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Pengembangan Media Interaktif Berbasis Mobile Untuk Meningkatkan Minat Belajar Bahasa Arab Pada Siswa Kelas V MI Roudlotul Ulum Suwawal Salik Manahijassu'ada'; Dwi Maryono; Agus Efendi
Journal of Informatics and Vocational Education Vol 6, No 3 (2023): Journal of Informatics and Vocational Education - November
Publisher : Pendidikan Teknik Informatika dan Komputer, Universitas Sebelas Maret

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20961/joive.v6i3.78457

Abstract

Penelitian ini bertujuan untuk (1) mengetahui hasil pengembangan serta kelayakan media interaktif berbasis mobile bagi siswa kelas V MI Roudlotul Ulum terhadap pembelajaran Bahasa Arab; (2) mengetahui respon pengguna terhadap media interaktif berbasis mobile sebagai media pembelajaran siswa kelas V MI Roudlotul Ulum terhadap pembelajaran Bahasa Arab. Penelitian ini merupakan jenis penelitian Research and Development (R&D) dengan model pengembangan yang digunakan adalah ADDIE. Instrumen yang digunakan dalam penelitian ini meliputi angket penilaian validasi uji ahli materi, ahli media, dan angket respon siswa (pengguna). Hasil penilaian ahli media menunjukkan bahwa kelayakan media pembelajaran memperoleh total skor sebesar 88% termasuk dalam kategori “Sangat Layak”. Kemudian hasil evaluasi ahli materi menunjukkan penerapan media pembelajaran memperoleh total skor 87% termasuk dalam kategori “Sangat Layak”. Hasil uji pengguna, aplikasi media pembelajaran interaktif memperoleh skor akhir sebesar 92%, termasuk dalam kategori “Sangat Baik”. Hasil pengujian menunjukkan bahwa media pembelajaran interaktif berbasis mobile yang dikembangkan sangat layak digunakan dalam pembelajaran bahasa Arab di MI Roudlotul Ulum Suwawal.
Development of Augmented Reality Learning Media for Plantae Material in Class X Biology Subjects Using Arttoolkit Yoga Putra Jaya; Agus Efendi; Endar Suprih Wihidayat
Journal of Informatics and Vocational Education Vol 6, No 1 (2023): Journal of Informatics and Vocational Education - March
Publisher : Pendidikan Teknik Informatika dan Komputer, Universitas Sebelas Maret

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20961/joive.v6i1.64253

Abstract

A lot of material discusses Plantae, so interesting learning is needed so that students can easily accept and understand the material provided. AR technology can facilitate learning Plantae in the classroom. This research develops AR-based "Plantar" media. The application was developed based on Android to make it easier for students to learn plantae material in biology subjects. Plantar was developed using the Ionic platform and ARToolkit as the AR feature development library. Plantar uses a PWA (Progressive Web App) type to open its use via a browser. Field tests were conducted on 36 Kebakkramat SMA students to assess presence, affordance, and usability. The results showed that the Plantar media received a very good rating and did not require repair. So that the general public can use the Plantar application, especially high school students, to study Plantae material in an exciting way using the AR feature. In the future, it is hoped that the Plantar application will be useful in helping the learning process of Plantae material. Keywords: Learning Media, Augmented Reality, ARToolkit
Information Technology Training Based on the Siforterpadu Application to Improve Skills In M aking Financial Reports at BKM Sejahtera M andiri Cooperative Migut Fitriani; Agus Efendi; Roemintoyo Roemintoyo
Social, Humanities, and Educational Studies (SHES): Conference Series Vol 6, No 2 (2023): Social, Humanities, and Educational Studies (SHEs): Conference Series
Publisher : Universitas Sebelas Maret

