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Pembuatan Game Fire Fighter Berbasis Flash Aprizal Aprizal; Jeanny Pragantha; Darius Andana H
Jurnal Ilmu Komputer dan Sistem Informasi Vol 1, No 2 (2013): Jurnal Ilmu Komputer dan Sistem Informasi
Publisher : Fakultas Teknologi Informasi Universitas Tarumanagara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24912/jiksi.v1i2.3115

Abstract

Game Fire Fighter dirancang untuk memberikan pengetahuan seputar tugas dan kegiatan seorang pemadam kebakaran. Game Fire Fighter merupakan game membutuhkan kecepatan dalam bertindak untuk menyelesaikan setiap stage.Game ini dibuat dengan aplikasi Adobe Flash CS5.5 dan menggunakan bahasa pemrograman Action Script 3. Dalam game ada 4 jenis permainan, yaitu driving game, extinguish the fire, rescue falling people, dan climbing game. Skor ditentukan berdasarkan waktu yang dibutuhkan untuk menyelesaikan suatu level. Semakin cepat selesai maka semakin tinggi skor yang diperoleh.
PEMBUATAN ARCADE GAME “GUESS THE ALPHABET!” BERBASIS ANDROID Linda Sari; Jeanny Pragantha; Darius Andana Haris
Jurnal Ilmu Komputer dan Sistem Informasi Vol 8, No 2 (2020): Jurnal Ilmu Komputer dan Sistem Informasi
Publisher : Fakultas Teknologi Informasi Universitas Tarumanagara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24912/jiksi.v8i2.11534

Abstract

Game “Guess The Alphabets!” is designed using Unity and C# Sharp for the game’s script. This game has 2 Modes, namely Monster Mode and Learn Monster Mode. Monster Mode is a Mode where players are asked to guess the letters that are on the body of a Monster. Learn Monster Mode is a Mode where players are asked to type the English words. The player must complete the first stage in Monster Mode then proceed to the easy stage in Learn Monster Mode. And so on until the last stage in Monster Mode and Learn Monster Mode. Monster Mode consists of 4 stages. Each stage in Monster Mode consists of 5 levels. Learn Monster Mode consists of 4 stages, namely easy, normal, hard, and extreme stages. Testing is done by this method blackbox testing, alpha testing, and beta testing through a survey of 31 respondents. Test results show that the game “Guess The Alphabet!” is an interesting and challenging game because the players keep trying until it's finish the game.
APLIKASI PERINGKAS OTOMATIS UNTUK MULTI DOCUMENT INDONESIA DENGAN WEIGHT OF FEATURES Robertus Budihalim; Jeanny Pragantha; Viny Christanti
Jurnal Ilmu Komputer dan Sistem Informasi Vol 2, No 2 (2014): Jurnal Ilmu Komputer dan Sistem Informasi
Publisher : Fakultas Teknologi Informasi Universitas Tarumanagara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24912/jiksi.v2i2.3223

Abstract

Automatic Text Summarization is a computer-based application that produces text that is shorter than the original text, but still keep the important sentences of the text. This application is designed to perform summarization for Indonesian sociology documents. The purpose of this application is to design a system which can classify documents according to the contents similarities with Complete Linkage Clustering method, to design a system to generate a summary of some sociology documents with Weight Of Features method, helping the reader to get the important sentences of some of the documents, and shorten the time in obtaining the important sentences of several documents. This application was tested by Black Box Testing method, Purity and Question & Answer Evaluation. Based on the testing that has been conducted shows that all of the functions contained in the application program has been going well. The system has been designed to automatically classify documents with the best threshold value on 0.00005 with a 75 804% value of accuracy, and the system can generate a summary of some sociology documents with compression value of 25%, 50% and 75%. The greater value chosen, compression results summary will be more complete. The accuracy of the summary value of compression 25%, 50% and 75% respectively are 50%, 61%, and 81%. Key words Automatic Text Summarization, Complete Linkage Clustering, Multi Document, Weight of Features
PEMBUATAN GAME TOWER DEFENSE "DEFENSE PUSH" DENGAN UNITY Martindo Martindo; Jeanny Pragantha; Darius Andana Haris
Jurnal Ilmu Komputer dan Sistem Informasi Vol 6, No 1 (2018): JURNAL ILMU KOMPUTER DAN SISTEM INFORMASI
Publisher : Fakultas Teknologi Informasi Universitas Tarumanagara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24912/jiksi.v6i1.2603

