Claim Missing Document
Check
Articles

Pelatihan Daring Penulisan Artikel Ilmiah Bagi Guru Sekolah Menengah Kejuruan Negeri 1 Sidoarjo Fitria Nur Hasanah; Fika Megawati; Noly Shofiyah; Miftahul Jannah; Rindiani Rindiani
Jurnal Pemberdayaan Masyarakat Vol 5 No 2 (2020): November
Publisher : Lembaga Penelitian dan Pengabdian kepada Masyarakat (LPPM)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21067/jpm.v5i2.4414

Abstract

As a professional teacher must have various abilities, one of the ability to write scientific papers in the form of scientific articles. By writing scientific papers, in addition to getting a promotion, position and class, will be used as a benchmark of success and to demonstrate professionalism. Departing from the problems at the partner school, the purpose of this training activity is to improve teachers' understanding and ability to write scientific articles that are in accordance with the journal template. The target of this activity is teachers at SMK N 1 Sidoarjo. The methods used in this training are lecture, question and answer, mentoring to write scientific articles, and citing references. Based on the results of the pre-test and post-test conducted during the training showed that there was an increase in knowledge about writing scientific articles. Increasing the percentage of knowledge about the article component by 46%, increasing the ethical knowledge of writing articles by 58%, and increasing knowledge about uploading articles in national journals by 54%.
Workshop untuk Pembuatan Bahan Ajar Ilmu Pengetahuan Alam Berbasis Kearifan Lokal Sidoarjo Noly Shofiyah; Fitria Nur Hasanah; Siti Miluningtias
Jurnal Pemberdayaan Masyarakat Vol 5 No 2 (2020): November
Publisher : Lembaga Penelitian dan Pengabdian kepada Masyarakat (LPPM)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21067/jpm.v5i2.4416

Abstract

The main problem that occurred in SMP Negeri 2 Jabon, which inspired this activity was the pedagogical competence of science teachers on aspects of making teaching materials and the implementation of science learning in the classroom that had not yet integrated local wisdom into science learning. In other words when making teaching materials teachers rarely associate the concept of science with local culture in Sidoarjo. Therefore, in order for teachers to be able to make teaching materials based on local wisdom or ethnoscience, a workshop was held with the aim of: 1) Improving teacher’s concepts understanding of ethnoscience, local wisdom or local culture, 2) Enhancing teacher skills in making teaching materials based on local wisdom. In delivering innovations to partners, it is carried out by the method of explanation, discussion, practice and mentoring and evaluation stages. The result of this activity is the knowledge of teachers about learning science based on local wisdom or ethnoscience increased. This is indicated by an average pre-test 58.3 and post-test 76.7. In addition, the teachers are able to make science teaching materials based on local wisdom or ethnoscience. Some of the teaching materials that have been made by the teachers are learning materials integrated with traditional games; Science worksheets with the theme of smoking fish; and worksheets for making “klompen”.
Pengembangan Nature School melalui Pelatihan Media Pembelajaran Digital di YAKASE Jombang Rahmania Sri Untari; Fitria Nur Hasanah; Mochamad Rizal Yulianto; Rakhmat Auliya Hidayat; Muhammad Irfan Jazuli
Belantika Pendidikan Vol 5, No 1 (2022)
Publisher : Kayon Media

