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Android-Based E-Module Development on Network Operating System Material: Pengembangan E-Modul Berbasis Android pada Materi Sistem Operasi Jaringan Imamah, Nur; Hasanah, Fitria Nur
Indonesian Journal of Education Methods Development Vol. 18 No. 2 (2023): May
Publisher : Universitas Muhammadiyah Sidoarjo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21070/ijemd.v22i.737

Abstract

The purpose of this study was to produce an android-based e-module learning product on the material of the class XI TKJ network operating system and to determine the feasibility of an android-based e-module. This type of research uses R & D Research and Development with the ADDIE research and development model consisting of alaysis (analysis), design (design), development (development), implementation (Implementation) and evaluation (evaluation) stages. class XII TKJ SMK Muhammadiyah 1 Taman, the implementation is in class XI TKJ students. After the development process, media experts and material experts were validated as well as small-scale trials consisting of 5 students. So it can be concluded that android-based e-modules are suitable for use as teaching materials with the results of media expert validation of 86.6% in the very feasible category, the results of material expert validation by 85% in the very feasible category and small-scale trials getting an average percentage by 83.26%.
Interactive Media Revolutionizes Education, Boosting Global Student Engagement: Media Interaktif Merevolusi Pendidikan, Meningkatkan Keterlibatan Siswa Secara Global Seto, Armanda Bayu Rangga; Hasanah, Fitria Nur
Indonesian Journal of Innovation Studies Vol. 25 No. 2 (2024): April
Publisher : Universitas Muhammadiyah Sidoarjo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21070/ijins.v25i2.1083

Abstract

This study focuses on developing desktop-based interactive learning media, "MISTAR," to address challenges such as student boredom and comprehension difficulties in computer lab settings. Using the ADDIE method, the research involved interviews with a network systems administration teacher, observations of X-grade TKJ students, and expert validation. Results showed high feasibility (88% media expert validation, 91% subject matter expert validation, and 90.8% average from limited-scale trials), indicating strong potential for improving engagement and understanding in educational environments. Further research is recommended to explore implementation and effectiveness in schools. Highlight: Improved Learning Experience: Interactive media development enhances student engagement effectively. Expert Validation: High feasibility validated by media and subject matter experts. Educational Impact: Interactive media improves understanding in computer lab environments. Keyword: Interactive Learning Media, ADDIE Method, Feasibility Evaluation, Engagement Improvement, Educational Research
MUDIG transforms global vocational education by enhancing engagement: MUDIG mentransformasi pendidikan kejuruan global dengan meningkatkan keterlibatan Olvyya, Amaydhi; Hasanah, Fitria Nur
Indonesian Journal of Innovation Studies Vol. 25 No. 2 (2024): April
Publisher : Universitas Muhammadiyah Sidoarjo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21070/ijins.v25i2.1097

Abstract

This research introduces MUDIG (Mobile Understanding Digital Graphic) learning media, designed to enhance class X students' comprehension of Graphic Design at Diponegoro Vocational School, Sidoarjo. Utilizing the Research and Development (R&D) methodology with the Analysis, Design, Development, Implementation, and Evaluation (ADDIE) model, the study aimed to address the lack of engaging learning materials in vocational education. Results from a small-scale trial showed positive student responses, with an average assessment of 86.6%, alongside high suitability ratings from expert validation. Student feedback emphasized increased interest, motivation, and understanding of the subject matter. These findings underscore the potential of innovative media like MUDIG to improve teaching and learning outcomes in vocational education, suggesting avenues for further exploration and implementation in broader classroom contexts. Highlight: MUDIG enhances Graphic Design learning in vocational education. Students respond positively, showing increased interest and comprehension. R&D methodology, ADDIE model ensure structured development and evaluation. Keyword: MUDIG, Graphic Design, Vocational Education, R&D Methodology, ADDIE Model
Implementation of Project-Based Visual Programming Modules on Problem-Solving Skills Information Technology Education students to Support the SDG’s Hasanah, Fitria Nur; Wiguna, Akbar; Shofiyah, Noly; Handayani, Nuri Fitri
Edu Komputika Journal Vol. 11 No. 1 (2024): Edu Komputika Journal
Publisher : Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/edukom.v11i1.10804