Abstract

Game “Defense Push” adalah game dengan genre Tower Defense. Game ini bertujuan untuk menghancurkan tower milik musuh dengan cara mendorong dan menghancurkan pasukan musuh hingga mencapai tower utama milik musuh dan dapat menghancurkannya.Pemain berperan sebagai raja yang dapat menurunkan pasukan untuk menghancurkan musuhnya. Selain itu, pemain akan menikmati game yang sederhana dan tidak sulit untuk dimainkan. Tantangan utama dari game ini adalah kesulitan untuk melewati pasukan musuh agar dapat menghancurkan tower utama milik musuh.Game ini dirancang dengan menggunakan game engine Unity dan bahasa pemrograman C# dan dapat dimainkan pada PC atau Laptop.Game yang dibuat telah berjalan dengan baik dan sesuai dengan rancangan yang sudah dibuat.
PEMBUATAN GAME ANDROID TOWER DEFENSE “MYTH OF JAVA” Hendaryie Hendaryie; Jeanny Pragantha; Darius Andana Haris
Jurnal Ilmu Komputer dan Sistem Informasi Vol 8, No 2 (2020): Jurnal Ilmu Komputer dan Sistem Informasi
Publisher : Fakultas Teknologi Informasi Universitas Tarumanagara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24912/jiksi.v8i2.11528

Abstract

This game was designed using Unity Game Engine and is targeted to Android smartphone. Aseprite is used to design the sprite in this game. There are 8 stages in this game. Each stage has a different level of difficulty. The aim of this game is to destroy the opponent's tower while protecting the player's tower from being destroyed by the opponent’s. The win condition is when the opponent's tower has destroyed. Testing is done by blackbox testing, alpha testing by the supervisor, and beta testing through a survey of 40 respondents. The test results show that “Myth of Java” is a game that is quite interesting. This is because “Myth of Java” has several stages with different levels of difficulties. It also has a background story that takes from the mystical beliefs that exist in Java Island.
PEMBUATAN GAME 2D MULTIPLAYER SHOOTING “BERZEKER’S TRIAL” PADA PLATFORM PC Donny Kurniawan; Jeanny Pragantha; Darius Andana Haris
Jurnal Ilmu Komputer dan Sistem Informasi Vol 8, No 1 (2020): Jurnal Ilmu Komputer dan Sistem Informasi
Publisher : Fakultas Teknologi Informasi Universitas Tarumanagara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24912/jiksi.v8i1.11465

Abstract

“Berzeker Trial” is a 2D multiplayer game for PC. In this game, players are acted as special force. Their objective is to defeat General Evil using their weapon. This game is created by Unity engine and C# programming language. Also, this game only compatible with XBOX 360 Controller as the main controller. This game is tested by many methods i.e. blackbox test, alpha test by the lecturers and, beta testing by 31 respondens. The con
CROSS LANGUAGE INFORMATION RETRIEVAL UNTUK BAHASA INGGRIS-JAWA DENGAN METODE BILINGUAL DICTIONARY Yohan Prasetyo Sugianto; Jeanny Pragantha; Viny Christanti
Jurnal Ilmu Komputer dan Sistem Informasi Vol 2, No 1 (2014): Jurnal Ilmu Komputer dan Sistem Informasi
Publisher : Fakultas Teknologi Informasi Universitas Tarumanagara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24912/jiksi.v2i1.3192

Abstract

Cross-language information retrieval is the process of providing queries in one language and returning relevant documents to that query which are written in other language. A popular approach to CLIR is to translate the query into the language of the documents to be retrieved. One of the simplest and most effective methods for query translation is to perform dictionary look up based a bilingual dictionary. We evaluated the effectiveness of English-Javanese CLIR system using bilingual dictionary approach. There are 500 documents were used for each language. A set of 50 queries were used in this test. First, monolingual baseline queries were created manually in English and Javanese languages. Secondly, queries in English language were automatically translated into Javanese language, and vice versa. There are two basic translation approaches : select the first translation and select all translation listed in the dictionary, for each query. The experiments were evaluated using recall and precision. The result shows that the first translation selection is suitable for both of English and Javanese document collection. Key words cross-language information retrieval, query translation, bilingual dictionary, English Javanese document
PEMBUATAN GAME 2D PLATFORM “BOLA” BERBASIS WEBSITE Anthony Anthony; Jeanny Pragantha; Darius Andana Haris
Jurnal Ilmu Komputer dan Sistem Informasi Vol 10, No 1 (2022): JURNAL ILMU KOMPUTER DAN SISTEM INFORMASI
Publisher : Fakultas Teknologi Informasi Universitas Tarumanagara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24912/jiksi.v10i1.17793

Abstract

This game was created using Unity game engine with C# as its programming language. The goal of this game is to complete all the stages with lowest time. This game got 3 characters: red ball, hardened ball and smollie ball. At each stage, player will face obstacles such as spike, spike ball, and hidden spike. Testing is done by blackbox testing, alpha testing by the supervisor, and beta testing by 38 respondents through a questionnaire. The test results show that game Bola can make players enjoy it and encourage them to play again.
PERANCANGAN GAME ACTION “ROBOT DIMENSION BATTLE” DENGAN FITUR AUGMENTED REALITY DAN GPS Justing Justin; Jeanny Pragantha; Rendi Kristyadi
Jurnal Ilmu Komputer dan Sistem Informasi Vol 5, No 1 (2017): JURNAL ILMU KOMPUTER DAN SISTEM INFORMASI
Publisher : Fakultas Teknologi Informasi Universitas Tarumanagara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24912/jiksi.v5i1.775

