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Pengaruh Penggunaan Media Animasi Powtoon terhadap Motivasi dan Hasil Belajar IPA Peserta Didik Kelas VIII UPT SPF SMP Negeri 8 Makassar (Materi Usaha dan Pesawat Sederhana) Ainun Rafiqha Nur; Sitti Rahma Yunus; Hasanuddin Hasanuddin
Celebes Science Education Volume 5 Number 1 February 2026
Publisher : Universitas Negeri Makassar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35580/cse.v5i1.71880

Abstract

This study aims to determine 1) the level of motivation and learning outcomesoff class VIII SMPN 8 Makassar students after being taught using powtoon-based animation media in the experimental class 2) the level of motivation and learning outcomesoff class VIII SMPN 8 Makassar students after being taught conventional media in the control class 3) How high is the increase in motivation and learning outcomes of students in class VIII SMPN 8 Makassar after being taught using powtoon-based animation media  in the ezperimental class 4) How high is the increase in motivation and learning outcomes of students in class VIII SMPN 8 Makassar after being taught using conventional media in the control class 5) Whether there is an effect of powtoo-based animation media on  motivation and learning  outcomes of science students in class VIII SMPN 8 Makassar. This type of research is quasi-experimental design research with a research design using Nonequivalent Control Group. The population of all VIII grade students at SMPN 8 Makassar in the 2023/2024 academic year consisted of 12 classes with a total of 396students. The sample was selected by purposive sampling with 2 classes, namely the experimental class (VIII-7) totaling 35 and the control class (VIII-9) totaling 37students. The research instrument was a questionnaire of motivationand a learning outcomes test.The results of the analysis showed that there was an effect of of powtoon-based animation media on learning motivation and science learning outcomes in class VIII students of SMPN 8 Makassar.
Penerapan Modul Discovery Learning Berbantuan Quick Response Code (QR Code) untuk Meningkatkan Hasil Belajar Peserta Didik Kelas VIII SMPN 4 Sungguminasa Nur Fadilah. S; Sitti Rahma Yunus; Nurhayani H. Muhiddin
Celebes Science Education Volume 5 Number 1 February 2026
Publisher : Universitas Negeri Makassar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35580/cse.v5i1.63438

Abstract

This study aims to determine: (1) The level of learning outcomes of class VIII students of SMPN 4 Sungguminasa before and after the implementation of the QR Code-assisted discovery learning module (2) Improvement in learning outcomes of class VIII students after the implementation of the QR Code-assisted discovery learning module (3) The implementation of the QR Code-assisted discovery learning module can significantly improve learning outcomes in class VIII students (4) Significant similarities in improving learning outcomes of class VIII students taught with the implementation of the QR Code-assisted discovery learning module. This type of research is pre-experimental research and the research design is One Group Pretest-Posttest Design. The sample was selected using the Purposive Sampling technique and obtained 56 students from 2 classes, namely class VIII A 26 people and VIII G 30 people. The instruments in this study were multiple choice questions. The data analysis technique was descriptive and inferential. The results of the analysis concluded: (1) The category of learning outcomes of class VIII students in the pretest obtained an average score of 10.69 in the medium category and the posttest obtained an average score of 18.42 in the high category. (2) The increase in learning outcomes of class VIII students after the implementation of the QR Code-assisted discovery learning module is in the medium category with an N-Gain of 0.54. (3) The implementation of the QR Code-assisted discovery learning module can significantly improve learning outcomes in class VIII students (4) There is a significant similarity in the improvement in learning outcomes of class VIII students taught with the implementation of the QR Code-assisted discovery learning module.
Optimalisasi Pelatihan Penggunaan Media Pembelajaran Kurikulum Merdeka Menggunakan Artificial Intelegence bagi MGMP IPA Bulukumba Sitti Rahma Yunus; Arie Arma Arsyad; Muh. Tawil; Hasanuddin Hasanuddin
Abdimas Pedagogi: Jurnal Ilmiah Pengabdian kepada Masyarakat Vol. 7 No. 2 (2024)
Publisher : Universitas Negeri Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17977/um050v7i22024p89-98