Abstract

Students in the Information Technology Education program need to master programming languages as an essential part of their competencies to support educational goals. One of the courses that require programming proficiency is Visual Programming or desktop-based programming. Problem-solving skills are crucial in the development of desktop-based applications.  This study aims to analyze the visual programming problem-solving abilities of PTI students in supporting the SDGs through the implementation of the project-based visual programming module. This research employs a quantitative approach with a pre-experimental design of the One-Group Pretest-Posttest type. The sampling technique used is purposive sampling, involving 15 students currently taking the object-oriented programming course. The data used in this study consists of the test results of problem-solving abilities through the final project. Based on the analysis, the project-based visual programming module has been proven effective in improving students' problem-solving skills, as indicated by the paired sample t-test with a significance value of 0.002 < 0.05. In conclusion, there is a significant difference in students' problem-solving abilities before and after using the project-based module. The improvement in students' problem-solving skills through this module is considered high, with an N-Gain score of 0.839.
Pembuatan Video Profil SD Negeri Beji II Pasuruan sebagai Media Promosi dan Branding Sekolah Handayani, Nuri Fitri; Rambu Ayu Eryani; Hasanah, Fitria Nur; Wiguna, Akbar
BERBAKTI: Jurnal Pengabdian Kepada Masyarakat Vol. 1 No. 02 (2024): ISSUE DESEMBER
Publisher : PT. Mifandi Mandiri Digital

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Abstract

Di era perkembangan digitalisasi yang sangat pesat, penggunaan teknologi berbasis multimedia di sektor pendidikan juga semakin meningkat, terutama dalam hal mempromosilkan kegiatan di sekolah. SD Negeri Beji II Pasuruan memiliki tantangan dalam menyebarkan informasi terkait kegiatan di sekolah terhadap seluruh lapisan masyarakat. Sehingga, untuk meningkatkan transparansi serta menarik perhatian calon peserta didik baru dan orang tua, pembuatan video profil dapat dijadikan sebagai solusi untuk menjawab tantangan tersebut. Video profil SD Negeri Beji II Pasuruan dirancang untuk menampilkan beberapa aspek kegiatan yang ada di sekolah antara lain: KBM (Kegiatan Belajar Mengajar), program unggulan, ekstrakulikuler, serta beberapa prestasi yang diraih oleh siswa. Metode yang diterapkan dalam pembuatan video ini mencakup beberapa tahap: pertama, tahap persiapan, yang melibatkan konfirmasi dengan Kepala Sekolah mengenai izin pengambilan gambar; kedua, pelaksanaan, di mana pengambilan gambar dan video dilakukan sesuai jadwal yang telah disepakati; dan ketiga, proses editing, di mana semua materi yang terkumpul diolah menggunakan aplikasi editing seperti CapCut dan VN. Akhirnya, video profil yang telah diselesaikan dipublikasikan di platform YouTube. Melalui langkah ini, diharapkan masyarakat dapat lebih mengenal SD Negeri Beji II, meningkatkan minat, dan membangun citra positif mengenai pendidikan yang diberikan di sekolah tersebut
Counseling-based child-friendly school support to enhance teacher knowledge and understanding Nurfi Laili; Ghozali Rusyid Affandi; Fitria Nur Hasanah
Abdimas: Jurnal Pengabdian Masyarakat Universitas Merdeka Malang Vol. 9 No. 4 (2024): November 2024
Publisher : University of Merdeka Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26905/abdimas.v9i4.13811

Abstract

This paper describes the implementation of counseling procedures and the process of identifying problems among elementary school students. Counseling conducted by classroom teachers serves as one of the strategies to address common issues in schools that partner with community service programs. This study applies the community service method, utilizing training and role-playing techniques. The aim of this training is to enhance teachers' empathy and active listening skills, enabling them to identify student problems and conduct basic counseling procedures effectively. Introducing and practicing counseling techniques represents a tangible step in preparing competent human resources to assist students in resolving both academic and non-academic challenges. This paper highlights the importance of a counseling approach for classroom teachers, emphasizing its role in fostering closer relationships with students and supporting them in finding solutions to their problems. The outcomes of this community service initiative include improved knowledge and understanding among teachers regarding the concepts and practical applications of counseling for students and their parents.
Pendampingan Pengembangan Media Pembelajaran Berbasis Teknologi Informasi dan Tata Kelola Sekolah Bagi Guru SMA Muhammadiyah Porong Fitria Nur Hasanah; Akbar Wiguna; Rahmania Sri Untari; Cindy Cahyaning Astuti
BERBAKTI: Jurnal Pengabdian Kepada Masyarakat Vol. 2 No. 03 (2026): ISSUE FEBRUARI
Publisher : PT. Mifandi Mandiri Digital

