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The Effectiveness of Animated Video Media with Pictures on Elementary School Students' Interest in Learning and Reading Skills: A Systematic Literature Review Mahendra, Yasinta; Fuad, Muhammad; Maulina, Dina; Suprapto, Irawan
TERAMPIL: Jurnal Pendidikan dan Pembelajaran Dasar Vol 12 No 2 (2025): TERAMPIL
Publisher : Universitas Islam Negeri Raden Intan Lampung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24042/terampil.v12i2.29058

Abstract

This study aims to analyze the effectiveness of animated video media with pictures on learning interest in reading skills of elementary school students based on the results of previous research. The research method used is Systematic Literature Review (SLR). Data collection through Google Scholar. Inclusion criteria include (1) vulnerable articles in 2019-2024, (2) keywords used “animated video media with pictures”, “interest in learning”. (3) full text articles, (4) in Indonesian or English. Of the 260 documents related to animated video media with pictures, and of these 172 articles were obtained specifically discussing the context of interest in learning, only 15 articles met the inclusion criteria for the analysis stage. Data analysis includes identification and selection of articles based on inclusion criteria, data extraction, selection based on relevance, and thematic analysis of research findings. The findings show that animated video media with pictures is effective in increasing interest in learning through visual and audio presentations that are able to attract attention, create a pleasant learning atmosphere, and encourage active involvement during the learning process, especially in reading skills. In addition, the use of animation has been shown to help students understand reading content more easily through multisensory stimulation that is in line with their developmental characteristics. Based on the synthesis of findings, animated video media with pictures can be recommended as an alternative innovative and relevant learning media to support increasing interest in learning reading skills in elementary school students.
Kajian Literatur: Problematika dan Faktor Penyebab Rendahnya Pemahaman Bacaan Pada Siswa di Kelas Atas Sekolah Dasar Ariana, Vira; Yasinta Mahendra
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 01 (2026): Volume 11 No. 01 Maret 2026 Published
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i01.42464

Abstract

Reading comprehension ability is a fundamental skill that determines the learning success of elementary school students because almost all subjects require understanding written information. This study aims to examine the forms of problems and the factors causing low comprehension of narrative texts through a literature review method. Data sources were obtained from national scientific journal articles traced through Google Scholar and indexed journal portals with a publication range from 2017 to 2025. The results of the review indicate that most students are able to read fluently but are not yet able to understand the meaning of the text as a whole. Students experience difficulties in identifying the main idea, retelling the text, understanding story elements, drawing conclusions, and answering inferential questions. This condition shows that students’ reading ability is still at the decoding stage and has not yet reached the stage of constructing meaning. The contributing factors include limited vocabulary, low reading interest, instruction that has not applied comprehension strategies, and a literacy environment that is not sufficiently supportive. Therefore, reading instruction is needed that emphasizes comprehension strategies, vocabulary enrichment, and sustained literacy habits.
The Effectiveness of Audio-Visual Media on Primary School Students' Listening Skills: A Systematic Literature Review Erni Yulia Ningsih; Yasinta Mahendra; Irawan Suprapto
Berkala Ilmiah Pendidikan Vol. 6 No. 1 (2026): Berkala Ilmiah Pendidikan
Publisher : Scidac Plus

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51214/bip.v6i1.1807

Abstract

Listening skills constitute a fundamental competency that elementary school students must master, as they provide the foundation for the development of other language skills. However, many students experience difficulties in acquiring listening proficiency due to less engaging instructional methods and challenges in sustaining attention. This study aims to analyze the effectiveness of audio-visual media in enhancing students' listening skills, particularly in content comprehension, inferential reasoning, and active participation and learning engagement. The study employed a Systematic Literature Review (SLR) methodology by identifying and examining relevant articles indexed in the Google Scholar database published between 2021 and 2025. Based on rigorous inclusion criteria, ten primary articles were selected for in-depth analysis. The findings indicate an increasing trend in publications on the use of audio-visual media, reaching a peak in 2025. The reviewed studies consistently demonstrate that integrating audio-visual media significantly improves elementary students' listening skills. This instructional medium facilitates more engaging, contextualized, and interactive learning experiences, thereby enhancing students' comprehension and participation. Accordingly, the innovative use of audio-visual media represents an effective pedagogical strategy for strengthening listening skills in elementary education.
Image Media to Improve Skills Reading for Elementary School Students Lestari, Widya; Mahendra, Yasinta; Suprapto, Irawan
Berkala Ilmiah Pendidikan Vol. 6 No. 1 (2026): Berkala Ilmiah Pendidikan
Publisher : Scidac Plus

