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Pengaruh Permainan Tradisional Bola Nyawa terhadap Peningkatan Kemampuan Motorik Anak Muliadin, Roni; Satriawan, Rabwan; Fitriani, Ainun; Furkan, Furkan; Irawan, Ewan
Indonesian Journal of Physical Education and Sport Science Vol. 5 No. 3 (2025): September: Indonesian Journal of Physical Education and Sport Science
Publisher : Indonesian Journal of Physical Education and Sport Science

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52188/ijpess.v5i3.1317

Abstract

Study purpose. Traditional games are now rarely played, even though they contain educational and social values, as they often involve physical activity, strategic planning, teamwork, agility, and bring a unique sense of joy. This study aims to describe the process and learning outcomes through traditional games in improving the motor skills of students at SD Negeri Kalemba, particularly fifth-grade students. Materials  and  methods. This study uses the Classroom Action Research method and uses a total sampling technique. The traditional game applied in this study is the Bola Nyawa game. The instrument used in this study is a motor skills test, with a sample of 5 students from Kalemba State Elementary School, Langgudu District, Bima Regency, the data analysis technique uses the SPSS version 22 application. Result.   Based on the significance value of the two-tailed test, the results obtained were 0.002; 0.001; and 0.003, all of which were smaller than 0.05 (sig < 0.05). The results of the study show that the traditional Bola Nyawa game can improve children's motor skills, which is indicated by the rejection of the null hypothesis (Ho) and the acceptance of the alternative hypothesis (Ha) Conclusion. Thus, it can be concluded that the traditional game Bola Nyawa has a significant influence on improving students' motor skills.
Survei Motivasi Masyarakat Kota Bima Mengikuti Kegiatan Olahraga Rekreasi Di Era New Normal Satriawan, Rabwan; Amar, Khairul; Irawan, Ewan; Fitriani, Ainun; bagus Endrawan, I
Indonesian Journal of Physical Education and Sport Science Vol. 3 No. 1 (2023): March: Indonesian Journal of Physical Education and Sport Science
Publisher : Indonesian Journal of Physical Education and Sport Science

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52188/ijpess.v3i1.374

Abstract

Study objectives. This study aims to determine the motivation of the people of Bima City to participate in recreational sports activities in Am understand Park in the new normal era. Materials and methods. This research is a quantitative research with a survey approach. The population in this study were all the people of Bima City who were present in recreational sports activities in Am Understanding Park in the new normal era, and the sampling of this study used a random sampling method with a total sample of 150 samples. This research data collection technique using a questionnaire method, using a sports motivation questionnaire instrument. Results. The results showed that the motivation of the people of Bima City to carry out recreational sports activities in the new normal era was high, as evidenced by the percentage of research results showing that 85% of 150 respondents had high motivation, while 15% had moderate motivation, and 0% had low motivation. Conclusion. The conclusion from this research is the motivation of the people of Bima City to do recreational sports activities in the New Normal era is high. Suggestions in this research are for the City Government of Bima to be able to provide space and support community recreational sports activities in various areas of Bima City.
Permainan Tradisional Tapa Gala Berbasis Kearifan Lokal sebagai Penguatan Karakter Gotong Royong dalam Implementasi Profil Pelajar Pancasila Satriawan, Rabwan; Amar, Khairul; Fitriani, Ainun
Indonesian Journal of Physical Education and Sport Science Vol. 3 No. 2 (2023): September: Indonesian Journal of Physical Education and Sport Science
Publisher : Indonesian Journal of Physical Education and Sport Science

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52188/ijpess.v3i2.464

Abstract

Study Purpose. This study aims to describe the traditional tapa gala game based on local wisdom as a strengthening of mutual cooperation character in the implementation of the Pancasila Student Profile for elementary school students in Physical Education Sports and Health learning. Materials and methods. This research is a literature study research, by searching relevant literature to gain an in-depth understanding of the concepts of traditional tapa gala games based on local wisdom as a strengthening of mutual cooperation character in the implementation of the Pancasila student profile in Physical Education Sports and Health learning. Results. Mutual cooperation character education in traditional tapa gala game sports shows that traditional tapa gala game sports contains various aspects of mutual cooperation character education. The traditional game sport tapa gala has the potential to be implemented in Physical Education Sports and Health learning in an effort to strengthen the character of mutual cooperation to promote cooperation between students in learning. Conclusion. The traditional game sport tapa gala based on local wisdom is also a local cultural heritage that must be preserved by students in learning Physical Education Sports and Health as a strengthening of mutual cooperation character to implement the Pancasila Student Profile.
Analisis Komponen Daya Tarik Desa Wisata Olahraga Satriawan, Rabwan; Furkan, Furkan; Irawan, Ewan; Mulyadi, Mulyadi; Anhar, Anhar
JURNAL PENDIDIKAN OLAHRAGA Vol. 14 No. 1 (2024): JURNAL PENDIDIKAN OLAHRAGA
Publisher : STKIP Taman Siswa Bima

