Claim Missing Document
Check
Articles

DIAGNOSTIC ANALYSIS OF THE UTILIZATION OF WORDWALL MEDIA IN DEVELOPING CRITICAL THINKING ABILITIES IN ELEMENTARY SCHOOL MULTIPLICATION LEARNING Noer Mahmudiyah; Neni Mariana; Wiryanto
Jurnal Cakrawala Pendas Vol. 11 No. 1 (2025)
Publisher : Universitas Majalengka

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31949/jcp.v11i1.11986

Abstract

The lack of student participation in multiplication learning in elementary schools is still a challenge for educators. One approach that can be used to increase student engagement and understanding is gamification, which is the integration of game elements in the learning process. This study aims to explore the effectiveness of the use of Wordwall media in multiplication learning through a case study in grade III UPT SD Negeri 30 Gresik. The study highlights how the Multiplication Balloon Burst game can increase student engagement, as well as develop their critical thinking skills in solving math problems. This study uses a qualitative approach with a case study method, where data is collected through observation of classroom activities, interviews with teachers and students, and analysis of student participation during digital game-based learning. The results show that the use of Wordwall games significantly increases student motivation, creates a more interactive learning environment, and improves understanding of multiplication concepts. In addition, the findings indicate that the integration of gamification elements, such as the scoring system and in-game challenges, can encourage students to participate more actively and think critically in solving multiplication problems. This study concludes that the use of digital-based educational games in mathematics learning can be an effective alternative in improving student learning outcomes. Furthermore, the game also facilitates collaborative learning and assists students in developing critical thinking skills. Therefore, educators are advised to consider the application of gamification in their teaching strategies to improve student engagement as well as their learning outcomes in various other mathematical concepts.
THE EFFECTIVENESS OF REALISTIC MATHEMATICS EDUCATION TO IMPROVE STUDENT’S PROBLEM SOLVING SKILLS IN ELEMENTARY SCHOOLS: LITERATURE REVIEW Aulia Kholifatul Khasanah; Wiryanto; Tatag Yuli Eko Siswono
Jurnal Cakrawala Pendas Vol. 11 No. 1 (2025)
Publisher : Universitas Majalengka

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31949/jcp.v11i1.12186

Abstract

This literature review examines the effectiveness of Realistic Mathematics Education (RME) in enhancing problem-solving skills among elementary students. The study is motivated by the persistent challenge of improving students' ability to apply mathematical concepts in real-world scenarios, a critical competency in primary education that traditional methods often fail to develop. The objective of the study is to analyze how numerous RME’s context-based approach studies impacts students' ability to understand and apply mathematical concepts in real-world scenarios. Method: Utilizing a systematic review of recent experimental and quasi-experimental studies, this study synthesizes findings from experimental and quasi-experimental research published in the past 10 years. Data were collected through structured searches in academic databases, followed by thematic analysis to compare the impact of RME and convetional mathematics instruction on student outcomes. Results Results indicate that RME consistently outperforms conventional methods, significantly improving students' problem-solving abilities by fostering a deeper understanding of math through relatable, real-life applications. RME’s emphasis on autonomy and critical thinking further contributes to student engagement and resilience, helping young learners approach complex problems with confidence and creativity. Novelty: The novelty of this review lies in its focus on elementary education, where RME's effectiveness is particularly impactful as it aligns with developmental learning stages. These findings highlight RME as a promising instructional model for strengthening foundational problem-solving skills, with implications for curriculum development and teacher training in primary education.
Tren Penelitian dalam Memahami Konsep Matematika 2015-2025: Bibliometric Review Nur Kumala Wardani; Wiryanto Wiryanto; Neni Mariana
EDUKASIA: Jurnal Pendidikan dan Pembelajaran Vol. 5 No. 1 (2024): Edukasia: Jurnal Pendidikan dan Pembelajaran
Publisher : LP. Ma'arif Janggan Magetan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62775/edukasia.v5i1.929

