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Kajian Media Interaksi Anak Usia Dini Semasa Pembelajaran Jarak Jauh (Studi Kasus TK Islam Al-Azhar 20 Cibubur dan Sekolah Murid Merdeka) Ardhiana, Rizki Riandini; Nadiyah, Tsamarah; Ratri, Dianing; Sihombing, Riama Maslan
ANDHARUPA: Jurnal Desain Komunikasi Visual & Multimedia Vol. 8 No. 02 (2022): June 2022
Publisher : Dian Nuswantoro University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33633/andharupa.v8i02.4697

Abstract

AbstrakPendidikan merupakan investasi jangka panjang yang perlu diperhatikan sejak dini. Dukungan lembaga pendidikan prasekolah dianggap penting guna mendampingi orang tua memberikan tahapan stimulus yang sesuai hingga dapat memaksimalkan potensi anak. Dikarenakan kondisi COVID-19, pertemuan tatap muka berganti menjadi pembelajaran jarak jauh (PJJ), begitu pula pada level pendidikan prasekolah. Aspek motorik, kognitif, sosial, serta emosional anak sedang berkembang pesat di usia 2-6 tahun. Dibutuhkan interaksi intensif untuk memberikan stimuli, ruang gerak, ruang bicara dan berekspresi, serta pengalaman sosial. Pada penelitian ini diteliti adaptasi lembaga pendidikan prasekolah untuk menghadirkan ragam stimulus ini di rumah, dengan memaksimalkan penggunaan media digital dan analog. Hasil penelitian menyatakan bahwa jenis aktivitas yang paling diminati oleh anak yaitu eksperimen sains (20%), story telling (20%), menggambar (16%), dan pertemuan kelas daring melalui Zoom (13%). Aktivitas yang diminati oleh anak usia TK A dan TK B berbeda. Pada usia lebih besar, anak tertarik pada tantangan, kompetisi, dan eksplorasi. Sistem blended learning diterapkan sebagai penyeimbang media belajar analog dan digital, serta pembelajaran konvensional dan aktivitas mandiri.   Kata kunci: Sistem Pembelajaran Campuran, Media Edukasi Digital, Lembaga Prasekolah Daring AbstractEducation is a long-term investment that needs our attention since the early stage of our children. Support from preschool institutions is considered important for accompanying parents to provide appropriate stimulus stages to obtain maximizing the potential of the child. Due to the condition of COVID-19, all classes change to online learning, likewise at preschool education level. Motor, cognitive, social, and emotional aspects is growing rapidly at the age of 2-6 years. Intensive interaction is required to provide stimuli, space for movement, space for speech and expression, as well as social experience. This research examines the adaptation of preschool education to present these kinds of stimuli at home, with maximize the use of digital and analogue media. The results showed that the types of activities most interested for children were science experiments (20%), story telling (20%), drawing (16%), and online class meetings through Zoom (13%). Children from kindergarten A and kindergarten B have different readability. At an older age, children are attracted to challenges, competition, and exploration. The blended learning system is applied as a counterweight to analogue and digital learning media, as well as conventional learning and independent activities. Keywords: Blended-Learning System, Digital Media Education, Online Preschool
Pemetaan Buku Cerita Anak di Indonesia 1975-1985: Indonesia Sihombing, Riama Maslan; Zundaro, Naidi Atika; Wiratmo, Triyadi Guntur; Rachmadian, Anneke Defa
Wimba : Jurnal Komunikasi Visual Vol. 15 No. 2 (2024): Wimba: Jurnal Komunikasi Visual
Publisher : KK Komunikasi Visual & Multimedia Fakultas Seni Rupa dan Desain Institut Teknologi Bandung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.5614/jkvw.2024.15.2.1

Abstract

This study examines the development of children's storybooks in Indonesia during the period of 1975-1985, known as the golden age of children's literature. Using a qualitative approach and Content Analysis method, this study maps 131 children's book titles in terms of publishing aspects and visual characteristics. The results show that the development of children's storybooks in this era was heavily influenced by the Presidential Instruction No. 10 of 1973 and the removal of paper subsidies. Mapping of publishing aspects reveals the dominance of male authors and illustrators, as well as the significant role of publishers such as Pustaka Jaya, Gramedia, and Balai Pustaka. The majority of books have 50-70 pages with text dominating. Analysis of visual characteristics shows a preference for simplified style, outline and shading techniques, and the dominance of black and white colors. Visual representation is dominated by human characters in everyday life settings, with portrait visual structure and symmetrical composition. The themes raised tend to be monotonous, often reflecting government propaganda. This research highlights the importance of documentation and recognition of the contributions of writers and illustrators of that era, and provides valuable insights into the dynamics of the children's publishing industry in Indonesia during the New Order era. keyword: children's storybooks, illustration, New Order, propaganda, content analysis
Representasi Visual Perempuan dalam Ilustrasi Ipe Ma’aruf pada Buku Fiksi Inpres (1974–1984) Maheswari, Nadya Christa; Sihombing, Riama Maslan
ARTCHIVE: Indonesian Journal of Visual Arts and Design Vol 5, No 2 (2024): ARTCHIVE: Indonesia Journal of Visual Art and Design
Publisher : Institut Seni Indonesia Padang Panjang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.53666/artchive.v5i2.4878

