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Traditional Games as a Tools for Increasing Students' Motor Skills and Effort to Preserve The National Culture: Traditional Games as a Tools for Increasing Students' Motor Skills and Effort to Preserve The National Culture sujarwo jarwo; Sudardiyono Sudardiyono; Hari Yuliarto Yuliarto; Yudanto Yudanto
Community Development Journal Vol 5 No 1 (2021): Community Development Journal
Publisher : UNUSA Press

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (198.878 KB) | DOI: 10.33086/cdj.v5i1.1914

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Teachers have difficulty understanding the material about traditional games and sports (TSG). A preliminary study showed that some kindergarten teachers had not received material about TSG, so they are tough to implement them. Training on traditional games helps teachers to reintroduce and socialize them in schools. This community service method was material presentation and discussions using a website seminar (webinar) through the zoom application on 40 kindergarten teachers in Bantul district, Yogyakarta. The results showed that the mean/average difference in teacher comprehension before and after community service was 68.50 and 85.75, respectively. There was an increase in the teacher's understanding that traditional games can improve children's motor skills and make an effort to preserve the nation's ancestors' heritage. The conclusion shows that most Kindergarten teachers can understand the concept and application of traditional games to increase fine and gross motor skills of kindergarten students and indirectly maintain ancestral culture to strengthen the nation. Teachers have difficulty understanding the material about traditional games and sports (TSG). A preliminary study showed that some kindergarten teachers had not received material about TSG, so they are tough to implement them. Training on traditional games helps teachers to reintroduce and socialize them in schools. This community service method was material presentation and discussions using a website seminar (webinar) through the zoom application on 40 kindergarten teachers in Bantul district, Yogyakarta. The results showed that the mean/average difference in teacher comprehension before and after community service was 68.50 and 85.75, respectively. There was an increase in the teacher's understanding that traditional games can improve children's motor skills and make an effort to preserve the nation's ancestors' heritage. The conclusion shows that most Kindergarten teachers can understand the concept and application of traditional games to increase fine and gross motor skills of kindergarten students and indirectly maintain ancestral culture to strengthen the nation.
LATIHAN FISIK DAN KEKEBALAN TUBUH Hari Yuliarto
MEDIKORA Vol. IV,No. 1, April 2008
Publisher : Faculty of Sports Sciences, Universitas Negeri Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (3201.081 KB) | DOI: 10.21831/medikora.v0i1.4711

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Analisis indeks Aiken untuk mengukur validitas isi instrumen komitmen tugas bermain sepakbola Hari Yuliarto
Jurnal Pendidikan Jasmani Indonesia Vol 17, No 1 (2021)
Publisher : Departement of Sports Education, Faculty of Sport Sciences Yogyakarta State University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21831/jpji.v17i1.38777

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Tujuan penelitian ini untuk mengetahui validitas isi instrumen komitmen tugas bermain sepakbola melalui analisis indeks Aiken. Subjek penelitian ini adalah dosen dan pelatih siswa SSO Real Madrid Fakultas Universitas Negeri Yogyakarta. Instrumen yang digunakan adalah instrumen pengukuran komitmen tugas bermain sepakbola yang terdiri dari lima indikator, yaitu: 1) kapasitas untuk mendalami teknik dalam sepakbola yang ditekuni; 2) ketekunan menjalani pelatihan sesuai dengan program latihan; 3) daya tahan mental dalam berlatih dan berlaga; 4) keyakinan diri mampu; dan 5) dorongan untuk berprestasi. Pengukuran validitas instrumen menggunakan analisis Aiken yang melibatkan enam (6) orang rater sebagai penilai. Hasil penelitian adalah: 1) diperoleh validitas isi instrumen  pengukuran komitmen tugas bermain sepakbola pada aspek kapasitas teknik diperoleh nilai terendah 0.83 dan tertinggi 0.88; pada aspek ketekunan  diperoleh nilai terendah 0.83 dan tertinggi 0.88; pada aspek daya tahan mental diperoleh nilai terendah 0.83 dan tertinggi 0.88; pada aspek dorongan berprestasi diperoleh nilai terendah 0.83 dan tertinggi 0.88; dan pada aspek kapasitas teknik diperoleh nilai terendah 0.83 dan tertinggi 0.92. Aiken index analysis to measure the validity of the content of the soccer-playing task commitment instrument AbstractThe research intends to determine the content validity of the task commitment of playing football through an analysis of the Aiken index. Research subjects were lecturers and trainers of SSO Real Madrid students of the Faculty of Sport Sciences Universitas Negeri Yogyakarta. The instrument used was by measurement instrument of the commitment of playing football consisting of five indicators: (1) the capacity to explore the techniques in football that are occupied; (2) perseverance following training in accordance with the training program; (3) mental endurance in practising and competing; (4) confidence of being able; and (5) encouragement for achievement. Measurement of instrument validity used Aiken analysis involving six (6) raters as assessors. The research results are: (1) is obtained the content validity of the instrument measuring the task commitment of playing football on technique capacity aspect that is taken the lowest value 0.83 and the highest 0.88; in the perseverance aspect, the lowest value is 0.83 and the highest 0.88; in the mental endurance aspect, the lowest value is 0.83 and the highest 0.88; on the achievement encouragement aspects, the lowest value is 0.83 and the highest 0.88; and on the technique capacity aspect, the lowest value is 0.83 and the highest 0.92.
Physical activity and subjective well-being in old age in Indonesia Faiz Abdu Salam; Hari Yuliarto; Elsa Ariestika
Journal Sport Area Vol 6 No 3 (2021): December
Publisher : UIR Press

