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Media Pembelajaran Video Animasi Stop Motion pada Materi Sistem Sirkulasi Manusia untuk Meningkatkan Keterampilan Berpikir Kritis Siswa Muzammil, Imal; Kurniasih, Surti; Jaenudin, Dadang
PSEJ (Pancasakti Science Education Journal) Vol. 8 No. 1 (2023)
Publisher : Program Studi Pendidikan IPA, FKIP Universitas Pancasakti (UPS) Tegal

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24905/psej.v8i1.168

Abstract

study aims to produce products in the form of Stop motion animation learning media and obtain information on students' critical thinking skills on circulation system materials. This research is a development research or Research and Development (R&D) with a research design carried out referring to the 4-D development model by Thiagarajan et al., (1974). The 4-D development model consists of define, design, develop, and dessiminate stages. Of the four steps, only three steps were carried out in accordance with the limitations of the study. Data collection is carried out in a quantitative descriptive manner. The results of this study showed that the learning media got an average score of 3.66 which means it is very good based on expert assessment, the CVR score got a score of 3.90 and CVI got a score of 0.94. The results of the student's critical thinking skills test before using stop motion animation media scored 56.53 and after using the media scored 82.53.
Project-Based Learning With Digital Storytelling To Improve Science Literacy Of 10th-Grade Students In Ma Al Manshuriyah School Munawar, Rizal Muharam; Jaenudin, Dadang; Retnowati, Rita
JOURNAL OF SCIENCE EDUCATION AND PRACTICE Vol 7, No 1 (2023): June 2023
Publisher : Universitas Pakuan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33751/jsep.v7i1.7304

Abstract

Abstract: This study aims to describe the effectiveness of the project-based learning (PJBL) model with digital storytelling to enhance science literacy among 10th-grade students on ecosystem subjects. The research design was a quasi-experimental non-equivalent pretest-posttest control group. The study was conducted at MA Al Manshuriyah with 57 participants from two classes, IPA 1 and IPA 2. IPA 1 was selected as the experimental group that used a project-based learning model with digital storytelling, while IPA2 was the control group that used a conventional learning model. Validation and judgment of the research instruments were performed by experts until they were deemed suitable for use. The results showed that the learning process made the students more active in creatively solving problems. There was an improvement in students' science literacy skills on ecosystem subjects with an N-gain score of 65% (experimental group) and 56% (control group). The percentage of good category in science literacy for the experimental group was 85%, while for the control group was 78%. Students' caring attitude towards the environment was obtained at 79% with a very good category. The researchers concluded that project-based learning with digital storytelling was effective in enhancing students' science literacy skills and raising awareness of the environment
Radec Model : Improving Elementary Students’ Environmental Care And Science Literacy Through Energy Source Materials Herawati, Netty; Novita, Lina; Jaenudin, Dadang
Jurnal Pendidikan dan Pengajaran Guru Sekolah Dasar (JPPGuseda) Vol 7, No 3 (2024): Jurnal Pendidikan dan Pengajaran Guru Sekolah Dasar (JPPGuseda)
Publisher : Universitas Pakuan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55215/jppguseda.v7i3.10127

Abstract

This study investigates the impact of the RADEC (Read, Answer, Discuss, Explain, and Create) learning model on scientific literacy skills and environmental care character among 4th-grade elementary students in Indonesia. Using a quasi-experimental design with pretest-posttest control group, the research focused on energy source materials. The experimental group received RADEC instruction, while the control group used Problem-Based Learning. Results showed significant improvements in scientific literacy across all indicators (explaining phenomena scientifically, evaluating and designing scientific investigations, and interpreting data and scientific evidence) for the RADEC group. Similarly, students' environmental care character enhanced in various aspects, including school and classroom environment management, waste and energy management, and planning clean environment programs. The RADEC model's structured approach, emphasizing independent exploration and critical thinking, proved more effective than traditional methods in fostering scientific literacy and environmental awareness. The study concludes that RADEC offers a promising framework for enhancing science education and environmental consciousness in elementary schools, with implications for curriculum development and teaching practices in the context of 21st-century skills and digital literacy.
NEEDS ANALYSIS OF GAMIFICATION MODELS IN THE DIGESTIVE SYSTEM LESSON TO IMPROVE STUDENTS' CRITICAL THINKING SKILLS AND SCIENCE PROCESS SKILL Maulidia, Rachmani; Jaenudin, Dadang; Chemistry, Valerie Indiana
JOURNAL OF SCIENCE EDUCATION AND PRACTICE Vol 8, No 2 (2024): December 2024
Publisher : Universitas Pakuan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33751/jsep.v8i2.8909