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47213/bp.v5i1.123

Abstract

Covid 19 pandemic is still not over in this time. It makes anxiety for the world of education, especially for school and society. It can be seen that the phenomenon of unready school and society condition to face the variety changes in learning habits. Yakase nature school is built for the unrest of the souls due to the shackles of the world system. Learning media has an important role to increase students’ interest in learning, especially in lower grades. It can be proved that lower grade students are not able to think abstractly, so the material taught by nature school assistants needs to be visualized in a more real/concrete form. Digital learning media training activities aim to increase and develop the ability of companions in using computers. By making interesting animations, the students are not bored and also have special skills in the field of technology. The results of this training activity are expected to help stimulate companion technology skills in creating digital learning media.Masih belum jelas masa berakhir pandemic covid-19 menimbulkan kecemasan bagi dunia pendidikan, terutama jika melihat fenomena kondisi masyarakat dan sekolah yang belum siap menghadapi kejutan perubahan kebiasaan pembelajaran. Sekolah alam YAKASE didirikan karena keresahan jiwa-jiwa akibat belenggu sistem dunia. Media pembelajaran mempunyai peran penting untuk meningkatkan minat belajar siswa, khususnya di kelas rendah, karena siswa kelas rendah belum mampu berpikir abstrak, sehingga materi yang diajarkan oleh pendamping sekolah alam perlu divisualisasikan dalam bentuk yang lebih nyata/kongkrit. Kegiatan pelatihan media pembelajaran digital bertujuan untuk menambah dan mengasah kemampuan pendamping dalam menggunakan komputer, yaitu membuat animasi yang menarik, sehingga siswa-siswi tidak bosen dan juga memiliki keterampilan khusus di bidang teknologi. Hasil kegiatan pelatihan ini diharapkan dapat membantu stimulasi keterampilan teknologi pendamping dalam membuat media pembelajaran digital
Pengembangan Sistem Informasi Perpustakaan Berbasis Web terhadap Kemudahan Pelayanan di Fakultas Psikologi dan Ilmu Pendidikan Trisna Nur Hakiki; Fitria Nur Hasanah
JURNAL TECNOSCIENZA Vol. 5 No. 1 (2020): TECNOSCIENZA
Publisher : JURNAL TECNOSCIENZA

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Penelitian ini bertujuan untuk mengembangkan sistem informasi perpustakaan berbasis web di Fakultas Psikologi dan Ilmu Pendidikan UMSIDA, mengetahui kelayakan sistem informasi perpustakaan berbasis web dan mengetahui kemudahan pelayanan dengan menggunakan sistem informasi perpustakaan berbasis web. Penelitian ini merupakan penelitian pengembangan (Research and Development) dengan menggunakan model ADDIE (Analysis, Design, Development, Implementation, dan Evaluation). Instrumen pengumpulan data penelitian ini menggunakan angket kemudahan pelayanan. Kelayakan sistem informasi perpustakaan berbasis web dinilai oleh ahli media dengan indikator makes job easier, usefull, enchance efectiveness, improve job performance, design. Hasil validasi oleh dosen ahli media sebesar 88.42% dengan katergori sangat layak. Berdasarkan hasil angket kemudahan pelayanan yang telah diisi oleh pengguna sistem informasi perpustakaan FPIP diperoleh tingkat kepuasan terhadap kemudahan pelayanan sebesar 92.4% dengan kriteria sangat puas. Sehingga dapat disimpulkan sistem informasi perpustakaan berbasis web sangat layak digunakan dalam meningkatkan kemudahan pelayanan di FPIP UMSIDA. Kata kunci: Sistem Informasi Perpustakaan Berbasis Web, Kemudahan Pelayanan, Penelitian Pengembangan (R&D)
Peningkatan Kapasitas Life Skill dan Konselor Sebaya Anak Panti Asuhan Yatim ‘Asyiyah Balongbendo Ghozali Rusyid Affandi; Nurfi Laili; Fitria Nur Hasanah; Amaliyah Syabana; Rakhmat Auliya` Hidayat
Jurnal Pengabdian Masyarakat IPTEKS Vol 7, No 2 (2021): JURNAL PENGABDIAN MASYARAKAT IPTEKS
Publisher : Universitas Muhammadiyah Jember

