Aris Fajar Pambudi
Pendidikan Olahraga, Fakultas Ilmu Keolahragaan Dan Kesehatan, Universitas Negeri Yogyakarta

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Pengembangan Video Animasi Berbasis Permainan Edukatif untuk Meningkatkan Keterampilan Gerak Dasar Siswa di SDN 8 Dauh Puri Nuarta, Agus; Pambudi, Aris Fajar
Gelanggang Olahraga: Jurnal Pendidikan Jasmani dan Olahraga (JPJO) Vol. 9 No. 4 (2026): Gelanggang Olahraga: Jurnal Pendidikan Jasmani dan Olahraga
Publisher : Institut Penelitian Matematika, Komputer, Keperawatan, Pendidikan dan Ekonomi (IPM2KPE)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31539/rzg02a35

Abstract

This study aims to develop learning media in the form of an animated video based on educational games to improve the fundamental movement skills of first-grade elementary school students. This study uses a Research and Development (R&D) approach based on the ADDIE model: analysis, design, development, implementation, and evaluation. The subjects of the study were 60 first-grade students at SDN 8 Dauh Puri, selected using simple random sampling and divided into a control group and an experimental group. Data collection techniques included interviews, observations, questionnaires, tests (pre-test and post-test), and documentation. Data were analyzed using qualitative and quantitative approaches, including descriptive analysis and a paired-sample t-test. The results showed that the animated video product based on educational games had a very high level of validity, as assessed by material experts (93%), media experts (86%), and language experts (90%). The implementation results also showed a significant increase in students' basic motor skills, with the average pre-test score of 58.55 rising to 82.02 on the post-test. The paired-sample t-test results showed a significant difference (p < 0.05) with a very large effect size. Furthermore, the practicality test achieved a 90% success rate, indicating the media's ease of use in the learning process. These results have implications for integrating innovative technology as a learning medium in physical education classes, especially in elementary schools. Keywords: Animated Video, Fundamental Movement, Game
Physical Activity, Sleep Quality, Screen Time, Peer Support and Physical Fitness in Fifth Grade Elementary Students Kurniawan, Ahmad Fajar; Pambudi, Aris Fajar
MEDIKORA Vol. 24 No. 2 (2025): Oktober
Publisher : Faculty of Sports Sciences, Universitas Negeri Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21831/medikora.v24i2.93405

Abstract

This study examined the associations of physical activity, sleep quality, screen time, and peer support with physical fitness among fifth grade students at SD Negeri Klodangan. A quantitative correlational design with a cross sectional approach was employed. Participants were 28 fifth grade students (12 boys and 16 girls). Physical fitness was assessed using a test battery consisting of the 20 m PACER, 30 second curl up, 30 second push up, standing long jump, sit and reach, and the 10×5 shuttle run. Physical activity and screen time were collected through a weekly journal, sleep quality was measured using a questionnaire, and peer support was assessed using a rating scale. Data were analyzed using descriptive statistics, assumption tests, Pearson or Spearman correlation, and multiple linear regression. The results indicated that physical activity, sleep quality, screen time, and peer support were not significantly correlated with physical fitness (p > 0.05), with Spearman correlation coefficients ranging from −0.220 to 0.256. Multiple regression also showed no significant simultaneous effect (R² = 0.160; p = 0.384). In conclusion, variations in students’ physical fitness in this context may be influenced by other factors beyond the proposed model. Further research is recommended to consider nutritional status, structured exercise intensity, and students’ motivation for physical activity.