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2013 Curriculum Report Application Development at SMK DIAN Indonesia: Pengembangan Aplikasi Raport Kurikulum 2013 Di SMK DIAN Indonesia Asy’Ari, Mochammad Hasyim; Untari, Rahmania Sri; Hasanah, Fitria Nur
Indonesian Journal of Education Methods Development Vol. 3 (2018): August
Publisher : Universitas Muhammadiyah Sidoarjo

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (16.327 KB) | DOI: 10.21070/ijemd.v2i0.583

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In SMA Dian Indonesia the report card data entry process is still constrained by the complexity of the application flow that is used. Each subject teacher gives a grade to the homeroom teacher to be processed into a report card. This made it difficult for the homeroom teacher to process the data provided by the subject teacher so that the process of processing report cards was hampered."This study aims to determine the process of developing the 2013 Curriculum Report Card Processing Application at Dian Indonesia High School. Based on the results of the analysis, it was obtained 90% in the very feasible category by media experts, and from the teacher the average validity was obtained 80.7% with the feasible category. So it can be concluded that the development of the 2013 Curriculum Report Card Processing Application is very suitable for use at Dian Indonesia High School.
Development of AJARKO Learning Media (Computer Network Application) Based on Android in The Information Technology Education Study Program: Pengembangan Media Pembelajaran AJARKO (Aplikasi Jaringan Komputer) Berbasis Android Pada Prodi Pendidikan Teknologi Informasi Septyanto, Fachryzal; Hasanah, Fitria Nur
Indonesian Journal of Education Methods Development Vol. 17 No. 4 (2022): November
Publisher : Universitas Muhammadiyah Sidoarjo

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (263.326 KB) | DOI: 10.21070/ijemd.v20i.677

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The purpose of this study was to find out how the development of AJARKO learning media (computer network application) based on Android in the information technology education study program and to determine the feasibility of the developed media. The media was developed using Adobe Flash Professional CS6 software. The type of research used is R&D using the ADDIE (Analysis-Design-Development-Implementation-Evaluation) model. The research subjects were 4th semester PTI students. The validation results obtained from media experts amounted to 89.3% which was declared very feasible. Then from the material and question experts each got a score of 67.6% and 67.5% which were declared eligible. The assessment of the respondents got an average value of 88.4% which was declared very feasible. It is concluded that this android-based computer network learning media is feasible to be applied to the learning process.
Android-Based E-Module Development on Network Operating System Material: Pengembangan E-Modul Berbasis Android pada Materi Sistem Operasi Jaringan Imamah, Nur; Hasanah, Fitria Nur
Indonesian Journal of Education Methods Development Vol. 18 No. 2 (2023): May
Publisher : Universitas Muhammadiyah Sidoarjo

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (256.387 KB) | DOI: 10.21070/ijemd.v22i.737

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The purpose of this study was to produce an android-based e-module learning product on the material of the class XI TKJ network operating system and to determine the feasibility of an android-based e-module. This type of research uses R & D Research and Development with the ADDIE research and development model consisting of alaysis (analysis), design (design), development (development), implementation (Implementation) and evaluation (evaluation) stages. class XII TKJ SMK Muhammadiyah 1 Taman, the implementation is in class XI TKJ students. After the development process, media experts and material experts were validated as well as small-scale trials consisting of 5 students. So it can be concluded that android-based e-modules are suitable for use as teaching materials with the results of media expert validation of 86.6% in the very feasible category, the results of material expert validation by 85% in the very feasible category and small-scale trials getting an average percentage by 83.26%.
Effect of Augmented Reality (AR) on Problem Solving Ability in 3D Spatial Modeling in Elementary Schools: Pengaruh Augmented Reality (AR) terhadap Kemampuan Pemecahan Masalah Pada Pemodelan Bangun Ruang 3D di Sekolah Dasar Untari, Rahmania Sri; Hasanah, Fitria Nur; Wardana, Mahardika Darmawan Kusuma; Andhita, Krisna
Procedia of Social Sciences and Humanities Vol. 3 (2022): Proceedings of the 1st SENARA 2022
Publisher : Universitas Muhammadiyah Sidoarjo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21070/pssh.v3i.369

