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BIMBINGAN BELAJAR UNTUK SISWA-SISWI DI KAMPUNG NELAYAN TANGGUH DESA PUGER KULON Budianto, Nanang; Faruq, Ahmad; Hidayah, Taufiq; Rohman, Miftakhur; Sudarmaji, Boby; Ridwan, Muhammad; Hasanah, Dewi Nur; Masfufah, Jundatul
Pandalungan: Jurnal Pengabdian kepada Masyarakat Vol 3 No 1 (2024): Oktober
Publisher : Universitas Al-Falah As-Sunniyah Kencong Jember

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62097/pandalungan.v3i1.1004

Abstract

Bimbingan belajar memegang peranan yang sangat penting dalam perkembangan belajar seorang anak, karena tidak hanya apa yang diperoleh di sekolah, tetapi juga pembelajaran di luar sekolah memberikan pengaruh yang cukup besar terhadap motivasi belajar siswa. Di kampung Nelayan Tangguh desa Puger Kulon Pendidikan non formal diharapkan dapat meningkatkan minat belajar siswa. Dalam pendidikan non formal, siswa biasanya dituntut untuk belajar dengan cara yang berbeda dari pendidikan formal. Pendidikan non formal lebih mudah dan lebih menarik dengan memperkenalkan hal-hal baru atau hal-hal yang tidak mereka pahami, tidak seperti pendidikan formal. Belajar akan lebih menyenangkan jika di dalamnya disisipkan permainan-permainan yang dapat meningkatkan semangat belajar siswa. Siswa tidak hanya harus menghafal, tetapi juga memahami dan tertarik, karena siswa yang tertarik secara otomatis menemukan apa yang tidak mereka ketahui. Untuk itu, penerapan metode belajar dan bermain sehingga dapat menginspirasi siswa untuk menjadi pribadi yang lebih kreatif dalam belajar dan berpikir aktif serta memecahkan masalah.
Anthropometry and Biomotor of Various position Young Football Athletes: does it affect performance? Annas, Mohamad; Soegiyanto, Soegiyanto; Hidayah, Taufiq; Hartono, Mugiyo; Setyawati, Heny; S, Adi
Jurnal Kesehatan Masyarakat Vol 20, No 1 (2024)
Publisher : Department of Public Health, Faculty of Sport Science, Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/kemas.v20i1.44488

Abstract

This study aims to determine the relationship between anthropometry and biomotor on the performance of young soccer athletes. The sample is football academy athletes from Central Java. The sample is 221 Football Academy Athletes. This research uses total sampling. The selected sample is the 12-year-old group. Researchers directly collected data on the subject. All samples have filled the willingness to be studied. In anthropometry, researchers collected data on height, weight, head circumference, arm circumference, abdominal circumference, thigh circumference, chest circumference, arm length, and leg length. Biomotor components were measured using flexibility, leg strength, agility, coordination, and a 12-minute and 20-meter run. Performance was measured by observation from the researcher. Researchers see the appearance of players in a match The data obtained is processed using descriptive statistics, which include: minimum, maximum, mean, and std. Deviation. Researchers processed the data using normality, homogeneity, and correlation tests—statistical tests using SPSS version 22. There is an anthropometric and bio-motor relationship to the performance of young soccer athletes. There are positively correlated in all positions (Forwards, Backs, Goalkeepers, Centers). The researcher suggested that other groups accomplish further research with a broader range of subjects. Efforts to advance the football sector are expected to continue to be pursued to promote sports development.
Pengembangan Media Pembelajaran Bola Basket Kelas 10 Berbasis Android Kiswanto, Kiswanto; Nasuka, Nasuka; Hidayah, Taufiq; Wahyudi, Agung
Gelanggang Olahraga: Jurnal Pendidikan Jasmani dan Olahraga (JPJO) Vol. 8 No. 2 (2025): Gelanggang Olahraga: Jurnal Pendidikan Jasmani dan Olahraga
Publisher : Institut Penelitian Matematika, Komputer, Keperawatan, Pendidikan dan Ekonomi (IPM2KPE)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31539/jpjo.v8i2.11850

