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Media Pembelajaran E-Comic Berbantuan Artificial Intelligence (AI) pada Materi Sistem Pernapasan Manusia Ike, Yunitha Ike Christyowati; Rufi’i; Ujang Rohman
Journal of Education Action Reseach Vol 8 No 3 (2024): August 2024
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jear.v8i3.81639

Abstract

Guru kesulitan dalam mengembangkan media pembelajaran digital sehingga berdampak pada kemampuan siswa dalam belajar yang rendah. Tujuan penelitian ini yaitu untuk mengembangkan Media Pembelajaran E-Comic Berbantuan Artificial Intelligence (AI) pada Materi Sistem Pernapasan Manusia. Penelitian ini merupakan jenis penelitian Research and Development (R&D) dengan menggunakan model 4-D. Validasi produk dilakukan oleh 2 orang pakar/ahli yaitu ahli materi dan ahli media pembelajaran. Subjek uji coba yaitu 1 guru dan siswa. Uji coba kelompok kecil sejumlah 5 siswa dan uji coba kelompok besar sejumlah 30 peserta didik kelas V SD. Metode yang digunakan untuk mengumpulkan data yaitu observasi, wawancara, dan kuesioner. Instrumen yang digunakan dalam mengumpulkan data yaitu lembar kuesioner. Teknik analisis data menggunakan deskriptif kualitatif dan kuantitatif. Hasil penelitian yaitu validasi dari para ahli, e-comic ini memperoleh hasil 95% oleh ahli materi, dan 76,5% oleh ahli media, sehingga media pembelajaran dinyatakan sangat layak. Hasil dari uji coba kelompok kecil diperoleh 89 % dan Uji coba kelompok kelompok besar diperoleh 84% sehingga dinyatakan sangat layak. Disimpulkan bahwa Media Pembelajaran E-Comic Berbantuan Artificial Intelligence (AI) layak digunakan dalam pembelajaran siswa kelas V Sekolah Dasar.
HYPERCONTENT DEVELOPMENT TRAINING FOR RICH AND RENEWABLE LEARNING RESOURCES AT STATE SENIOR HIGH SCHOOL 1 DRIYOREJO, GRESIK Gunawan, Wawan; Atiqoh, Atiqoh; Fatirul, Achmad Noor; Rahmawati, Retno Danu; Sabariah, Sabariah; Rufii, Rufii; Sitompul, Nurmida Catherine; Kurniawan, Andri
MAJU : Indonesian Journal of Community Empowerment Vol. 1 No. 6 (2024): MAJU : Indonesian Journal of Community Empowerment, November 2024
Publisher : Lembaga Pendidikan dan Penelitian Manggala Institute

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62335/997qq254

Abstract

This community service activity aims to provide Hypercontent Development Training for Rich and Renewable Learning Resources. at SMA Negeri 1 Driyorejo, Gresik as a good researcher for teachers. Specifically, this activity aims to Bind Interaction in Learning at SMA Negeri 1 Driyorejo, Gresik smoothly and in accordance with the even semester period of the 2023-2024 academic year. The methods used in this PPM activity include lectures or counseling containing the delivery of information for general and theoretical materials, in this case the material (1) Application of Hypercontent Development Training for Rich and Renewable Learning Resources, (2) Excavation Hypercontent Development Training for Rich and Renewable Learning Resources. The PPM activities that have been implemented have run smoothly in accordance with the expected goals of this program, and have obtained good results. The lecturers who presented received knowledge sharing on how to practice Hypercontent Development Training for Rich and Renewable Learning Resources at SMA Negeri 1 Driyorejo, Gresik. The high school teachers received additional knowledge about Hypercontent Development Training for Learning Resources. The Hypercontent Development Training Program for Learning Resources in addition to receiving positive responses from teachers of SMA Negeri 1 Driyorejo, Gresik, also received responses from supervisors in the Driyorejo District Education Office Branch, Gresik Regency. The training participants hope that the Hypercontent Development Training for Learning Resources can be continued in the future considering the benefits of this program. Furthermore, the institutional cooperation that has been well established between UNIPA Postgraduate School, especially the Department of Educational Technology with the Driyorejo District Education Office Branch, Gresik Regency is expected to continue in the future as part of the Tri Dharma of Higher Education.
The Influence of PBL vs PJBL Learning Models and Initial Knowledge on the Ability to Write Research Proposal Rufi’i; Utamayasa, I Gede Dharma
Journal of Education Reseach and Evaluation Vol 7 No 1 (2023): February
Publisher : LPPM Undiksha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jere.v7i1.56034