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32528/jpmi.v7i2.4834

Abstract

Panti asuhan merupakan lembaga kesejahteraan sosial yang bertanggung jawab memberikan layanan kesjehateraan sosial kepada anak terlantar baik dari segi pengasuhan, ekonomi maupun pendidikannya. Sehingga anak-anak di panti asuhan dapat merasakan haknya sebagai anak serta berkembang sesuai dengan kapasitas life skill (intelektual, emosional serta sosial) sebagai anak pada umumnya. Namun, fakta menunjukkan bahwa anak-anak dipanti asuhan Yatim Aisyiah Balongbendo memiliki permasalahan dalam mengembangkan life skill, dimana anak panti asuhan kurang memiliki kemampuan dalam meregulasi diri, seperti: tidak memiliki orientasi masa depan, daya saing yang kurang, monitoring diri yang kurang dan kurang memiliki kemampuan pengelolaan diri serta emosi. Selain itu, permasalahan yang terjadi juga karena kurangnya kemampuan penanganan bagi anak yang bermasalah di panti asuhan oleh kakak-kakak purna asuh. Hal ini disebabkan karena kurangnya pemahaman dan keterampilan penanganan anak seperti, kemampuan konseling saat anak mengalami masalah. Oleh karena itu, diperlukan penanganan dengan pendekatan psikologis yang mengarah pada peningkatan kapasitas life skill anak panti asuhan melalui kegiatan pelatihan regulasi diri. Yang kedua, agar penanganan anak bermasalah dapat ditangani secara memadahi oleh kakak purna asuh maka solusi yang ditawarkan adalah memberikan bekal kemampuan sebagai konselor sebaya serta mengadakan pojok konseling guna penanganan anak bermasalah di Panti Asuhan Aisyiyah Balongbendo.
Development of Interactive Learning Videos to Increase Learning Motivation in Graphic Design Lessons in Vocational Schools Muhammad Arief Rohman; Fitria Nur Hasanah; Rahmania Sri Untari Untari
Proceedings of The ICECRS Vol 8 (2020): Educational and Psychological Conference in the 4.0 era
Publisher : International Consortium of Education and Culture Research Studies

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (35.413 KB) | DOI: 10.21070/icecrs2020485

Abstract

This study aims to find out the increase in learning motivation through the use of Interactive Learning Videos Graphic Design students of class X TKJ in SMK. The research method used is R & D research using the ADDIE development model. The sample is class X TKJ in SMK Muhammadiyah 1 Taman. Developed media declared 79% feasible with high criteria as a medium can be used for research. Based on the results of the use of interactive learning video media makes a difference in student motivation. Before using interactive learning videos, the results of the students with 56-70 grade range (medium) are being categorized C. Using interactive learning videos; students get the results to a range of grades 71-85 with good qualifications and categorized B. They also get the results of the range of grades 86-100 with very good qualifications and categorized A. In conclusion; the interactive learning video graphic design is feasible to be used as a learning medium for students of class X TKJ in SMK Muhammadiyah 1 Taman. With the use of interactive learning videos there is an increase in motivation class X TKJ to learn on graphic design subjects.
Student Learning Achievement through the Development of Flipbook-Based Electronic Textbooks Dwi Ratnasari; Fitria Nur Hasanah
Proceedings of The ICECRS Vol 8 (2020): Educational and Psychological Conference in the 4.0 era
Publisher : International Consortium of Education and Culture Research Studies

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21070/icecrs2020523

Abstract

Penelitian ini merupakan penelitian pengembangan yang bertujuan untuk mengetahui peningkatan prestasi belajar melalui penggunaan buku ajar elektronik berbasis flipbook. Metode penelitian yang digunakan merupakan penelitian R & D dengan menggunakan model pengembangan 4-D yang meliputi: define, design, develop, dan desiminate. Penelitian ini dilakukan di SMK Antartika 1 Sidoarjo dengan subjek penelitian adalah kelas X RPL. Buku ajar elektronik berbasis flipbook yang dikembangkan dinyatakan layak 87.4% dengan kriteria sanga baik sehingga dapat digunakan untuk penelitian. Berdasarkan hasil penelitian terdapat peningkatan prestasi belajar siswa dengan penggunaan buku ajar elektronik berbasis flipbook sebesar 66,7%.
Pengaruh Model Pembelajaran Inkuiri Berbasis Website Terhadap Kemampuan Kognitif Siswa Kelas X Kompetensi Keahlian Multimedia Pada Mata Pelajaran Komputer dan Jaringan Dasar di SMK Negeri 2 Buduran Karina Maulidiyah; Fitria Nur Hasanah
Proceedings of The ICECRS Vol 2 No 1 (2019): Literacy based Character and Professionalism Enhancement for Educators in Facing
Publisher : International Consortium of Education and Culture Research Studies

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (95.292 KB) | DOI: 10.21070/picecrs.v2i1.2391

