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Kemampuan Berpikir Kritis Siswa Sekolah Dasar pada Pembelajaran IPAS melalui Model PBL Berbantuan Media Question Card Karina Rosanti; Rohana Rohana; Hendri Gunawan
Lambda: Jurnal Ilmiah Pendidikan MIPA dan Aplikasinya Vol. 5 No. 3 (2025): Lambda
Publisher : Lembaga Bale Literasi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58218/lambda.v5i3.1613

Abstract

This study aims to determine the effect of the Problem Based Learning (PBL) model assisted by Question Card media on students' critical thinking skills in the IPAS subject on the topic of Human Digestive Organs in Grade V at SD Negeri 123 Palembang for the 2024/2025 academic year. The research employed a quantitative approach using a Posttest-Only Control Group Design. The population consisted of 137 fifth-grade students, and the sampling technique used was Simple Random Sampling, resulting in class V.C as the experimental group and class V.D as the control group, with a total of 67 students. The instrument used was a critical thinking test consisting of 10 essay questions, which had been validated for reliability, difficulty level, and discriminating power. Hypothesis testing was conducted using an Independent Sample t-Test after the data met the requirements for normality and homogeneity. The results showed that the average critical thinking score in the experimental class was 81.73 (very good), while the control class scored 70.37 (good). The t-test results showed that the t value (3.362) was greater than the t table (2.001) at a significance level of 0.05, indicating that Ha was accepted and Ho rejected. Thus, it can be concluded that the Problem Based Learning model assisted by Question Card media has a significant effect on students’ critical thinking skills in IPAS learning.
E-MODULE DEVELOPMENT COMPUTER BASED ACCOUNTING WORK-BASED LEARNING (WBL) Hendri Gunawan; Heri Pratikto; Madziatul Churiyah
JOURNAL OF MANAGEMENT, ACCOUNTING, GENERAL FINANCE AND INTERNATIONAL ECONOMIC ISSUES Vol. 2 No. 3 (2023): JUNE
Publisher : Transpublika Publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55047/marginal.v2i3.635

Abstract

The utilization of a computer-based approach offers numerous advantages for work-based learning in the field of accounting. This approach enables students to simulate intricate accounting tasks and scenarios using specialized software applications, thus furnishing them with a lifelike environment to cultivate practical skills. The electronic module (e-module) encompasses a range of interactive exercises, case studies, and simulations meticulously designed to replicate genuine workplace situations. This research aims to develop an effective computer-based work-based learning (WBL) accounting e-module that enhances students' practical skills and their ability to apply accounting knowledge in real-world scenarios. The research followed a research and development approach, utilizing the Rowntree development model. Formative evaluation was conducted based on Tessmer & Martin's theory. The study consisted of stages including analysis of teaching materials, tailored e-module development, prototype creation (paper-based and computer-based), expert evaluation, and field testing. The developed accounting e-module successfully simulates real workplace situations through interactive exercises, case studies, and simulations. Expert evaluation confirmed the suitability of the learning media. Field testing, encompassing various settings, revealed increased student engagement, motivation, and improved learning outcomes. This research led to the creation of a robust work-based learning (WBL) accounting computer e-module. The module effectively bridges theoretical learning with practical application, enhancing students' skills and performance in the field of accounting. The findings affirm the viability and effectiveness of the developed e-module as a valuable pedagogical tool.
A Review of Student Deposit and Withdrawal Processes at the Bank Sumsel Babel UNSRI Cash Office Sipa Pitonna Putri; Hendri Gunawan; Diana Widhi Rachmawati
DAAR EL-IDARAH: Journal of Islamic Education Management Vol. 2 No. 01 (2026): DAAR EL-IDARAH: Journal of Islamic Education Management
Publisher : Lembaga Penerbitan, Penelitian, dan Pengabdian kepada Masyarakat (LP3M)  of Institut Badri Mashduqi Probolinggo Jawa timur Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.66931/jmpi.v2i01.411

