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Android-Based E-Module Development on Network Operating System Material: Pengembangan E-Modul Berbasis Android pada Materi Sistem Operasi Jaringan Imamah, Nur; Hasanah, Fitria Nur
Indonesian Journal of Education Methods Development Vol. 18 No. 2 (2023): May
Publisher : Universitas Muhammadiyah Sidoarjo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21070/ijemd.v22i.737

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The purpose of this study was to produce an android-based e-module learning product on the material of the class XI TKJ network operating system and to determine the feasibility of an android-based e-module. This type of research uses R & D Research and Development with the ADDIE research and development model consisting of alaysis (analysis), design (design), development (development), implementation (Implementation) and evaluation (evaluation) stages. class XII TKJ SMK Muhammadiyah 1 Taman, the implementation is in class XI TKJ students. After the development process, media experts and material experts were validated as well as small-scale trials consisting of 5 students. So it can be concluded that android-based e-modules are suitable for use as teaching materials with the results of media expert validation of 86.6% in the very feasible category, the results of material expert validation by 85% in the very feasible category and small-scale trials getting an average percentage by 83.26%.
Interactive Media Revolutionizes Education, Boosting Global Student Engagement: Media Interaktif Merevolusi Pendidikan, Meningkatkan Keterlibatan Siswa Secara Global Seto, Armanda Bayu Rangga; Hasanah, Fitria Nur
Indonesian Journal of Innovation Studies Vol. 25 No. 2 (2024): April
Publisher : Universitas Muhammadiyah Sidoarjo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21070/ijins.v25i2.1083

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This study focuses on developing desktop-based interactive learning media, "MISTAR," to address challenges such as student boredom and comprehension difficulties in computer lab settings. Using the ADDIE method, the research involved interviews with a network systems administration teacher, observations of X-grade TKJ students, and expert validation. Results showed high feasibility (88% media expert validation, 91% subject matter expert validation, and 90.8% average from limited-scale trials), indicating strong potential for improving engagement and understanding in educational environments. Further research is recommended to explore implementation and effectiveness in schools. Highlight: Improved Learning Experience: Interactive media development enhances student engagement effectively. Expert Validation: High feasibility validated by media and subject matter experts. Educational Impact: Interactive media improves understanding in computer lab environments. Keyword: Interactive Learning Media, ADDIE Method, Feasibility Evaluation, Engagement Improvement, Educational Research
MUDIG transforms global vocational education by enhancing engagement: MUDIG mentransformasi pendidikan kejuruan global dengan meningkatkan keterlibatan Olvyya, Amaydhi; Hasanah, Fitria Nur
Indonesian Journal of Innovation Studies Vol. 25 No. 2 (2024): April
Publisher : Universitas Muhammadiyah Sidoarjo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21070/ijins.v25i2.1097

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This research introduces MUDIG (Mobile Understanding Digital Graphic) learning media, designed to enhance class X students' comprehension of Graphic Design at Diponegoro Vocational School, Sidoarjo. Utilizing the Research and Development (R&D) methodology with the Analysis, Design, Development, Implementation, and Evaluation (ADDIE) model, the study aimed to address the lack of engaging learning materials in vocational education. Results from a small-scale trial showed positive student responses, with an average assessment of 86.6%, alongside high suitability ratings from expert validation. Student feedback emphasized increased interest, motivation, and understanding of the subject matter. These findings underscore the potential of innovative media like MUDIG to improve teaching and learning outcomes in vocational education, suggesting avenues for further exploration and implementation in broader classroom contexts. Highlight: MUDIG enhances Graphic Design learning in vocational education. Students respond positively, showing increased interest and comprehension. R&D methodology, ADDIE model ensure structured development and evaluation. Keyword: MUDIG, Graphic Design, Vocational Education, R&D Methodology, ADDIE Model
Implementation of Project-Based Visual Programming Modules on Problem-Solving Skills Information Technology Education students to Support the SDG’s Hasanah, Fitria Nur; Wiguna, Akbar; Shofiyah, Noly; Handayani, Nuri Fitri
Edu Komputika Journal Vol. 11 No. 1 (2024): Edu Komputika Journal
Publisher : Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/edukom.v11i1.10804