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20961/shes.v6i2.80028

Abstract

The skills of cooperative managers must be improved in using information technology to produce reliable financial statements. The purpose of this study is to determine how effective information technology training based on Siforterpadu applications is in improving the ability of BKM Sejahtera Mandiri Cooperative members to make financial statements. This research uses an experimental method, a pretest-posttest design, and questionnaire distribution to collect data. The research sample was selected through the purposive sampling technique, consisting of six participants. The results of this study indicate that information technology training based on Siforterpadu Applicati on has succeeded in improving the ability to utilize information technology, efficiency in preparing financial reports, and awareness of the importance of self-development for financial managers in BKM Sejahtera Mandiri cooperative. This training provides benefits for financial managers by making them more efficient and effective.
Training of Operators of Word Processing Machined (Microsoft Word) for Kepohkidul Village Equipment, Kedungadem Subdistrict, Bojonegoro Regency Zainul Abidin; Agus Efendi; Eka Budi Santosa
Social, Humanities, and Educational Studies (SHES): Conference Series Vol 6, No 2 (2023): Social, Humanities, and Educational Studies (SHEs): Conference Series
Publisher : Universitas Sebelas Maret

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20961/shes.v6i2.80090

Abstract

Information and Communication Technology (ICT) is growing rapidly now-adays. This enables the adoption of technology in every sector of human life including work routines. However, training on the use of the Word Pro-cessing Machine (Microsoft Word) computer program received less attention so that knowledge and skills in operating the Word Processing Machine (Mi-crosoft Word) became lacking. Therefore, this study aims to provide basic competence in using a computer program, namely a Word Processing ma-chine (Microsof Word) to Kepohk idul village officials for publishing infor-mation and village administration services. Such training reduces the digital gap, enriches the potential of village officials, and promotes more use of public services. Fairness in developing communities. Kepohkidul Village is a village located in Kedungadem Subdistrict, Bojonegoro Regency, East Java Province. Currently Kepohkidul Village in terms of publishing information and administrative services has not been maximized. Efforts to improve the capabilities of Kepohk idul Village Officials, village heads and village secre-taries aim to make training this is to maximize the role of Kepohkidul village officials in providing services to the community, the method of implement-ing this service is in service training and on service training. The result of this activity is that Kepohkidul village officials have been able to operate word processing machines (microsoft word), so they are able to support publica-tions village information and daily administrative services to the community.
Administrative Learning Application Need Analysis for Family Welfare Empowerment (PKK) Education and Training Alfi Nur Fitria Rahmawati; Tri Murwaningsih; Agus Efendi
Social, Humanities, and Educational Studies (SHES): Conference Series Vol 6, No 2 (2023): Social, Humanities, and Educational Studies (SHEs): Conference Series
Publisher : Universitas Sebelas Maret

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20961/shes.v6i2.79883

Abstract

The development of digital technology makes administrative management sk ills have to adapt so that the bureaucracy that organizes Family Welfare Empowerment (PKK) can be maximally implemented. This research is a pre-liminary study that aims to analyze the administrative problems of the PKK through a needs analysis for education and training, including: (1) how ad-ministration is managed; (2) what factors influence administrative manage-ment; and (3) what efforts are needed to resolve administrative problems. The research method used is descriptive qualitative research. The research subjects involved as informants consisted of 10 PKK managers using non-test data collection techniques accompanied by instruments, namely observa-tion sheets and lists of questions. The data analysis technique used is de-scriptive analysis technique. The results of the study found that PKK admin-istrative management was still done manually with administration books, not yet implemented digitally. Factors affecting the administration are internal and external factors. While answering the portrait of PKK administrative management, efforts that can be made are digitizing the PKK administration by making digital applications and training in using the PKK administration application. The results of this study serve as a reference for developing ap- plications as learning media for education and training programs to improve administrative learning practices.
Identification of Needs for Tutorial-based Electronic Modules (E-Modules) for Village Operators Anryza Anryza; Tri Murwaningsih; Agus Efendi
Social, Humanities, and Educational Studies (SHES): Conference Series Vol 6, No 2 (2023): Social, Humanities, and Educational Studies (SHEs): Conference Series
Publisher : Universitas Sebelas Maret