Abstract

This study examines the deposit and withdrawal processes of student funds at the Bank Sumsel Babel Cash Office, Sriwijaya University. Using a qualitative descriptive approach, data were collected through direct observation, interviews with bank staff and students, and documentation of Standard Operating Procedures (SOPs). The findings indicate that transaction procedures have generally been implemented in accordance with banking standards and supported by an integrated core banking system. However, several challenges remain, including errors in transaction slip completion, long queues during peak hours, limited cash availability at certain times, and occasional system disruptions. The study concludes that while the services operate effectively overall, improvements in customer education, service efficiency, and technological infrastructure are needed to enhance service quality for students.
PENGARUH MODEL ROLE PLAYING BERBANTUAN E-POCKET BOOK TERHADAP HASIL BELAJAR SENI DRAMA PADA SISWA KELAS V SD NEGERI 90 PALEMBANG Putri Nadila; Treny Hera; Hendri Gunawan
SENTRI: Jurnal Riset Ilmiah Vol. 5 No. 7 (2026): SENTRI : Jurnal Riset Ilmiah, Juli 2026
Publisher : LPPM Institut Pendidikan Nusantara Global

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55681/sentri.v5i7.6852

Abstract

Penelitian ini bertujuan untuk mengetahui pengaruh model pembelajaran role playing berbantuan media terhadap hasil belajar seni drama siswa kelas V di SD Negeri 90 Palembang. Penelitian ini menggunakan metode kuantitatif dengan desain eksperimen, yang melibatkan kelas eksperimen dan kelas kontrol. Materi yang digunakan dalam penelitian ini adalah mengenal teater tradisional Dulmuluk, khususnya pada aspek karakter tokoh, nilai budaya, dan nilai moral. Hasil p enelitian menunjukkan bahwa terdapat pengaruh yang signifikan antara penerapan model role playing berbantuan media terhadap hasil belajar siswa, yang dibuktikan melalui uji independent sample t-test dengan nilai thitung 5,627 lebih besar dari ttabel 2,007. Dengan demikian, model pembelajaran role playing berbantuan media efektif digunakan dalam pembelajaran seni drama untuk meningkatkan hasil belajar siswa sekolah dasar.
PENGEMBANGAN E-LKPD BERBASIS DISCOVERY LEARNING PADA MATERI EKOSISTEM KELAS V SD Feti Aulia Fatimah; Rohana Rohana; Hendri Gunawan
LEARNING : Jurnal Inovasi Penelitian Pendidikan dan Pembelajaran Vol. 6 No. 4 (2026)
Publisher : Pusat Pengembangan Pendidikan dan Penelitian Indonesia (P4I)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51878/learning.v6i4.14117