Abstract

T The purpose of this study is to develop android-based basketball learning media for grade X students. This research method uses the Borg and Gall development procedure consisting of 10 steps. However, in this development research, several stages are used, namely; analyzing the product to be developed; developing the initial product; expert validation;small-scale field trials; product revision; expert validation; large-scale trials; product feasibility test. The results of this study are the results of material expert validation with an overall average validation result of 87.5%, media expert validation results with an overall average validation result of 78.5%, Phase I trial results (small group) with a percentage result of 85%, Phase II trial assessment results (large group) with a percentage result of 88%. Conclusion, the development of android-based basketball learning media can be used on basketball material. Keywords: Applications, Basketball, Learning Media,.
Analysis of The Effect of Plyometric Training on Improving Three-Point Shooting Ability in Basketball Raihan Auzora Putra; Hidayah, Taufiq
Halaman Olahraga Nusantara : Jurnal Ilmu Keolahragaan Vol. 8 No. 2 (2025): Halaman Olahraga Nusantara (Jurnal Ilmu Keolahragaan)
Publisher : Universitas PGRI Palembang

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

One of the common problems among high school basketball players is the lack of balance and consistency when performing three point shots, which negatively affects scoring performance. This research seeks to examine the influence of plyometric training specifically depth jump and box jump drills for enhancing three-point shooting skill. A semi-experimental approach employing a single-group pre-evaluation-post-evaluation was applied to a sample of 15 male students from SMA Santo Paulus, Jakarta. The training intervention lasted five weeks, with 14 sessions conducted three times per week. Shooting performance was measured from five standard angles on the three-point arc, and data were analyzed using Shapiro-Wilk, Levene’s test, and paired sample t-test. The results showed a significant improvement in three-point shooting scores after the intervention (t = -4.356; p = 0.000), indicating that plyometric training enhances lower-body strength, balance, and shooting accuracy. It can be concluded that structured plyometric exercises contribute positively to three-point shooting performance in basketball athletes.
PERANCANGAN APLIKASI BERBASIS ANDROID UNTUK KOMUNITAS PENGGEMAR BURUNG KICAU Dian Sano, Albert V; Muhammad, Bintang Fadhli; Mangare, Edward Kristian; Jason, Jeremy; Hidayah, Taufiq
Infotech: Journal of Technology Information Vol 5, No 2 (2019): NOVEMBER
Publisher : ISTEK WIDURI

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37365/jti.v5i2.70

Abstract

Industry 4.0 is developing and industry 4.0 is the name of the latest automation and data exchange trends in manufacturing technology. This term covers physical-cyber systems, the internet for everything, cloud computing, and cognitive computing. Industry 4.0 produces "smart factories". Industry 4.0 can be seen from More than 50 percent or about 143 million people out of 262 million Indonesians have been connected to the internet throughout 2017, at least according to the latest report by the Indonesian Internet Service Providers Association. The problem in this research is not understanding the advantages and disadvantages of the birds owned and the level of extinction of birds owned. The purpose of this research is to design an Android-based application for the bird enthusiast community. Twitter is an android based forum for the bird lovers community. The application of Android technology to information about the activities of the birds chirping community is an application that serves to provide effective information for members of the chirping mania community at various events, competitions and buying and selling birds. In this application users can post photos of birds, bird trading transactions. see news and race schedule information and tips on bird care to be ready to compete. This application was built using Android Studio and uses Business Model Canvas (BMC) design methods, Use Cases, Activity Diagrams, and Mock-ups. The result can simplify the process of buying and selling birdsong, and makes it easier for community members to get information on various events related to birdsong.
Analisis Penggunaan Software Microsoft Mathematics 4.0 Dalam Pembelajaran Matematika Di Tingkat Sekolah Menengah Pertama Hidayah, Taufiq; Asidiq, Sehril
Science, Tecnology, Religious, Economic, and Social Humanitis (STREAS) Vol 1 No 1 (2024): Jurnal Agama dan Sosial Humaniora
Publisher : UIN Sunan Gunung Djati Bandung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15575/jash.v1i1.709

