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Website-Based Local Wisdom Learning Media of Bali to Enhance Student Learning Interest in the Subject of IPAS on Photosynthesis Anak Agung Ayu Mirah Widiantari; I Gede Margunayasa; Kadek Edi Yudiana
Jurnal Ilmiah Sekolah Dasar Vol 9 No 1 (2025): February
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jisd.v9i1.91514

Abstract

This study was motivated by the low academic performance of students, which was caused by teacher-centered learning, insufficient learning media, and low student interest in learning. To address these issues, learning should be connected to relevant and engaging concepts to help students better understand the material and stay focused in class. Consequently, a website-based learning media incorporating Balinese local wisdom was developed for the science subject (IPAS) on the topic of photosynthesis for fourth-grade elementary school students. The study employed the ADDIE model approach (Analyze, Design, Development, Implementation, Evaluation). The research subjects consisted of 20 students, while the object of the study was the website-based learning media incorporating Balinese local wisdom. The data analysis techniques used were descriptive quantitative and descriptive qualitative methods. Data were collected using questionnaires, and the study utilized a pre-experimental design with a one-group pretest-posttest method. The results of this study indicated that the website-based learning media incorporating Balinese local wisdom for the science subject on photosynthesis was categorized as "highly feasible." The practicality level of the learning media, as assessed by teachers, reached a score of 3.95, while the score from students was 3.75, both classified as "very good." Furthermore, the website-based learning media effectively increased students' interes.
Implementasi STEM-Series Terintegrasi Lingkungan Kaya Teks dalam Pembelajaran Matematika-Sains Terpadu di Gugus II Kecamatan Bebandem Budayana, I Nyoman; Astiti, Kadek Ayu; Yudiana, I Kadek Edi; Putri, Ni Putu Ratih Diana
PENA ABDIMAS : Jurnal Pengabdian Masyarakat Vol 7 No 1 (2026): Januari 2026
Publisher : LPPM Universitas Pekalongan

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Kegiatan pengabdian kepada masyarakat ini bertujuan untuk meningkatkan kualitas pembelajaran Matematika-Sains di SD Gugus II Kecamatan Bebandem melalui implementasi STEM-Series terintegrasi lingkungan kaya teks. Permasalahan mitra meliputi rendahnya hasil belajar siswa, minimnya literasi, serta keterbatasan media pembelajaran dan kreativitas guru. Program dilaksanakan melalui pelatihan, pendampingan, pengembangan STEM-Corner, pembiasaan siswa, dan lesson study berkelanjutan. Evaluasi dilakukan dengan pre-test, post-test, observasi, serta angket. Hasil kegiatan menunjukkan sebagian besar guru sebelumnya belum mengenal STEM-Series, namun setelah pelatihan mereka memperoleh pengetahuan dan keterampilan baru serta motivasi untuk mengimplementasikannya. Respon peserta sangat positif dengan persentase 95,65%, yang mencerminkan keberhasilan program dalam meningkatkan kompetensi guru serta menciptakan pembelajaran yang lebih interaktif, kontekstual, dan bermakna. Dengan demikian, kegiatan pengabdian ini berdampak nyata pada peningkatan literasi dan minat belajar siswa di sekolah dasar.
STRATEGIES TO ENHANCE DECISION MAKING AND DESIGN THINKING SKILLS FOR INDUSTRIAL DESIGN STUDENTS Budhyani, I Dewa Ayu Made; Widiastini, Ni Wayan Eka; Puger, I Gusti Ngurah; Yudiana, I Kadek Edi
Jurnal Ilmiah Ilmu Terapan Universitas Jambi Vol. 9 No. 3 (2025): Volume 9, Nomor 3, September 2025
Publisher : LPPM Universitas Jambi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22437/jiituj.v9i3.46287