Abstract

ABSTRACT The limited use of digital learning materials in IPAS instruction at SD Negeri 1 Betung indicates the need for learning resources that encourage students not merely to receive information but to engage in the process of concept discovery. In response to this need, this study developed an Electronic Student Worksheet (E-LKPD) based on Discovery Learning through the Liveworksheets platform for the topic of Harmonious Ecosystems. The product was developed using a Research and Development (R&D) approach guided by the ADDIE model, comprising Analyze, Design, Development, Implementation, and Evaluation. A total of 21 fifth-grade students participated in the product implementation. The quality of the E-LKPD was examined through expert validation, student responses, and learning achievement tests, with the data analyzed descriptively using percentages. The developed product achieved a validity score of 91.49% (highly valid) and a practicality score of 94.06% (highly practical). In the field implementation, 19 of 21 students achieved mastery, resulting in a classical mastery rate of 90.48%. Integrating the six Discovery Learning stages into Liveworksheets activities provided a structured learning experience that enabled students to observe, investigate, process information, and construct understanding more independently. The resulting E-LKPD can therefore serve as an alternative digital learning resource for more active and student-centered IPAS instruction in elementary schools. ABSTRAK Keterbatasan penggunaan bahan ajar digital dalam pembelajaran IPAS di SD Negeri 1 Betung memperlihatkan perlunya perangkat belajar yang dapat mengarahkan peserta didik tidak sekadar menerima materi, tetapi terlibat dalam proses menemukan konsep. Atas kebutuhan tersebut, penelitian ini mengembangkan E-Lembar Kerja Peserta Didik (E-LKPD) berbasis Discovery Learning melalui platform Liveworksheets pada materi Ekosistem yang Harmonis. Produk dirancang dengan pendekatan Research and Development (R&D) menggunakan model ADDIE, yang mencakup Analyze, Design, Development, Implementation, dan Evaluation. Sebanyak 21 peserta didik kelas V terlibat dalam penerapan produk. Kualitas E-LKPD ditelaah melalui validasi ahli, respons peserta didik, dan tes hasil belajar, dengan data dianalisis secara deskriptif menggunakan persentase. Hasil pengembangan memperlihatkan tingkat validitas 91,49% (sangat valid) dan kepraktisan 94,06% (sangat praktis). Pada penerapan lapangan, 19 dari 21 peserta didik mencapai ketuntasan, menghasilkan ketuntasan klasikal 90,48%. Integrasi enam sintaks Discovery Learning ke dalam aktivitas Liveworksheets memberikan struktur belajar yang memungkinkan peserta didik mengamati, menyelidiki, mengolah informasi, dan membangun pemahaman secara lebih mandiri. E-LKPD yang dihasilkan dengan demikian dapat menjadi alternatif bahan ajar digital untuk pembelajaran IPAS sekolah dasar yang lebih aktif dan berpusat pada peserta didik.
ANALISIS INTEGRASI PENDIDIKAN KARAKTER SISWA KELAS IV DALAM PEMBELAJARAN SENI BUDAYA DAN PRAKARYA DI SD NEGERI 90 PALEMBANG Putri Priutami; Treny Hera; Hendri Gunawan
TEACHING : Jurnal Inovasi Keguruan dan Ilmu Pendidikan Vol. 6 No. 4 (2026)
Publisher : Pusat Pengembangan Pendidikan dan Penelitian Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51878/teaching.v6i4.12996

Abstract

ABSTRACT Character education needs to be integrated into learning so that positive values are not merely understood conceptually but also practiced in students’ behavior. This study aims to describe the integration of character education among fourth-grade students in Arts, Culture, and Crafts (SBdP) learning at SD Negeri 90 Palembang. The study employed a descriptive qualitative approach, with participants selected through purposive sampling. The research informants consisted of the fourth-grade homeroom teacher, the Physical Education, Sports, and Health (PJOK) teacher, the Islamic Religious Education (PAI) teacher, and 26 fourth-grade students. Data were collected through observation, interviews, and documentation, then analyzed through data reduction, data presentation, and conclusion drawing and verification. The findings indicate that character education was integrated through habituation, role modeling, motivation, and the use of varied teaching methods. The eight character values identified were religiosity, discipline, hard work, creativity, independence, patriotism, social care, and responsibility. Religiosity, discipline, patriotism, and social care were well developed, while hard work and independence still required teacher guidance and reinforcement. The study concludes that SBdP learning can provide a setting for practicing character education through learning activities that allow students to create, interact, and demonstrate positive behavior. ABSTRAK Pendidikan karakter perlu diintegrasikan dalam pembelajaran agar nilai-nilai positif tidak hanya dipahami secara konseptual, tetapi juga diterapkan dalam perilaku peserta didik. Penelitian ini bertujuan mendeskripsikan integrasi pendidikan karakter siswa kelas IV dalam pembelajaran Seni Budaya dan Prakarya (SBdP) di SD Negeri 90 Palembang. Penelitian menggunakan pendekatan kualitatif deskriptif dengan pemilihan subjek secara purposive sampling. Informan penelitian meliputi guru kelas IV, guru Pendidikan Jasmani, Olahraga, dan Kesehatan (PJOK), guru Pendidikan Agama Islam (PAI), serta 26 siswa kelas IV. Data dikumpulkan melalui observasi, wawancara, dan dokumentasi, kemudian dianalisis melalui tahapan reduksi data, penyajian data, serta penarikan dan verifikasi kesimpulan. Hasil penelitian menunjukkan bahwa integrasi pendidikan karakter dilaksanakan melalui pembiasaan, keteladanan, pemberian motivasi, dan penerapan metode pembelajaran yang bervariasi. Delapan nilai karakter yang ditemukan meliputi religius, disiplin, kerja keras, kreatif, mandiri, cinta tanah air, peduli sosial, dan tanggung jawab. Nilai religius, disiplin, cinta tanah air, dan peduli sosial telah berkembang dengan baik, sedangkan kerja keras dan kemandirian masih memerlukan pendampingan serta penguatan dari guru. Penelitian ini menyimpulkan bahwa pembelajaran SBdP dapat menjadi ruang penerapan pendidikan karakter melalui kegiatan belajar yang memberi kesempatan kepada siswa untuk berkarya, berinteraksi, dan menunjukkan perilaku positif.
PENGARUH PEMBELAJARAN BERBASIS PROYEK MELALUI PEMBUATAN ECOBRICK TERHADAP KREATIVITAS DAN KEPEDULIAN LINGKUNGAN SISWA KELAS V SD Desi Natalia Pakpahan; Treny Hera; Hendri Gunawan
LEARNING : Jurnal Inovasi Penelitian Pendidikan dan Pembelajaran Vol. 6 No. 4 (2026)
Publisher : Pusat Pengembangan Pendidikan dan Penelitian Indonesia (P4I)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51878/learning.v6i4.13233

