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PENGEMBANGAN MEDIA PANCA (PAPAN BACA) UNTUK MENINGKATKAN KEMAMPUAN MEMBACA PADA PEMBELAJARAN BAHASA INDONESIA KELAS 1 SDN 10 KOTO BARU Gunawan Ali; Ratnawati; Sonia Yulia Friska; Rokaiyah
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 9 No. 3 (2024): Volume 09 No. 03 September 2024
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v9i3.17943

Abstract

This research is motivated by the limited learning media and teachers in the process of teaching reading have not used media that is interesting for students at SDN 10 Koto Baru. Even though learning resources that use media are really needed to support teaching and learning activities so that learning objectives can be achieved. The aim of this research is to produce panca media (reading boards) to improve reading skill in class 1 indonesian language learning at SDN 10 Koto Baru that is valid, practical and effective for use in learning in class 1 elementary school. The research method used in this research in the Research and Development (R&D) method. In this research, the author only conducted research or simple research that focused on development. The model used is the ADDIE model which consists of 5 stages. Namely analysis, design, development, implementation, evaluation. The results of the five media validation (reading boards) were assessed by six expert validators, namely the material validation results were 0.88% with the valid category, the design validation results were 0.86% with the valid category. Based on the material and design results, the average score was 0.87% with the valid category. . The results of the validation of the teaching module were assessed by three expert validators, namely the validation results of content suitability were 0.87% in the valid category, the construction validation results were 0.85% in the valid category, the language competency validation results were 0.85% in the valid category. Based on the results of content feasibility, construction and language competency, the average score was 0.86% in the valid category. The results of the teacher response questionnaire data analysis, which was assessed by one teacher, obtained an average of 97.5% in the very practical category. Based on the results of the trial, student responses reached 93.62% in the very practical category. The results of the effectiveness of the learning assessment for class 1 students obtained an average of 87.5% in the very effective category.
Effect Size Mobile Learning on Student’s 21 st Century Skills Muhammad Halfi Indra Indra Syahputra; Muhammad Subhan Iswahyudi; Gunawan Ali; Estuhono Estuhono; Tomi Santosa
Edumaspul: Jurnal Pendidikan Vol 7 No 2 (2023): Edumaspul: Jurnal Pendidikan
Publisher : Universitas Muhammadiyah Enrekang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33487/edumaspul.v7i2.6613

Abstract

This study aims to determine the effect size of mobile learning on students' 21st century skills. This type of research is a meta-analysis research. The research sample came from 13 national and international journals. Data sources came from google scholar, ScienceDirect, Eric, Wiley and ProQuest databases. Data collection techniques in this study were direct observation and documentation. The process of selecting data sources was carried out carefully and systematically. Inclusion criteria are national and international journals indexed by SINTA and Scopus, research must use experimental or quasi-experimental methods, research must have experimental classes with mobile learning models and conventional controls and research has complete data on the value of n, f and t. The data analysis technique is quantitative statistical analysis with the help of the JSAP application. The results of this study concluded that the average effect size value (ES = 0.853) and the N-gain value of 0.60 These findings indicate that the mobile learning model has a high influence on students' 21st century thinking skills. This finding shows that the mobile learning model has a high impact on students' 21st century thinking skills.
Teaching Factory Model Using Flipped Classroom and Knowledge Management System Based in Improving 21st Century Competencies in Vocational High Schools Vitriani Vitriani; Finanta Okmayura; Gunawan Ali; Robby Satria
AL-ISHLAH: Jurnal Pendidikan Vol 15, No 2 (2023): AL-ISHLAH: Jurnal Pendidikan
Publisher : STAI Hubbulwathan Duri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35445/alishlah.v15i2.3785