Abstract

The low levels of decision-making skills (DMS) and design thinking skills (DTS) among Industrial Design Engineering students in Bali hinder their readiness to meet industry demands. This problem is compounded by students’ low self-efficacy in making career decisions and their limited exposure to authentic, collaborative, and interdisciplinary training. This study aims to address these gaps by implementing and evaluating a transformative multicultural education model as an innovative strategy to enhance DMS and DTS. Employing an experimental research design, the study involved 64 vocational schools (SMK) across Bali, selected to represent diverse cultural and socio-economic contexts. Data were collected through validated structured questionnaires measuring DMS and DTS, followed by quantitative analysis using descriptive statistics and MANOVA. The findings reveal that the transformative multicultural learning model produced a statistically significant improvement in both skill domains, fostering not only technical creativity but also culturally responsive decision-making. The novelty of this research lies in its integration of multicultural perspectives directly into the design thinking framework—positioning cultural diversity as an active driver of creative problem-solving rather than a passive background element. Furthermore, the approach embeds real-world project simulations grounded in local cultural values, bridging the gap between academic preparation and industry expectations. This combination of cultural adaptation, critical thinking, and collaborative design creates a robust foundation for inclusive, future-ready learning environments. The results suggest that transformative multicultural education can serve as a scalable, culturally relevant model for preparing students to navigate complex, globalized work environments while retaining local identity.
Pengembangan Media Pembelajaran Accordion Book Berbasis Permainan JELITA Untuk Meningkatkan Minat Belajar Siswa Kelas IV Sekolah Dasar Ni Komang Pande Tri Rahayu; I Nyoman Laba Jayanta; I Kadek Edi Yudiana
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 01 (2026): Volume 11 No. 01, Maret 2026 Release
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i01.41849

Abstract

IPAS learning in elementary schools is still dominated by conventional methods with limited learning media, causing students to be passive and show low learning interest. This study aims to analyze the effectiveness of the JELITA game-based Accordion Book in improving fourth-grade students’ learning interest in Indonesian cultural heritage material. The research employed a Research and Development (R&D) approach using the ADDIE model, consisting of analysis, design, development, implementation, and evaluation stages. The implementation used a one-group pretest–posttest design with 31 students. Data were collected through expert validation, learning interest questionnaires, and teacher and student responses. The results indicated that the media is highly valid (Aiken’s V = 0.97 for material experts and 0.96 for media experts), very practical (teacher response 100% and students 97%), and effective in improving learning interest. The mean score increased from 55.65 (pretest) to 93.81 (posttest), with Wilcoxon test significance of 0.000 (<0.05). Therefore, the JELITA game-based Accordion Book is appropriate as a concrete, interactive, and contextual IPAS learning media.
E-Modul Interaktif Berbasis Joyful Learning sebagai Solusi Peningkatan Membaca Pemahaman di Sekolah Dasar Indrayani, Ni Kadek Manik; Tristiantari, Ni Ketut Desia; Yudiana, I Kadek Edi
Journal of Authentic Research Vol. 5 No. 1 (2026): Februari
Publisher : LITPAM

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36312/dva07d04

Abstract

Rendahnya kemampuan membaca pemahaman siswa berdampak pada pencapaian kompetensi belajar Bahasa Indonesia yang belum optimal. Penelitian ini bertujuan untuk menganalisis rancang bangun, validitas, dan efektivitas e-modul interaktif berbasis Joyful Learning pada mata pelajaran Bahasa Indonesia kelas III SD. Penelitian pengembangan ini menggunakan model ADDIE dengan melibatkan ahli materi, ahli media, guru, dan siswa. Data dikumpulkan melalui tes dan non tes, kemudian dianalisis secara deskriptif kualitatif, deskriptif kuantitaif, dan inferensial menggunakan uji paired sample t-test. Hasil penelitian menunjukkan penilaian validitas dari ahli materi dan ahli media sebesar 3,95 dan 3,90, serta uji coba perorangan, uji kepraktisan respon siswa dan respon guru secara berurutan sebesar 91%; 93%; 83%. Pada uji efektivitas diperoleh nilai signifikansi sebesar 0,000. Dapat disimpulkan bahwa, e-modul interaktif berbasis Joyful Learning sangat layak dan efektif digunakan. Implikasi penelitian ini adalah e-modul interaktif berbasis Joyful Learning dijadikan sebagai alternatif media pembelajaran untuk meningkatkan keterlibatan dan kemampuan membaca pemahaman siswa SD.
PENGEMBANGAN KOMIK DIGITAL INTERAKTIF (EDUVENTURE) BERPENDEKATAN MEANINGFUL LEARNING UNTUK MENINGKATKAN KEMAMPUAN BERPIKIR KRITIS SISWA KELAS IV SD Ni Kadek Juni Dian Aristi; Dr. Gusti Ayu Putu Sukma Trisna; I Kadek Edi Yudiana
ELEMENTARY: Jurnal Inovasi Pendidikan Dasar Vol. 6 No. 3 (2026)
Publisher : Pusat Pengembangan Pendidikan dan Penelitian Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51878/elementary.v6i3.11385