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.25299/sportarea.2021.vol6(3).6948

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Old age is characterized by many problems including physical health, psychological health, and overall well-being problems. Most studies indicate a decline in subjective well-being in the geriatric population. Although many studies have investigated the relationship between physical activity and subjective well-being in old age, few have been conducted among the aging Indonesian population. This study was aimed at investigating the association between physical activity and measures of subjective well-being among older adults in Indonesia using data from a community survey. After restricting the sample to individuals aged 60 and older, a sample of 1,813 old individuals was yielded. Two models of multiple regression were estimated. In the first model, subjective well-being was predicted by physical activity. The second model added to the first model a wide range of confounding variables in order to check whether the relationship between physical activity and subjective well-being was still significant after adjusting for covariates. The main findings revealed that staying physically active was associated with high levels of life satisfaction but not with happiness beyond the contribution of gender, education, marital status, religiosity, personality, and self-rated health. Physical activity yields well-being benefits in old age and these findings are relevant for policymakers, health professionals in the geriatric field, and public health professionals.
Effect of blended learning, motivation, study hour on student learning achievement Jaka Sunardi; Soh Kim Geok; Komarudin Komarudin; Hari Yuliarto; Ranintya Meikahani
Jurnal Keolahragaan Vol 9, No 2: September 2021
Publisher : Program Studi Ilmu Keolahragaan Program Pascasarjana Universitas Negeri Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (436.733 KB) | DOI: 10.21831/jk.v9i2.40508

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This research aims at determining the effect of blended learning, motivation, lesson hour on student achievement.The research method used is a survey method, with data collection techniques using a questionnaire. The population in this study were students of the Health and Recreation Physical Education Study Program, with a total of 221 UNY students and 188 UPM students. The data analysis technique used regression test. The results showed that (1) There was a significant influence between blended learning on the motivation of UNY and UPM students, (2) There was a significant influence between blended learning on the learning hours of UNY and UPM students, (3) There was a significant influence between blended learning on study hours of YSU and UPM students, (3) There is a significant influence between blended learning on the learning motivation of UNY and UPM students. There is a significant influence between blended learning on learning hours for both YSU and UPM students, (4) There is an influence between blended learning on student learning achievement even though it is weak, this shows that learning achievement is influenced by other variables not studied. Whereas for UPM there is a significant effect, but for the learning achievement variable it is influenced by other variables that are not researched, (5) There is a combined effect of blended learning, motivation, and study hours on UNY and UPM students, but the learning achievement variable is influenced by other factors or variables not studied.
Meningkatkan kemampuan berfikir kreatif siswa Sekolah Dasar melalui model brain jogging Willy Ihsan Rizkyanto; Wawan Sundawan Suherman; Hari Yuliarto; Ismail Gani; Dhani Priantoro
MEDIKORA Vol 22, No 1 (2023): April
Publisher : Faculty of Sports Sciences, Universitas Negeri Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21831/medikora.v22i1.59375