Abstract

The low ability student in authorship research proposal becomes one of the big enough problems to remember to to compete in the field of education ability to write is a must for a student. Teacher need to apply suitable learning model in guiding students in writing research proposal in order to achieve target of learning. The research objective was to analyze differences and interaction in the ability to write research proposals between the PBL learning model and the PjBL learning model in high and low initial knowledge. This research was conducted with a non-equivalent control group design by applying a 2x2 factorial design to the experimental design. The research subjects were students in the second semester of the 2021/2022 academic year, in the Educational Technology study program at Adi Buana University, Surabaya, which consisted of 122 people. Subjects were taken randomly, and the number of members was 80 subjects. Furthermore, they were grouped into two classes according to the study design. The research hypothesis was tested with the Statistical Analysis of Variance (Anova). The results showed that (1) there were differences in the ability to write research proposals between students who studied with the PBL learning model and the PjBL learning model, (2) there were differences in the abilities to write research proposals between students with high prior knowledge and low, (3) there is no interaction between the learning model and prior knowledge on the ability to write research proposals.
PENGARUH REALISTIC MATHEMATIC EDUCATION (RME) DAN TEAM GAMES TOURNAMENT (TGT) SERTA MOTIVASI BELAJAR TERHADAP HASIL BELAJAR MATEMATIKA SISWA KELAS V SEKOLAH DASAR Putri, Restu; Rufi’i; Reza Rachmadtullah
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 01 (2025): Volume 10, Nomor 01, Maret 2025
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i01.21875

Abstract

This study aims to analyze the effect of the Realistic Mathematics Education (RME) and Teams Games Tournament (TGT) learning models on the mathematics proficiency of fifth-grade students and their interaction with learning motivation. The background of this research is the low mathematics ability of Indonesian students, as reflected in PISA results, which remain below the global average. The research employed a 2x2 factorial experimental design involving 139 students grouped based on the learning model (RME or TGT) and motivation levels (high or low). The results showed that the RME model (average score 85.4) was more effective than the TGT model (average score 82.7). Moreover, students with high motivation achieved a higher average score of 88.1 compared to those with low motivation (average score 79.3). ANOVA tests revealed significant effects from the learning model (F=25.67, p<0.05), learning motivation (F=30.45, p<0.05), and their interaction (F=18.23, p<0.05). This study highlights the importance of innovative learning models like RME and TGT to improve mathematics learning outcomes. Its implications include recommendations for educators to integrate interactive and meaningful approaches that address diverse learning needs. It also encourages further research to develop innovative methods in primary education, particularly to enhance students' preparedness for future learning challenges.
PENGARUH MODEL PROBLEM BASED LEARNING DAN MOTIVASI BELAJAR TERHADAP KEMAMPUAN BERPIKIR KRITIS SISWA PADA MATA PELAJARAN ILMU PENGETAHUAN ALAM DI SEKOLAH DASAR Ira Kristianawati; Rufi’i; Reza Rachmadtullah
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 01 (2025): Volume 10, Nomor 01, Maret 2025
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i01.21879

Abstract

This study aims to analyze the effect of the Problem-Based Learning (PBL) model and learning motivation on students' critical thinking skills in Science subjects at the elementary school level. The research employs an experimental method with a 2x2 factorial design, involving 130 sixth-grade students from two elementary schools in Surabaya. The sample consists of an experimental class taught using the PBL model and a control class taught using the STAD model. Data were collected through validated critical thinking tests and learning motivation questionnaires. The average critical thinking score of students taught with PBL was 78.5, while students taught with STAD scored an average of 69.8. Hypothesis testing using two-way ANOVA showed an F-value of 15.72 for the effect of the learning model, which is greater than the F-table value of 3.92 at a 0.05 significance level. Additionally, students with high learning motivation scored an average of 81.3, compared to 67.2 for those with low motivation. Hypothesis testing indicated that students with high motivation demonstrated better critical thinking skills than those with low motivation (F-value 12.64 > F-table 3.92). A significant interaction between the learning model and motivation was also found (F-value 8.45). Theoretically, the findings support constructivist theory, which emphasizes the importance of problem-based learning in developing higher-order thinking skills. Teachers need to identify students' motivation levels to provide appropriate support. It is recommended that teachers participate in training to design and implement problem-based learning effectively.
WORKSHOP MATERI PEMBELAJARAN BERBASIS DIGITAL DI SEKTOR SUMBER TEKNOLOGI PENDIDIKAN JABATAN PENDIDIKAN NEGERI MALAKA MALAYSIA Sabariah Sabariah; Hartono Hartono; Rufi&#039;i Rufi&#039;i; Nurmida Catherine Sitompul; Adi Bandono; Anidah Binti Robani; Nasaruddin Rahmat
JURNAL PENGABDIAN AL-IKHLAS UNIVERSITAS ISLAM KALIMANTAN MUHAMMAD ARSYAD AL BANJARY Vol 11, No 1 (2025): AL-IKHLAS JURNAL PENGABDIAN
Publisher : Universitas Islam kalimantan MAB

