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Pembangunan Sistem Pengelolaan Pendistribusian Dana Bantuan Sekolah (Studi Kasus: Dinas Pendidikan Dan Kebudayaan Kota Serang) Birald Muhammad Dayan; Bayu Priyambadha; Denny Sagita Rusdianto
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 3 No 3 (2019): Maret 2019
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Abstract

Education quality is something that must be considered in the world of education, to improve the quality of education, all education units must have facilities and infrastructure in according to the standards. In schools in Serang city, there are problems regarding facilities and infrastructure, namely in the management of funds for school facilities and infrastructure. The first problem is that some schools find it difficult to submit school operational aid funds because the process is long and complicated. The second problem is that some schools also find it difficult to submit proposals for submitting funds for school facilities and infrastructure due to the distance of the school too far from the Serang City Department of Education. The third problem is the inaccurate flow of distribution funds, there are still many schools that must be immediately assisted but not covered all because the submission of school aid funds is given to schools that submit school facilities and infrastructure grants first, not schools whose conditions need help first. To solve these problems, research is carried out which is intended to build a system that is able to facilitate the submission of school facilities and infrastructure assistance and can prioritize schools that must be assisted in advance. This system is expected to be able to overcome existing problems and help improve the work efficiency of the Serang City Department of Education. This system has passed unit testing using whitebox testing, validation testing using blackbox testing which results in a 100% valid value, and compatibility testing where the results of the system can run on 8 different browsers.
Pengembangan Aplikasi Pengorganisasian Tim Pengembang Perangkat Lunak dengan Mempertimbangkan Kepribadian Rony Hendiarto; Bayu Priyambadha; Mahardeka Tri Ananta
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 3 No 3 (2019): Maret 2019
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Abstract

In the past ten years, the process of software engineering is growing faster and also the development of software engineers should be able to follow the development of software engineering. Because of that, the project amount of software engineering is getting larger and variant. However, there are several obstacles in practices of software engineering. One of the most common obstacle is the inaccuracy of the composition of the software development team because of social problems and conflicts experienced by the team.The researcher found a direct correlation between the success achieved in particular job role and someone's personality. The composition of the team in software development project is a crucial factor that is able to failure of a software development project. Identifying that personality can be used to measure the compatibility of a software development team, so it is necessary to have a system that is able to accurately identify personality of a person as well as the suitability of work positions especially in software engineering. The system must be able to identify a person's personality. From the results of these personalities, the system is also able to determine recommendations software development positions based on their personality dimensions of Bigfive Personality Traits, including: Openness to Experience, Conscientiousness, Extraversion, Agreeableness, and Neuroticism. From the results of Bigfive Personality Dimension, the system is also able to compile a software development team in working on a software project. The result of this research is had a three actor, eighteen functional requirements and also system are tested with a hundred percent valid.
Pembangunan Aplikasi E-Commerce Pada Usaha Mikro Kecil Menengah Berbasis Web (Studi Kasus Paguyuban "Preman Super" Kota Malang) Husniyah Lisan; Bayu Priyambadha; Achmad Arwan
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 3 No 4 (2019): April 2019
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Abstract

The association of Preman Super is a MSMEs multiproduct in Malang City that has helped the government in improving the economy and welfare of Malang residents, especially for housewives and laborers. One of activities from Preman Super is to peddling products owned by members of Preman Super through online media by using one gate system in the management of buying and selling transactions. The weakness were found in this system which is the ordering process became inefficient because it takes a lot of time both from the side of the buyer waiting for confirmation from the seller, the admin who handles transactions between buyers and sellers, and sellers who handle orders from buyers. These problems are the basis of research to build a web-based e-commerce application for Micro, Small and Medium Enterprises (MSMEs) in order to ease the management of buying and selling transactions and can assist in managing sales and financial reports from sales. This study used a prototyping model approach with twice iterations that is built using the CodeIgniter framework, MySQL and Javascript. This system has been tested using white box testing for unit testing, black box testing for functional testing, and compatibility testing for non-functional testing. The test results of e-commerce web applications of Preman Super got 100% valid result and explained that the application can be run properly even though in different browsers, for example Google Chrome, Mozilla Firefox, Microsoft Edge, and Opera.
Pengembangan Aplikasi Mobile Pelaporan Keluhan Pelanggan PDAM Menggunakan Fitur Geotagging Berbasis Android (Studi Kasus: PDAM Tirta Tuah Benua Kutai Timur) Anggi Mahadika Purnomo; Bayu Priyambadha; Agi Putra Kharisma
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 3 No 4 (2019): April 2019
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Abstract