Abstract

ABSTRACT Plastic waste can be incorporated into learning experiences when students are directly involved in transforming it into useful products. This study aimed to describe changes in the creativity and environmental concern of fifth-grade students after participating in project-based learning through the production of ecobricks, while also describing students’ achievement in carrying out the activities through a performance test. The study involved 57 fifth-grade students at SD Negeri 109 Palembang, consisting of 29 students from class V.D and 28 students from class V.E. The learning activities were conducted over six meetings and included introducing the issue of plastic waste, collecting materials, producing ecobricks, and completing the products. Data were collected through questionnaires, observations, documentation, and performance tests. Changes in creativity and environmental concern were examined by comparing the pretest and posttest scores of the two groups, while achievement in carrying out the activities was assessed based on the mean performance-test scores. Creativity changed in both groups, with an average increase of 1.93 points in the experimental class and 3.00 points in the control class. Environmental concern also changed, while the experimental class obtained a mean performance-test score of 92.45, categorized as very good, and the control class obtained 77.18, categorized as good. These findings illustrate the potential of project-based learning through ecobrick production as a contextual learning experience that connects product creation activities with environmental issues. ABSTRAK Sampah plastik dapat dihadirkan sebagai bagian dari pengalaman belajar ketika siswa terlibat langsung dalam proses pemanfaatannya menjadi produk. Penelitian ini bertujuan mendeskripsikan perubahan kreativitas dan kepedulian lingkungan siswa kelas V setelah mengikuti pembelajaran berbasis proyek melalui pembuatan ecobrick, sekaligus menggambarkan capaian siswa dalam pelaksanaan kegiatan melalui tes unjuk kerja. Penelitian melibatkan 57 siswa kelas V SD Negeri 109 Palembang, dengan 29 siswa pada kelas V.D dan 28 siswa pada kelas V.E. Kegiatan pembelajaran berlangsung selama enam pertemuan dan mencakup pengenalan persoalan sampah, pengumpulan bahan, pembuatan ecobrick, serta penyelesaian produk. Informasi penelitian dihimpun melalui kuesioner, observasi, dokumentasi, dan tes unjuk kerja. Perubahan kreativitas dan kepedulian lingkungan diamati melalui perbandingan skor pretest dan posttest pada kedua kelompok, sedangkan capaian pelaksanaan kegiatan dilihat dari rata-rata tes unjuk kerja. Kreativitas mengalami perubahan pada kedua kelompok, dengan peningkatan rata-rata 1,93 poin pada kelas eksperimen dan 3,00 poin pada kelas kontrol. Kepedulian lingkungan juga mengalami perubahan, sedangkan tes unjuk kerja kelas eksperimen mencapai rata-rata 92,45 dengan kategori sangat baik dan kelas kontrol 77,18 dengan kategori baik. Temuan ini menggambarkan potensi pembelajaran berbasis proyek melalui ecobrick sebagai pengalaman kontekstual yang menghubungkan aktivitas menghasilkan karya dengan persoalan lingkungan.
PENGEMBANGAN E-LKPD BERBASIS DISCOVERY LEARNING PADA MATERI EKOSISTEM KELAS V SD Feti Aulia Fatimah; Rohana Rohana; Hendri Gunawan
LEARNING : Jurnal Inovasi Penelitian Pendidikan dan Pembelajaran Vol. 6 No. 4 (2026)
Publisher : Pusat Pengembangan Pendidikan dan Penelitian Indonesia (P4I)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51878/learning.v6i4.14117