Abstract

The ability and expertise in solving problems is needed by every student. Augmented Reality (AR) is a learning application that can improve students' skills. This study aims to analyze the effect of problem solving ability in 3D spatial modeling between students before being given AR treatment and before being given AR. This study used a quasi-experimental design. The subjects of the research were 43 students of class V SDN Lakarsantri 2 Surabaya. This study uses test and non-test instruments. The research data were analyzed using paired T-test. The results showed that: 1) there was a significant effect on problem solving between students before being given treatment and before being given AR.
Pengembangan Modul Pemrograman Berorientasi Objek Berbasis Problem-Based Learning Prodi Pendidikan Teknologi Informasi Hasanah, Fitria Nur; Astuti, Cindy Cahyaning; Taurusta, Cindy
Teknologi dan Kejuruan: Jurnal Teknologi, Kejuruan, dan Pengajarannya Vol 43, No 1: Februari 2020
Publisher : Fakultas Teknik Universitas Negeri Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17977/um031v43i12020p62-66

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The purpose of this development research was to produce a problem-based learning object-oriented programming module in Information Technology Education Study Program and to know the feasibility level of the module. Development of modules using the 4D development model was adopted from Thiagarajan. The modules were validated by material experts and instructional media experts and were tested in limited groups. This research produced a product based on problem-based learning print module. The module was equipped with relevant illustration images and job sheets that directed the students to solve problems. The module feasibility level by material experts was 91.6 percent in very feasible criteria and 97 percent in very feasible criteria by the media experts. The results of limited group trials reached the level feasibility of 86.8 percent with very decent criteria. Based on the feasibility test, it can be concluded that the problem-based learning module could be used for the learning process.
Membuat E-Book Interaktif Berbasis Android untuk Administrasi Sistem Jaringan di Sekolah Menengah Kejuruan Santoso, Firman Hadi; Hasanah, Fitria Nur
Indonesian Journal of Applied Technology Vol. 1 No. 2 (2024): April
Publisher : Indonesian Journal Publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47134/ijat.v1i2.2947

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Penelitian ini bertujuan untuk mengasilkan produk bahan ajar berupa media pembelajaran buku digital atau E-Book yang digunakan pada mata pembelajaran Administrasi Sistem Jaringan kelas XI SMK Muhammadiyah 1 Taman dan menguji kelayakan. Metode penelitian pengembangan yang digunakan pada penelitian media pembelajaran E-Book adalah R&D (Research and Development) dan untuk mengembangkan desain penelitian E-Book mengacu pada model pengembangan ADDIE yang terdiri atas tahap analysis (analisis), design (desain), development (pengembangan), implementation (implementasi) dan evaluation (evaluasi). Menggunakan instrumen penelitian berupa angket. Data yang diperoleh selanjutnya akan di analisis menggunakan skala likert. Media yang sudah tervalidasi oleh ahli media dan validasi ahli media kemudian di uji cobakan pada kelompok dengan skala terbatas. Berdasarkan hasil validasi ahli media mendapatkan nilai persentase sebesar 88% dengan kategori Sangat baik, hasil validasi ahli materi mendapatkan nilai persentase sebesar 91% dengan kategori Sangat Baik, dan respon siswa mendapatkan nilai sebesar 90,8% dengan kategori Sangat Baik. Kemudian dapat disimpulakan bahwa media pembelajaran E-Book sangat baik untuk digunakan dalam proses pembelajaran.
Pengembangan Media Pembelajaran Interaktif Berbasis Desktop Pada Mata Pelajaran Jaringan Berbasis Luas di SMK Hermawan, Dion Marsel; Hasanah, Fitria Nur
Indonesian Journal of Applied Technology Vol. 1 No. 2 (2024): April
Publisher : Indonesian Journal Publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47134/ijat.v1i2.2948

