences. Dureva is the author of the most impactful publications on gamification of mathematics education. Both Bina Nusantara University in Indonesia and South-West University Neofit Rilski in Bulgaria are universities that have produced two scholarly documents each, making them the only two universities in the world to share this output. The journal Advances in Intelligent Systems and Computing has the most scholarly output and is the most visited on its journal website. The finding that this research can give a basis for selecting the research that will be carried out by raising the topic of gamification in mathematics education is the consequence that was derived from this research. Because certain keywords in the field of research on the gamification of mathematics education are always subject to change. In addition, this research on bibliometric analysis can be utilized for systematic literature research and meta-analysis linked to gamification in mathematics education, and it can also be used to improve research that has already been conducted.
Publication Trends from STEAM in Education from Scopus Database: Bibliometric Analysis Edi Supriyadi; Turmudi; Jarnawi Afgani Dahlan; Dadang Juandi
Jurnal Penelitian Pendidikan IPA Vol 9 No 6 (2023): June
Publisher : Postgraduate, University of Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jppipa.v9i6.3576

Abstract

The objective of this study is to shed light on the domain of STEAM education research by employing a three-pronged strategy. This article provides a bibliometric analysis of STEAM education literature by focusing on three major research questions (RQs): RQ1. How has research on STEAM education progressed? RQ2. Who is the most influential in STEAM education research? RQ3. Which affiliations and countries are contributing to STEAM in education? This study combines quantitative analysis with descriptive methods. The evolution of STEAM education and the pattern of publishing found in Scopus, which is determined by research connections, research themes, and scientific journals, are of interest to researchers. Throughout this research, the Bibliometrix R-tool and the BiblioShiny software packages were utilized, one at a time, for data analysis, reduction, visualization, and mapping, respectively. In response to RQ1, this study found the Annual Growth Rate to be 24.19%. This finding is based on the trend of publications in STEAM in Education. The results indicate that there has been an increase in the number of journal articles devoted to this subject, which are frequently disseminated. The second question this research aims to answer is which areas of STEAM education research have the most influence. While Piperopoulos P has the top spot for the most globally mentioned documents, Perignat E holds the top spot for the most locally cited papers. In the meantime, Herro D is a writer who has contributed to the study done in the field of STEAM education. As for RQ3, it can be noted that Jeju National University and the Korea National University of Education are the top two campuses in the world regarding STEAM in Education research publications, both of which are located in South Korea.
Exploring the future of mathematics teaching: Insight with ChatGPT Edi Supriyadi; K. S. Kuncoro
UNION : Jurnal Ilmiah Pendidikan Matematika Vol 11 No 2 (2023)
Publisher : Universitas Sarjanawiyata Tamansiswa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30738/union.v11i2.14898

Abstract

This study aims to provide a comprehensive overview of the future of mathematics teaching from the perspective of ChatGPT, an advanced language processing artificial intelligence (AI) developed by OpenAI. The results of the chat transcripts edited with ChatGPT suggest that the future of mathematics teaching will see the integration of technology and AI to provide personalized learning experiences, blended learning environments, and computational thinking, data literacy, and statistics. Problem-solving, critical thinking, and interdisciplinary connections will continue to be emphasized, and equity and inclusion will remain crucial. AI is expected to revolutionize mathematics education, but thoughtful implementation, ongoing professional development, and pedagogical considerations are essential. However, the future of teaching mathematics will continue to evolve. Therefore, teachers and lecturers need to keep abreast of the latest developments and adapt to them while remaining committed to providing quality teaching.
Eksplorasi Penggunaan ChatGPT dalam Penulisan Artikel Pendidikan Matematika edi supriyadi
Papanda Journal of Mathematics and Science Research Vol. 1 No. 2 (2022): Volume 1 Nomor 2 Desember 2022
Publisher : Papanda Publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56916/pjmsr.v1i2.252

Abstract

This study aims to explore the potential of ChatGPT, an artificial intelligence platform developed by OpenAI, in assisting the process of writing research articles on mathematics education. This research is a qualitative descriptive study that collects a sample of data which is then checked using Turnitin to determine the plagiarism level of the contents of articles created by ChatGPT. Nonetheless, this study has limitations in the limited number of samples due to time and resource constraints. The purpose of this research is to find out how ChatGPT can help in the process of making math education research articles and whether it can improve the quality of the research articles that are made. The results of this research are expected to contribute to the latest studies on ChatGPT's ability to assist in the process of writing math education research articles, as well as provide input for teachers, lecturers, and other researchers in utilizing ChatGPT as a tool in the process of writing research articles
Eksplorasi Penggunaan ChatGPT dalam Penulisan Artikel Pendidikan Matematika edi supriyadi
Papanda Journal of Mathematics and Science Research Vol. 1 No. 2 (2022): Volume 1 Nomor 2 Desember 2022
Publisher : Papanda Publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56916/pjmsr.v1i2.255

Abstract

This study aims to explore the potential of ChatGPT, an artificial intelligence platform developed by OpenAI, in assisting the process of writing research articles on mathematics education. This research is a qualitative descriptive study that collects a sample of data which is then checked using Turnitin to determine the plagiarism level of the contents of articles created by ChatGPT. Nonetheless, this study has limitations in the limited number of samples due to time and resource constraints. The purpose of this research is to find out how ChatGPT can help in the process of making math education research articles and whether it can improve the quality of the research articles that are made. The results of this research are expected to contribute to the latest studies on ChatGPT's ability to assist in the process of writing math education research articles, as well as provide input for teachers, lecturers, and other researchers in utilizing ChatGPT as a tool in the process of writing research articles.