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Abstract

Tata kelola sekolah dapat didefinisikan sebagai penyebarluasan hasil penelitian ilmiah bersifat original. Tata kelola sekolah dilakukan sebagai bentuk kontribusi pada peningkatan kualitas Pendidikan. Tata kelola sekolah bukan hanya wajib dilakukan oleh dosen, tetapi juga wajib dilakukan oleh guru pada pengembangan profesi berkelanjutan untuk dapat disebut sebagai guru professional. Permasalahan yang dialami sekolah sebagai mitra kegiatan pengabdian kepada masyarakat adalah rendahnya pengetahuan informasi guru SMK terhadap tata cara tata kelola sekolah, baik administrasi maupun SOP.  Hal ini dibuktikan dengan belum tersedianya SOP tentang manajemen sekolah.  Tata kelola sekolah merupakan salah satu kegiatan yang sangat penting bagi guru.  Solusi yang ditawarkan berdasarkan uraian permasalahan mitra yang telah dideskripsikan adalah melakukan pelatihan tata kelola sekolah berupa pelatihan tata kelola sekolah. Melalui kegiatan pelatihan tata kelola sekolah dapat menambah wawasan dan keterampilan guru dalam hal tata kelola yang meliputi administrasi dan manajemen sekolah. Melalui kegiatan pengabdian ini guru dapat mengetahui tata cara, prosedur dan kebijakan terkait dengan manajemen sekolah.
Application Development 2013 Curriculum Report : Pengembangan Aplikasi Raport Kurikulum 2013 Mochammad Hasyim Asy’Ari; Rahmania Sri Untari; Fitria Nur Hasanah
Academia Open Vol. 5 (2021): December
Publisher : Universitas Muhammadiyah Sidoarjo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21070/acopen.5.2021.1946

Abstract

In SMA Dian Indonesia the report card data entry process is still constrained by the complexity of the application flow that is used. Each subject teacher gives a grade to the homeroom teacher to be processed into a report card. This made it difficult for the homeroom teacher to process the data provided by the subject teacher so that the process of processing report cards was hampered."This study aims to determine the process of developing the 2013 Curriculum Report Card Processing Application at Dian Indonesia High School. Based on the results of the analysis, it was obtained 90% in the very feasible category by media experts, and from the teacher the average validity was obtained 80.7% with the feasible category. So it can be concluded that the development of the 2013 Curriculum Report Card Processing Application is very suitable for use at Dian Indonesia High School.
Development of “BANTING” Learning Media for Vocational High School Students: Pengembangan Media Pembelajaran “BANTING” untuk Siswa Sekolah Menengah Kejuruan Dini Nurul Hidayah; Fitria Nur Hasanah
Academia Open Vol. 8 No. 1 (2023): June
Publisher : Universitas Muhammadiyah Sidoarjo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21070/acopen.8.2023.4981

Abstract

This study aims to produce teaching material products in the form of digital book learning media or E-Books used in the Network System Administration subject for class XI SMK Muhammadiyah 1 Taman and test the feasibility. The development research method used in the E-Book learning media research is R&D (Research and Development) and to develop the E-Book research design it refers to the ADDIE development model which consists of the analysis (analysis), design (design), development (development) stages. , implementation (implementation) and evaluation (evaluation). The subjects of this research are students of class XI majoring in Computer and Network Engineering using a research instrument in the form of a questionnaire. The data obtained will then be analyzed using the likert scale. After the development process, media expert validation and material expert validation were carried out. The results of media expert validation got a score of 87.8% in the Very Good category, the results of material expert validation got a score of 86.6% in the Very Good category, and student responses got a score of 96.44% in the Very Good category. So it can be concluded that the BANTING learning media is very good for use in learning. Highlights: The study focuses on developing E-Book learning media for Network System Administration in a specific school, SMK Muhammadiyah 1 Taman. The research follows the R&D approach and utilizes the ADDIE development model, which includes analysis, design, development, implementation, and evaluation stages. The research involves students of class XI majoring in Computer and Network Engineering as the subjects, using a questionnaire as a research instrument and analyzing the data using the likert scale. Keywords: E-Book learning media, Network System Administration, Feasibility, R&D (Research and Development), ADDIE development model.
Android-Based WUZARU Media Boosts Science Learning in Elementary Students: Media WUZARU Berbasis Android Dorong Pembelajaran Sains pada Siswa SD Vivi Dwi Permatasari; Fitria Nur Hasanah
Academia Open Vol. 10 No. 1 (2025): June
Publisher : Universitas Muhammadiyah Sidoarjo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21070/acopen.10.2025.10200