PDAM Tirta Tuah Benua East Kutai as regional owned enterprises that manages clean water in North Sangatta seeks to maximizing service and handling customer complaints quickly and precisely to realize the PDAM's mission. Based on interviews with PDAM, it can be concluded that the existing manually reporting procedure is considered ineffective because there are still various problem such as a lack of information about the part that handles customer. In addition, customers are also required to come directly to submit the payment invoices for bill complaints that are not according to usage. Another problem is about the location of the customers that given manually wich will make PDAM's employee feels difficult to find the address if the location is in a remote area. To handle the problems above, the solution that the author offers is to develop a mobile customer complaint reporting application where customers can report their complaints through a mobile application and employees can give a feedback through the admin's website. The author used waterfall model to developing the software. In this research using the geotagging feature to add location to the images sent by the customers. Then do the unit, validation, and compatibility testing. Based on the validation testing, it shows that all functions are valid, which means they are in accordance with the the defined requirements. And the result of compatibility testing show that mobile applications can be used on 4 different Android OS versions.
Pengembangan Aplikasi Mobile Pengaduan Masyarakat Pada Dinas Perhubungan Kota Malang Menggunakan Fitur Location Based Service Berbasis Android Fegi Eriyani; Bayu Priyambadha; Heru Nurwarsito
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 3 No 4 (2019): April 2019
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Abstract

Public complaints are needed in an agency to find out the success of the work, improve deficiencies and receive advice from the tasks that have been carried out. Public complaints usually occur in the field of facilities and public services, where the sector is handled by the Department of Transportation. The public complaint has not been conveyed properly, making the community confused about who to complain to. So in this study discusses about developing a public complaint application on the Transportation Department of Malang City based on Android to facilitate the public in reporting complaints. This application uses the Location Based Service feature that is used to make it easier to find the location of the reporter. Public complaints application can send proof of complaints that occur such as photos through the smartphone application by taking photos from the camera directly or from the reporter's smartphone gallery. Mobile applications are implemented using the Java programming language while the web for administrators is built using the Laravel Framework. This application is tested using whitebox testing for unit testing and integration testing, blackbox testing for testing validation and usability testing. The test results on the application of public complaints state that this application can run as needed and can be used easily by users by having a 83,75 System Usability Scale score or can be said to be acceptable.
Pengembangan Aplikasi Mobile Pengingat Jadwal Layanan Posyandu dengan Menggunakan Teknologi Firebase Cloud (Studi Kasus : Posyandu Raflessia Kelurahan Tanjungsekar, Kecamatan Lowokwaru Kota Malang) Velient Vinandha; Bayu Priyambadha; Heru Nurwarsito
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 3 No 5 (2019): Mei 2019
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Abstract

Posyandu is health services program where it facilitated by government to community, however the program is from goverment, posyandu held by community to comunnity. Although this program held by community, the Ministry of Health also has a role in overseeing and supporting every activity in the posyandu both technically and financially. Posyandu offers the community so many services such as Basic Health Service for mother and child, Family Planning Service, Immunization for Kids and Infants, Information of aNutrition Delivery Service, and Diarrhea Prevention and Treatment Service. All of the services are written on a pocket book that happens to be the health guidance. But information in the form of a book still has some boundaries in its usage. We often forget where we put the book or even it gets lost. So that the author is currently doing a research of developing an application that may help record the process of administration recording of Posyandu's services and remember the Posyandu's activity schedule, by recording administration of posyandu service in an application that can help the community to obtain information about posyandu services and remember schedules of the posyandu. This application is developed using Java programming language and using firebase database technology to save data of the application. Firebase is the newes of technology by Google that can be use to many platform one of many of the platform is mobile. So this application can remind the user to be able to remember posyandu activities according to the existing schedule. This application can be developed based on design program. This application already tested using some software testing, that is unit testing, integration testing and validation testing. This application can be used easily, based on testing that has been done using usability testing, that get 83,5 score of SUS, this score is classified to the acceptable category.
Pengembangan Chat Bot pada CoMa untuk memberikan motivasi kepada pengguna menggunakan AIML Bestralaga Rusmarasy; Bayu Priyambadha; Fajar Pradana
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 3 No 5 (2019): Mei 2019
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Abstract

