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Journal : FONDATIA

Penerapan Model Teams Games Tournament dengan Video Pembelajaran untuk Meningkatkan Prestasi Belajar dan Kolaborasi Peserta Didik pada Mata Pelajaran Matematika Materi KPK FPB Kelas IV SD Negeri Kleco 1 Surakarta Adliya, Nafa; Novitasari, Meggy; Suryanti, Suryanti
FONDATIA Vol 8 No 2 (2024): JUNI
Publisher : Pendidikan Guru Madrasah Ibtidaiyah STIT Palapa Nusantara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36088/fondatia.v8i2.4680

Abstract

This research is a classroom action research that aims to evaluate the impact of implementing the Team Games Tournament (TGT) learning model on increasing learning achievement and collaboration between students. This research was carried out in class IVA at SDN Kleco 1 Surakarta in the odd semester of the 2023/2024 academic year with a total of 29 students. This research was conducted in two cycles. The data collection methods in this research are test, questionnaire and documentation methods. The test method is used to determine student test results. The questionnaire method is used to observe student collaboration. Documentation method for student test result data, observation sheets and modules. The data analysis techniques used include quantitative and qualitative approaches, by assessing the success of the research based on the increase in average learning achievement and the level of collaboration between students in each cycle. The results of the research showed that student collaboration at the pre-cycle stage achieved results of 20.68% with 0% of students or none being able to collaborate very well. Then the first cycle experienced an increase, namely obtaining learning completeness of 68.9% with 28 % of students are able to collaborate very well. Cycle II achieved 100% learning completeness with 62% of students able to collaborate very well. Therefore, it can be concluded that using the Team Games Tournament (TGT) learning model with the help of learning videos can improve learning achievement and collaboration between students.
Penerapan Model Problem Based Learning Berbasis Teams Games Tournament untuk Meningkatkan Sikap Gotong Royong dan Hasil Belajar Peserta Didik pada Mata Pelajaran Pendidikan Pancasila Kelas VI SD Negeri Kleco 1 Surakarta Salsabila, Irfina; Novitasari, Meggy; Stiyani, Dwi Fuji My
FONDATIA Vol 8 No 2 (2024): JUNI
Publisher : Pendidikan Guru Madrasah Ibtidaiyah STIT Palapa Nusantara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36088/fondatia.v8i2.4766

Abstract

This study is an action research triggered by the absence of a spirit of cooperation among students during the learning process in class VI of SD Negeri Kleco 1 Surakarta. Its focus is to explore the impact of implementing a problem-based learning model with team games tournaments on enhancing students' cooperative attitudes and learning achievements. Conducted in class VI D of SDN Kleco 1 Surakarta in the first semester of the academic year 2023/2024 with the participation of 27 students, this research was carried out in two phases. Data collection utilized observation, tests, and documentation methods, with analysis combining qualitative and quantitative approaches. The results indicated that during the pre-cycle stage, students' cooperative attitudes were not observed (0%), with a learning achievement rate of 29.62%. However, in Cycle I, there was a significant improvement, with cooperative attitudes reaching 33% and learning achievement increasing to 59.25%. Cycle II showed further improvement, with cooperative attitudes reaching 63% and learning achievement reaching 100%. This improvement signifies the success of the learning model in enhancing students' cooperative attitudes and learning achievements. In conclusion, the application of problem-based learning (PBL) with teams games tournaments (TGT) can effectively enhance students' cooperative attitudes and learning achievements.