Abstract

Background: Elementary science education often struggles with abstract topics like "Matter and Its Changes," requiring engaging visual aids. Knowledge Gap: Few effective Android-based tools exist for this purpose. Aim: This study developed and evaluated WUZARU, an Android-based learning media for Grade IV students. Methods: Using the ADDIE model, the media incorporated interactive elements like quizzes and games. Results: Validation by experts rated WUZARU as "very valid," and classroom trials showed significant learning improvements, with average post-test scores reaching 90.36. Novelty: WUZARU bridges theoretical and practical learning through interactive digital media. Implications: The tool demonstrates the potential to enhance science education, fostering critical thinking and independent learning. Highlights: Interactive Learning: WUZARU uses games, quizzes, and multimedia to make abstract science concepts engaging and understandable. Effective Results: Post-test scores improved significantly, demonstrating its impact on learning outcomes. Innovative Approach: Tailored Android-based tools promote critical thinking and independent learning in science education. Keywords: Android-Based Learning, WUZARU, Science Education, Elementary Students, ADDIE Model
Co-Authors Adam Nurul Haq Ade Davy Wiranata Akbar Wiguna Amaliyah Syabana Andhita, Krisna Andoharman Damanik Angga Dwi Mulyanto Arsyah Agas Awwaby Asy’Ari, Mochammad Hasyim Aulina, Choirun Nisa Chendi Pirwanto Putra Choirun Nisak Aulina Cindy Cahyaning Astuti Clarisa Seliya Tamara Deo Apringga Ayu Nanta Dicka Y Kardono Dini Nurul Hidayah Dini Nurul Hidayah Dita Primashanti Koesmadi Dwi Ratnasari Dzikrillah, Ahmad Rizal Elma Yunita Fadhilah Nur Lailatus Saadah Fauziyah Fauziyah Fika Megawati Frisca Lidya Amelia Ghozali Rusyid Affandi Handayani, Nuri Fitri Hermawan, Dion Marsel Intan Rohma Nurmalasari Irma Agustin Dwi Alfina Karina Maulidiyah Kemil Wachidah Khilmatuz Zuhria1 Luluk Nur Hamidah, Luluk Nur Mahardika Darmawan Kusuma Wardana Maratus, Fitri Maulidya Putri Pratama Mauliya Avivi Metatia Intan Mauliana Miftahul Jannah Mochamad Rizal Yulianto Mochammad Hasyim Asy’Ari Mohommad Suryawinata Muhammad Afifuddin Al Islami Muhammad Arief Rohman Muhammad Aziz Rohmatulloh Muhammad Irfan Jazuli Muhammad Irfan Jazuli Narendradewi Kusumastuti Noly Shofiyah Nugroho, Oktavianto Ashror Nur Imamah Nur Sholikha Muntiari Nurfi Laili Nuril Lutvi Azizah Nuurin Lailatul Mufiddah Olvyya, Amaydhi Permatasari, Vivi Dwi Puspita Deasy Rahmadiany Rahardjo, Rafi Diandra Dani Rahmania Sri Untari Rakhmat Auliya Hidayat Rakhmat Auliya` Hidayat Rambu Ayu Eryani Resita Adelia Firmandasari Rindiani Rindiani Rindiani Rindiani Rindiani, Rindiani Risa Hayati Santoso, Firman Hadi Septyanto, Fachryzal Seto, Armanda Bayu Rangga Siti Miluningtias Sofi, Angelia Sofiyah Al Idrus Syahrul R, Syahrul Taurusta, Cindy Trisna Nur Hakiki Vivi Dwi Permatasari Wasis Nupikso