Abstract

The human digestive system is one of the essential Biology learning materials so that in understanding it requires high-level skills and in-depth thinking. In general, current learning still often uses conventional learning methods and media so that it is considered less effective in improving students' critical thinking skills and science process skills. Gamification is considered as one of the innovative learning media that can be a solution to improve high-level skills because gamification involves students actively and can increase student motivation in learning Biology This study aims to analyze the needs of gamification learning media for MTS Al-Inayah Bogor schools on human digestive system material which is designed in such a way as to improve students' science process skills and critical thinking skills. This research uses the development research model (R&D) with the ADDIE approach, this research focuses on the analysis stage. The purpose of this study was to analyze the needs of gamification media on human digestive system material to improve students' critical thinking skills and science process skills. Data collection techniques use purpose sampling techniques using student needs instruments using a Likert scale (5 points) through a survey of 72 students in class VIII MTS and 10 Biology teachers. While qualitative data was obtained through interviews with 10 teachers. The results of this study show 91% of classroom learning still uses conventional methods. Learning media that uses game elements is only about 9%, but respondents stated that this media is not enough to improve critical thinking skills. Only 8% have just used gamification, especially in human digestive system material. About 82% stated that they really need gamification learning media to improve students' critical thinking skills and science process skills. This research can be a strong basis for developing gamification media according to the needs of science learning in schools.
Konsep Bersih Mandiri: Strategi Pengelolaan Sampah Terpadu Berbasis Masyarakat Untuk Mewujudkan SDGs Jaenudin, Dadang; Retnowati, Rita; Falih Setyonegoro, Murfid
KENDURI : Jurnal Pengabdian dan Pemberdayaan Masyarakat Vol. 3 No. 1 (2023): April
Publisher : Yayasan Darussalam Bengkulu

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62159/kenduri.v3i1.997

Abstract

The waste problem must be addressed collaboratively by the government and the community itself. Therefore, a strategy is needed specifically in waste management to create a clean and environmentally friendly residential environment. The lack of awareness of waste management leads to social, economic, and environmental problems. Community-based management is a solution to educate community members and develop sustainable initiatives to improve waste management practices. The involvement of students, youth, and local communities in environmental issues is an effective tool to overcome waste management challenges, but to be sustainable, mentoring from all parties is needed to provide support and commitment. Therefore, a community-based strategy is needed in the concept of clean independence for the priority of household solid waste management that can be implemented in Pelayangan District. The purpose of this study is to realize sustainable development through a community-based waste management strategy in Palayangan District, Jambi City. The urgency of this research is to solve the waste problem in Palayangan District, Jambi, analyzing at which point of the waste disposal chain can be improved and perfected so that the waste that enters the landfill is ultimately only waste that cannot be truly processed again with the hope that it will ultimately determine the success in overcoming the waste problem in Indonesia in order to realize the SDGs. The method used in this research is a mix method approach. Data sources in this research are divided into two types, namely respondents and informants. Respondents are used to identify factors that influence household solid waste management are residents in Pelayangan District, analyzing community involvement in household solid waste management is the population. Informants are used to assist in the preparation of the SWOT analysis design to obtain the strengths, weaknesses, opportunities, and threats of household solid waste management in Pelayangan District. The mandatory output of this research is 1 article published in the Journal of Natural Resources and Environmental Management and HAKI.
Digital Literacy and Scientific Literacy of Science Teachers and Student Learning Styles in Science Learning Pursitasari, Indarini Dwi; Permana, Irvan; Jaenudin, Dadang; Suriansyah, Muhammad Iqbal; Sumiati, Eneng Sri; Aqilah, Siti
Jurnal Penelitian dan Pembelajaran IPA Vol 11, No 1 (2025): Available Online in May 2025 (Web of Science Indexed)
Publisher : Department of Science Education, Universitas Sultan Ageng Tirtayasa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30870/jppi.v11i1.30532