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Teknologi informasi telah diaplikasikan kedalam bidang pendidikan untuk menciptakan media pembelajaran interaktif yang menggunakan perangkat elektronik seperti komputer. Penggunaan perangkat komputer biasanya disajikan kedalam suatu media pembelajaran interaktif berbasis desktop yang memiliki peranan penting untuk mengatasi kebosanan dan ketidakantusiasan siswa dalam mengikuti pembelajaran yang hanya menggunakan media pembelajaran yang bersifat satu arah. Tujuan penelitian ini adalah untuk merancang dan mengembangkan suatu inovasi media pembelajaran berbasis desktop menggunakan software Adobe Flash CS 6 khususnya pada mata pelajaran jaringan berbasis luas di SMK. Penelitian ini menggunakan Research and Development (R&D) dengan menerapkan model pengembangan ADDIE yang terdiri dari analysis, design, development, implementation, dan evaluation. Pengumpulan data penelitian dapat diperoleh dengan menggunakan teknik seperti pengisian angket. Instrumen pengumpulan data tersebut nantinya akan divalidasi oleh tim ahli media dan ahli materi, kemudian dilakukan uji coba skala terbatas pada 10 siswa kelas XII-TKJ. Hasil dari validasi media yang dikembangkan nantinya akan mendapatkan nilai 83% dari validator ahli media yang dapat dikategorikan sangat layak, dan juga memperoleh nilai validasi 93% dari validator ahli materi yang juga dapat dikategorikan sangat layak. Kemudian hasil dari uji coba skala terbatas juga menampilkan rata-rata nilai 96% sehingga dapat dikategorikan sangat layak. Melalui hasil tersebut dapat disimpulkan bahwa media pembelajaran interaktif “M1TA EDUCATION” sangat layak jika diterapkan pada proses pembelajaran.
Pengembangan E-Modul Interaktif Pada Mata Pelajaran Administrasi Jaringan di SMK Hamidah, Luluk Nur; Hasanah, Fitria Nur
Indonesian Journal of Applied Technology Vol. 1 No. 3 (2024): July
Publisher : Indonesian Journal Publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47134/ijat.v1i3.3072

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Tujuan penelitian ini adalah untuk mengembangkan e-modul interaktif pada mata pelajaran Administrasi Jaringan Komputer dan mengetahui kelayakan e-modul untuk menciptakan proses belajar yang menarik bagi siswa. Penelitian Research and Development (R&D) menggunakan model ADDIE yang terdiri dari 5 tahapan yaitu analyze, design, development, implementation, dan evaluation. Pada tahap pengembangan media tahap ini didesain dengan software Adobe Flash CC 2015. Dari hasil validasi yang sudah diberikan oleh alhi media diperoleh hasil 95% dengan keterangan e-modul interaktif sangat layak digunakan, dan adapun hasil presentase kelayakan yang sudah melalui uji coba kepada siswa memberikan hasil secara keseluruhan mendapatkan nilai 85% dengan keterangan e-modul interaktif sangat layak digunakan pada mata pelajaran administrasi jaringan.
ALIH TEKNOLOGI PEMBUATAN ALAT PENETAS TELUR SEDERHANA DI DESA ORO-ORO BULU PASURUAN Mauliana, Metatia Intan; Hasanah, Fitria Nur; Azizah, Nuril Lutvi
Jurnal Terapan Abdimas Vol 4, No 2 (2019)
Publisher : UNIVERSITAS PGRI MADIUN

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (254.539 KB) | DOI: 10.25273/jta.v4i2.4842