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51214/bip.v6i1.1851

Abstract

Reading is a fundamental skill at the elementary school level, serving as the foundation for students' intellectual and social progress. However, reality shows that students' reading ability tends to remain low due to the use of unattractive learning models and concentration barriers. This study aims to evaluate the effectiveness of using visual media in improving students' motivation and reading ability, both at the beginning and comprehension levels. The method used was a Systematic Literature Review (SLR) by searching the Google Scholar database between 2021 and 2025. Based on strict inclusion criteria, 10 key articles were selected for further analysis. The results showed an increasing trend in publications regarding visual media, peaking in 2025. Findings from the reviewed articles concluded that the use of visual media, whether in the form of letter cards, series of images, or digital media such as PowerPoint animations, significantly improves students' initial reading ability and comprehension. This visual media can provide concrete representations that help students connect letters with meaningful concepts, while increasing motivation and active participation in learning. Therefore, teacher creativity in integrating visual media with innovative methods is essential to achieve optimal learning outcomes according to the characteristics of elementary school students.
Effectiveness of Role Playing Learning Method In Improving Speaking Skills Elementary School Students Nur Oktavia Jasama, Venny Surya; Mahendra, Yasinta; Suprapto, Irawan
Berkala Ilmiah Pendidikan Vol. 6 No. 1 (2026): Berkala Ilmiah Pendidikan
Publisher : Scidac Plus

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51214/bip.v6i1.1853

Abstract

Speaking skills are an important competency in Indonesian language learning in elementary schools because they play a role in developing communication skills, self-confidence, and active participation. However, various studies have shown that students' speaking skills have not developed optimally due to teacher-centered learning. This study aims to analyze the effectiveness of the role-playing learning method in improving elementary school students' speaking skills through a Systematic Literature Review (SLR) approach. Literature searches were conducted through the Google Scholar database between 2021 and 2025 using the keywords "role-playing method," "speaking skills," and "elementary school students." Based on the established inclusion criteria, 10 relevant articles were obtained and analyzed through data extraction, quality assessment, and descriptive synthesis. The results of the study indicate that the role-playing method is consistently effective in improving students' ability to express ideas orally, speaking fluency, self-confidence, active participation, and learning motivation. Thus, the role-playing method can be recommended as an innovative and effective learning strategy in developing elementary school students' speaking skills.
The Effectiveness of Educational Games in Mathematics Learning in Elementary Schools: A Systematic Literature Review Dita Ayu Apriani; Yasinta Mahendra; Berta apriza
MIMBAR PGSD Undiksha Vol. 13 No. 1 (2025): April
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jjpgsd.v13i1.91722

Abstract

Mathematics as one of the basic subjects, has a crucial role in students' cognitive development. However, students often find it difficult to interpret abstract mathematical concepts. The main purpose of this systematic literature review is to examine in depth the effectiveness of using educational games in mathematics learning in elementary schools. The research method used in this article is the Systematic Literature Review (SLR) with the Prisma approach. The results of the study show that during the 2020-2024 period, the integration of educational games in mathematics learning made a positive contribution to students' cognitive development. Educational games not only develop students' academic achievements in the short term, but also help them improve their critical thinking skills, collaboration, and creativity that are useful for life. Based on the results and discussion, it can be concluded that the use of educational games has proven to be effective in mathematics learning in elementary schools. Educational games are able to change the perspective of mathematics learning from being initially difficult to being easier. Therefore, it is recommended for educators to use educational games appropriately in the learning process in the classroom, especially mathematics learning. The implications of this study will provide a comprehensive synthesis of evidence and direct future research on how educational games affect mathematics learning.
Integration of Game-Based Learning to Strengthen the Pedagogic Competence of Digital Literacy of PGSD Students in the Era of Digital Transformation: A Systematic Literature Review Mirdan Kurniawan; Berta Apriza; Rohmani; Yasinta Mahendra; Bunga Adelia
Journal for Lesson and Learning Studies Vol. 8 No. 3 (2025): October
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jlls.v8i3.103049