Abstract

This study was aimed to determine if there is influence of the website-based inquiry learning model on cognitive abilities of class and how much the influence of the website-based inquiry learning model has on the cognitive abilities of class X multimedia students expertise competencies in computer subjects and basic networks in SMK Negeri 2 Buduran. This research method used quantitative research methods Quasi Experimental Design with the design of "Nonequivalent Control Group Pretest-Posttest Design". The population in this study were 108 students of X Multimedia class 72 students as sample consisting of 36 X-TI3 students as the control class and 36 X-TI2 students as the experimental class. The instrument used in this study was the learning achievement test, where there as a pretest (which has not been treated) and posttest (which has been treated). The data obtained were then analyzed using the t-test with t count = (14,978)> t table (1,667) at a significant level of 5%. If the t count is outside the acceptance of H0, then H0 is rejected and H1 is accepted. After knowing the prettest and posttest results that have been tested to students to find out whether there is an influence or not it is done by using the analysis of N-Gain test data. From the results of the N-Gain test calculation produces 0.61 which is included in the Medium category. From the results of the study, it can be concluded that the inquiry learning model has a moderate effect on the cognitive abilities of class X multimedia students expertise competencies in computer subjects and basic networks in SMK Negeri 2 Buduran.
Development of “BANTING” Learning Media for Vocational High School Students Dini Nurul Hidayah; Fitria Nur Hasanah
Academia Open Vol 8 No 1 (2023): June
Publisher : Universitas Muhammadiyah Sidoarjo

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (280.858 KB) | DOI: 10.21070/acopen.8.2023.4981

Abstract

This study aims to produce teaching material products in the form of digital book learning media or E-Books used in the Network System Administration subject for class XI SMK Muhammadiyah 1 Taman and test the feasibility. The development research method used in the E-Book learning media research is R&D (Research and Development) and to develop the E-Book research design it refers to the ADDIE development model which consists of the analysis (analysis), design (design), development (development) stages. , implementation (implementation) and evaluation (evaluation). The subjects of this research are students of class XI majoring in Computer and Network Engineering using a research instrument in the form of a questionnaire. The data obtained will then be analyzed using the likert scale. After the development process, media expert validation and material expert validation were carried out. The results of media expert validation got a score of 87.8% in the Very Good category, the results of material expert validation got a score of 86.6% in the Very Good category, and student responses got a score of 96.44% in the Very Good category. So it can be concluded that the BANTING learning media is very good for use in learning. Highlights: The study focuses on developing E-Book learning media for Network System Administration in a specific school, SMK Muhammadiyah 1 Taman. The research follows the R&D approach and utilizes the ADDIE development model, which includes analysis, design, development, implementation, and evaluation stages. The research involves students of class XI majoring in Computer and Network Engineering as the subjects, using a questionnaire as a research instrument and analyzing the data using the likert scale. Keywords: E-Book learning media, Network System Administration, Feasibility, R&D (Research and Development), ADDIE development model.
Pengembangan Mobile Pocket Book Pada Mata Pelajaran Komputer Dan Jaringan Dasar Kelas X Di Smk Nuurin Lailatul Mufiddah; Fitria Nur Hasanah
Joutica Vol 7, No 2 (2022): Journal of Informatic Unisla
Publisher : Universitas Islam Lamongan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30736/informatika.v7i2.904

Abstract

Kesulitan yang dialami peserta didik dalam memahami dan mengulang materi pembelajaran yang disampaikan, karena keterbatasan media dan waktu belajar di sekolah. Penelitian ini bertujuan untuk menghasilkan sebuah produk dan mengetahui kelayakan mobile pocket book pada mata pelajaran komputer dan jaringan dasar di SMK Yapalis Krian. Jenis penelitian yang digunakan yaitu Research and Development (R&D) dengan menggunakan model pengembangan ADDIE yang terdiri atas Analyze, Design, Develop, Implement, Evaluate. Subjek penelitian ini adalah peserta didik kelas X-TKJ yang berjumlah 10 siswa. Uji kelayakan dilakukan oleh ahli materi dan ahli media serta hasil respon para peserta didik, hasil validitas penelitian ini diperoleh presentase 90,8% dengan kategori Sangat Layak untuk media. Presentase 88,75% dengan kategori Sangat Layak untuk materi, serta presentase 86% dengan kategori Sangat Layak untuk respon para siswa. Berdasarkan hasil tersebut dapat disimpulkan bahwa mobile pocket book pada mata pelajaran komputer dan jaringan dasar sangat layak digunakan sebagai alternatif dan variasi media pembelajaran baru di SMK Yapalis Krian.