Abstract

The students in Vocational High Schools are demanded to have skills and competencies to face the world industry, but sadly many Vocational School Graduates have the incompatibility of skills and competencies, which seriously causes high unemployment rates. Therefore, an effective learning model needs to be implemented to overcome this problem. This research aims to produce a Teaching Factory Model Using Flipped Classroom and Knowledge Management System (KMS) Based. Providing a learning model that can be a solution to increase the competence of vocational students in meeting the needs of the industrial world and the business world in facing challenges in the Revolution 4.0 era. The research methodology used is Research and Development with ADDIE stages. This research produces a Model Teaching Factory based Flipped Classroom and Knowledge Management System. Based on the study results, the learning model teaching factory based Flipped Classroom and Knowledge Management System valid, practical and effective in Enhancing 21st Century Competencies in Vocational High Schools. The renewal of the model is designed to calibrate the Teaching Factory model based on Flipped Classroom and Knowledge Management System, a 21st century competency needed by the industrial world.
SISTEM INFORMASI PENGELOLAAN DANA DESA BERBASIS WEB DIKANTOR WALI NAGARI KOTO BESAR taniya; Gunawan ali; Firmansyah Putra
Journal of Vocational Education and Information Technology (JVEIT) Vol. 6 No. 2 (2025): Jurnal JVEIT : Vol 6 No 2 2025
Publisher : Lembaga Pengembangan dan Inovasi Universitas Dharmas Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56667/jveit.v6i2.1148

Abstract

Nagari Koto Besar merupakan salah satu desa yang menggunakan dana desa namun dalam pengelolaannya masyarakat kurang berpartisipasi ini disebabkan kurangnya informasi yang diterima masyarakat. Masyarakat saat ini hanya bisa melihat rincian dana desa melalui papan informasi yang berada dikantor wali nagari sehingga tidak semua informasi tentang anggaran bisa tersampaikan kepada masyarakat, hal ini diperlukan sebab masyarakat di nagari ini berharap bisa mengawal dana desa dan berpartisipasi penuh dalam pengelolaannya. Pengelolaan Dana Desa yang masih dengan pencatatan buku penerimaan dan pengeluaran. Dana yang masuk belum terdata dengan baik sehingga informasi yang disampaikan tidak jelas, Perancangan sistem informasi menggunakan metode waterfall. Model waterfall adalah model klasik yang bersifat sistematis, berurutan dalam membangun software, dimana proses pengerjaanya bertahap dan harus menunggu tahap sebelumnya selesai dilaksanakan kemudian memulai tahap selanjutnya.
Sistem Informasi Promosi Mobil Berbasisweb Pada PT. Intercom Mobilindo Di Kabupaten Dharmasraya Monica Anggraini; Gunawan Ali; Elinda Revita
Journal of Innovative and Creativity Vol. 5 No. 3 (2025)
Publisher : Fakultas Ilmu Pendidikan Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/joecy.v5i3.3410

Abstract

Teknologi infromasi yang berkembang dengan pesat saat ini dengan memanfaatkan teknologi internet digunakan sebagai media promosi dan penjualan barang tertentu. Pengguna internet saat ini lebih cenderung menggunakannya sebagai informasi sosial, bisnis dan ataupun untuk hiburan. Dibidang bisnis banyak hal yang bisa dimanfaatkan dengan internet karena internet merupakan sebuah media penghubung antara pengirim dan penerima. Mobil merupakan suatu hal penting yang dianggap mampu membantu mempermudah hidup manusia. Sejak ditemukannya alat transportasi tersebut, gerak hidup manusia berubah menjadi lebih mudah dan dinamis. Semakin berkembangnya zaman semakin banyak pula pilihan mobil yang ditawarkan oleh produsen. Dengan banyaknya keluaran mobil terbaru membuat sebagian konsumen kalangan menengah ke atas tertarik dan terdorong untuk dapat menukar (menjual) mobilnya dan menggantinya dengan mobil keluaran terbaru, sehingga hal ini menciptakan mobil yang masih layak pakai untuk kembali diperjualbelikan kepada konsumen kalangan menengah ke bawah. Untuk desain penelitian model atau langkah yang digunakan ialah Model Waterfall. karena model ini menyarankan pendekatan pengembangan secara sekuen dan sistemastis untuk pengembangan perangkat lunak dimulai di level Analisis, Design, Coding, dan Testing. Informasi produk mobil sudah disimpan dalam sebuah sistem secara online sehingga mempermudah antara PT. Intercom Mobilindo dalam proses upload produk mobil dan sipembeli juga dapat melihat produk yang tersedia pada halaman web.