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37630/jpo.v14i1.1728

Abstract

Desa Wisata Sambori merupakan salah satu program dari Dinas Pariwisata Kabupaten Bima. Penelitian ini bertujuan untuk menganalisis komponen daya tarik dari Desa Sambori Kabupeten Bima. Penelitian ini dilatabelakangi oleh adanya pengaruh komponen daya tarik dari suatu daerah pariwisata terhadap peningkatan jumlah wisatawan. Sehingga diperlukan adanya peningkatan kualitas komponen daya tarik wisata demi mengembangkan pariwisata agar berdaya saing dan berdaya guna bagi warga lokal serta meningkatkan jumlah wisatawan. Metode penelitian yang digunakna dalam penelitian ini adalah kualitatatif dengan pendekatan studi kasus, yaitu memberikan gambaran atau penjelasan yang tepat secara objektif terkait permasalahan dengan wawancara dan observasi serta berdasarkan studi literatur dari dokumen-dokumen, Undang-undang, dan dari internet yang berdasarkan pada masalah yang diteliti. Fokus penelitian ini berdasarkan dimensi komponen daya tarik wisata yang berlandasakan pada empat komponen dasar, yaitu : Atraksi (Attraction), Aksebilitas (Accesibilities), Amenitas (Amenities) dan Ancillary Services. Hasil penelitian menunjukkan bahwa komponen daya tarik pariwisata oleh Dinas Pariwisata Kabupaten Bima melalui program Desa Wisata Sambori dengan menerapkan empat komponen yaitu Atraksi (Attraction), Aksebilitas (Accesibilities), Amenitas (Amenities) dan Ancillary Services dapat dikatakan sudah memiliki daya tarik pariwisata secara umum. Hal ini karena tiga komponen daya tarik pariwisata di Desa Wisata Sambori sudah terpenuhi hanya saja masih terdapat satu kekurangan di komponen aksebilitas yang perlu lebih ditingkatkan lagi kualitasnya dalam rangka meningkatkan daya tarik pariwisata Desa Wisata Sambori.
Pengaruh Permainan Tradisional “Mpa’a Gopa” terhadap Kecerdasan Interpersonal Siswa Sekolah Dasar Firdaus, Firdaus; Satriawan, Rabwan; Irawan, Ewan
Indonesian Journal of Physical Education and Sport Science Vol. 5 No. 4 (2025): December: Article in Progress
Publisher : Indonesian Journal of Physical Education and Sport Science

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52188/ijpess.v5i4.1513

Abstract

Study purpose. This study aims to determine the effect of the traditional game ‘Mpa'a Gopa’ on the interpersonal intelligence character values of primary school students, which includes three main aspects: focus, cooperation, and strategy. Materials and methods. A quasi-experimental quantitative method with a one-group pretest-posttest design was used. The subjects were 15 students, 8 girls and 7 boys aged 12-13 years. The instrument used was a questionnaire about the effectiveness of the ‘Mpa'a Gopa’ game, which had undergone validity testing with all items declared valid (calculated r > table r) and reliability testing with a Cronbach's Alpha value of 0.873, which is considered reliable. Data collection was conducted using a pretest-posttest method through the application of the ‘Mpa'a Gopa’ game. Data analysis used descriptive statistics, the Shapiro-Wilk normality test, and a paired t-test with the help of SPSS 25. Results. Descriptive analysis results showed an increase in the average score of the application of ‘Mpa'a Gopa’ in the aspect of cooperation from 61.20 to 79.33, the aspect of focus from 63.47 to 77.67, and the aspect of strategy from 61.73 to 78.20. The Shapiro-Wilk normality test results showed a sig value of 0.200 > 0.05, meaning that the data was normally distributed. The results of the paired sample t-test showed a t-count of 20.56 (cooperation), 14.77 (focus), 17.75 (strategy) with a sig of 0.000 < 0.05, which means there is a significant difference between the pretest and posttest scores. Conclusion. The traditional game of ‘Mpa'a Gopa’ has been proven to have a significant effect on improving the interpersonal intelligence of fifth-grade students at SDN Inpres Teke, particularly in terms of their ability to cooperate, maintain focus, and develop strategies.