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31602/jpaiuniska.v11i1.18518

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Workshop materi pembelajaran digital penting untuk meningkatkan efektivitas belajar. Pengembangan materi ajar interaktif dan multimedia serta literasi digital siswa dan Workshop guru sangat diperlukan. Metode pelaksanaan materi pembelajaran digital menggunakan pendekatan Participatory Action Research (PAR), melibatkan kolaborasi aktif peserta dan fasilitator, dengan fokus pada analisis, evaluasi, dan perbaikan bersama. Hasil pelaksanaan menunjukkan umpan balik positif. Materi pertama mendapat skor 4,4/5, dengan permintaan contoh perangkat lunak lebih lanjut. Materi kedua skor 4,6/5, dengan antusiasme tinggi, disarankan menambah contoh aplikasi. Materi ketiga skor 4,2/5, peserta ingin panduan lebih mendalam tentang sumber belajar. Materi keempat skor 4,3/5, peserta tertarik, namun membutuhkan lebih banyak latihan dalam menyusun materi adaptif.
Peningkatan Motivasi Belajar Peserta Didik dengan Penerapan Konsep Culturally Responsive Teaching (CRT) pada Pembelajaran PJOK di SMA 1 Taman Sidoarjo: Munir, Syaiful; Rufi’i; Ardiansyah, Syahrul; Baskara, Sula Dwi Pura; Aulia, Tifani Ismi; Qonitatillah, Riskiyatul; Prastiza, Twin Exa
SPRINTER: Jurnal Ilmu Olahraga Vol. 6 No. 2 (2025): SPRINTER: Jurnal Ilmu Olahraga
Publisher : MAN Insan Cendekia Jambi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.46838/spr.v6i2.726

Abstract

This study aims to increase students' learning motivation in learning Physical Education, Sports, and Health (PJOK) through the application of the Culturally Responsive Teaching (CRT) approach at the high school level. The research method used Classroom Action Research (PTK) with two cycles. The research instruments were observation, motivation questionnaire, and interview. The results showed a significant increase in learning motivation indicators after the implementation of the CRT approach. The findings suggest that CRT can be an effective strategy to increase student engagement in PJOK learning, especially considering the cultural background of the participants.
Development of Non Hosted Custom Domain Websites As a Learning Medium to Improve Learning Outcomes Rufii
Jurnal Iqra' : Kajian Ilmu Pendidikan Vol. 8 No. 1 (2023): Jurnal Iqra' : Kajian Ilmu Pendidikan
Publisher : Institut Agama Islam Ma'arif NU (IAIMNU) Metro Lampung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.25217/ji.v8i1.3202

Abstract

Learning media plays an important role in the learning process, especially in concrete courses. The use of easy, dynamic and interesting media can have an effect on students to learn compared to boring conventional learning media so that it is necessary to develop new media that can overcome these problems. The purpose of this study is to determine the feasibility and effectiveness of learning media in the form of non-hosted custom domain websites to improve learning outcomes. This research uses a research and development method with a 5-stage ADDIE development model. In the results of the feasibility test, media experts obtained a score with a percentage of 81.33% with a very decent category, while material experts obtained a score with a percentage of 89.33% with a very decent category. The results of the trial on 25 graduate students obtained a percentage of 92% with a very decent category. The increase in learning outcomes above KKM 75 after using non-hosted custom websites reached 84% from the previous 20% so that it can be concluded that the use of non-hosted custom domain websites on learning media can improve learning outcomes. The new findings in this study are in the form of the use of websites that are usually used paid for education, now it is easier and cheaper to use non-hosted websites that are custom domains using the teacher's own name, so that the use of the teacher's name can increase credibility in the world of education, especially in cyberspace. Keywords: Learning Media, Non hosted Website, Improve Learning Outcome
PENGARUH PENGGUNAAN MEDIA INTERAKTIF, MEDIA GAMBAR, DAN MOTIVASI BELAJAR TERHADAP HASIL BELAJAR SISWA DALAM PEMBELAJARAN MATEMATIKA Tandi, Martha; Rufi’i; Rachmadtullah, Reza
JS (JURNAL SEKOLAH) Vol. 9 No. 4 (2025): SEPTEMBER 2025
Publisher : Universitas Negeri Medan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24114/js.v9i4.67288