Abstract

ABSTRACT Low critical thinking skills among elementary school students remain an important issue in science and social studies (IPAS) learning due to the use of conventional, less interactive learning media that fail to connect learning materials with students’ real-life experiences, resulting in less meaningful learning. This condition affects students’ engagement and their ability to analyze, evaluate, and draw conclusions. This study aimed to develop an interactive digital comic media (Eduventure) based on a meaningful learning approach and to examine its validity, practicality, and effectiveness in improving the critical thinking skills of fourth-grade elementary school students. The study employed a Research and Development (R&D) approach using the ADDIE model, which consists of analysis, design, development, implementation, and evaluation stages. The participants were fourth-grade students of SD Negeri 3 Kalibukbuk. Data were collected through media and material expert validation questionnaires, teacher and student response questionnaires, and critical thinking skills tests (pretest and posttest). Data were analyzed using descriptive quantitative techniques, normality and homogeneity tests, Paired Sample T-Test, and N-gain score analysis. The results showed that the interactive digital comic media (Eduventure) based on meaningful learning achieved a very high level of validity, was highly practical according to teacher and student responses, and was effective in improving students’ critical thinking skills, as indicated by significant differences between pretest and posttest results and an increase in scores with an adequate effectiveness category. Therefore, this media is suitable for use as an alternative IPAS learning medium to enhance elementary school students’ critical thinking skills. ABSTRAK Rendahnya kemampuan berpikir kritis siswa sekolah dasar menjadi permasalahan penting dalam pembelajaran IPAS akibat penggunaan media yang masih konvensional, kurang interaktif, dan belum mengaitkan materi dengan pengalaman nyata siswa sehingga pembelajaran kurang bermakna. Kondisi ini berdampak pada rendahnya keterlibatan siswa serta kemampuan menganalisis, mengevaluasi, dan menarik kesimpulan. Penelitian ini bertujuan mengembangkan media komik digital interaktif (Eduventure) berpendekatan meaningful learning serta menguji validitas, kepraktisan, dan keefektifannya dalam meningkatkan kemampuan berpikir kritis siswa kelas IV SD. Penelitian menggunakan pendekatan Research and Development (R&D) dengan model ADDIE yang meliputi analysis, design, development, implementation, dan evaluation. Subjek penelitian adalah siswa kelas IV SD Negeri 3 Kalibukbuk. Data dikumpulkan melalui angket validasi ahli media dan materi, angket respons guru dan siswa, serta tes kemampuan berpikir kritis (pretest dan posttest). Analisis data dilakukan menggunakan teknik deskriptif kuantitatif, uji normalitas, homogenitas, Paired Sample T-Test, dan N-gain score. Hasil penelitian menunjukkan bahwa media komik digital interaktif (Eduventure) berpendekatan meaningful learning memiliki kualifikasi sangat valid, sangat praktis berdasarkan respons guru dan siswa, serta efektif meningkatkan kemampuan berpikir kritis siswa yang ditunjukkan oleh perbedaan signifikan antara hasil pretest dan posttest serta peningkatan nilai dengan kategori efektivitas memadai. Dengan demikian, media ini layak digunakan sebagai alternatif pembelajaran IPAS untuk meningkatkan kemampuan berpikir kritis siswa sekolah dasar.
The Relationship between Parenting Style and Learning Motivation on the Science Learning Outcomes of Grade IV Students Bela Santuni; I Ketut Gading; I Kadek Edi Yudiana
MIMBAR PGSD Undiksha Vol. 13 No. 1 (2025): April
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jjpgsd.v13i1.93292

Abstract

Lack of attention and support from parents and low student motivation are factors that affect learning outcomes. Proper parenting creates a supportive learning environment, while high learning motivation encourages students to put more effort into understanding the material. This study aims to determine the relationship between parenting and learning motivation on IPAS learning outcomes of Grade IV students. This study used the ex post facto correlational method with data collection techniques in the form of questionnaires and recording students' IPAS scores. The research sample consisted of 101 students selected using stratified proportional random sampling technique. Data analysis was done using multiple regression techniques. The results showed: there is a significant relationship between parenting patterns and IPAS learning outcomes, there is a significant relationship between learning motivation and IPAS learning outcomes, and simultaneously there is a significant relationship between parenting patterns and learning motivation on IPAS learning outcomes. The results showed that parenting and learning motivation have a significant relationship with student learning outcomes. In order to achieve optimal learning outcomes, students need to have a balanced parenting style and high learning motivation.
Pengembangan Media Komik Digital Berbasis Budaya Bali pada Materi Gaya untuk Meningkatkan Hasil Belajar Siswa Kelas IV SD I Wayan Dika Semara Kusuma; Luh Putu Sri Lestari; I Kadek Edi Yudiana
Simpati Vol. 4 No. 2 (2026): April : Jurnal Penelitian Pendidikan dan Bahasa
Publisher : CV. Alim's Publishing

