Claim Missing Document
Check
Articles

Found 32 Documents
Search

The Effect of Problem-Based Learning Integrated with Ethnoscience on Critical Thinking Skills in SMA Negeri 01 Kubu Mitha Gita Isvida; Ari Sunandar; Hanum Mukti Rahayu
Quagga: Jurnal Pendidikan dan Biologi Vol 16 No 1 (2024): QUAGGA : Jurnal Pendidikan dan Biologi
Publisher : Program Studi Pendidikan Biologi, Fakultas Keguruan dan Ilmu Pendidikan, Universitas Kuningan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.25134/quagga.v16i1.54

Abstract

This research was motivated by the low critical thinking skills of students at SMAN 01 Kubu. The aim of this research is to determine the effect of the model problem-based learning integrated Ethnic on students' critical thinking skills. Sampling uses statistical tests and Effect size. The research sample was students of classes X Mia 1 and X Mia 2 at SMAN 01 Kubu. Data collection uses the Essay test method which refers to Fascione's theory. Based on the research results obtained in the experimental class, the score for the synthesis skills indicator was 71.42%, problem recognition and solving skills 74.28%, evaluation or judging skills 51.42%, analysis skills 80%, and concluding skills 60%. In the control class, scores were for synthesis skills 54.28%, problem recognition and solving skills 14.28%, evaluation or judgment skills 22.85%, analysis skills 60%, and concluding skills 40%. In calculating the effect size, a value of 1.54 was obtained, which is in the very high category.
Development of Edpuzzle-Based Interactive Learning Media on Classification of Living Things Class VII Meli Maria; Ari Sunandar; Hanum Mukti Rahayu
Jurnal Penelitian Pendidikan IPA Vol 11 No 3 (2025): March
Publisher : Postgraduate, University of Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jppipa.v11i3.10457

Abstract

Learning media used in SMP Negeri 3 Sungai Kakap in science lessons the use of learning media is still limited, the media used are whiteboards, textbooks, and the surrounding environment. This study aims to develop interactive learning media based on Edpuzzle for the classification of living things that is suitable for use, to determine students' responses to the media, and to analyse whether the media is effective in improving learning outcomes or student motivation. This research is a Research and Development (R&D) study using the ADDIE development model which consists of 5 stages, namely: Analysis, Design, Development, Implementation, and Evaluation. Data collection techniques using observation, interviews, questionnaires. Data analysis in this study used a Likert scale. Testing the validity of learning media includes material experts, media experts, and linguists. The research subjects consisted of 35 seventh-grade students from SMP Negeri 3 Sungai Kakap, divided into two groups: 10 students for the small-scale trial and 25 students for the large-scale trial. The grouping was done randomly while considering the students' academic abilities to ensure more representative research results. The results showed the acquisition of material expert validation of 88.63% (very valid), the results of media expert validation of 98.21% (very valid), the results of linguist validation of 93.33% (very valid), on a small-scale trial 10 students gave a response of 99.37% (very strong) and on a large-scale test 25 students gave a response of 96.56% (very strong). Based on these findings, it can be concluded that Edpuzzle-based learning media is declared valid, feasible for use, and effective in improving students' learning outcomes on the classification of living things material at SMP Negeri 3 Sungai Kakap.