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Improving Children’s Concentration Through Graded Puzzle Games in Group B at KB Nurul Huda Anis Anis; M Arif Syarif H; Andi Ali Kisai
Journal of Learning Improvement and Lesson Study Vol. 6 No. 1 (2026): JLILS (June Edition)
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/jlils.v6i1.227

Abstract

This study aims to improve the concentration skills of early childhood students through the use of graded puzzle materials at Nurul Huda Kindergarten. The research design employed was Classroom Action Research based on the Kemmis and McTaggart model, conducted systematically over multiple cyclical phases. Each cycle comprised the integrated stages of planning, implementation, observation, and reflection. The subjects in this study consisted of children in Group B aged five to six years. Data collection was conducted through structured observation and documentation. To ensure a comprehensive measurement basis from the outset, the observation instruments utilized targeted observation sheets designed to systematically track behavioral changes. The measurement was strictly anchored on key concentration indicators, which included the children’s attention span, their persistence in completing tasks, their ability to follow instructions, and their overall engagement in learning activities. The intervention was guided by a predefined success criterion, which mandated that the study would be deemed successful only when a clear majority of the classroom cohort successfully reached the expected and advanced developmental categories. Data analysis used a quantitative descriptive approach to track developmental transformations across the research phases. The results of the study indicate a gradual and consistent improvement in the children’s concentration skills at each stage of the intervention. From the initial pre-cycle baseline condition, the proportion of children reaching the expected developmental categories rose steadily in the first cycle and culminated in meeting the established success criteria during the final cycle. These qualitative behavioral shifts indicate that the progressive difficulty curve embedded within the graded puzzle materials effectively helped children expand their focus, follow teacher instructions more adaptively, and complete structural tasks with greater perseverance while minimizing cognitive boredom. Based on these results, it can be concluded that graded puzzle materials serve as an effective alternative learning strategy to optimize attention control and independent problem-solving skills in young children
Peningkatan Hasil Belajar Matematika melalui Penerapan Model Problem Based Learning (PBL) dengan Pendekatan Teaching at the Right Level (TaRL) Kelas IV SD Negeri 1 Sumber Cirebon Yunita Tiara Dewi; Andi Ali Kisai; Hety Mariyanah
Jurnal Pendidikan, Sains, Geologi, dan Geofisika (GeoScienceEd Journal) Vol. 7 No. 1 (2026): Februari
Publisher : Mataram University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/goescienceed.v7i1.1084

Abstract

This study aims to improve the mathematics learning outcomes of fourth-grade students at SD Negeri 1 Sumber Cirebon through the implementation of the Problem Based Learning (PBL) model combined with the Teaching at the Right Level (TaRL) approach. The background of this research is the low level of students’ understanding and achievement in learning mathematics, particularly in calculating volume using standard and non-standard units, as well as the diverse cognitive ability levels within the same classroom. The method employed was Classroom Action Research (CAR), conducted in two cycles, each consisting of planning, action, observation, and reflection stages. The results indicate that the implementation of the PBL model integrated with the TaRL approach effectively enhanced students’ learning engagement and achievement. Learning mastery improved from 42% in the pre-cycle to 89% at the end of the second cycle. This approach also fostered greater self-confidence, independence, and critical thinking skills in solving contextual problems. Based on these findings, the combination of the PBL model and the TaRL approach is recommended for mathematics instruction in elementary schools, particularly for topics requiring concrete conceptual understanding.
Bermain Peran sebagai Upaya Meningkatkan Keterampilan Sosial Anak Kelompok B TK Giardinni Bangodua Siti Juliah; Andi Ali Kisai; Irfan Fauzi Rahmat
Tunas Cendekia : Jurnal Program Studi Pendidikan Anak Usia Dini Vol. 9 No. 2 (2026): Tunas Cendekia : Jurnal Program Studi Pendidikan Anak Usia Dini
Publisher : Universitas Islam Negeri Palopo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24256/tunascendekia.v9i2.12373