Abstract

The paradigm shift in education due to digital transformation requires prospective elementary school teachers to have adequate digital pedagogical competencies in order to create relevant learning experiences. However, various findings show that teacher education programs are still limited in integrating innovative approaches, resulting in a gap between graduates' abilities and the needs of 21st-century learning practices. This study aims to critically analyze, evaluate the effectiveness, and synthesize various models and strategies for integrating Game-Based Learning (GBL) in strengthening the digital literacy pedagogical competencies of elementary school teacher education students. The method used is a Systematic Literature Review (SLR) with PRISMA guidelines, through a review of ten empirical articles published in the 2020–2024 period. The results of the analysis show that GBL and gamification can increase motivation, positive attitudes, and mastery of techno-pedagogical content knowledge (TPACK) among prospective teachers. Student involvement as game designers proved to be more effective than theory-based learning alone. The main obstacles to the implementation of GBL include limited resources, infrastructure, and training. The implications of this research emphasize the need for a shift in teacher education curricula towards more practical, participatory, and design-oriented learning models, while encouraging policymakers to strengthen institutional support for teacher competency development in the digital age.
Optimalisasi Pemanfaatan Aplikasi Canva dalam Pengembangan Bahan Ajar Digital di SDN 6 Mulang Maya Rohmani; Yasinta Mahendra; Berta Apriza; Runa Iqlima; Ardiasyah
Jurnal Abdimas Nusantara Vol. 2 No. 02 (2025): JANU Edisi Juli
Publisher : PT Ruang Publikasi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.70294/nvtmrz64

Abstract

The rapid development of information technology requires teachers to transform from mere information providers into creative facilitators capable of designing digital learning experiences. However, teachers at SDN 6 Mulang Maya still face challenges in developing digital teaching materials due to limited technical skills and a lack of adequate training. This community service project aims to enhance teachers' competence in utilizing the Canva application as an instrument for developing interactive, engaging, and relevant digital teaching materials. The implementation method consisted of three main stages: planning (needs assessment), implementation (workshops and direct demonstrations), and evaluation and monitoring. The participants included 8 teachers from SDN 6 Mulang Maya. The results indicated a significant improvement in teachers' understanding and practical skills in operating Canva features, ranging from template utilization to interactive graphic element design. Based on the evaluation results, 80% of participants were able to independently design digital teaching materials ready for classroom implementation. In conclusion, this intensive mentoring program effectively increased teachers' confidence and digital competence, which is expected to foster a more innovative learning environment and boost students' learning motivation in the digital era.
Using Animated Videos in Science Learning on Learning Outcomes of Primary School Students: a Systematic Literature Review Maya Angelika; Junaidi junaidi; Yasinta Mahendra
International Journal of Elementary Education Vol 9 No 3 (2025): August
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/ijee.v9i3.92957

Abstract

This study aims to analyze the effectiveness of using animated videos in enhancing students’ learning outcomes in Science learning at the primary school level. The study is motivated by the need for instructional media that can visualize abstract scientific concepts, making them easier for students to understand. This research employs a Systematic Literature Review (SLR) approach by examining relevant scholarly articles published between 2019 and 2023 retrieved from the Google Scholar database. Out of 1,830 identified articles, eight met the inclusion criteria and were analyzed in depth using a thematic analysis approach. The findings reveal that the use of animated videos significantly improves students’ learning outcomes by presenting scientific concepts in a more concrete, engaging, and interactive manner. Furthermore, animated videos enhance students’ motivation and engagement during the learning process. The effectiveness of this medium is strongly influenced by the quality of its design, its alignment with learning objectives, and the teacher’s role in its implementation. The study concludes that animated videos serve as an innovative instructional medium that can enrich Science learning experiences and improve the quality of learning in primary education.
The Use of Digital Media to Improve Reading Skills in Indonesian Language Learning in Elementary Schools: A Literature Review Maryati Rina Sari; Yasinta Mahendra
Journal for Lesson and Learning Studies Vol. 8 No. 2 (2025): July
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jlls.v8i2.92970

Abstract

Indonesian language learning in elementary schools still faces various challenges, particularly low student interest in reading. This problem is exacerbated by teaching methods that tend to be monotonous and lack innovation, thereby hindering the comprehensive development of language skills. In fact, reading skills are a key foundation in the educational process, but many students are unable to achieve optimal development due to these limitations. In this context, digital media offers a promising solution by providing interactive and engaging features that can boost students' motivation and reading abilities.The purpose of this study is to identify and analyze the effectiveness of the use of digital media in improving reading skills in Indonesian learning in elementary schools through a comprehensive literature review approach. This study uses the Literature review method with the PRISMA approach. The results of the study show a consistent trend of increasing article publication from 2020 to 2024, which indicates a growing interest in research on the use of digital media in improving reading skills in elementary schools. Therefore, it can be concluded that the use of digital media has proven to be effective in improving the reading skills of elementary school students in learning Indonesian, with various types of media and methods that have a positive impact.  However, further research is needed to explore the contextual and long-term aspects that affect the effectiveness of digital media, as well as develop practical guidelines for teachers and media developers to optimize their use in learning.