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PENGARUH GAME BASED LEARNING TERHADAP KEMAMPUAN BERPIKIR KREATIF MATEMATIS : SYSTEMATIC LITERATURE REVIEW Nuraeni; Hepsi Nindiasari
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 02 (2026): Volume 11 Nomor 02, Juni 2026 Published
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i02.48168

Abstract

This study aims to analyze the effect of Game-Based Learning (GBL) on students’ mathematical creative thinking skills through a Systematic Literature Review (SLR) covering the period 2020–2025. The research employed a qualitative approach with an SLR design, where the data sources consisted of scientific articles obtained from Google Scholar, Semantic Scholar, and SINTA databases. A total of 13 articles that met the inclusion criteria were systematically analyzed through identification, selection, evaluation, and data synthesis stages. The results indicate that the implementation of GBL generally has a positive impact on students’ mathematical creative thinking skills, as reflected in improvements in creativity indicators such as idea fluency, flexibility in problem-solving, originality, and the ability to generate multiple solution alternatives. In addition, GBL has been proven to enhance students’ motivation, engagement, and interest in learning mathematics. However, the level of improvement varies depending on instructional design, media suitability, as well as student characteristics and learning environments. Other findings reveal that the effectiveness of GBL can be optimized when combined with approaches such as STEM, ethnomathematics, and Challenge-Based Learning. This study contributes theoretically to strengthening constructivist learning concepts and practically as a reference for educators in developing innovative instructional strategies.
SYSTEMATIC LITERATURE REVIEW: EFEKTIVITAS GENERATIVE ARTIFICIAL INTELLIGENCE TERHADAP KEMAMPUAN BERPIKIR MATEMATIS DALAM PEMBELAJARAN MATEMATIKA Adianingsih, Gita; Hepsi Nindiasari; Heni Pujiastuti
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 02 (2026): Volume 11 Nomor 02, Juni 2026 Public
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i02.48170

Abstract

Perkembangan Generative Artificial Intelligence (GenAI) mulai dimanfaatkan dalam pembelajaran matematika untuk mendukung kemampuan berpikir matematis peserta didik. Penelitian ini bertujuan menganalisis efektivitas GenAI, pengaruhnya terhadap domain kemampuan berpikir matematis, serta faktor yang memengaruhi implementasinya. Penelitian menggunakan metode Systematic Literature Review (SLR) dengan pedoman PRISMA. Pencarian literatur dilakukan melalui Google Scholar, Scopus, SINTA, dan GARUDA pada rentang tahun 2021-2026. Dari 33 artikel yang teridentifikasi, diperoleh 15 artikel yang memenuhi kriteria inklusi. Subjek penelitian meliputi peserta didik SMP, SMA, dan Perguruan Tinggi. Hasil kajian menunjukkan GenAI efektif meningkatkan kemampuan berpikir kritis, kreatif, reflektif, metakognitif, dan pemecahan masalah. Efektivitas implementasi dipengaruhi oleh kualitas prompting, literasi digital, pendampingan guru, dan kesiapan infrastruktur. Namun, penggunaan GenAI juga berpotensi menimbulkan ketergantungan terhadap AI serta risiko ketidakakuratan informasi.