Abstract

Keterampilan sosial merupakan salah satu aspek penting dalam perkembangan anak usia dini karena berkaitan dengan kemampuan anak berinteraksi dan menyesuaikan diri dalam lingkungan sosial. Berdasarkan observasi awal di Kelompok B TK Giardinni Bangodua, ditemukan bahwa beberapa anak masih mengalami kesulitan dalam memahami dan menaati aturan serta sabar menunggu giliran dalam kegiatan bersama. Penelitian ini bertujuan untuk meningkatkan keterampilan sosial anak melalui metode bermain peran di Kelompok B TK Giardinni Bangodua. Penelitian ini menggunakan pendekatan kuantitatif deskriptif dengan desain Penelitian Tindakan Kelas (PTK) model Kemmis dan McTaggart yang dilaksanakan dalam dua siklus. Subjek penelitian berjumlah 15 anak kelompok B dengan rentang usia 5–6 tahun. Pengumpulan data dilakukan melalui observasi dan unjuk kerja, sedangkan analisis data menggunakan persentase ketercapaian pada setiap indikator. Hasil penelitian menunjukkan adanya peningkatan keterampilan sosial anak setelah penerapan metode bermain peran. Pada kondisi pra tindakan, kategori Berkembang Sangat Baik (BSB) pada indikator memahami dan menaati aturan serta sabar menunggu giliran masing-masing sebesar 6,67%. Pada Siklus I pertemuan ketiga, capaian BSB meningkat menjadi 53,33% dan 60,00%. Selanjutnya, pada Siklus II pertemuan ketiga, kedua indikator mencapai 86,67%, sehingga melampaui indikator keberhasilan penelitian sebesar 80%. Dengan demikian, metode bermain peran dapat menjadi salah satu alternatif kegiatan pembelajaran untuk meningkatkan keterampilan sosial anak usia dini, khususnya dalam memahami dan menaati aturan serta sabar menunggu giliran.
IMPLEMENTASI MEDIA PEMBELAJARAN BERBASIS AI CANVA TERHADAP KEMAMPUAN KOGNITIF ANAK USIA DINI KELOMPOK A DI TK AL-MUHAJIRIN Lulu Nadiyah; Irfan Fauzi Rahmat; Andi Ali Kisai
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 3 (2026): Volume 11 No. 3, September 2026
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i3.58817

Abstract

This study aims to develop an interactive learning medium based on AI Canva to improve the cognitive ability of group A early childhood students at TK Al-Muhajirin, Peusing Village, Jalaksana District, Kuningan Regency. This research is a research and development (R&D) study using the ADDIE model, which consists of five stages: analysis, design, development, implementation, and evaluation. The subjects of this study were group A students, consisting of an individual trial with three children and a small-group trial with ten children, along with a material expert, a media expert, and the classroom teacher as validators. Data were collected through expert validation questionnaires, child response observation sheets, and semi-structured interviews, then analyzed descriptively using quantitative and qualitative approaches. The results show that the AI Canva-based learning media obtained a mean score of 2.57 (good category) from the material expert, 3.64 (very good category) from the media expert, and a response percentage of 87.69% (very good category) from the group A trial. The implementation of the media also indicated an improvement in children's cognitive ability in learning and problem-solving, logical thinking, and symbolic thinking. These findings indicate that AI Canva-based learning media is valid, practical, and effective for stimulating the cognitive development of early childhood group A students.
Peningkatan Kepercayaan Diri Anak Melalui Kegiatan Bermain Peran Market Day di Kelompok A Ratini Ratini; Abdul Muiz; Andi Ali Kisai
PAUDIA: Jurnal Penelitian dalam Bidang Pendidikan Anak Usia Dini Vol 15 No 3 Periode Juni-Agustus 2026
Publisher : Pendidikan Guru PAUD Universitas Persatuan Guru Republik Indonesia Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26877/paudia.v15i3.4121