Abstract

ABSTRACT The limited use of digital learning materials in IPAS instruction at SD Negeri 1 Betung indicates the need for learning resources that encourage students not merely to receive information but to engage in the process of concept discovery. In response to this need, this study developed an Electronic Student Worksheet (E-LKPD) based on Discovery Learning through the Liveworksheets platform for the topic of Harmonious Ecosystems. The product was developed using a Research and Development (R&D) approach guided by the ADDIE model, comprising Analyze, Design, Development, Implementation, and Evaluation. A total of 21 fifth-grade students participated in the product implementation. The quality of the E-LKPD was examined through expert validation, student responses, and learning achievement tests, with the data analyzed descriptively using percentages. The developed product achieved a validity score of 91.49% (highly valid) and a practicality score of 94.06% (highly practical). In the field implementation, 19 of 21 students achieved mastery, resulting in a classical mastery rate of 90.48%. Integrating the six Discovery Learning stages into Liveworksheets activities provided a structured learning experience that enabled students to observe, investigate, process information, and construct understanding more independently. The resulting E-LKPD can therefore serve as an alternative digital learning resource for more active and student-centered IPAS instruction in elementary schools. ABSTRAK Keterbatasan penggunaan bahan ajar digital dalam pembelajaran IPAS di SD Negeri 1 Betung memperlihatkan perlunya perangkat belajar yang dapat mengarahkan peserta didik tidak sekadar menerima materi, tetapi terlibat dalam proses menemukan konsep. Atas kebutuhan tersebut, penelitian ini mengembangkan E-Lembar Kerja Peserta Didik (E-LKPD) berbasis Discovery Learning melalui platform Liveworksheets pada materi Ekosistem yang Harmonis. Produk dirancang dengan pendekatan Research and Development (R&D) menggunakan model ADDIE, yang mencakup Analyze, Design, Development, Implementation, dan Evaluation. Sebanyak 21 peserta didik kelas V terlibat dalam penerapan produk. Kualitas E-LKPD ditelaah melalui validasi ahli, respons peserta didik, dan tes hasil belajar, dengan data dianalisis secara deskriptif menggunakan persentase. Hasil pengembangan memperlihatkan tingkat validitas 91,49% (sangat valid) dan kepraktisan 94,06% (sangat praktis). Pada penerapan lapangan, 19 dari 21 peserta didik mencapai ketuntasan, menghasilkan ketuntasan klasikal 90,48%. Integrasi enam sintaks Discovery Learning ke dalam aktivitas Liveworksheets memberikan struktur belajar yang memungkinkan peserta didik mengamati, menyelidiki, mengolah informasi, dan membangun pemahaman secara lebih mandiri. E-LKPD yang dihasilkan dengan demikian dapat menjadi alternatif bahan ajar digital untuk pembelajaran IPAS sekolah dasar yang lebih aktif dan berpusat pada peserta didik.