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Penelitian ini bertujuan menguji perbedaan pengaruh model pembelajaran berbasis Brain jogging dengan model konvensional/direct instruction dalam meningkatkan kemampuan berfikir kreatif peserta didik Sekolah dasar. Studi ini adalah studi quasi eksperimenal dengan kelompok kontrol. Sampel dalam penelitian ini adalah peserta didik kelas atas yaitu kelas 4-6. Teknik Sampling yang digunakan adalah simple random sampling. Peneliti mengambil kelas pararel kelas 4A dan 4B untuk ditetapkan masingmasing sebagai kelompok eksperimen dan kelompok kontrol. Sampel kelompok eksperimen dan kontrol berjumlah 30 siswa dimana karakteristik keduanya sama. Berdasarkan data kelas eksperimen didapat jumlah sampel yang valid 30 skor 48.40 ± 2.931. Sedangkan kelas Experimentl didapat jumlah sampel yang valid 30 skor 49.57 ± 2.979. Pada perolehan data pre-test kelas kontrol didapat jumlah sampel yang valid 30 skor 38.7 ± 6.607. Sedangkan data post test kelas kontrol didapat jumlah sampel yang valid 30 skor 39.43 ± 6.796. Berdasarkan uji uji hipotesis dengan perhitungan Man Whitney diperoleh nilai sig (2tailed) sebesar 0,0000,05. Dapat disimpulkan kelas experiment dengan treatment model pembelajaran brain jogging lebih baik jika dibandingkan dengan model konvensional/direct instruction dalam meningkatkan kemampuan berfikir kreatif.Develop children's creative thinking skills in elementary school with the brain jogging modelAbstractThis study aims to examine the differences in the influence of the Brain jogging-based learning model with the conventional/direct instruction model in improving the creative thinking skills of elementary school students. This study is a quasi-experimental with a kontrol group. The sample were upper class students (grades 4-6). The sampling technique used is simple random sampling. The researcher took parallel classes 4A and 4B to designate each as the experimental group and the kontrol group. The sample of the experimental and kontrol groups totaled 30 students where the characteristics of both were the same. Based on experimental class data, the number of valid samples was 30 with a score of 48.40 ± 2.931. While the Experimental class obtained a valid sample size of 30 with a score of 49.57 ± 2.979. In obtaining pre-test data for the kontrol class, the number of valid samples obtained was 30 with a score of 38.7 ± 6,607. Meanwhile, the post-test data for the kontrol class obtained a valid sample size of 30 with a score of 39.43 ± 6.796. Based on the hypothesis test using Man Whitney calculations, a sig (2 tailed) value is 0.000 0.05. It can be concluded that the experimental class with the treatment of the brain jogging learning model is better when compared to the conventional/direct instruction model in improving creative thinking skills.
Child-friendly school-based learning management model for health and physical education Sunardianta, Raden; Diat Prasojo, Lantip; Yuliarto, Hari; Firmansyah, Firmansyah
Jurnal Cakrawala Pendidikan Vol. 43 No. 2 (2024): Cakrawala Pendidikan (June 2024)
Publisher : LPMPP Universitas Negeri Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21831/cp.v43i2.64652

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Developing learning management models is crucial to address the diverse needs of effective learning while promoting active participation, preventing discrimination, and safeguarding students' rights and responsibilities in line with their growth. This article aims to create a child-friendly school-based learning model for health and physical education in elementary schools and validate it through expert assessments. Following Brog and Gall's model development approach, data collection involved assessment questionnaires administered to various stakeholders, including school supervisors, principals, teachers, students, and committees. The findings underscore the importance of incorporating diverse learning methods, adequate infrastructure, gender sensitivity, and meaningful learning experiences into the model. The three sequential stages' assessment results demonstrate the proposed model's high feasibility, scoring consistently high across stages. Referred to as a model, this innovative model showcases significant promise, suggesting further refinement to ensure its efficacy in addressing multifaceted learning requirements, fostering inclusive participation, and upholding students' rights and obligations per their developmental stage. This study highlights the need for evolving learning management models to cater to diverse educational needs effectively.
A study of nonlinear pedagogical teaching models for cognitive and affective development of elementary school students Yuliarto, Hari
Jurnal Penelitian dan Evaluasi Pendidikan Vol. 28 No. 1 (2024)
Publisher : Graduate School, Universitas Negeri Yogyakarta in cooperation with Himpunan Evaluasi Pendidikan Indonesia (HEPI) Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21831/pep.v28i1.72709

