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Journal : Mitra Mahajana: Jurnal Pengabdian Masyarakat

PENDAMPINGAN SISWA SDK ENDE 2 UNTUK PENCEGAHAN DAN PENGURANGAN PERILAKU BULLYNG Maria Finsensia Ansel; Maria Purnama Nduru
Mitra Mahajana: Jurnal Pengabdian Masyarakat Vol. 1 No. 1 (2020): Volume 1 Nomor 1 Tahun 2020
Publisher : LPPM Universitas Flores

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37478/mahajana.v1i1.720

Abstract

The problems that occurred in SDK Ende 2 were found from the results of filling out a questionnaire on bullying behavior socialization activities carried out in the even semester of the 2018/2019 academic year, it is known that almost some students at SDK Ende 2 experienced bullying experienced both as victims and as perpetrators. Bullying behavior that occurs is in the form of verbal bullying and physical bullying. The aim of mentoring students at SDK Ende 2 is to prevent and reduce bullying so that it can reduce and eliminate bullying that occurs in the school environment. The implementation method used is the discussion method with the stages carried out, namely the initial or planning stage, the implementation stage and the final stage. The results obtained from the series of activities above are expected that each student realizes that friendship, love, and assistance, respect and love between friends are behaviors that must be fostered properly so as to prevent or reduce bullying and screaming behavior. getting a winner is used as a slogan used by the school to remind students not to bully at school.
Pendayagunaan Keterampilan Motorik Peserta Didik Sekolah Dasar Melalui Pelatihan Membuat Bangku Belajar dari Barang Bekas Maria Purnama Nduru; Siprianus See; Berty Sadipun; Finsensius Mbabho; Maria Finsensia Ansel
Mitra Mahajana: Jurnal Pengabdian Masyarakat Vol. 2 No. 3 (2021): Volume 2 Nomor 3 Tahun 2021
Publisher : LPPM Universitas Flores

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37478/mahajana.v2i3.888

Abstract

Motoric skills are one of the human potential in this case learners are very important to be developed and empowered at all times along with the growth of humans themselves. To develop motor skills that are beneficial for learners, there needs to be a simple activity that is adjusted to the age and cognitive level of learners.  Training to make benches learn from used goods to learners, actually aims to use motor skills and direct learners to do simple activities but have a very positive impact on the growth and development of learners themselves.  This method of activity is a training that has several simple stages, ranging from providing explanations about the benefits of used goods and motor skills, learners are formed in groups in an organized manner, prepare materials and tools, then carry out tasks by utilizing tools and materials in making study benches. The result of this training activity is in the form of objects that are useful or have useful value, namely a simple learning bench in accordance with the creativity of learners and the achievement of the utilization of motor skills in a more useful direction for the learners themselves. Thus it can be concluded that the activities of this training can create enthusiasm in using the motor skills of learners early on, so that it can be one of the provisions for their survival.
Pendampingan Kegiatan Literasi Digital KKN Tema Budaya Digital di SMPS Kristen Kelurahan Onekore Kabupaten Ende Nduru, Maria Purnama; Genua, Veronika
Mitra Mahajana: Jurnal Pengabdian Masyarakat Vol. 3 No. 3 (2022): Volume 3 Nomor 3 Tahun 2022
Publisher : LPPM Universitas Flores

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37478/mahajana.v3i3.2195

Abstract

The rapid development of information and communication technology demands readiness from its users. Debriefing and mentoring are things that need to be prepared and done, especially for students in schools. The purpose of this mentoring activity is so that students have knowledge and understanding of digital literacy so that they can use it safely, ethically and according to the culture of the Indonesian nation. The mentoring activity was carried out with lectures with the theme of digital culture and continued with question and answer. Lecture and Q&A activities took place smoothly and brought benefits to the participants. This activity is a useful activity and must still be continued programmatically in order to bring benefits. The areas of digital literacy including digital skills, ethical digitization and safe digitization still need to be given in the next school.