Abstract

Students in the Information Technology Education program need to master programming languages as an essential part of their competencies to support educational goals. One of the courses that require programming proficiency is Visual Programming or desktop-based programming. Problem-solving skills are crucial in the development of desktop-based applications.  This study aims to analyze the visual programming problem-solving abilities of PTI students in supporting the SDGs through the implementation of the project-based visual programming module. This research employs a quantitative approach with a pre-experimental design of the One-Group Pretest-Posttest type. The sampling technique used is purposive sampling, involving 15 students currently taking the object-oriented programming course. The data used in this study consists of the test results of problem-solving abilities through the final project. Based on the analysis, the project-based visual programming module has been proven effective in improving students' problem-solving skills, as indicated by the paired sample t-test with a significance value of 0.002 < 0.05. In conclusion, there is a significant difference in students' problem-solving abilities before and after using the project-based module. The improvement in students' problem-solving skills through this module is considered high, with an N-Gain score of 0.839.
Pembuatan Video Profil SD Negeri Beji II Pasuruan sebagai Media Promosi dan Branding Sekolah Handayani, Nuri Fitri; Rambu Ayu Eryani; Hasanah, Fitria Nur; Wiguna, Akbar
BERBAKTI: Jurnal Pengabdian Kepada Masyarakat Vol. 1 No. 02 (2024): ISSUE DESEMBER
Publisher : PT. Mifandi Mandiri Digital

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Di era perkembangan digitalisasi yang sangat pesat, penggunaan teknologi berbasis multimedia di sektor pendidikan juga semakin meningkat, terutama dalam hal mempromosilkan kegiatan di sekolah. SD Negeri Beji II Pasuruan memiliki tantangan dalam menyebarkan informasi terkait kegiatan di sekolah terhadap seluruh lapisan masyarakat. Sehingga, untuk meningkatkan transparansi serta menarik perhatian calon peserta didik baru dan orang tua, pembuatan video profil dapat dijadikan sebagai solusi untuk menjawab tantangan tersebut. Video profil SD Negeri Beji II Pasuruan dirancang untuk menampilkan beberapa aspek kegiatan yang ada di sekolah antara lain: KBM (Kegiatan Belajar Mengajar), program unggulan, ekstrakulikuler, serta beberapa prestasi yang diraih oleh siswa. Metode yang diterapkan dalam pembuatan video ini mencakup beberapa tahap: pertama, tahap persiapan, yang melibatkan konfirmasi dengan Kepala Sekolah mengenai izin pengambilan gambar; kedua, pelaksanaan, di mana pengambilan gambar dan video dilakukan sesuai jadwal yang telah disepakati; dan ketiga, proses editing, di mana semua materi yang terkumpul diolah menggunakan aplikasi editing seperti CapCut dan VN. Akhirnya, video profil yang telah diselesaikan dipublikasikan di platform YouTube. Melalui langkah ini, diharapkan masyarakat dapat lebih mengenal SD Negeri Beji II, meningkatkan minat, dan membangun citra positif mengenai pendidikan yang diberikan di sekolah tersebut
Pengaruh Kepemimpinan Etis terhadap Kinerja Karyawan melalui Motivasi Intrinsik pada Lembaga Amil Zakat di Daerah Istimewa Yogyakarta Hasanah, Nurul Fitria; Tjahjono, Heru Kurnianto; Handayani, Siti Dyah
Journal of Economics and Management Scienties Volume 8 No. 2, March 2026
Publisher : SAFE-Network