Abstract

The study aimed to analyze the teachers' understanding of scientific literacy based on the PISA 2025 framework, teachers' digital skills, and student learning styles. The descriptive method used in this research. Data was collected by surveying and distributing questionnaires to 305 students and 20 science teachers at Bogor. The data was analyzed quantitatively through the provision of scores, and then the percentage was determined. The results showed that the average teacher's digital literacy was 73.5%, teachers' understanding of scientific literacy based on the PISA 2025 framework was 77.1%, and students had visual, auditory, read/writing, and kinesthetic learning styles. Thus, digital literacy and teachers' literacy understanding are in a good category. The study results are the basis for science teachers in compiling e-books for science learning by considering students' learning styles.
Training of Creating Kamishibai as Disaster Mitigation Education Media for Science Teachers Pursitasari, Indarini Dwi; Jaenudin, Dadang; Suriansyah, Muhammad Iqbal; Rachman, Indriyani; Murae, Fumithosi; Safitri, Embun Khoerunnisa Maya
Jurnal Pemberdayaan Masyarakat Vol 4, No 1 (2025)
Publisher : Yayasan Keluarga Guru Mandiri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.46843/jpm.v4i1.373

Abstract

Sukabumi is one of the areas prone to disasters. However, awareness of disasters among teachers and students is still low. Key issues at MGMP IPA Sukabumi include the need for innovative learning, the competency development of science teachers, interactive learning processes, and a comprehensive disaster mitigation curriculum. Training was conducted to overcome the last problem of developing disaster mitigation learning media. Activities include sending students to the Sakura Exchange Program, pre- and post-questionnaire administration on disaster awareness and risk reduction, mapping, and making Kamishibai at SMPN 1 Cikakak. Data collection using closed and open questionnaires to explore disaster awareness and risk reduction. The collected data were processed descriptively, qualitatively, and quantitatively. This training has succeeded in increasing disaster awareness among teachers and the community. This activity recommends ongoing disaster training and socialization to improve mitigation efforts. A contribution to the world of science education is to integrate disaster mitigation into the curriculum, increase the capacity of teachers as agents of change, strengthen community-based disaster mitigation education, and support the achievement of the SDGs.
Peningkatan Pengetahuan dan Keterampilan Guru MGMP IPA Kabupaten Sukabumi dalam Pengembangan Media Pembelajaran yang Menarik dan Interaktif Dwi Pursitasari, Indarini; Jaenudin, Dadang; Heliawati, Leny
KENDURI : Jurnal Pengabdian dan Pemberdayaan Masyarakat Vol. 5 No. 2 (2025): Agustus
Publisher : Yayasan Darussalam Bengkulu

