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Kinerja Adaptif ditinjau dari Kepribadian dan Kepuasan Kerja Dini Rusfita Sari; Nita Karmila; Farida Wulandari
Jurnal Manajemen Pendidikan dan Ilmu Sosial Vol. 6 No. 2 (2025): Jurnal Manajemen Pendidikan dan Ilmu Sosial (Februari - Maret 2025)
Publisher : Dinasti Review

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.38035/jmpis.v6i2.4335

Abstract

Kinerja adaptif guru merupakan perilaku guru dalam mengantisipasi dan beradaptasi terhadap segala bentuk perubahan situasi kerja yang dinamis, baik perubahan tujuan organisasi, perubahan tugas, maupun perubahan lingkungan kerja. Penelitian ini merupakan penelitian kuantitatif dengan metode survey dan menggunakan pendekatan analisis jalur (path analysis). Tujuan dari penelitian ini untuk menentukan apakah terdapat pengaruh langsung maupun tidak langsung kepribadian dan kepuasan kerja terhadap kinerja adaptif guru. Populasi dalam penelitian ini adalah seluruh guru PNS SMA Negeri terakreditasi A di wilayah barat Kabupaten Bogor. Jumlah sampel diperoleh 122 orang guru dihitung menggunakan rumus Slovin, penentuan sampel menggunakan teknik proportional random sampling. Hasil penelitian menunjukkan bahwa terdapat pengaruh positif langsung kepribadian terhadap kinerja adaptif dengan nilai ?=0.497; terdapat pengaruh positif langsung kepuasan kerja terhadap kinerja adaptif dengan nilai ?=0.332; terdapat pengaruh positif langsung kepribadian terhadap kepuasan kerja dengan nilai ?=0.613; dan terdapat pengaruh positif tidak langsung kepribadian terhadap kinerja adaptif melalui kepuasan kerja dengan nilai pengaruh sebesar 0.204. Hasil penelitian menunjukkan bahwa kinerja adaptif dapat ditingkatkan melalui kepribadian dan kepuasan kerja.
A Community Engagement Approach To Enhancing Teachers’ Competence In Developing Sundanese Learning Materials For Primary Schools Suchyadi, Yudhie; Indriani, Rini Sri; Gani, Resyi A; Karmila, Nita; Aprilia, Dilla Eka; Ramadhanie, Haula; Nuraini, Kamilah; HaQ, Muhamad Irsyad Azharul
JHSS (JOURNAL OF HUMANITIES AND SOCIAL STUDIES) Vol. 10 No. 1 (2026): JHSS (Journal of Humanities and Social Studies)
Publisher : UNIVERSITAS PAKUAN

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

This community engagement program aims to enhance primary school teachers’ competence in developing Sundanese learning materials that are contextual, innovative, and aligned with the characteristics of elementary school students. The program was implemented at SD Negeri Kedung Badak 2, Bogor City, involving a group of elementary school teachers as the main partners. The activities were conducted through several stages, including needs assessment, training on instructional material development, workshops for designing Sundanese learning materials, and mentoring during classroom implementation. The program emphasized the integration of local wisdom and cultural values of Sundanese society into learning materials to support meaningful and culturally relevant learning. The results of the program indicate a significant improvement in teachers’ pedagogical competence, particularly in designing contextual learning materials such as modules, worksheets, and simple learning media. Teachers demonstrated increased ability to develop innovative instructional resources and apply them effectively in classroom practices. Furthermore, the implementation of the developed materials contributed to higher student engagement and motivation in learning Sundanese language and culture. This community engagement initiative highlights the importance of collaborative partnerships between universities and schools in strengthening teachers’ professional capacity and promoting the preservation of local culture through primary education.
PENGEMBANGAN EVALUASI PEMBELAJARAN MATEMATIKA MENGGUNAKAN QUIZWHIZZER PADA MATERI SUDUT Siti Aulia Sopiyah; Nita Karmila; Nurlinda Safitri
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 11 No. 03 (2025): Volume 11 No. 03 September 2025 In Press
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v11i03.7776