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This research aims to advance the psychomotor, cognitive, and affective abilities of elementary school students through a nonlinear pedagogical approach. The method adopted is research and development which combines quantitative and qualitative analysis. From a total of 2,411 elementary school teachers in 150 elementary schools spread across the Kota District area, 52 teachers were selected as the sample in this study. Data analysis uses a quantitative descriptive approach, with a focus on the use of percentages. The results show teachers' understanding of nonlinear pedagogy with a general average score of 2.705, indicating relatively good performance. However, the lowest rating was found in the item "Teachers' Understanding of the LED Approach", with an average score of 3.247, while understanding of "Cooperative Learning" achieved the highest score, namely 4.325, indicating very good understanding. These findings reveal that overall, teachers' understanding of nonlinear pedagogy is still not optimal, underscoring the need for more in-depth training for physical education teachers, as well as strategies for effective implementation of nonlinear pedagogy in elementary schools. This research invites new initiatives for teachers to embrace and implement innovative learning strategies that suit the demands of 21st-century education while exploring the impact of nonlinear pedagogy on the learning process.
EFEKTIVITAS MODEL BRAIN JOGGING UNTUK MENINGKATKAN KEMAMPUAN BERFIKIR KREATIF Rizkyanto, Willy Ihsan; Suherman, Wawan Sundawan; Yuliarto, Hari
Majalah Ilmiah Olahraga (MAJORA) Vol. 30 No. 2 (2024): September
Publisher : Universitas Negeri Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21831/majora.v30i2.59369

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Penelitian ini bertujuan menguji pengaruh latihan model Brain jogging untuk meningkatkan kemampuan berfikir kreatif peserta didik Sekolah dasar. Studi ini adalah studi quasi eksperimental dengan desain kelompok kontrol. Sampel dalam penelitian ini adalah peserta didik kelas atas. Peneliti mengambil kelas pararel kelas A dan B untuk ditetapkan masing-masing sebagai kelompok eksperiment dan kelompok control. Kelompok eksperiment diberikan model pembelajaran berbasis brain jogging sedangkan kelompok control mengunakan model direct instruction. Kelompok eksperiment berjumlah 30, begitupun juga untuk kelompok kontrolnya. Sehingga total populasi dalam penelitian ini berjumlah 60 orang. Teknik pengumpulan data  menggunakan metode tes kuantitatif kepada peserta didik data pre-test di masing- masing kelompok experiment dan kelompok control. Berdasarkan output pair 1 diperoleh nilai sig (2 tailed) sebesar 0,000 < 0,05 maka dapat disimpulkan ada perbedaan rata-rata hasil kemampuan berfikir kreatif untuk Pretest kelas experiment dengan kelas post test experiment (Model pembelajaran Brain Jogging). Berdasarkan ouput pair 2 diperoleh nilai sig (2tailed) sebesar 0,000 < 0,05 maka dapat disimpulkan ada perbedaan rata-rata kemampuan berfikir kreatif untuk Pre-est kelas control dengan posttest Kelas Kontrol model pembelajaran konvensional. Berdasarkan uji t post-test diketahui rata-rata hasil belajar kelas ekeperimen sebesar 21,00 dan rata-rata hasil belajar kelas kontrol sebesar 19,18, sehingga dapat diimpulkan bahwa rata-rata hasil belajar kelas eksperimen lebih 1,88 lebih besar dibandingkan dengan kelas kontrol (21.00 > 19,18) dan nilai signifikansinya kurang dari 0,05 (p = 0,000 < 0,05). Dapat disimpulkan bahwa terdapat perbedaan skor hasil belajar siswa secara signifikan pada kelas eksperimen dan kelas kontrol. EFFECTIVENESS OF BRAIN JOGGING MODEL TO IMPROVE CREATIVE THINKING ABILITY AbstractThis study aims to examine the effect of the Brain jogging model of training to improve the creative thinking skills of elementary school students. This study is a quasi-experimental study with a control group design. The sample in this study were upper class students. The researcher took parallel classes A and B to be designated as the experimental group and the control group respectively. The experimental group was given a learning model based on brain jogging while the control group used the direct instruction model. The experimental group numbered 30, as well as the control group. So that the total population in this study amounted to 60 people. The data collection technique uses the quantitative test method to pre-test data students in each experimental group and control group. Based on the output of pair 1, it was obtained a sig (2 tailed) value of 0.000 <0.05, so it can be concluded that there is a difference in the average results of creative thinking skills for the experimental class pretest and the post test experiment class (Brain Jogging learning model). Based on the output of pair 2, a sig (2tailed) value of 0.000 <0.05 is obtained, so it can be concluded that there is an average difference in the ability to think creatively for the pre-test control class and the posttest control class with conventional learning models. Based on the post-test t test, it is known that the average experimental class learning result is 21.00 and the control class learning average is 19.18, so it can be concluded that the average experimental class learning result is 1.88 greater than the control class (21.00 > 19.18) and the significance value is less than 0.05 (p = 0.000 <0.05). It can be concluded that there are significant differences in student learning outcomes scores in the experimental class and the control class.
POTENSI PENGEMBANGAN OLAHRAGA REKREASI PASIR DI INDONESIA DAN MALAYSIA Kriswanto, Erwin Setyo; Santoso, Nurhadi; Pambudi, Aris Fajar; Yuliarto, Hari; Sa'adah, Fiki; Safitri, Aziza Puspadewi
Majalah Ilmiah Olahraga (MAJORA) Vol. 31 No. 1 (2025): Maret
Publisher : Universitas Negeri Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21831/majora.v31i1.73146

