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Analisis Komponen Daya Tarik Desa Wisata Olahraga Satriawan, Rabwan; Furkan, Furkan; Irawan, Ewan; Mulyadi, Mulyadi; Anhar, Anhar
JURNAL PENDIDIKAN OLAHRAGA Vol. 14 No. 1 (2024): JURNAL PENDIDIKAN OLAHRAGA
Publisher : STKIP Taman Siswa Bima

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37630/jpo.v14i1.1728

Abstract

Desa Wisata Sambori merupakan salah satu program dari Dinas Pariwisata Kabupaten Bima. Penelitian ini bertujuan untuk menganalisis komponen daya tarik dari Desa Sambori Kabupeten Bima. Penelitian ini dilatabelakangi oleh adanya pengaruh komponen daya tarik dari suatu daerah pariwisata terhadap peningkatan jumlah wisatawan. Sehingga diperlukan adanya peningkatan kualitas komponen daya tarik wisata demi mengembangkan pariwisata agar berdaya saing dan berdaya guna bagi warga lokal serta meningkatkan jumlah wisatawan. Metode penelitian yang digunakna dalam penelitian ini adalah kualitatatif dengan pendekatan studi kasus, yaitu memberikan gambaran atau penjelasan yang tepat secara objektif terkait permasalahan dengan wawancara dan observasi serta berdasarkan studi literatur dari dokumen-dokumen, Undang-undang, dan dari internet yang berdasarkan pada masalah yang diteliti. Fokus penelitian ini berdasarkan dimensi komponen daya tarik wisata yang berlandasakan pada empat komponen dasar, yaitu : Atraksi (Attraction), Aksebilitas (Accesibilities), Amenitas (Amenities) dan Ancillary Services. Hasil penelitian menunjukkan bahwa komponen daya tarik pariwisata oleh Dinas Pariwisata Kabupaten Bima melalui program Desa Wisata Sambori dengan menerapkan empat komponen yaitu Atraksi (Attraction), Aksebilitas (Accesibilities), Amenitas (Amenities) dan Ancillary Services dapat dikatakan sudah memiliki daya tarik pariwisata secara umum. Hal ini karena tiga komponen daya tarik pariwisata di Desa Wisata Sambori sudah terpenuhi hanya saja masih terdapat satu kekurangan di komponen aksebilitas yang perlu lebih ditingkatkan lagi kualitasnya dalam rangka meningkatkan daya tarik pariwisata Desa Wisata Sambori.
PENGELOLAAN OBJEK WISATA OLAHRAGA BERBASIS KEARIFAN LOKAL UNTUK MENINGKATKAN KUNJUNGAN WISATAWAN Satriawan, Rabwan; Zulharman, Zulharman; Noeryoko, Mochamad
JMM (Jurnal Masyarakat Mandiri) Vol 8, No 3 (2024): Juni
Publisher : Universitas Muhammadiyah Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31764/jmm.v8i3.22723