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37034/jems.v8i2.292

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Munculnya krisis kepemimpinan etis, termasuk kasus penyalahgunaan dana pada lembaga filantropi, menjadi alasan penting dilakukannya penelitian mengenai peran kepemimpinan etis dan motivasi intrinsik dalam meningkatkan kinerja karyawan pada lembaga amil zakat. Penelitian ini bertujuan untuk menguji pengaruh kepemimpinan etis dan motivasi intrinsik terhadap kinerja karyawan dengan mempertimbangkan peran mediasi motivasi intrinsik pada lembaga amil zakat di Daerah Istimewa Yogyakarta. Populasi pada penelitian ini adalah seluruh karyawan lembaga amil zakat di Daerah Istimewa Yogyakarta yang telah mendapat izin dari KEMENAG RI. Jumlah sampel pada penelitian ini sebanyak 110 responden. Teknik pengambilan sampel yang digunakan dalam penelitian ini adalah non probability sampling yaitu purposive sampling. Sampel yang digunakan dalam penelitian ini adalah karyawan lembaga amil zakat di Daerah Istimewa Yogyakarta yang telah bekerja lebih dari 1 tahun. Studi ini menggunakan pendekatan kuantitatif dengan metode Structural Equation Modeling (SEM) berbantuan AMOS. Hasil penelitian menunjukkan bahwa kepemimpinan etis berpengaruh terhadap kinerja karyawan dan motivasi intrinsik pada lembaga amil zakat di Daerah Istimewa Yogyakarta. Motivasi intrinsik berpengaruh terhadap kinerja karyawan pada lembaga amil zakat di Daerah Istimewa Yogyakarta. Kepemimpinan etis berpengaruh terhadap kinerja karyawan melalui motivasi intrinsik pada lembaga amil zakat di Daerah Istimewa Yogyakarta. Penerapan kepemimpinan etis sangat penting bagi lembaga amil zakat karena mampu meningkatkan motivasi intrinsik dan kinerja karyawan, sehingga lembaga dapat memperkuat kepercayaan publik, akuntabilitas, serta efektivitas pengelolaan zakat.
Pelatihan Daring Penulisan Artikel Ilmiah Bagi Guru Sekolah Menengah Kejuruan Negeri 1 Sidoarjo Hasanah, Fitria Nur; Megawati, Fika; Shofiyah, Noly; Jannah, Miftahul; Rindiani, Rindiani
Jurnal Pemberdayaan Masyarakat Vol 5 No 2 (2020): November
Publisher : Direktorat Penelitian dan Pengabdian kepada Masyarakat (DPPM)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21067/jpm.v5i2.4414

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As a professional teacher must have various abilities, one of the ability to write scientific papers in the form of scientific articles. By writing scientific papers, in addition to getting a promotion, position and class, will be used as a benchmark of success and to demonstrate professionalism. Departing from the problems at the partner school, the purpose of this training activity is to improve teachers' understanding and ability to write scientific articles that are in accordance with the journal template. The target of this activity is teachers at SMK N 1 Sidoarjo. The methods used in this training are lecture, question and answer, mentoring to write scientific articles, and citing references. Based on the results of the pre-test and post-test conducted during the training showed that there was an increase in knowledge about writing scientific articles. Increasing the percentage of knowledge about the article component by 46%, increasing the ethical knowledge of writing articles by 58%, and increasing knowledge about uploading articles in national journals by 54%.
Workshop untuk Pembuatan Bahan Ajar Ilmu Pengetahuan Alam Berbasis Kearifan Lokal Sidoarjo Shofiyah, Noly; Hasanah, Fitria Nur; Miluningtias, Siti
Jurnal Pemberdayaan Masyarakat Vol 5 No 2 (2020): November
Publisher : Direktorat Penelitian dan Pengabdian kepada Masyarakat (DPPM)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21067/jpm.v5i2.4416

Abstract

The main problem that occurred in SMP Negeri 2 Jabon, which inspired this activity was the pedagogical competence of science teachers on aspects of making teaching materials and the implementation of science learning in the classroom that had not yet integrated local wisdom into science learning. In other words when making teaching materials teachers rarely associate the concept of science with local culture in Sidoarjo. Therefore, in order for teachers to be able to make teaching materials based on local wisdom or ethnoscience, a workshop was held with the aim of: 1) Improving teacher’s concepts understanding of ethnoscience, local wisdom or local culture, 2) Enhancing teacher skills in making teaching materials based on local wisdom. In delivering innovations to partners, it is carried out by the method of explanation, discussion, practice and mentoring and evaluation stages. The result of this activity is the knowledge of teachers about learning science based on local wisdom or ethnoscience increased. This is indicated by an average pre-test 58.3 and post-test 76.7. In addition, the teachers are able to make science teaching materials based on local wisdom or ethnoscience. Some of the teaching materials that have been made by the teachers are learning materials integrated with traditional games; Science worksheets with the theme of smoking fish; and worksheets for making “klompen”.
Peningkatan Literasi Digital Masyarakat Melalui Pelatihan Koding Dasar dan Penerapan Kecerdasan Artifisial untuk Pembelajaran Hasanah, Fitria Nur; Untari, Rahmania Sri; Wachidah, Kemil; Tamara, Clarisa Seliya; Rohmatulloh, Muhammad Aziz; Haq, Adam Nurul
Abditeknika Jurnal Pengabdian Masyarakat Vol. 6 No. 1 (2026): April 2026
Publisher : LPPM Universitas Bina Sarana Informatika