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62159/kenduri.v5i2.1404

Abstract

Media pembelajaran dibuat untuk memungkinkan interaksi interpersonal antara guru dan siswa serta memberikan situasi pembelajaran yang signifikan bagi siswa. Permasalahan yang muncul di MGMP IPA Kabupaten Sukabumi adalah guru masih merasa kesulitan dalam membuat video pembelajaran, memerlukan aplikasi pembelajaran yang mudah diakses, memerlukan media pembelajaran yang inovatif dan kreatif, sehingga dilakukan kegiatan pengabdian ini dengan tujuan untuk mengembangkan dan menerapkan media pembelajaran secara sistematis berdasarkan kebutuhan dan karakteristik siswa. Media ini juga ditujukan untuk mengubah tingkah laku sesuai dengan tujuan yang ingin dicapai. Terdapat lima kategori aktivitas pengembangan, yaitu: (1) mengevaluasi kondisi dan kebutuhan pembelajaran, (2) membuat spesifikasi lingkungan belajar yang efektif dan efisien, (3) mengembangkan elemen yang sesuai dengan siswa dan pengelolaan materi, (4) menerapkan materi yang dikembangkan, dan (5) mengevaluasi formatif dan summatif hasil pengembangan. Solusi ini dipilih karena sesuai dengan kemampuan dan pengalaman pelaksana, yang telah menghasilkan media pembelajaran yang menarik dan interaktif bagi siswa sehingga berdampak baik bagi mitra.
Peningkatan Pengetahuan dan Keterampilan Guru IPA Kabupaten Sukabumi dalam Pengembangan Media Pembelajaran Pursitasari, Indarini Dwi; Jaenudin, Dadang; Heliawati, Leny
Jurnal Pemberdayaan Masyarakat Vol 3, No 2 (2024)
Publisher : Yayasan Keluarga Guru Mandiri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.46843/jpm.v3i2.311

Abstract

Learning media is created to enable interpersonal interaction between teachers and students and provide a significant learning situation for students. The problem that arises in MGMP Science Sukabumi Regency is that teachers still find it difficult to make learning videos, need learning applications that are easily accessible, need innovative and creative learning media, so this service activity is carried out with the aim of developing and implementing learning media systematically based on the needs and characteristics of students. This media is also aimed at changing behavior according to the goals to be achieved which is carried out by three methods, namely preparation, implementation, and evaluation. This activity resulted in an understanding of teacher competence in dealing with generation Z and an understanding of materials practices for making interesting and interactive learning media based on previously prepared teaching materials This solution was chosen because it was in accordance with the ability and experience of the implementer, which has produced interesting and interactive learning media for students so that it has a good impact on partners. An analysis of the condition of the Sukabumi Regency MGMP IPA shows that PKM partners have done many things to improve the competence of science teachers in their area.
Rekayasa Bioteknologi Pertanian Hidroponik Vertikal Dalam Pembelajaran PjBL-Strategi Jigsaw Untuk Meningkatkan Keterampilan Berpikir Kreatif Dan Kreativitas Siswa Kelas X Sari, Dewi Ratna; Permanasari, Ana; Jaenudin, Dadang
Jurnal Penelitian Pendidikan IPA Vol 9 No 12 (2023): December
Publisher : Postgraduate, University of Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jppipa.v9i12.5171

Abstract

This study tested the effectiveness of PjBL-STEM learning model jigsaw strategy on creative thinking skills and creativity of grade X students on biotechnology vertical hydroponic farming material. The research method used was quasi-experimental design with pretest-posttest control group design, which was conducted in Class X SMAN 1 Ciracap in Sukabumi Regency as many as 60 students consisting of 30 experimental class students and 30 control class students. Data collection was conducted using initial and final tests for creative thinking skills and observation sheets for student creativity and student response questionnaires to the PjBL-STEM Jigsaw strategy model. Quantitative data from the study were analyzed using SPSS-25 and qualitative data were processed using descriptive analysis. The experimental class received PjBL-STEM learning treatment with jigsaw strategy, while the control class used PjBL. For the first time learning model applied in class X, PjBL-STEM jigsaw strategy is effective in improving students' creative thinking skills and creativity. The prominent creative thinking skills are shown in the fluency and originality indicators. Based on the observation, the implementation of the PjBL-STEM model of jigsaw strategy directs students to the steps of inquiry, engineering design, production process, and communication much better than PjBL.