Abstract

Abstrak: Pengabdian ini pentingnya dilakukan agar meningkatkan pemahaman terkait cara mengelola objek wisata olahraga berbasis kearifan lokal untuk meningkatkan kunjungan wisatawan. Metode yang dilakukan dalam kegiatan pengabdian ini adalah observasi, sosialisasi, pelatihan, pendampingan, dan evaluasi. Mitra pengabdian ini adalah Pokdarwis Desa Pela, yang dimana atraksi wisata yang dikembangkan oleh Pokdarwis Desa Pela adalah wisata olahraga berbabsis kearifan lokal, namun Pokdawris Desa Pela belum maksimal memahami bagaimana cara mengelola objek wisata olahraga untuk bisa meningkatkan kunjungan wisatawan. Evaluasi yang dilakukan dalam kegiatan pengabdian ini adalah menggunakan tes (pretest dan posttest). Tes dilakukan untuk mengetahui tingkat pemahaman anggota Pokdarwis Desa Pela terkait pengelolaan objek wistata olahraga berbasis kearifan lokal. Peserta pengabdian berupa anggota Pokdarwis Desa Pela dengan jumlah 25 orang. Hasil pengabdian menunjukan bahwa dengan melakukan pengabdian pelatihan pengelolaan objek wisata olahraga berbasis kearifan lokal untuk meningkatkan kunjungan wisatawan menunjukan tingkat pemahaman anggota Pokdarwis Desa Pela meningkat 31%. Oleh sebab itu perlu dilakukan pendampingan secara terus menerus agar objek wisata olahraga berbasis kearifan lokal di Desa Pela dapat berkembang dengan baik dan bisa memberikan dampak positif bagi masyarakat setempat.Abstract: It is important to carry out this service to provide understanding regarding how to manage sports tourism objects based on local wisdom to increase tourist visits. The methods used in this service activity are observation, socialization, training, mentoring and evaluation. This service partner is the Pela Village Pokdarwis, where the tourist attractions developed by the Pela Village Pokdarwis are sports tourism based on local wisdom, but the Pela Village Pokdawris do not fully understand how to manage sports tourist attractions to increase tourist visits. The evaluation carried out in this service activity uses tests (pretest and posttest). The test was carried out to determine the level of understanding of Pela Village Pokdarwis members regarding the management of sports tourism objects based on local wisdom. The service participants were members of the Pela Village Pokdarwis with a total of 25 people. The results of the service show that by carrying out training in managing sports tourism objects based on local wisdom to increase tourist visits, the level of understanding of Pela Village Pokdarwis members has increased by 31%. Therefore, it is necessary to provide continuous assistance so that sports tourism objects based on local wisdom in Pela Village can develop well and have a positive impact on the local community.
The traditional game of TAPA GALA as a method to improve gross motor skills Haq, Idharul; Satriawan, Rabwan; Irawan, Ewan
Jurnal Maenpo : Jurnal Pendidikan Jasmani Kesehatan dan Rekreasi Vol 15, No 2 (2025): VOLUME 15 NOMOR 2 TAHUN 2025
Publisher : Universitas Suryakancana

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35194/jm.v15i2.5603

Abstract

Gross motor skills are essential for supporting the physical development of primary school-aged children; however, the increasing use of digital devices reduces their engagement in traditional physical activities. The purpose of this study is to test the effectiveness of the traditional Tapa Gala game in improving the gross motor skills of fourth-grade students at SDN 2 Tawali Wera. This study uses a quasi-experimental method with a one-group pre-test and post-test design, involving 12 students aged 9–10 years. The Tapa Gala Gross Motor Test (TMK-TG) includes four subtests: Zig-Zag Running, Standing Long Jump, Chasing Running, and Imitating Movement. The data were analyzed using paired t-tests to determine significant differences between the pre-test and post-test scores. The results showed a significant improvement in gross motor skills following the intervention, with an average pre-test score of 40.25 and a post-test score of 50.42 (p = 0.000; p < 0.05). Based on the classification, 25% of students were in the “Very Good” category, 67% in the “Good” category, and 8% in the “Sufficient” category. These results indicate that the traditional Tapa Gala game can be effectively implemented as a contextualized, enjoyable, and culturally rich physical learning method to support children’s gross motor development. This study provides further evidence that games based on local wisdom can serve as an alternative learning strategy to support students’ physical competence while preserving traditional games within modern education. Keywords: gross motor; traditional games; Tapa Gala
The traditional game of TAPA GALA as a method to improve gross motor skills Haq, Idharul; Satriawan, Rabwan; Irawan, Ewan
Jurnal Maenpo : Jurnal Pendidikan Jasmani Kesehatan dan Rekreasi Vol. 15 No. 2 (2025): VOLUME 15 NOMOR 2 TAHUN 2025
Publisher : Universitas Suryakancana