Ease of access and teaching-learning activities in e-Learning raises a new problem, where there are some students who found a difficulties to do a task in e-Learning and lack of motivation in doing the task. With the Code Maniac e-Learning website was help students in the learning process, but haven't been able built the students motivation. So in this study will enhance CodeManiac e-Learning website with the addition of chatbot to provide motivation to users and actively capture user behavior and give a messages based on user behavior. In this study writer used AIML. AIML itself is subset of XML. Like XML, AIML here as the language used to construct chatbot logic which contains a set of patterns and responses that can be used by chatbot to track answers every sentence given. With this implementation has been motivated CodeManiac users feels by the chatbot who can interact with users and actively captures user behavior. In final step on the enhancement of codemaniac has been tested with whitebox testing, blackbox testing and usability testing with each score 100% valid, 100% valid and 88%.
Sistem Elisitasi Kebutuhan dengan Konsep Gamification Berbasis Website Fadhilah Muchammad F. A. Bakthier; Fajar Pradana; Bayu Priyambadha
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 3 No 5 (2019): Mei 2019
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Abstract

Requirements elicitation is an important process in software engineering that used to get information about the system scope and needs that will be built. This elicitation process determines the success of the software, where if there is an error in defining the requirements it will cause system to failure. In this process the stakeholders' role is needed to help the software development team determine what kind of system will be built. But, in the process there are several problems that can hinder the elicitation process. The first problem is that stakeholders usually having trouble when defining the desired system and the lacks of knowledge that the development team have about scope of the system, caused a misunderstanding in defining the requirements. On the other hand, the low enthusiasm of stakeholders makes the requirements elicitation proses has been more difficult, so the requirements that been produced has a poor quality. Based on these problems, need an innovation in the process of elicitation to overcome existing problems. The gamification concept is the way that can be done to make an activity more interesting, so that it can increase the stakeholders' enthusiasm to participate in the process of requirements elicitation. The requirements elicitation system with gamification concept is expected to be able to make collaboration between stakeholders and the development team easier, therefore they can produce a requirement with a good quality. This system is made with website technology and has been tested with the Whitebox testing method for unit testing and integration testing, and the Blackbox testing method for validation testing which resulting in a 100% valid value for all test cases then, usability testing which resulting in 82.5 with acceptable category.
Pengembangan Perangkat Lunak Playon Sebagai Platform Untuk Sewa Dan Menyewa Tempat Olahraga Berbasis Web Aang Muammar Zein; Bayu Priyambadha; Denny Sagita Rusdianto
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 3 No 5 (2019): Mei 2019
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Abstract

In this modern era, information technology has developed very rapidly. So that it affects the strength of the business sector, including the sports rental business. Now, to implement adequate information technology, small and large sports venues do not need to worry about allocating large amounts of funds. With the aim of making a profit and being able to compete in a wider market. One of them is using online-based information technology called e-commerce. The development of e-commerce is also accompanied by the development of payment gateways. The combination of e-commerce and payment gateways is expected to be a solution to the problems that exist in the sports rental business that is currently happening. The first problem that occurs is that there is a buyer who finds it difficult to find a sporting place around him in accordance with his wishes. The second problem is the recording of sports booking transactions that are still done manually so that the owner of a sports venue often has difficulty managing the transactions that are in the place of his sport. Because the problem above, PlayOn software was developed. With the leasing business process between the owner of the gym to the customer (B2C) and the customer to the customer (C2C). With the creation of this software, the hope of the above problems can be resolved. The system has been tested by unit testing, integration testing, and validation testing and producing a 100% valid value. In testing compatibility in getting the results that the software can be run there are all types of browsers and Android and iOS devices.
Pembangunan Sistem Informasi Pembayaran Biogas Skala Rumah Tangga Berbasis Web di Desa Claket Kecamatan Pacet Kabupaten Mojokerto Andrean Bagus Mahendra; Bayu Priyambadha; Adam Hendra Brata
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 3 No 5 (2019): Mei 2019
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Abstract