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Abstract. Indonesia is one of the countries with the most consumption of processed chicken in Asia. This causes businesses and UKM in the field of chicken farming to be quite attractive. Oro-oro Bulu village is one of the villages located in the Rembang district. This village with the area and population density have the potential of developing chicken farming business. Chicken farms in the village of Oro Bulu although still relatively small but quite promising. It's just that chicken farmers in this village are still unable to produce their chicken seeds. Chicken seeds are usually imported by farmers from the Mojosari and Kediri regions. This is due to a lack of understanding of breeders on nurseries and lack of knowledge and maintenance of the hatchery equipment needed.Therefore, the researchers took the initiative to socialize understanding of chicken breeding and develop a simple egg incubator to help Oro Bulu farmers to produce chickens / DOC independently. The methods of implementation in IbM activities include using methods with counseling to deliver material that is theoretical and motivational, demonstration of assembling simple egg incubators directly. The entire socialization process is carried out by the implementing team of activities involving lecturers and students with areas of expertise that are by the needs of the field. Based on the results of respondents' questionnaire data processing, it was obtained that the average 71.8% stated that there was an increase in motivation and 77.5% stated the success of technology transfer by respondents after participating in the socialization activities. So that it can be said that this IbM activity has been successfully implemented. Abstrak. Indonesa merupakam salah satu Negara dengan pengkonsumsi olahan ayam terbanyak di Asia. Hal ini menyebabkan bisnis dan UKM bidang peternakan ayam cukup diminati. Desa Oro-oro bulu merupakan salah satu desa yang terletak di kecamatan Rembang. Desa dengan Luas dan kepadatan penduduk ini memiliki potensi usaha peternakan ayam yang sedang berkembang. Peternakan ayam di desa Oro bulu meskipun masih terbilang kecil namun cukup menjanjikan. Hanya saja peternak ayam di desa ini masih belum mampu menghasilkan bibit ayam sendiri. Bibit ayam biasanya didatangkan oleh peternak dari wilayah Mojosari dan Kediri. Hal ini dikarenakan kurangnya pemahaman peternak akan pembibitan dan minimnya pengetahuan dalam penggunaan dan perawatan peralatan penetasan telur yang dibutuhkan. Oleh karena itu, peneliti berinisiatif untuk melakukan sosialisasi pemahaman mengenai pembibitan ayam dan mengembangkan alat penetas telur sederhana untuk membantu peternak desa Oro bulu dalam menghasilkan bibit ayam/DOC secara mandiri. Metode pelaksanaan pada kegiatan IbM antara lain menggunakan metode dengan penyuluhan untuk penyampaian materi yang bersifat teori dan motivasi, demonstrasi perakitan alat penetas telur sederhana secara langsung. Keseluruhan proses sosialisasi dilaksanakan oleh tim pelaksana kegiatan yang melibatkan dosen dan mahasiswa dengan bidang keahlian yang sesuai dengan kebutuhan lapangan. Berdasarkan hasil pengolahan data angket responden diperoleh sebanyak rerata 71.8% menyatakan adanya kenaikan motivasi dan 77.5% menyatakan keberhasilan alih teknologi oleh responden setelah mengikuti kegiatan sosialisasi. Sehingga dapat dikatakan bahwa kegiatan IbM ini telah berhasil dilaksanakan.
QR Code as a Google Spreadsheet-Based AKM Supporting Application Zuhria1, Khilmatuz; Hasanah, Fitria Nur
Journal for Technology and Science Vol. 1 No. 1 (2024): Journal for Technology and Science
Publisher : PT ANTIS INTERNATIONAL PUBLISHER

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61796/ipteks.v1i1.98

Abstract

An important supporting tool to support AKM is the QR Code (Quick Response Code). QR Code is much more practical and has many advantages over barcodes. This study aims to develop a QR Code supporting tool and determine the feasibility of a QR Code supporting tool as a Google Spreadsheet-Based AKM Supporting Application in Yapenas Gempol Vocational School. This type of research uses Research and Development (R&D), the R&D method used is the ADDIE development model (Analysis, Design, Development or Production, Implementation or Delivery and Evaluations). The research subject is the teacher or the AKM examination committee. The research instrument used was interviews to determine the feasibility of the supporting tools that had been developed. These supporting tools will be validated by 2 validators, namely media experts and content experts. Supporting tools have been validated by media experts and content experts with a percentage of media experts which include media expert validation indicators with navigation indicators of 93%, writing (text) 95%, display 89%, and media presentation 92%. For content expert validation with a display indicator of 91%, and content of 93%. The results of the trial results were obtained from the media display aspect, and the media effectiveness aspect obtained an average of 92% with very high eligibility criteria so that it can be concluded that the supporting tools for supporting AKM can be used to process AKM activities in the next school year and can be used for other assessment activities.