Abstract

This community service activity aims to improve the competence of Bulukumba Science MGMP participants in developing Artificial Intelligence (AI)-based learning media, in line with the Merdeka curriculum which focuses on personalized and independent learning. The scope of activities includes basic understanding of AI concepts, introduction to educational AI platforms (such as ChatGPT and Gemini), exploration of AI features for learning, and development and testing of AI-based interactive teaching media. The methods used include interactive lectures, platform demonstrations, exploratory practices, collaborative workshops, and discussions and evaluations. The initial stage of the activity began by providing an understanding of the history and concepts of AI to the exploration of the platform. Then, participants were invited to work in groups to develop and test learning media in accordance with the curriculum. The results showed an increase in teachers' understanding and skills in using AI for learning, with an average increase in competence of 51%. Evaluative discussions also identified potential improvements, particularly in the preparation of adaptive questions and visualization of science concepts. The conclusion of this activity is that this training is effective in equipping teachers with practical skills in using AI to produce engaging and personalized learning media, which can be implemented in the classroom to support students' individual needs.
Deskripsi Keterampilan Kolaborasi Peserta Didik pada Model Pembelajaran Aktif Tipe Quiz Team Kelas VIII SMP Negeri 55 Makassar (Studi pada Materi Pokok Sistem Pernapasan pada Manusia) Nurul Huda; Sitti Rahma Yunus; Nurhayani H. Muhiddin
Celebes Science Education Volume 4 Number 1 February 2025
Publisher : Universitas Negeri Makassar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35580/cse.v4i1.50975

Abstract

This study aims to determine "How high is the level of collaboration skills of grade VIII students of SMP Negeri 55 Makassar who are taught using the Quiz Team Type Active Learning Model". This type of research is Pre-Experimental Designs research and One-Group Pretest-Posttest Design research design. The population of this study was grade VIII.1 students at SMP Negeri 55 Makassar. The sample was selected by the Saturated Sampling technique and obtained class VIII.1 17 students as a class given treatment. The research instrument is in the form of a collaboration skills observation sheet consisting of 5 aspects of collaboration skill indicators. The data were analyzed with descriptive statistics. The results of the study concluded: The level of collaboration skills of grade VIII students at SMP Negeri 55 Makassar who were taught using the Active Learning Model Quiz Team Type for the percentage of collaboration skill scores were 42.4% in the first meeting with the sufficient category, 48.2% in the second meeting with the sufficient category and 53.2% in the third meeting with the sufficient category.
Pengaruh Media Pembelajaran Berbasis Articulate Storyline terhadap Hasil Belajar Peserta Didik Kelas VIII SMP Negeri 16 Sinjai Mutia Ulfa; Sitti Rahma Yunus; Arie Arma Arsyad
Celebes Science Education Volume 2 Number 3 October 2023
Publisher : Universitas Negeri Makassar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35580/cse.v2i3.51021

Abstract

This study aims to find out 1) How much the increase in learning outcomes of grade VIII students of SMP Negeri 16 Sinjai who are taught using Articulate Storyline-based learning media, 2) How much the increase in learning outcomes of grade VIII students of SMP Negeri 16 Sinjai who are taught using conventional learning media, 3) Are there differences in learning outcomes between classes taught using Articulate Storyline-based media and those taught with media conventional learning grade VIII SMP Negeri 16 Sinjai. This type of research is a Quasi Experimental Design research with a Nonequivalent Control Group design. The population of all grade VIII students of SMP Negeri 16 Sinjai, for the 2022/2023 academic year consisting of 4 classes with a total of 99 people, the sample was selected by purposive sampling, with 2 classes, namely the control class (VIII C) totaling 19 people and the experimental class (VIII D) totaling 15 people. The research instrument is in the form of a learning outcome test. Data collection is carried out by providing Pre-test and Post-test. The data were analyzed with descriptive statistics and inferential statistics. The results of the analysis concluded that there are differences in learning outcomes between classes taught using Articulate Storyline-based learning media and those taught using conventional learning media, which means that Articulate Storyline-based learning media affects the learning outcomes of grade VIII students of SMP Negeri 16 Sinjai.
Penerapan Media Video Tutorial untuk Meningkatkan Hasil Belajar IPA Peserta Didik Kelas IX SMP Islam Al-Azhar24 Makassar (Studi pada Materi Pokok Teknologi Ramah Lingkungan) Bietnaryen Virgonius Banga; Salma Samputri; Sitti Rahma Yunus
Celebes Science Education Volume 3 Number 3 October 2024
Publisher : Universitas Negeri Makassar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35580/cse.v3i3.63434