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35194/jm.v15i2.5603

Abstract

Gross motor skills are essential for supporting the physical development of primary school-aged children; however, the increasing use of digital devices reduces their engagement in traditional physical activities. The purpose of this study is to test the effectiveness of the traditional Tapa Gala game in improving the gross motor skills of fourth-grade students at SDN 2 Tawali Wera. This study uses a quasi-experimental method with a one-group pre-test and post-test design, involving 12 students aged 9–10 years. The Tapa Gala Gross Motor Test (TMK-TG) includes four subtests: Zig-Zag Running, Standing Long Jump, Chasing Running, and Imitating Movement. The data were analyzed using paired t-tests to determine significant differences between the pre-test and post-test scores. The results showed a significant improvement in gross motor skills following the intervention, with an average pre-test score of 40.25 and a post-test score of 50.42 (p = 0.000; p < 0.05). Based on the classification, 25% of students were in the “Very Good” category, 67% in the “Good” category, and 8% in the “Sufficient” category. These results indicate that the traditional Tapa Gala game can be effectively implemented as a contextualized, enjoyable, and culturally rich physical learning method to support children’s gross motor development. This study provides further evidence that games based on local wisdom can serve as an alternative learning strategy to support students’ physical competence while preserving traditional games within modern education. Keywords: gross motor; traditional games; Tapa Gala
Implementation of the sport education model to strengthen physical education students’ soft skills in higher education Eddy, Andi; Shandi, Shutan Arie; Eddy, Andy; Ziaulhaq, Muhammad; Satriawan, Rabwan; Firdaus, Firdaus
Jurnal SPORTIF : Jurnal Penelitian Pembelajaran Vol 12 No 1 (2026): Jurnal SPORTIF: Jurnal Penelitian Pembelajaran
Publisher : Universitas Nusantara PGRI Kediri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29407/js_unpgri.v12i1.27624

Abstract

Strengthening soft skills is an essential objective of physical education in higher education, as prospective physical education teachers are required to demonstrate leadership, collaboration, and professional responsibility. The Sport Education Model (SEM) is a pedagogical approach that provides authentic learning experiences by engaging students as participants, coaches, referees, and team managers. This study aimed to analyze the implementation of SEM and its association with the development of soft skills among students in the Physical Education, Health, and Recreation (PJKR) program, given the limited studies examining SEM in Indonesian higher education. A qualitative descriptive method was employed with 60 students from STKIP Taman Siswa Bima as participants. Data were obtained through observations, interviews, and student reflection journals collected over one semester. The patterns of change in students' soft skills during the observation period were described by converting observation and reflection indicators into percentage distributions. The results showed that leadership (68%), teamwork (50%), communication (54%), responsibility (48%), and problem-solving (52%) each had a percentage pattern. These percentages represent the distribution of observed behaviors across the five soft-skill dimensions recorded during the learning period and indicate observable developments in leadership, teamwork, communication, responsibility, and problem-solving within the higher education context examined. The findings reveal patterns of collaborative interaction, role engagement, and interpersonal communication during the learning process, reflecting the presence of these five soft-skill dimensions. SEM is a contextually appropriate instructional approach for supporting these soft skills dimensions among physical education students in comparable higher education settings, based on the observed patterns.
Pengaruh Permainan Tradisional “Mpa’a Gopa” terhadap Kecerdasan Interpersonal Siswa Sekolah Dasar Firdaus Firdaus; Rabwan Satriawan; Ewan Irawan
Indonesian Journal of Physical Education and Sport Science Vol 5 No 4 (2025): December: Indonesian Journal of Physical Education and Sport Science
Publisher : Indonesian Journal of Physical Education and Sport Science

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52188/ijpess.v5i4.1513

Abstract

Study purpose. This study aims to determine the effect of the traditional game ‘Mpa'a Gopa’ on the interpersonal intelligence character values of primary school students, which includes three main aspects: focus, cooperation, and strategy. Materials and methods. A quasi-experimental quantitative method with a one-group pretest-posttest design was used. The subjects were 15 students, 8 girls and 7 boys aged 12-13 years. The instrument used was a questionnaire about the effectiveness of the ‘Mpa'a Gopa’ game, which had undergone validity testing with all items declared valid (calculated r > table r) and reliability testing with a Cronbach's Alpha value of 0.873, which is considered reliable. Data collection was conducted using a pretest-posttest method through the application of the ‘Mpa'a Gopa’ game. Data analysis used descriptive statistics, the Shapiro-Wilk normality test, and a paired t-test with the help of SPSS 25. Results. Descriptive analysis results showed an increase in the average score of the application of ‘Mpa'a Gopa’ in the aspect of cooperation from 61.20 to 79.33, the aspect of focus from 63.47 to 77.67, and the aspect of strategy from 61.73 to 78.20. The Shapiro-Wilk normality test results showed a sig value of 0.200 > 0.05, meaning that the data was normally distributed. The results of the paired sample t-test showed a t-count of 20.56 (cooperation), 14.77 (focus), 17.75 (strategy) with a sig of 0.000 < 0.05, which means there is a significant difference between the pretest and posttest scores. Conclusion. The traditional game of ‘Mpa'a Gopa’ has been proven to have a significant effect on improving the interpersonal intelligence of fifth-grade students at SDN Inpres Teke, particularly in terms of their ability to cooperate, maintain focus, and develop strategies.
PENINGKATAN LITERASI GERAK DAN PEMBELAJARAN PJOK YANG MENYENANGKAN DALAM PROGRAM PENJAS BERBAGI Salahudin Salahudin; Rabwan Satriawan; Shutan Arie Shandi; Furkan Furkan; Ewan Irawan; Mulyadin Mulyadin; Anhar Anhar
Taroa: Jurnal Pengabdian Masyarakat Vol. 4 No. 2 (2025): Juli
Publisher : LPPM IAI Muhammadiyah Bima