Abstract

Understanding mathematical concepts is an important foundation in education, which affects students' abilities in various fields of science. This study aims to identify research trends in understanding mathematical concepts from 2015 to 2024 through bibliometric analysis, mapping the main topics, methods, and significant results achieved. Using the Dimensions AI database, we collected and analyzed 450 publications with a descriptive analysis approach. VOSviewer and Microsoft Excel tools are used for collaborative network visualization, keyword analysis, and descriptive statistics. The results of the study show an increase in the number of publications and citations until 2022, with a decrease in 2023 and 2024. The most prolific writer is Nanang Supriadi, but Aan Putra has the greatest impact based on the number of citations. The most influential journal is Education at a Glance. The novelty keyword analysis identified key clusters, including technology use, STEM approaches, global education policy, teacher skills development, and mathematical literacy. In conclusion, this study provides a comprehensive overview of the development of mathematical concept understanding research, highlighting the importance of technology integration, STEM approaches, and teacher professional development to improve the quality of mathematics education in the future.
Model of traditional game-based extracurricular activities for strengthening character education Suprayitno Suprayitno; Wiryanto Wiryanto; Budiyono Budiyono; M. Gita Primaniarta
Premiere Educandum : Jurnal Pendidikan Dasar dan Pembelajaran Vol. 13 No. 1 (2023)
Publisher : Universitas PGRI Madiun

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.25273/pe.v13i1.15683

Abstract

School programs with extracurricular development based on traditional games are prepared to change students' habits in their motor skills. Traditional games are fun activities to form children's motor skills and also help improve children's intelligence. The purpose of this study is to explain the model of traditional game extracurricular activities that can improve students' character in terms of their talents and interests. The research method used is thematic qualitative research to thoroughly investigate a program using the Nvivo12 Software. The subjects of this research were the headmaster of the low grade coordinator, the high grade coordinator and the sports subject teacher. The resulting data processing results started from two questions about traditional games and character education to answer 2 themes and 8 sub-themes. The results of the study show that the Sekolahe Arek Suroboyo program based on traditional extracurricular games is implemented to create a safe, recreational, educative and cooperative school environment. Traditional game-based extracurriculars taught to students include egrang, gobak sodor and terompah. The game was chosen because it is a source of developing students' talents that are local wisdom by using basic body movements in children. The extracurricular activity model accommodates all students who choose traditional games from grades 1-6 by arranging a schedule after school hours are finished. The Sekolahe Arek Suroboyo program by implementing traditional games has a nationalist character, cooperation and independence.
Implementing the Realistic Mathematics Education (RME) Approach to Three-Dimensional Shapes Characteristics using Traditional Blitar Souvenirs in Elementary Schools Ika Rahmawati; Tri Kinarsih; Wiryanto Wiryanto
Edunesia : Jurnal Ilmiah Pendidikan Vol. 6 No. 1 (2025)
Publisher : research, training and philanthropy institution Natural Aceh

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51276/edu.v6i1.958

Abstract

The importance of the right approach to mathematics learning. Many students believe that mathematics is complicated to learn because many mathematics teachers teach abstractly. This research is qualitative descriptive research that uses Graveimeiijeir's design research method. This research aims to prove that the hypothesis that has been written in the hypothetical learning trajectory or HLT (Hypothetical Learning Trajectory) is correct and how it impacts students' understanding of the material on the characteristics of three-dimensional shapes using traditional Blitar souvenir media and LKPD, which function as a guide to student activities. This research was conducted at SDN Lidah Kulon IV in class 5B. The research subjects were five students, three men and two women. The research stages carried out were planning, implementation in the classroom, and data analysis. This research shows that learning activities using the RME approach are based on the stages of the iceberg theory. This stage consists of real-world situations, models that describe problem situations (models of), models for solving problems (models for), and formal mathematical stages. Using traditional Blitar souvenir media, this stage can help students understand material about the characteristics of three-dimensional shapes.
Realistic Mathematics Education (RME) Model on Conversion and Addition of Units of Weight with the Topic of Sidoarjo Milkfish Auction in Elementary School Kartika Budi Amanda; Ika Rahmawati; Wiryanto Wiryanto
Edunesia : Jurnal Ilmiah Pendidikan Vol. 6 No. 1 (2025)
Publisher : research, training and philanthropy institution Natural Aceh