Abstract

This study research to determine: (1) the level of students' science learning outcomes before implementing video tutorials in learning, (2) the level of students' science learning outcomes after implementing vi deo tutorials in learning, (3) increasing students' science learning outcomes after implementing videos tutorials in learning, (4) whether or not there is a significant increase in students' science learning outcomes after implementing video tutorials in learning. This research is a pre-experiment research with a One Group Pretest-Posttest Design. The population of this study was all students in class IX of Al-Azhar Islamic Middle School, totaling 44 students. The sample for this research was selected using a purposive sampling technique with criteria in accordance with the researcher's objectives with the sample or class requirements selected being more conducive to research with a total of 22 students. The instrument in this research is a multiple choice test question. Data analysis techniques are descriptive and inferential. The results of this research can be concluded: the results of the descriptive analysis (1) the level of students' science learning outcomes before implementing video tutorials in learning is very low with an average value of 39.24, (2) the level of students' science learning outcomes after implementing video tutorials in learning is moderate with an average value of 71.36, (3) the increase in students' science learning outcomes after implementing video tutorials is moderate with an average N-Gain value of 0.53. The results of the inferential analysis show that (4) there is a significant increase in students' science learning outcomes after implementing video tutorials in learning.
Pengaruh Metode Brainstorming pada Model Learning Cycle 5E terhadap Hasil Belajar Peserta Didik Kelas VIII SMPN 2 Sukamaju Kab. Luwu Utara Suciati Udin; Ramlawati Ramlawati; Sitti Rahma Yunus
Celebes Science Education Volume 1 Number 1 February 2022
Publisher : Universitas Negeri Makassar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35580/cse.v1i1.31891

Abstract

This study aims to find out 1) the increase in learning outcomes of grade VIII students of SMPN 2 Sukamaju taught using brainstorming method on the learning cycle 5e model, 2) the increase in learning outcomes of grade VIII students of SMPN 2 Sukamaju taught using the learning cycle 5e model without brainstorming method, 3) whether there is influence of brainstorming method on learning cycle 5e model on learning outcomes of grade VIII students of SMPN 2 Sukamaju. The research was conducted using Nonequivalent Design Group Control. This research was conducted at SMPN 2 Sukamaju North Luwu 2018/2019. The sampling using purposive sampling technique . The study sample used 33 people in the experimental class and 32 people in the control class. The instruments used learning outcomes test sheets. Data analysis was performed using descriptive and inferential analysis. Analysis of increasing learning outcomes were using N-Gain, reveals that student’s learning outcomes scores were taught by brainstorming methods on the learning cycle 5e model is 0,66 in the medium category. While the learning outcome score for the control class that used the learning cycle 5e model without the brainstorming method is 0,54 in the medium category. Based on the results of hypothesis testing showed that Ha was accepted at α = 0,05, for the results of learning outcomes obtained tcount = 2,76 ˃ ttable = 1,67. It could be concluded that the brainstorming method in learning cycle 5e model has an effect on increasing learning outcomes of grade VIII students of SMPN 2 Sukamaju on the subject matter of additives and addictive.
Penerapan Media Video Tutorial untuk Meningkatkan Hasil Belajar Peserta Didik Kelas IX SMP IT Al-Biruni Mandiri Karantina Rifky M Fahrezy S; Sitti Rahma Yunus; Salma Samputri
Celebes Science Education Volume 4 Number 2 June 2025
Publisher : Universitas Negeri Makassar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35580/cse.v4i2.50264

