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Journal : Journal On Teacher Education (Jote)

PELAKSANAAN MODEL COOPERATIVE LEARNING TIPE TWO STAY TWO STRAY (TS-TS) PADA MATA PELAJARAN IPS TERPADU KELAS VIII.B DI SMP NEGERI 34 KABUPATEN TEBO Zuhrotul Viafarida; Meldawati Meldawati; Ranti Nazmi
Journal on Teacher Education Vol. 3 No. 1 (2021): Journal On Teacher Education
Publisher : Universitas Pahlawan

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (344.05 KB) | DOI: 10.31004/jote.v3i1.2064

Abstract

This research is motivated by the implementation of the discussion that has not been optimal. The purpose of the study was to describe the implementation and constraints of the Two Stay Two Stray (Ts-Ts) Cooperative Learning Model in Integrated Social Studies Subjects Class VIII.B at SMP Negeri 34 Tebo Regency. The method used is descriptive qualitative. The results of the study: 1) The division of groups has been carried out but there are groups that have 3 members, ideally each group has 4 people. 2) The distribution of materials has been carried out. Intragroup discussions have been carried out. 3) The implementation of Two Stray, has not been fully implemented. The problem was that there was one meeting that did not carry out Stray activities. 4) Implementation of Two Stay. The problem is that there are two groups where only one member stays, ideally there are two members who stay (Stay). 5) Discussion of the results of the Two Stay Two Stray (TS-TS) activity was not carried out. The presentation activity has been carried out. Activities of the Two Stay Two Stray Type Cooperative Learning (TS-TS) model was not fully implemented and there are still obstacles in its implementation.
MEDIA PEMBELAJARAN SNAKE AND LADDERS APLIKASI ADOBE FLASH SEBAGAI MEDIA PEMBELAJARAN SEJARAH KELAS X MULITMEDIA Parasianto Parasianto; Ranti Nazmi; Juliandry Kurniawan Junaidi
Journal on Teacher Education Vol. 3 No. 2 (2022): Journal On Teacher Education
Publisher : Universitas Pahlawan

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (335.761 KB) | DOI: 10.31004/jote.v3i2.2783

Abstract

Penelitian ini bertujuan untuk mengembangkan media pembelajaran Snake And Ladder menggunakan aplikasi adobe Flash dan menganalisis tentang pengembangan, kelayakan serta praktikalitas media pembelajaran berbasis aplikasi pada mata pelajaran sejarah kelas X Multimedia. Jenis penelitian yang digunakan dalam penelitian ini adalah penelitian dan pengembangan (Research and Development). Dengan model 4-D meliputi 4 tahap, yaitu: Define (Pendefinisian), Design (Perancangan), Development (Pengembangan), Desiminate (Penyebaran). Subjek dalam penelitian ini adalah siswa kelas X Multimedia yang mengikuti proses pembelajaran sejarah di SMK Negeri 1 Sijunjung tahun ajaran 2021/2022 yaitu berjumlah sebanyak 36 siswa. Pengembangan media pembelajaran berbasis aplikasi ini meliputi validasi dari para ahli yaitu ahli media, ahli pendidikan. Sehingga diperoleh data validasi media tingkat persentase 94% dengan predikat “Sangat valid”.Media pembelajaran berbasis aplikasi dinyatakan praktis setelah dilakukan pengolahan data hasil penelitian yang diperoleh dari angket, dan dilakukan uji praktikalitas sehingga diperoleh hasil total skor 5457 dengan tingkat persentase senilai 91% dengan kategori “Sangat Praktis”.