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51276/edu.v6i1.966

Abstract

Mathematics learning using the correct Model and approach is important. This is due to the lack of in-depth understanding of mathematical concepts. This qualitative descriptive study uses the Gravemeijer & Cobb Design Research Method. The study was designed to prove the truth of the assumptions that have been written in the learning trajectory or HLT (Hypothetical Learning Trajectory) and its influence on students' conceptual understanding using the RME (Realistic Mathematics Education) approach on the material of weight unit conversion and addition arithmetic operations using Students' worksheet with the topic of the Sidoarjo milkfish auction which is a guideline for student activities. This study was conducted with research subjects of grade IV students of Ma'rif NU Kyai Rodliyah Elementary School. The research subjects were two groups in the class, each with two students. The stages of the research carried out were research preparation, implementation of experimental design, and retrospective analysis. Based on this study, it can be seen that the stages of learning activities with the RME model consist of stages of real-world situations (situations), models that describe problem situations (Model of), models for solving problems (Model for), and stages of formal mathematics with Students' worksheet media that raises the topic of the Sidoarjo milkfish auction can make it easier for students to understand the concept of material regarding the conversion of weight units and their addition arithmetic operations.
SYSTEMATIC LITERATURE REVIEW: PENGGUNAAN MEDIA INTERAKTIF SCRATCH PADA PENINGKATAN KEMAMPUAN NUMERASI SISWA SD Nurul Fikriyah; Wiryanto; Nurul Istiq'faroh
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 9 No. 04 (2024): Volume 09 No. 04 Desember 2024
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Numeracy ability is a person's ability to solve problems using mathematical knowledge. With numeracy, it is hoped that it can help in organizing, assessing an action in order to get maximum results in dealing with problems in daily life. If learning mathematics without using media, students will become bored and have no motivation to learn. For this reason, digital-based interactive media is needed in accordance with the increasingly rapid development of technology. The purpose of this study is to describe the use of scratch interactive media in improving the numeracy skills of elementary school students. Method used The research method used this time is Systematic Literature Review (SLR). Systematic Literature Review (SLR) can be interpreted as a process of identifying, evaluating, and interpreting the results of existing research with the aim of presenting specific answers. The results of the study show that the use of scratch can increase creativity in mathematical thinking, logical thinking, earnestness in following lessons, a sense of fun, a sense of enjoyment and make it easier to learn mathematics because with scratch students learn to use games and can make their own math games, so it is very helpful in improving the numeracy skills of elementary school students. In conclusion, using scratch interactive media can improve the numeracy skills of elementary school students
Batik Matika Builds Critical Thinking and Geometry Problem Solving Skills: Batik Matika Membangun Kemampuan Berpikir Kritis dan Pemecahan Masalah Geometri Nur Fitriyah; Wiryanto Wiryanto; Rooselyna Ekawati
Indonesian Journal of Innovation Studies Vol. 26 No. 3 (2025): July
Publisher : Universitas Muhammadiyah Sidoarjo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21070/ijins.v26i3.1396

Abstract

General Background: Developing students' critical thinking and problem-solving skills in mathematics remains a key challenge in elementary education. Specific Background: Conventional teaching methods often lack contextual and cultural relevance, limiting student engagement and conceptual understanding, particularly in geometry. Knowledge Gap: Few studies have explored culturally responsive and participatory learning approaches that effectively integrate local wisdom with pedagogical strategies to enhance mathematical thinking. Aims: This study aims to develop and evaluate the effectiveness of Batik Matika, a local culture-based learning media integrated with the Guru Kecil (Little Teacher) method, in improving fourth-grade students’ critical thinking and problem-solving skills in geometry. Results: Employing a 4D Research and Development model (Define, Design, Develop, Disseminate), the study shows that Batik Matika significantly enhances students’ mathematical performance and engagement, as evidenced by improved learning outcomes and positive student feedback. Novelty: The integration of traditional batik patterns as contextual visual aids in geometry, combined with the Guru Kecil method to promote peer teaching and collaborative learning, presents an innovative approach to culturally grounded mathematics instruction. Implications: This study highlights the potential of culturally responsive pedagogy to foster deeper mathematical understanding, active student participation, and character education, offering a replicable model for contextual learning in diverse educational settings. Highlights: Integrates local culture to enhance geometry learning. Promotes peer teaching and student collaboration. Proven effective using the 4D development model. Keywords: Batik Matika, Critical Thinking, Culturally Responsive Learning