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DEVELOPMENT OF STRUCTURED STUDENT WORKSHEETS ON PROBLEM-BASED LEARNING MATERIAL LINEAR EQUATIONS WITH ONE VARIABLE Rismarini, Rani Yunita; Hariyani, Sri; Pranyata, Yuniar Ika Putri
EDUPEDIA Vol. 8 No. 1 (2024): April
Publisher : Universitas Muhammadiyah Ponorogo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24269/ed.v8i1.2396

Abstract

This research was conducted because the effectiveness of using Student Worksheets (LKS) at the junior high school level is still inadequate. This research aims to develop structured worksheets for problem-based mathematics learning with material on linear equations in one variable that is valid, practical, and effective. This research refers to the ADDIE development model, which includes analysis, design, development, implementation, and evaluation. This worksheet is designed to guide seventh-grade junior high school students in understanding the basic concepts of linear equations in one variable, identifying the elements in the equation, mastering techniques for solving linear equations, and applying these concepts in real-world situations. The structured worksheets developed were tested according to the level of validity, practicality, and effectiveness. LKS validation is carried out by material substance experts and teaching material design experts. The practicality assessment was obtained from the results of the student response questionnaire. Assessment of the effectiveness of structured worksheets is obtained from the results of problem-based test questions. Structured worksheets contain student orientation to problems, organized learning activities, individual and group investigations, presentation of work results, as well as analysis and evaluation of the problem-solving process. Material substance validation showed a score of 3.819, which is very valid, while design validation showed a score of 3.70, which is very valid. The practicality test shows a score of 3.53, which is very practical, while the effectiveness test shows an average score of 77, which is very effective. Thus, structured worksheets used as tools in problem-based learning methods help students maximize their abilities in problem-solving. This research is important to carry out to facilitate teachers in providing worksheets that suit students' needs. By integrating these worksheets into classroom learning activities, it is hoped that they can help students solve mathematical problems, improve thinking patterns, and support more effective mathematics learning.
Pengembangan Media Pembelajaran Matematika Electronic Snake and Ladder Pada Game-Based Learning Syaikhu, Arif Achmad; Pranyata, Yuniar Ika Putri; Fayeldi, Trija
Journal Focus Action of Research Mathematic (Factor M) Vol. 5 No. 1 (2022)
Publisher : Universitas Islam Negeri (UIN) Syekh Wasil Kediri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30762/f_m.v5i1.629

Abstract

Penelitian ini merupakan penelitian pengembangan media pembelajaran matematika Electronic Snake and Ladder (eSnL) pada game-based learning untuk meningkatkan motivasi belajar di SMP Modern Al Rifa Ie. Penelitian ini bertujuan untuk mengetahui pengembangan game edukasi dan mengetahui kelayakan game edukasi. Penelitian ini menerapkan pendekatan Research & Development dengan menggunakan model ADDIE yang dimulai dari tahap (1) analisis; (2) desain; (3) pengembangan; (4) implementasi; dan (5) evaluasi. Hasil uji kelayakan game edukasi matematika Snake and Ladder dinyatakan sangat valid berdasarkan hasil validasi oleh ahli media dengan persentase kevalidan sebesar 88,90%, ahli materi sebesar 81,25%, dan ahli pembelajaran sebesar 86,80%, dinyatakan sangat praktis berdasarkan hasil angket respon siswa dengan persentase sebesar 97,26%, dan terbukti efektif dalam meningkatkan motivasi belajar siswa berdasarkan selisih hasil angket motivasi belajar siswa sebelum menggunakan media dari 76,38% menjadi 85,78% setelah menggunakan media. Hal tersebut menunjukkan produk pengembangan media pembelajaran matematika Electronic Snake and Ladder (eSnL) pada game-based learning valid, praktis dan efektif untuk meningkatkan motivasi belajar siswa SMP Modern Al Rifa Ie. This research is a research on the development of Electronic Snake and Ladder (eSnL) mathematics learning media on game-based learning to increase motivation to study at Al Rifa Ie Modern Junior High School. This study aims to determine the development of educational games and determine the feasibility of educational games. This research applies the Research & Development approach using the ADDIE model which starts from stage (1) analysis; (2) design; (3) development; (4) implementation; and (5) evaluation. The feasibility test results of the Snake and Ladder mathematics educational game were declared very valid based on the validation results by media experts with a percentage of validity of 88.90%, material experts of 81.25%, and learning experts of 86.80%, it was stated to be very practical based on the results of student response questionnaires with a percentage of 97.26%, and proven effective in increasing students' learning motivation based on the difference in the results of the student learning motivation questionnaire before using the media from 76.38% to 85.78% after using the media. This shows that the electronic snake and ladder (eSnL) mathematics learning media development product on game-based learning is valid, practical and effective to increase the learning motivation of students of Al Rifa Ie Modern Junior High School.
Pengembangan Microlearning berbasis Project Based Learning Untuk Meningkatkan Kemampuan Berpikir Kreatif Mahasiswa Pendidikan Matematika Ferdiani, Rosita Dwi; Marsitin, Retno; Dinnullah, Riski Nur Istiqomah; Pranyata, Yuniar Ika Putri
Media Pendidikan Matematika Vol. 13 No. 1 (2025)
Publisher : Universitas Pendidikan Mandalika (UNDIKMA)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33394/mpm.v13i1.15538