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20961/shes.v6i2.79886

Abstract

Digitization in an information delivery system is a sign that the development of digital technology is getting faster and entering all aspects of life. There-fore, this study aims to identify various needs in the framework of develop-ing a tutorial-based electronic module (e-module) for Village operators to operate the SIAP Desa application. This research is a descriptive- quantitative research using a survey method, the research subjects consisted of 61 village operators with a non-test data collection technique accompanied by an in-strument, namely a questionnaire. The data analysis technique used is de-scriptive analysis technique with percentages. The research results show that village operators have a low level of understanding on how to operate the SIA P Desa application, even though most of them have attended training ac-tivities. They needed material that they could study in the form of text or video tutorials. Most of them then agreed that e-modules or electronic mod-ules were one of the efforts that could be made so that they could learn the material for operating the SIAP Desa application independently.
Analysis of the Teacher’s Role in Efforts to Emphasize Pancasila Profile Values in Classroom Culture SMK Meida Prihatiningrum; Agus Efendi; Wiji Khurniawati
IJIE (Indonesian Journal of Informatics Education) Vol 7, No 2 (2023): IJIE (Indonesian Journal of Informatics Education) - December
Publisher : Universitas Sebelas Maret

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20961/ijie.v7i2.81709

Abstract

Educators must serve as role models for students by highlighting the ideals of the Pancasila student profile through their examples. Teachers who instruct in the classroom can impart this. Instructors serve as role models for moral behavior, modeling moral principles in their interactions and behaviors. Based on the Pancasila profile ideals, students are therefore more likely to emulate and accept the behavior displayed by their teachers. The purpose of this study is to describe two things: 1) how teachers implement Pancasila profile values to help students develop their character and behavior as a class culture; and 2) how they integrate Pancasila student profile values into the cultural context of vocational school classes. This kind of study is qualitative and descriptive. Participants in this study included two teachers one for the basic PPLG skills program and the other for homeroom as well as class X PPLG students. Two participants' in-person interviews, four hours of subject observation, and documentation were employed as the data-gathering methods. The study's findings demonstrate how X PPLG at SMK N Solo uses classroom culture as a platform for character development. Although there is no physical barrier between the teacher and the pupils in this approach, the teacher still serves as the class leader and an example for the students. The instructor highlights the importance of the Pancasila student profile in the learning process. This attempts to mold kids' honorable and moral character.
Analysis of Learning Styles of Class X PPLG B Students at Surakarta State Vocational School Based on Bobby Deporter's Theory Mochkammad Tabah Syafi'uddin; Agus Efendi; Sidik Pramono
IJIE (Indonesian Journal of Informatics Education) Vol 7, No 2 (2023): IJIE (Indonesian Journal of Informatics Education) - December
Publisher : Universitas Sebelas Maret

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20961/ijie.v7i2.81701

Abstract

The findings of observations at a school, specifically the learning preferences of the pupils in class X PPLG B at SMK N Surakarta, served as the impetus for this investigation. The goal of this study is to examine how students' learning styles in class X PPLG B at SMK N Surakarta are described in terms of the Bobby DePorter hypothesis. A qualitative methodology is employed with a descriptive-analytical method for the investigation. Ten pupils from class X PPLG B and two PPLG field teachers participated in this study. The approach of purposive sampling was employed in the selection of participants. Data for the study was gathered via interviews and observation. Ten participants—students enrolled in a basic computer assembly course at one of Surakarta's public vocational schools—were directly observed during the observation. When the students were working on their computer assembly subject practicum, the observation procedure lasted for around four hours of class time. Two participants were interviewed face-to-face, namely instructors of the core subject of the program of expertise at one of Surakarta's public vocational schools. The interview procedure with the teacher was conducted for roughly 20 minutes with 6 questions about the learning styles of pupils in class X PPLG B at SMK N Surakarta. There is a wide range of learning styles in class X PPLG B, including auditory, kinesthetic, and visual learning styles, according to the findings of the interview with the teacher. This is also evident in the observational data, which shows that each student uses a particular learning style based on their unique set of traits.
Comparative Analysis Between Using Google Meet and Gather Town Video Conferencing Platforms Viewed from User Experience Using meCUE Questionnaire on Students Nuur Roofiah Kusumawati; Agus Efendi; Cucuk Wawan Budiyanto
IJIE (Indonesian Journal of Informatics Education) Vol 8, No 1 (2024): IJIE (Indonesian Journal of Informatics Education) - July
Publisher : Universitas Sebelas Maret