Abstract

Abstract: Abstract This study aims to analyze the effects of using interactive media and visual media as well as learning motivation on elementary students' mathematics learning outcomes. The research employed a quasi-experimental design with a 2 × 2 factorial arrangement. The population consisted of all fourth-grade students at SD Negeri Inpres Malompo, totaling 60 students, using cluster sampling techniques. The research instruments included a learning motivation questionnaire and a mathematics achievement test. Data analysis was conducted using two-way ANOVA after fulfilling normality and homogeneity assumptions. The results showed a significant difference in learning outcomes between students using interactive media and those using visual media, with interactive media demonstrating superior effectiveness. Furthermore, there was a significant difference in learning outcomes between students with high and low learning motivation. The analysis also revealed a significant interaction effect between the type of media and learning motivation, indicating that interactive media was most effective for students with high motivation. These findings highlight the importance of selecting appropriate instructional media and enhancing student motivation to improve mathematics learning outcomes. It is recommended that teachers optimally utilize interactive media and consider students' motivation to create more effective and engaging learning environments.  Keyword: interactive media, visual media, learning motivation, learning outcomes, mathematics.  Abstrak: Penelitian ini bertujuan untuk menganalisis pengaruh penggunaan media interaktif dan media gambar serta motivasi belajar terhadap hasil belajar matematika siswa sekolah dasar. Desain penelitian yang digunakan adalah eksperimen semu dengan rancangan faktorial 2 × 2. Populasi penelitian adalah seluruh siswa kelas IV SD Negeri Inpres Malompo yang berjumlah 60 siswa, dengan teknik sampling cluster. Instrumen penelitian meliputi angket motivasi belajar dan tes prestasi belajar matematika. Analisis data dilakukan dengan ANOVA dua jalur setelah uji normalitas dan homogenitas terpenuhi. Hasil penelitian menunjukkan bahwa terdapat perbedaan signifikan hasil belajar antara siswa yang menggunakan media interaktif dan media gambar, di mana media interaktif memberikan hasil yang lebih baik. Selain itu, terdapat perbedaan signifikan hasil belajar antara siswa dengan motivasi tinggi dan motivasi rendah. Analisis juga menunjukkan adanya interaksi signifikan antara media pembelajaran dan motivasi belajar, yang mengindikasikan bahwa penggunaan media interaktif paling efektif pada siswa dengan motivasi tinggi. Temuan ini menegaskan pentingnya pemilihan media pembelajaran yang sesuai serta peningkatan motivasi siswa untuk meningkatkan hasil belajar matematika. Disarankan bagi guru untuk memanfaatkan media interaktif secara optimal dan memperhatikan aspek motivasi dalam pembelajaran. Kata Kunci: media interaktif, media gambar, motivasi belajar, hasil belajar, matematika
PENGEMBANGAN MODEL PERMAINAN KASPALE SEBAGAI ALTERNATIF VARIASI PERMAINAN BOLA KECIL DALAM PEMBELAJARAN PJOK DI KELAS V SEKOLAH DASAR Areta Agut Pranowo; Rufii; Luqmanul Hakim
Jurnal Kesehatan Jasmani dan Olahraga (KEJAORA) Vol 6 No 1 (2021): Jurnal Kejaora (Kesehatan Jasmani dan Olah Raga)
Publisher : Prodi Pendidikan Jasmani Kesehatan dan Rekreasi, Universitas PGRI Banyuwangi

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (405.761 KB) | DOI: 10.36526/kejaora.v6i1.1223

Abstract

Penelitian Pengembangan ini dilakukan berdasarkan masalah yang dialami siswa dilapangan saat bermain kasti. Beberapa dari siswa merasa kesulitan memukul bola yang dilemparkan temannya. Adanya KASPALE ini memudahkan siswa saat memukul bola, karena memukul dengan bantuan pelontar. Penelitian ini menggunakan jenis penelitian Research and Development mengacu pada model Borg and Gell. Hasil penelitian pengembangan ini yaitu (1) menghasilkan bahan ajar permainan KASPALE, (2) bahan ajar permainan KASPALE memiliki kriteria kevalidan oleh validasi isi materi mencapai 88%, validasi ahli desain mencapai 89%, penilaian oleh praktisi 90%, dan nilai dari responden skala kecil dengan nilai 87% responden skala besar dengan nilai 87%. Hal tersebut menunjukan bahwa bahan ajar permainan KASPALE tidak perlu direvisi, dan permainan KASPALE sangat disukai oleh peserta didik.