Abstract

Tujuan dari penelitian ini adalah mengembangkan microlearning berbasis Project Based Learning untuk meningkatkan kemampuan berpikir kreatif mahasiswa Pendidikan Matematika. Kemampuan berpikir kreatif mahasiswa meningkat apabila telah memenuhi indicator berpikir kreatif yaitu Fluency, Flexibility, Originality. Jenis penelitian ini adalah gabungan penelitian kualitatif dan kuantitaf dengan metode yaitu pengembangan dengan model ADDIE yaitu meliputi Analysis, Design, Development, Implementasi, and Evaluation. Subjek penelitian ini adalah 20 mahasiswa Pendidikan matematika kelas 2022 A Universitas PGRI Kanjuruhan Malang. Instrumen penelitian yaitu tes berpikir kreatif, tugas project, video pembelajaran yang tersaji dalam microlearning dan dokumentasi. Berdasarkan penelitian ini didapatkan hasil bahwa : a). Dikembangkannya Microlearning untuk mahasiswa Pendidikan matematika Universitas PGRI Kanjuruan Malang untuk meningkatkan kemampuan berpikir kreatif mahasiswa. b) Uji kelompok besar menunjukkan 1). Hasil Penilaian Kelayakan Produk menunjukkan diperoleh skor angket respon mahasiswa sebesar 80% pada interval 3,25 < 𝑌 ≤ 4,00 dan 20% pada interval 2,50 < 𝑌 ≤ 3,25 dalam uji coba lapangan lebih luas  (kelompok  besar)  yang  menunjukkan  bahwa  microlearning   ini   memperoleh   kriteria   “sangat   layak”   digunakan   dalam pembelajaran. 2).  Hasil Penilaian keefektifan menunjukkan nilai ketuntasan peserta didik adalah sebesar 85%. Presentase tersebut terletak pada skala kriteria 80% < 𝑌 ≤ 100% yang menunjukkan bahwa microlearning yang dikembangkan memperoleh kriteria “sangat efektif” untuk meningkatkan kemampuan berpikir kreatif mahasiswa. Sedangkan untuk kemampuan berpikir kreatif didapatkan hasil: 1) 8 mahasiswa memenuhi ketiga aspek Fluency, Flexibility, Originality, 2). 3 mahasiswa memenuhi aspek Fluency dan Flexibility, 3). 3 mahasiswa memenuhi aspek Flexibility, Originality, 4). 3 mahasiswa memenuhi aspek Fluency, Originality, 5) 2 mahasiswa memenuhi aspek Flexibility, dan 6). 1 mahasiswa memenuhi aspek Fluency. Keterbatasan penelitian ini hanya diterapkan pada mata kuliah pengembangan media pembelajaran matematika, untuk itu saran bagi peneliti lanjutan adalah perlunya dikembangkan penelitian menggunakan media pembelajaran berbasis teknologi untuk pembelajaran matematika yang lain.
Analisis Kemampuan Berpikir Kreatif Siswa SMP Bergaya Belajar Theoris dalam Mengajukan dan Memecahkan Masalah Bangun Ruang Sisi Tegak Pranyata, Yuniar Ika Putri; Ferdiani, Rosita Dwi; Farida, Nur
MENDIDIK: Jurnal Kajian Pendidikan dan Pengajaran Vol 9 No 1 (2023)
Publisher : Universitas Mathla'ul Anwar Banten

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30653/003.202391.429

Abstract

This study will reveal the analysis of creative thinking skills of junior high school students with theoretical learning styles in solving vertical side-space problems. The process of creative thinking includes students with a type of theoretical learning style. This student's creative thinking process can be seen from the behavior of students in posing and solving problems that can describe their mental actions. This research was conducted at SMP Al Inayah Purwosari Pasuruan. The research subjects were the 8th grade students of SMP Al Inayah Purwosari Pasuruan.Based on the research results it is known that the subject has fulfilled the aspects of novelty, fluency, and flexibility as indicators of creative thinking ability. The subject is able to fulfill the novelty aspect because it can cause problems that are different from the problems raised previously. The subject is able to fulfill aspects of fluency because it can cause problems that are diverse and different from other students. The subject is able to fulfill the aspect of flexibility because it uses a different solution than usual.