Abstract

This research is a Research and Development (R&D) research with the ADDIEdevelopment model (analysis, design, development, implementation and evaluation),which aims to develop and determine the feasibility of Mathematics learningevaluation using QuizWhizzer on angle material. This study involved 28 fifth gradestudents of SDN Pagelaran 03 in the even semester of the 2024-2025 school year.The stages start from needs analysis, design planning, development of learningevaluation on the QuizWhizzer platform, to limited trials in class. The results of thestudy showed that the validation of media experts was 98%, language experts were100%, lecturer material experts were 100%, and teacher material experts were 96%,the average percentage of overall validation results was 98.5%, with the category"Very Feasible". Strengthened by the results of student responses of 94.7% andteacher responses of 97% including the category of "Very Interesting" Likewise, theaverage pretest score was "59.64" and the average posttest score was "79.29" withthe N-Gain value of both being 0.48 in the category of "moderate". Based on theseresults, it can be concluded that the use of QuizWhizzer as a learning evaluation isvery feasible for students to use in Mathematics learning, especially in the material onangles.
Pengembangan Evaluasi Pembelajaran Menggunakan Educandy Pada Materi Kekayaan Budaya Indonesia: Penelitian Research and Development pada Peserta Didik kelas IV di Sekolah Dasar Pertiwi Kota Bogor Semester Genap Tahun Ajaran 2024/2025 Syifa Nur Azizah; Nita Karmila; Tatang Muhajang
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 11 No. 04 (2025): Volume 11 No. 04 Desember 2025 In Press
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v11i04.8714

Abstract

Development of Learning Evaluation Using Educandy on Indonesian Cultural Wealth Material. This research is an R&D (Research and Development) using the ADDIE model (Analysis, Design, Development, Implementation, Evaluation) which aims to develop Learning Evaluation Using Educandy on Indonesian Cultural Wealth material to determine its feasibility. This research was conducted at Pertiwi Elementary School, Bogor City with research subjects of 31 grade IV students in the even semester of the 2024/2025 school year. The validity test of this research was carried out by media experts, language experts and 2 material experts. To develop and perfect learning evaluation using Educandy, student and teacher responses are needed. The validation results by media experts are 100% with the criteria "Very Feasible", language experts obtained a percentage of 100% with the criteria "Very Feasible", material experts (Lecturers) obtained a percentage of 92% with the criteria "Very Feasible" and material experts (Teachers) obtained a percentage of 100% with the criteria "Very Feasible". The results of the student response questionnaire obtained a percentage of 87.4% with the criteria of "Very Appropriate", and the results of the teacher response questionnaire showed a percentage of 96% with the criteria of "Very Appropriate." Thus, it can be concluded that the Learning Evaluation Using Educandy is suitable for use by students in learning activities in elementary schools.
PENGEMBANGAN MEDIA PEMBELAJARAN INTERAKTIF MENGGUNAKAN DORATOON KELAS IV BAHASA INDONESIA Penelitian Research and Development Pada Peserta Didik Kelas IV di Sekolah Dasar Negeri Loji 2 Kota Bogor Semester Ganjil Tahun Pelajaran 2024/2025 Nurul Fauziyatil Azimah; Nita Karmila; Dendy Saeful Zen
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 12 No. 01 (2026): Volume 12 No. 01, Maret 2026 Release
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v12i01.11522

Abstract

Nurul Fauziyatil Azimah (037120065) This research is a research and development (RnD) with the ADDIE model (Analyze, Design, Development, Implementation, and Evaluation) which aims to determine the feasibility of animated video learning media using Doratoon. This research was conducted on fourth grade students of SDN Loji 2 in the 2024/2025 academic year. The three stages of testing carried out in this study are media experts, linguists, and material experts and the distribution of student response questionnaires to the implemented media. The results of the validation test by media experts obtained a percentage of 86% with decent criteria, language experts obtained a percentage of 100% with very feasible criteria, material experts I obtained a percentage of 100% with very feasible criteria and material experts II obtained a percentage of 88%. The results of the learner response questionnaire showed a percentage of 89.05% with a decent category. Thus it can be concluded that the animation video is feasible for students to use in the learning process of grade IV SD.
PENGEMBANGAN EVALUASI PEMBELAJARAN MENGGUNAKAN EDUCAPLAY PADA TOPIK POLA HIDUP GOTONG ROYONG Chintia Yuniar Rahayu; Nita Karmila; Ade Wijaya
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 12 No. 01 (2026): Volume 12 No. 01 Maret 2026 Public
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v12i01.11922

Abstract

This research is a type of Research and Development (R&D) employing the ADDIE model (Analysis, Design, Development, Implementation, Evaluation), aimed at developing a learning evaluation tool using Educaplay on the topic of Cooperative Living Patterns. The study was conducted at SD Pertiwi, Bogor City, with 32 fourth-grade students during the even semester of the 2024/2025 academic year. The validity test was carried out by media experts, a language expert, and two subject matter experts. In addition to expert assessments, questionnaires were distributed to students and teachers to further develop and refine the learning evaluation tool using Educaplay. The validation results showed that media experts rated it at 92% (Very Feasible), the language expert at 98% (Very Feasible), the subject matter expert (lecturer) at 88% (Very Feasible), and the subject matter expert (teacher) at 80% (Very Feasible). The student response questionnaire yielded a score of 88% (Very Feasible), while the teacher response reached 90% (Very Feasible). Based on these results, it can be concluded that the learning evaluation developed using Educaplay is suitable for use by elementary school students in classroom learning activities.