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31294/abditeknika.v6i1.12052

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Perkembangan teknologi digital menuntut guru sekolah dasar untuk memiliki literasi digital yang baik, khususnya dalam pemanfaatan koding dasar dan kecerdasan artifisial (KA) sebagai bagian dari pembelajaran abad ke-21. Program pengabdian kepada masyarakat ini bertujuan untuk meningkatkan literasi digital guru melalui pelatihan koding dasar dan penerapan KA dalam pembelajaran di SD Muhammadiyah 1 Candi Labschool UMSIDA. Kegiatan pengabdian dilaksanakan pada tanggal 27 Januari 2026 dengan peserta semua guru di sekolah dasar. Pengabdian  ini dilaksanakan dengan metode pelatihan berbasis workshop dengan tahapan pemaparan materi, diskusi, praktik langsung, dan presentasi produk. Teknik pengumpulan data melalui pretest-postest, observasi aktivitas peserta, serta analisis hasil karya yang diunggah melalui Google Form. Hasil pelatihan menunjukkan adanya peningkatan pemahaman peserta terhadap konsep dasar koding dan pemanfaatan KA dalam pembelajaran, yang ditunjukkan dari kenaikan skor rata-rata peserta dari pretest sebesar 73.43 menjadi posttest sebesar 88.91, sehingga peningkatan pretest-posttest sebesar 15.48%. Selain itu, dapat dilihat melalui antusiasme tinggi peserta dalam mengembangkan media pembelajaran digital berbasis game dengan bantuan KA. Program ini dinilai berhasil dalam meningkatkan kompetensi pedagogik berbasis teknologi dan mendorong inovasi pembelajaran yang lebih kreatif dan interaktif di sekolah dasar.   The development of digital technology requires elementary school teachers to have good digital literacy, especially in the use of basic coding and artificial intelligence (AI) as part of 21st-century learning. This community service program aims to improve teachers' digital literacy through basic coding training and the application of AI in learning at Muhammadiyah 1 Candi Labschool Elementary School, UMSIDA. The community service activity was carried out on January 27, 2026, with all elementary school teachers participating. This service was carried out using a workshop based training method with stages of material presentation, discussion, direct practice, and product presentation. Data collection techniques were through pretest-posttest, observation of participant activities, and analysis of work uploaded via Google Form. The results of the training showed an increase in participants' understanding of the basic concepts of coding and the use of AI in learning, as indicated by an increase in the average score of participants from a pretest of 73.43 to a posttest of 88.91, resulting in a pretest-posttest increase of 15.48%. In addition, it can be seen through the high enthusiasm of participants in developing game based digital learning media with the help of AI. This program is considered successful in improving technology based pedagogical competencies and encouraging more creative and interactive learning innovations in elementary schools.
Application Development 2013 Curriculum Report : Pengembangan Aplikasi Raport Kurikulum 2013 Mochammad Hasyim Asy’Ari; Rahmania Sri Untari; Fitria Nur Hasanah
Academia Open Vol. 5 (2021): December
Publisher : Universitas Muhammadiyah Sidoarjo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21070/acopen.5.2021.1946

Abstract

In SMA Dian Indonesia the report card data entry process is still constrained by the complexity of the application flow that is used. Each subject teacher gives a grade to the homeroom teacher to be processed into a report card. This made it difficult for the homeroom teacher to process the data provided by the subject teacher so that the process of processing report cards was hampered."This study aims to determine the process of developing the 2013 Curriculum Report Card Processing Application at Dian Indonesia High School. Based on the results of the analysis, it was obtained 90% in the very feasible category by media experts, and from the teacher the average validity was obtained 80.7% with the feasible category. So it can be concluded that the development of the 2013 Curriculum Report Card Processing Application is very suitable for use at Dian Indonesia High School.