Abstract

Game "Robot Dimension Battle" adalah game dengan genre Action yang menggunakan fitur Augmented Reality dan GPS. Game ini dirancang dengan menggunakan Game Engine Unity3D dan ekstensi Vuforia SDK dan Google Maps for Unity untuk fitur Augmented Reality dan GPS-nya. Pemain dapat mencari dan mengalahkan robot yang berada di dimensi lain dengan cara berkeliling area kampus Untar 1.  Pemain dapat mengalahkan musuh dengan melakukan tap untuk memukul musuh dan juga dapat melakukan tap pada tombol skill untuk menggunakan skill untuk memberikan damage pada musuh sampai HP (Hit Points) musuh menjadi 0, saat HP musuh menjadi 0 maka pemain memenangkan pertarungan. Pemain dapat melakukan battle melawan musuh dengan menggunakan fitur Augmented Reality maupun tidak dengan melakukan pilihan sebelum melawan musuh. Pengujian game ini dilakukan dengan metode blackbox, alpha testing.
PERANCANGAN GAME 3D VIRTUAL PET “MoAR” BERBASIS ANDROID Cliffen Allen; Jeanny Pragantha; Darius Andana H
Jurnal Ilmu Komputer dan Sistem Informasi Vol 2, No 2 (2014): Jurnal Ilmu Komputer dan Sistem Informasi
Publisher : Fakultas Teknologi Informasi Universitas Tarumanagara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24912/jiksi.v2i2.3197

Abstract

Some of the reasons people wants a pet is quite simple, it’s cuteness or for a companion to accompany their everyday life, but not everyone can own a pet. There are so many reasons to say no to breeding a pet start from the the money needed for it’s needs, the fuss for cleaning up, or just because the neighborhood doesn’t let any pet existence. “MoAR” is created to simulate pet breeding experience for those who wants a pet yet cannot. “MoAR” is a 3D virtual game made with Blender for creating 3D and 2D objects, Unity3D as the game engine, and written in C# for Android based smartphone. Key words 3D Game, Android, Blender, C#, Unity3D
Co-Authors Aditya Dwi Septian Adrian Lewis Haris Albert Ensen Albert Sany Alex Fenturi Alfred Tanuwijaya Andi Wijaya Andrean Danawan Andreas Hernawan Andrew Marcelino Anthony Anthony Aprizal Aprizal Arya Sena Bill Kevin Brian Novern Tjandra Calvin Sidik Carmello Fabrian Husen Chazio Jonathan Christine Christine Cliffen Allen Daffa Hilmi Aji Dannny Kristianto Darius Andana H Darius Andana Haris Darius Andana Haris Darren Kho Darwin Darwin David Tanry Derrick Ivan Diana Yulinda Donny Kurniawan Dwiky Anderson Ery Dewayani Ewaldo Filbert Fadhil Maulana Suryawan Franky Sutanto Geovanny Valerian Soemitha Grandy Grandy Handry Wardoyo Harley Leo Liman Helmy Thendean Helmy Yusuf Sutanto Hendaryie Hendaryie Hendra Hendra Hendy Sofjan Henry Henry Herdiman Herdiman Herman Kosasi Isammudin Isammudin Ivan Andrew Yoshua James Feriady Sulistiyo Januar Pangestu Jason Jason Alfian Jason Jason Jastin Ng Johny Andersen Jonathan Andreas Rawung Jonathan Sunarjo Julio Alexander Julyanto Wijaya Justing Justin Kelvin Wijaya Kevin Alexander Kevin kevin Kirey Larasati Leonardo Leonardo Linda Sari Livia Margarita Lucas Lucas Lukie Lukie Manatap Dolok Lauro, Manatap Dolok Marsia Marsia Martin Gozali Martindo Martindo Marveen Million Medisha Araz Meiriani Tjandra Michael Michael Muliadi Muliadi Nikolaus Ferdy Tanujaya Novaldo Rustandi Novario Jaya Perdana Pusaka, Semerdanta Reinardus Tirto Tryharyanto Rendi Kristyadi Richen Richen Ricky Yulianto Riyan Jaya Adi Pratama Robby Setiawan Robert Matthew Roberto Antonio Roberto Roberto Robertus Budihalim Ronny Setiawan Ryan Djoenaidi Sacchio Orlando Samuel Samuel Sanchez Haryon Rohani Silvana Aprilia Tarsisius Stanley Teny Handayani Teny Handhayani Timothy Rufus Tommy Wicaksono TRI SUTRISNO Valentinus Vicko Fernando Victor Christian Tania Vincent Vincent Viny Christanti M Viona Eka Mustika Virginia Virginia Wasino Wasino Wasino William Hartanto Yobel Octavinus Yohan Prasetyo Sugianto Yohanes Yohanes Yosep Yosep Yoseph Victor Kusuma Yosua Cornelus Zinpo Subetha