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59024/simpati.v4i2.2072

Abstract

This study aims to develop a Balinese culture-based digital comic learning media on the topic of force for fourth-grade elementary school students. The study also aims to determine the feasibility, practicality, and effectiveness of the media in improving students’ learning outcomes. The research method used was Research and Development (R&D) with the ADDIE model, which consists of the stages of Analyze, Design, Development, Implementation, and Evaluation. The results showed that the developed digital comic had a very high level of feasibility based on evaluations from media and material experts. The media was also considered highly practical based on teachers’ and students’ responses. In addition, the effectiveness test using the One Group Pre-test Post-test design showed a significant improvement in students’ learning outcomes after using the digital comic media. Therefore, the Balinese culture-based digital comic is considered feasible and effective as an alternative learning media for science and social studies (IPAS) on the topic of force in fourth-grade elementary school.
E-Modul Interaktif Berbasis Joyful Learning sebagai Solusi Peningkatan Membaca Pemahaman di Sekolah Dasar Indrayani, Ni Kadek Manik; Tristiantari, Ni Ketut Desia; Yudiana, I Kadek Edi
Journal of Authentic Research Vol. 5 No. 1 (2026): Februari
Publisher : LITPAM

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36312/dva07d04

Abstract

Rendahnya kemampuan membaca pemahaman siswa berdampak pada pencapaian kompetensi belajar Bahasa Indonesia yang belum optimal. Penelitian ini bertujuan untuk menganalisis rancang bangun, validitas, dan efektivitas e-modul interaktif berbasis Joyful Learning pada mata pelajaran Bahasa Indonesia kelas III SD. Penelitian pengembangan ini menggunakan model ADDIE dengan melibatkan ahli materi, ahli media, guru, dan siswa. Data dikumpulkan melalui tes dan non tes, kemudian dianalisis secara deskriptif kualitatif, deskriptif kuantitaif, dan inferensial menggunakan uji paired sample t-test. Hasil penelitian menunjukkan penilaian validitas dari ahli materi dan ahli media sebesar 3,95 dan 3,90, serta uji coba perorangan, uji kepraktisan respon siswa dan respon guru secara berurutan sebesar 91%; 93%; 83%. Pada uji efektivitas diperoleh nilai signifikansi sebesar 0,000. Dapat disimpulkan bahwa, e-modul interaktif berbasis Joyful Learning sangat layak dan efektif digunakan. Implikasi penelitian ini adalah e-modul interaktif berbasis Joyful Learning dijadikan sebagai alternatif media pembelajaran untuk meningkatkan keterlibatan dan kemampuan membaca pemahaman siswa SD.
Improving Decision-Making Skills in Elementary Schools with Cognitive Flexibility Learning Media Incorporating Balinese Local Wisdom I Ketut Satria Ardana; I Kadek Edi Yudiana
Thinking Skills and Creativity Journal Vol. 7 No. 2 (2024): Oktober
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/tscj.v7i2.92380

Abstract

This research is motivated by the low decision-making ability of elementary school students, the limited knowledge of Balinese local wisdom, the suboptimal learning models used, and the insufficient utilization of instructional media. The study aims to develop a prototype and determine the validity, practicality, and effectiveness of interactive learning media. This research adopts the Research and Development (R&D) approach using the ADDIE model. Data collection methods include interviews, observations, and questionnaires. The instruments used to collect data consist of observation guidelines, rating scale sheets, interview guidelines, and questionnaire forms. The research trial involved 19 fifth-grade elementary school students.The findings indicate that the interactive learning media based on Balinese local wisdom achieved a validity index of 0.943, classified as highly valid. The content validity index of the interactive learning media reached 0.937, also categorized as highly valid. The student response achievement level was 93.26%, while the teacher practitioner's response was 94.40%, both classified as excellent. Additionally, the correlated t-test significance value (2-tailed) was 0.000 or p < 0.05, confirming that the interactive learning media based on Balinese local wisdom is valid, practical, and effective in enhancing fifth-grade elementary students' decision-making skills.