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52266/taroa.v4i2.4240

Abstract

Kegiatan pengabdian masyarakat bertajuk Penjas Berbagi Sesi II merupakan bentuk kontribusi akademik Prodi Pendidikan Jasmani, Kesehatan, dan Rekreasi (PJKR) STKIP Taman Siswa Bima dalam mendukung pengembangan pembelajaran PJOK yang kreatif dan menyenangkan di sekolah. Kegiatan ini dilaksanakan pada 22–23 Januari 2025 di SMAN 1 Kota Bima dengan melibatkan siswa kelas XII sebagai peserta utama, serta dosen dan mahasiswa Prodi PJKR sebagai fasilitator. Tujuan kegiatan ini adalah untuk meningkatkan pemahaman siswa terhadap literasi gerak, menumbuhkan minat terhadap pembelajaran PJOK, serta mengevaluasi tingkat kebugaran jasmani siswa. Metode pelaksanaan mencakup ceramah interaktif, praktik pembelajaran inovatif, dan pelaksanaan tes kebugaran jasmani. Hasil kegiatan menunjukkan adanya peningkatan pemahaman siswa terhadap konsep literasi gerak, peningkatan antusiasme dalam mengikuti PJOK, serta peningkatan kesadaran akan pentingnya aktivitas fisik dalam kehidupan sehari-hari. Kegiatan ini juga menghasilkan rekomendasi tindak lanjut berupa pendampingan berkelanjutan dan penguatan sinergi antara perguruan tinggi dan sekolah. Kegiatan ini dapat dijadikan sebagai model pengabdian yang aplikatif dan berdampak langsung terhadap kualitas pendidikan jasmani di tingkat sekolah menengah.
The Mpa’a Geo Traditional Game Model in Preserving Bima Cultural Heritage in Physical Education Learning Rabwan Satriawan; Salahudin; Ewan Irawan; Shutan Arie Shandi; Anas Ardiansyah
Tadulako Journal Sport Sciences And Physical Education Vol 13 No 2 (2025): December
Publisher : Universitas Tadulako

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22487/tjsspe.v13i2.6007

Abstract

The purpose of this study was to analyze the Mpa’a Geo game model in relation to the preservation of Bima culture at SMPN 3 Bima City. This research employed a qualitative approach with a descriptive design, utilizing both primary and secondary data sources. Data were analyzed through three stages: data reduction, data presentation, and conclusion drawing, conducted before and during fieldwork. The participants in this study were students from class 3A at SMPN 3 Bima City. The research instruments included observation sheets, interview guides, and documentation.The findings revealed that although numerous traditional games exist in the Bima region, their practice has gradually diminished over time. Traditional games offer various benefits, including: (1) fostering creativity, (2) serving as a therapeutic tool for children, (3) enhancing intellectual intelligence, (4) improving interpersonal and emotional intelligence, (5) developing logical reasoning, (6) strengthening kinesthetic abilities, (7) nurturing naturalistic intelligence, (8) enhancing intrapersonal intelligence, (9) improving musical intelligence, and (10) fostering spiritual growth. In contrast, modern games tend to reduce peer interaction and promote individualistic behavior among children. Therefore, it can be concluded that the Mpa’a Geo traditional game model contributes significantly to the preservation of Bima culture among students at SMPN 3 Bima City in physical education learning.