Abstract

Kepercayaan diri merupakan aspek penting sekaligus sering terabaikan dalam perkembangan sosial-emosional anak usia dini; banyak anak masih ragu berbicara, berinisiatif, atau berinteraksi dengan teman. Penelitian tindakan kelas dua siklus (model Kemmis dan McTaggart, 11 anak, Kelompok A PAUD Bougenvile II) ini menguji kegiatan market day sebagai bentuk bermain peran yang autentik untuk meningkatkan kepercayaan diri anak. Data dikumpulkan melalui observasi, dokumentasi, dan catatan lapangan, kemudian dianalisis secara kuantitatif maupun kualitatif. Persentase anak yang mencapai kategori Berkembang Sesuai Harapan dan Berkembang Sangat Baik meningkat dari 45,45% menjadi 63,64% pada Siklus I dan 90,91% pada Siklus II, disertai perubahan perilaku yang nyata dari anak yang pasif dan ragu-ragu menjadi lebih aktif berkomunikasi dan mandiri. Dengan memposisikan market day sebagai strategi bermain peran, bukan sekadar kegiatan pengenalan kewirausahaan, penelitian ini memberikan guru PAUD alternatif pembelajaran kontekstual yang berbasis bukti untuk membangun kepercayaan diri anak.
Enhancement of Fine Motor Skills Through the Smudging Technique in Group A Children at TKIT Al-Hidayah Subang Cucun Nurhasanah; Andi Ali Kisai; Aip Syaripudin
Kiddo: Jurnal Pendidikan Islam Anak Usia Dini Vol. 7 No. 2 (2026): In Progress
Publisher : Institut Agama Islam Negeri Madura

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.19105/kiddo.v7i2.25921

Abstract

This study aimed to improve the fine motor skills of children aged 4-5 years through the smudging technique (usap abur) in Group A of TKIT Al-Hidayah Subang. The study employed Classroom Action Research (CAR) using the Kemmis and McTaggart model, consisting of two cycles: planning, action, observation, and reflection. The participants were 12 children. Data were collected through observation and documentation, then analyzed using descriptive quantitative and qualitative techniques. The results showed a significant improvement in fine motor skills at each stage: classical mastery increased from 25.00% in the pre-action stage to 66.67% in Cycle I and reached 100.00% in Cycle II. These findings indicate that the smudging technique effectively enhances hand-eye coordination, finger flexibility, accuracy, and children's independence in completing learning activities. Therefore, the smudging technique can be used as an alternative learning strategy to improve fine motor skills in early childhood education.
PENGARUH PEMBELAJARAN BERDIFERENSIASI BERBASIS LEARNING STATIONS TERHADAP HASIL BELAJAR MATEMATIKA SISWA KELAS V SEKOLAH DASAR Assyifa Indar Apriana; Cahya Khoirotun Nisa; Bezella Naomi Qurrota Ayuni; Andi Ali Kisai; Susilawati
Pedagogy: Jurnal Pendidikan Matematika Vol. 11 No. 4 (2026): Pedagogy : Jurnal Pendidikan Matematika
Publisher : Universitas Cokroaminoto Palopo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30605/cgp1m346

Abstract

Penelitian ini bertujuan untuk mengetahui pengaruh pembelajaran berdiferensiasi berbasis Learning Stations terhadap hasil belajar matematika siswa kelas V sekolah dasar. Penelitian menggunakan pendekatan kuantitatif dengan metode kuasi eksperimen dan desain nonequivalent control group design. Penelitian dilaksanakan di SDN Pelandakan 1 Kota Cirebon dengan melibatkan 44 siswa, yang terdiri atas 24 siswa kelas V B sebagai kelompok eksperimen dan 20 siswa kelas V A sebagai kelompok kontrol. Pengumpulan data dilakukan melalui pretest dan posttest, kemudian dianalisis menggunakan uji paired samples t-test dan independent samples t-test dengan bantuan SPSS. Hasil analisis menunjukkan adanya peningkatan hasil belajar yang signifikan pada kelompok eksperimen, dengan nilai signifikansi kurang dari 0,001. Uji perbandingan antarkelompok juga menunjukkan perbedaan hasil belajar yang signifikan dengan nilai signifikansi 0,039. Hasil tersebut menunjukkan bahwa pembelajaran berdiferensiasi berbasis Learning Stations berpotensi menjadi alternatif pembelajaran untuk mendukung peningkatan hasil belajar matematika siswa sekolah dasar.