The scarcity of subsidized LPG is become the biggest problem for the people in lower to middle class. This scarcity triggered by the increasing of the community that used LPG. In addition, scarcity had been caused by a fraud of some people whose shouldn't use a subsidized LPG. For the some people whose the cattle breeders in Claket Village isn't unfortunate this problem, because they are recycling cow manures become to a biogas. Than, the product of biogas can be alleviate for the breeders themselves and for the neighbours if they needed. However, there's nothing cost controller had been used to control the user for using biogas, so they needed a tool that can be used to control a biogas payment. Therefore, the solution was offered by make a web-based biogas payment system by applying the internet of things concept. The internet of things concept is built with the NodeMCU based module and it's working in MQTT network protocol as a bridge of data communication. This device will be used to detect a biogas flows and converting into data. Furthermore, it will be send and process into biogas payment system. Finally, several stages of testing are carried out on the system which results in a valid percentage of 100%.
Co-Authors Aang Muammar Zein Abul A'la Alghifari Achmad Arwan Adam Hendra Brata Ade Wija Nugraha Aditya Wisnu Jati Kusumo Agi Putra Kharisma Agung Prasetio Alawiyah Nurmala Amira Ibtisama Amirrulloh Acmad Kusaini Alkakim Andra Pargiyani Andrean Bagus Mahendra Anggi Mahadika Purnomo Ardhani Dwi Kinasih Ardian Riftha Dhuha Ardina Fitri Haryono Arief Andy Soebroto Aryo Pinandito Austenita Pasca Aisyah Bestralaga Rusmarasy Birald Muhammad Dayan Clara Pusparani Dama Yuliana Daniel Alex Saroha Simamora Denny Sagita Rusdianto Devara Fikry Akmal Dhanuari Indra Bastari Dindy Fitriannora Djoko Pramono Djoko Purnomo Eka Devi Prasetiya Elke Cahya Putri Elke Cahya Putri Erfina Latuconsina Ericko Wicaksono Eriq Muhammad Adams Jonemaro Fadhilah Muchammad F. A. Bakthier Faiqotul Himmah Faizatul Amalia Fajar Pradana Fajar Pradana Fakhruzzahid Wahdah Fegi Eriyani Fernanda Yerisha Hartinah Ridwan Fidya, Fidya Fikri Arroisi Fitra Abdurrachman Bachtiar Gerry Giovanni Benson Habib Yafi Ardi Habridio Kurniawan Putra Handoyo Saputra Hanif Irfan Syah Helfi Pangestu Hendro Febrian Bachri Herman Tolle Heru Apriadi Heru Nurwarsito Hidayatullah Agung Prasetyo Himawat Aryadita Husniyah Lisan Issa Arwani Lailatul Rizqi Ramadhani Laode Muhamad Fauzan Loudy Fitria Aspitasari Mahardeka Tri Ananta Meilisa Dwiyati Marali Micahel Yulius Munthe Mochamad Chandra Saputra Mochammad Adhy Mochammad Adhy Muhammad Aditya Pramudita Muhammad Faisal Fahat Muhammad Faishal Firdaus Muhammad Iqbal Muhammad Iqbal Kurniawan Muhammad Ridha Anshari Muhammad Tanzil Furqon Muhammad Ubaidillah Nadia Kusuma Putri Nadya Ramadana Nanang Yudi Setiawan Ni Luh Irma Arini Nur Afdaliyah Anwar Nurudin Santoso Nurwida Mariatul Sadila Odhia Yustika Putri Prasetyo Iman Nugroho Priambodo Aji Saputro Rasio Ganang Atmaja Reno Putra Prawira Reza Fahrur Rasyid Richa Amalia Permatasari Rikza Priyudha Hirdad Rio Trilaksono Putro Riski Pradana Rivaldi Wibowo Rizki Maulana Akbar Rony Hendiarto Sabriansyah Rizqika Akbar Siti Alfina Putri Said Siti Julaikah Sofyan Syahri Huzaini Tafarrara Irsa Shabrina Teguh Surya Tiara Rossa Diassananda Ulfani Defitria Velient Vinandha Vicky Virdus Wahyu Putra Adi Permana Widya Bayu Wicaksono Widyasari Puspa Permata Witra Widyawati Widyawati Yudistira Sugandi