Abstract

In today's digital era, the use of technology in learning mathematics is becoming increasingly important. the use of ICT will make math learning more interactive by using computer applications. One of the technologies that can be used is math software, such as Microsoft Mathematics 4.0. This software has many functions to solve math problems. This study used a qualitative research method with a qualitative descriptive approach. The study population was class VIII E MTs. Miftahul Falah. The results showed that at the first meeting of the implementation of learning with microsoft mathematics media the percentage of learning was 86.47%, then at the second meeting the percentage was 91.34%, and at the last meeting the percentage was 94.60%. From the observation data, an average of 90.80% was obtained with very good qualifications. In addition, based on the results of interviews, learning by using software media gets a good response from students, they are very enthusiastic about trying and working on problems using software. It can be concluded that Microsoft Mathematics software can be used as a medium for learning mathematics. The research conducted must have many shortcomings, so the advice we can give is to invite further researchers to focus on things that we think can be developed again.
The Role of Teacher Interaction for Improving Student Engagement and Motivation in Game-Centered Approach-Based Basketball Learning Hidayah, Taufiq
Jurnal Cakrawala Pendidikan Vol. 44 No. 3 (2025): Cakrawala Pendidikan (October 2025)
Publisher : LPMPP Universitas Negeri Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21831/cp.v44i3.84299

Abstract

Teacher interaction is critical for improving student engagement and motivation in Game-Centered Approach (GCA)-based basketball learning.  The purpose of this study was to examine how teacher interaction affects student engagement and motivation within this pedagogical framework.  This study utilized a quasi-experimental design with junior high school students as participants.  The experimental group received improved teacher interaction strategies, such as providing feedback, asking reflective questions, and fostering discussions, whereas the control group used conventional learning methods. Data were collected using pre-and post-test questionnaires, classroom observations, and structured interviews.  The results revealed a significant increase in student engagement and motivation in the experimental group compared to the control group (p = 0.000).  Statistical analysis utilizing paired t-tests and independent t-tests confirmed that teacher interaction in GCA-based basketball learning improved students' learning outcomes.  This study underlines the relevance of teachers as facilitators for improving student participation and motivation.
Co-Authors Abd. Rasyid Syamsuri Achmad Rifai RC, Achmad Adi S Afrizal Fatkhurreza, Afrizal Agung Wahyudi Andry Akhiruyanto Aribowo, Dhany Suhartantyo Arif Suryawan Asidiq, Sehril Defrianto, Budi Dharma, Martha Atika Ayudi Dian Sano, Albert V Dina Muthmainnah Eko Rudiansyah, Eko Faiqotunnuriyah, Faiqotunnuriyah Fakhruddin Fakhruddin Faruq, Ahmad Febiani, Avida Fitriani, Lisna Annisa Hadi Hadi HARTONO HADJARATI Hasanah, Dewi Nur Hasibuan, Nur Asiah Heny Setyawati Hidayat, Rohman Irawan, Rudi Prida Istighfaroh, Maulina Jason, Jeremy Jati, Agus Wahyu Kusuma Jilani, Arfan Lubis Julianur, Julianur Kurniawati, Ayu Kusumawardani, Seti Tyas Lidya Angelina Lukman Fauzi Lutfiyanto, Alfian M. Irfan Mahardono S.B.U, Mahardono Mangare, Edward Kristian Marson, Marson Masfufah, Jundatul Maulana, Moch Afif Moh. Rasyid Ridho Mohamad Annas Mugi Hartono MUHAMMAD ALI Muhammad Azinar Muhammad Isnandar Muhammad Joni Muhammad Muhibbi Muhammad Ridwan Muhammad, Bintang Fadhli Muttaqin, Yusuf Nanang Budianto, Nanang Nasuka Nasuka, Nasuka Nasution, Melati Maharani Neliwati Ni Komang Suryati, Ni Komang Nur, Miftakudin Oktia Woro Kasmini Handayani Prabu, Dinda Ayu Puspita Pradipta, Riyanda Pandu Prapto Nugroho Pratama, Dandy Rusly Pratama, Rivan Saghita Raihan Auzora Putra Rawe, Hasbuna Rohman, Miftakhur RR. Ella Evrita Hestiandari Rumini - S. Sugiharto S.Pd. M Kes I Ketut Sudiana . Sardiman Sardiman Seftiani, Adinda Yustika Setya Rahayu Siti Baitul Mukarromah SOEGIYANTO Soegiyanto Soegiyanto, Soegiyanto Soekardi, Soekardi Solly Aryza Sri Haryono Sudarmaji, Boby SUGIARTO - Suheyanto Suheryanto Sulaiman Sulaiman Tandiyo Rahayu Tommy Soenyoto Utama, Otto Fadli Widyaningsih, Wulan Wahyu Yulianto, Agung Kurniawan Yulianto, Muchamad Arif Yuniartik, Hera Zulfadli, Muhamad Arif