Abstract

This study aims to determine: (1) the level of learning outcomes of grade IX students of SMP IT Al-Biruni Mandiri Karantina before the application of video tutorial media, (2) the level of learning outcomes of grade IX students of SMP IT Al-Biruni Mandiri Karantina after the application of video tutorial media, (3) the increase in learning outcomes of grade IX students of SMP IT Al-Biruni Mandiri Karantina after the application of video tutorial media, (4) significant differences in learning outcomes of grade IX students of SMP IT Al-Biruni Mandiri Karantina before and after the application of video tutorial media. This research is a pre-experiment research with One Group Pretest-Posttest Design. The population of this study were all 9th grade students of SMP IT Al-Biruni Mandiri Karantina, totaling 46 students. The sample of this study was selected using purposive sampling technique with a total of 23 students. The instrument in this study was a multiple choice test question. Data analysis techniques are descriptive and inferential. The results of this study can be concluded: (1) the initial ability of students' learning outcomes before the application of video tutorials in learning obtained an average value of 45.22 with a low category, (2) the ability of students' learning outcomes after the application of video tutorials in learning obtained an average value of 74.78 with a high category, (3) the increase in students' learning outcomes after the application of video tutorials in learning obtained N-Gain 0.53 with a medium category, and (4) there is a significant difference in the learning outcomes of students in class IX SMP IT Al-Biruni Mandiri Karantina before and after the application of video tutorial media.
Pengaruh Penggunaan Media Game Berbasis Wordwall terhadap Minat Dan Hasil Belajar Peserta Didik Kelas VII MTs Negeri 6 Bulukumba A. Masrurah Aswidyaningrat; Sitti Rahma Yunus; Rifda Nur Hikmahwati Arif
Celebes Science Education Volume 3 Number 3 October 2024
Publisher : Universitas Negeri Makassar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35580/cse.v3i3.57337

Abstract

This study aims to determine: 1) How high is the level of interest in learning of VII grade students of MTs Negeri 6 Bulukumba who use wordwall-based game media and conventional media, 2) How high is the level of learning outcomes of class VII MTs Negeri 6 Bulukumba who use wordwall-based game media and conventional media, 3) How high is the increase in science learning outcomes of class VII MTs Negeri 6 Bulukumba students who use Wordwall-based game media and conventional media, 4) Is there an effect of using Wordwall-based game media on interest and science learning outcomes in class VII students of MTs Negeri 6 Bulukumba. This type of research is quasi-experimental design research with a research design using Nonequivalent Control Group. The population of all VII grade students at MTs Negeri 6 Bulukumba in the 2022/2023 academic year consisted of 8 classes with a total of 278 people. The sample was selected by purposive sampling with 2 classes, namely the experimental class (VII.1) totaling 23 and the control class (VII.2) totaling 22 people. The research instrument was a questionnaire of learning interest and a learning outcomes test. The data were analyzed with descriptive statistics and inferential statistics. The results of the analysis showed that there was an effect of using wordwall-based game media on learning interest and science learning outcomes in class VII students of MTs Negeri 6 Bulukumba.
Pengaruh Model Pembelajaran Berbasis Masalah terhadap Pemahaman Konsep Peserta Didik Kelas VII SMP Negeri 4 Pallangga Kab. Gowa Hartiwi Aliah Ningsih; Sitti Rahma Yunus; Sitti Saenab; Ratnawaty Maming
Celebes Science Education Volume 1 Number 1 February 2022
Publisher : Universitas Negeri Makassar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35580/cse.v1i1.34370

Abstract

This research imed to: (1) To find out how high the level of understanding of the concept of learners after being taught through problem based learning, (2) To find out how high the level of understanding of the concept of learners after being taught through direct learning, (3) To find out whether there is influence of Problem based learning to understanding the concept of students of class VII of SMP Negeri 4 Pallangga Kab.Gowa (Study on the subject matter of temperature and heat materials) academic year 2017/2018. The research method used is Quasi-experiment method using Pretest-Posttest Nonequivalent Control Group Design. The population of this study is the students of class VII of SMP Negeri 4 Pallangga Kab.Gowa in the even semester of the academic year 2017/2018 consisting of ten classes with 120 students. The sample of this research as much as two classes of class VII.1 as experimental class and class VII.2 as a control class selected at random with the assumption that the whole class is homogeneous. Data collection techniques conducted in this study by using research instrument that is concept comprehension test and observation sheet model implementation. The tests used are pretest and posttest in the form of objective tests. The data obtained were processed using descriptive statistical analysis and inferential statistics for both classes. Based on the result of data analysis for experiment class get the average value equal to 34.43 in very high category and control class get average value equal to 32.23 in high. Based on the results of the research, it is found that (1) the level of understanding of the concepts of learners who are taught using problem based learning is very high, (2) the level of understanding of the concepts of learners who are taught using direct learning is high, (3) There is influence problem based learning to the understanding of the concept of students of class VII of SMP Negeri 4 Pallangga Kab.Gowa (Study on the subject matter of temperature and heat materials ) of academic year 2017/2018.