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Penelitian ini bertujuan untuk untuk mengetahui potensi pengembangan olahraga rekreasi pasir di Indonesia dan Malaysia yang dilihat dari faktor lingkungan, faktor akses/transportasi, faktor sarana prasarana, faktor promosi dan faktor pelayanan. Penelitian ini adalah penelitian deskriptif dengan pendekatan kuantitatif. Sampel penelitian ini sebanyak 100 subjek dengan teknik random sampling. Instrumen penelitian menggunakan kuesioner tertutup yang dibagikan kepada pengunjung olahraga rekreasi pasir di Indonesia dan Malaysia. Teknik analisis data menggunakan analisis jalur dengan aplikasi Smart PLS versi 3.3.2. Hasil penelitian menunjukkan bahwa validitas dan reliabilitas dipenuhi lebih dari 0.7 berturut-turut dengan formula Aiken dan Cronbach. Oleh karena itu, analisis mendalam data menunjukkan bahwa: (1) potensi pengembangan olahraga rekreasi pasir di Indonesia dan Malaysia dipengaruhi oleh faktor lingkungan secara signifikan, (2) potensi pengembangan olahraga rekreasi pasir di Indonesia dan Malaysia dipengaruhi oleh faktor akses/transportasi secara signifikan, (3) potensi pengembangan olahraga rekreasi pasir di Indonesia dan Malaysia dipengaruhi oleh faktor sarana prasarana secara signifikan, (4) potensi pengembangan olahraga rekreasi pasir di Indonesia dan Malaysia dipengaruhi oleh faktor promosi secara signifikan, dan (5) potensi pengembangan olahraga rekreasi pasir di Indonesia dan Malaysia dipengaruhi oleh faktor pelayanan secara signifikan. Berdasarkan hasil penelitian dapat disimpulkan bahwa potensi pengembangan olahraga rekreasi pasir di Indonesia dan Malaysia dipengaruhi oleh faktor lingkungan, faktor akses/transportasi, faktor sarana prasarana, faktor promosi dan faktor pelayanan secara signifikan berkategori baik DEVELOPMENT POTENTIAL OF RECREATIONAL SAND SPORTS IN INDONESIA AND MALAYSIA AbstractsThis research aims to know the potential for developing sand recreational sports in Indonesia and Malaysia viewed from environmental factors, access/transportation factors, infrastructure factors, promotion factors, and service factors. This research is descriptive research with a quantitative approach. The sample for this research was 100 subjects using a random sampling technique. The used research instrument was a closed questionnaire distributed to visitors of sand recreation sports in Indonesia and Malaysia. The data analysis technique used path analysis with the SmartPLS application version 3.3.2. The research results showed that the validity and reliability were more than 0.7 respectively with the Aiken and Cronbach formulas. Therefore, in-depth data analysis showed that: (1) the potential for developing sand recreational sports in Indonesia and Malaysia was significantly influenced by environmental factors, (2) the potential  for developing sand recreational sports in Indonesia and Malaysia was significantly influenced by access/transportation factors, (3) the potential for developing sand recreational sports in Indonesia and Malaysia was significantly influenced by infrastructure factors, (4) the potential for developing sand recreational sports in Indonesia and Malaysia was significantly influenced by promotion factors, and (5) the potential for developing sand recreational sports in Indonesia and Malaysia was significantly influenced by service factors. Based on the research results, it can be concluded that the potential for developing sand recreational sports in Indonesia and Malaysia was influenced by environmental factors, access/transportation factors, infrastructure factors, promotion factors, and service factors which were significant in the good category.