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20961/ijie.v8i1.68685

Abstract

The purpose of this study was to determine the comparative results between using the Google Meet and Gather Town video conferencing platforms in terms of user experience using the meCUE questionnaire on students. This research is quantitative research with descriptive analysis and uses comparative study research methods. The data source of this research is High School in Malang. Sampling was taken randomly without regard to the strata in the population (simple random sampling) so that 4 classes consisting of 35 students were obtained. This research data collection technique adapts from a questionnaire instrument to assess the user experience of a service product such as a website or application. The meCUE questionnaire was created based on the Component model of User Experience (CUE) compiled by Thuering & Mahlke. The results of the data obtained through the meCUE questionnaire on the Google Meet and Gather Town video conferencing platform applications will be analysed so as to obtain results that can show the comparison of the two applications. The meCUE questionnaire provides automatic calculations using Microsoft Excel. Based on this research, it can be concluded as follows: (1) The Gather Town application has a better User Experience assessment than the Google Meet application. The overall indicator results on the Gather Town application show an average value of 4.6 where the value is higher than the Google Meet application with an average value of 3.3, (2) There is a difference between using the Google Meet and Gather Town video conferencing platforms in terms of User Experience using the meCUE Questionnaire for students (Sig. = 0.000 <0.05), (3) Google Meet and Gather Town platforms have their respective weaknesses and advantages that can be used alternately according to the learning method used by the teacher. The results of this study can be used as a reference in choosing video conferencing applications to be more effective and optimal in the learning process.
Analisis Kebutuhan dan Inovasi Pembelajaran Technical Drawing dengan E-Modul Clo3D di SMK Sebagai Bentuk Kreativitas Desain Busana Diyan Vitariyanti; Nugroho Agung Pambudi; Agus Efendi
Social, Humanities, and Educational Studies (SHES): Conference Series Vol 7, No 3 (2024): Social, Humanities, and Educational Studies (SHEs): Conference Series
Publisher : Universitas Sebelas Maret

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20961/shes.v7i3.93251

Abstract

Pembelajaran technical drawing di SMK memerlukan pendekatan yang inovatif untuk meningkatkan pemahaman dan keterampilan siswa. Clo3D, sebagai perangkat lunak simulasi 3D dapat dijadikan sebagai alat pembelajaran karena kemampuannya menyajikan konsep teknis secara visual dan interaktif.  Penelitian ini menggunakan mix method. Pengumpulan data melalui observasi, wawancara, kuesioner, dan penilaian hasil karya siswa. Hasil analisis menunjukkan penggunaan E-Modul berbasis Clo3D terbukti efektif dalam membantu siswa memahami materi technical drawing dengan lebih mendalam serta meningkatkan keterampilan praktis yang relevan dengan industri desain. Modul ini tidak hanya memberikan pengalaman belajar yang interaktif, tetapi juga berhasil meningkatkan motivasi belajar siswa, menjadikannya sebagai alat pembelajaran yang inovatif di SMK. E-Modul ini memiliki validitas tinggi dan secara signifikan mampu meningkatkan kreativitas siswa dalam technical drawing untuk busana ready to wear. Peningkatan kemampuan siswa dalam menghasilkan desain busana yang lebih inovatif dan profesional menegaskan pentingnya pengembangan E-Modul ini sebagai strategi pembelajaran yang modern dan sesuai dengan perkembangan industri.