Abstract

Buku fiksi keluaran Instruksi Presiden (INPRES) menjadi momentum penting dalam perkembangan perbukuan di Indonesia dan secara tidak langsung membutuhkan banyak ilustrator untuk mengilustrasikan buku-buku tersebut, salah satunya adalah Ipe Ma'aruf. Ilustrasi yang dibuat merupakan hasil ingatannya terhadap suatu tempat, suasana, dan segala sesuatu yang ingin dihadirkan di atas selembar kertas. Bersamaan dengan berkemangnya perbukuan Indonesia, ada aspek lain yang ikut berubah pada era Orde Baru, yakni peran perempuan. Pada era tersebut, perempuan dikontrol posisinya dan didomestikasi perannya sebagai pendukung laki-laki. Kajian ini bertujuan untuk melihat bagaimana Ipe Ma'aruf menggambarkan tokoh perempuan dalam ilustrasinya pada buku-buku fiksi INPRES tahun 1974-1984 serta untuk mengetahui bagaimana penggambaran tokoh perempuan tersebut mencerminkan konstruksi sosial dan budaya terkait kedudukan perempuan pada masa Orde Baru. Dengan menggunakan analisis konten, penelitian kualitatif ini mengkaji representasi visual dalam 11 buku anak yang diterbitkan dengan Instruksi Presiden pada periode 1974-1984. Analisis menunjukkan bahwa ilustrasi yang dibuat Ipe sejalan dengan kebijakan sosial-politik pada era Orde Baru, di mana perempuan digambarkan sesuai dengan harapan pemerintah terhadap perempuan di era tersebut.
Visualization of Pitch in Slendro and Diatonic Scales Parung, Christabel; Saidi, Acep Iwan; Sunarya, Yan Yan; Sihombing, Riama Maslan
PANGGUNG Vol 35 No 2 (2025): Representasi, Transformasi, dan Negosiasi Budaya dalam Media, Seni, dan Ruang So
Publisher : LP2M ISBI Bandung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26742/panggung.v35i2.3874

Abstract

This study investigates the visual representation of pitch in two musical scales: the diatonic scale and the Javanese Slendro scale. This research shows how scales are perceived and depicted visually by engaging five young adults in a free-drawing study. Using Jakobson’s intersemiotic translation for analysis, participants were provided with sound stimuli first and asked to draw their visualization of scales using lines, form, and color. The results revealed that the diatonic scale was consistently represented with structured and sequential visuals, indicating familiarity and linearity. On the other hand, Slendro was visualised with more significant variability and fluidity. This study shows that the visual representation of the musical element of pitch does not stand alone but is also influenced by the musical scale and the listener’s familiarity with it.
ANALISIS KEBUTUHAN PERANCANGAN PICTURE BOOK AUGEMENTED REALITY PENGENALAN PARTUTURAN BATAK TOBA Hartono, Vivianty; Sihombing, Riama Maslan
Narada : Jurnal Desain dan Seni Vol 10, No 1 (2023)
Publisher : Universitas Mercu Buana

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22441/narada.2023.v10.i1.002

Abstract

The Toba Batak ethnicity has a kinship system that becomes their cultural identity and way of life, known as Dalihan Na Tolu. Every Toba Batak needs to know two kinship systems in this philosophy: Tarombo Batak and Partuturan. After conducting research, it found that Toba Batak parents tend to teach Partuturan to their children as a basis they must know before exploring Dalihan Na Tolu. However, the Partuturan can be complicated for children to understand because it has many complex classifications. On the other hand, using verbal and observation to introduce this culture is also a problem that makes it more difficult for children to understand the Partuturan. This study aims analyze the method of introducing Partuturan using picture books and augmented reality. The methodology is mix-method in the form of interview data, literature study, and questionnaires in the form of open-ended questions. The implications of this study can be helpful for other researchers in understanding the design process of Partururan for Batak Toba children to foster a solid cultural identity using picture books based on augmented reality.
ANALISIS PERKEMBANGAN DAN PENGARUH TIPOGRAFI PADA SAMPUL MAJALAH BOBO TERHADAP KETERTARIKAN ANAK Setiawan, Michelle Jacqueline; Sihombing, Riama Maslan
Wimba : Jurnal Komunikasi Visual Vol. 15 No. 1 (2024)
Publisher : KK Komunikasi Visual & Multimedia Fakultas Seni Rupa dan Desain Institut Teknologi Bandung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.5614/jkvw.2024.15.1.1

Abstract

Bobo Magazine has been in production since 1973 and there are thousands of Bobo magazines that have been published. Bobo magazine has a cover design that is unique and different from other magazines. Its unique design has its own charm for readers, especially children. One of the most important design elements in cover design communication is typography. This study aims to analyze the development of typography in Bobo magazine and determine its effect on children's interests. This research refers to the theory of four main typographic principles including legibility, readability, visibility, and clarity. This research method uses a qualitative approach, with data collected from the results of documentation, observation, and literature. From the results of the analysis, it is known that there is a change in the typography design on the cover of Bobo magazine with the application of better typographic principles. The use of correct and appropriate typographic principles makes Bobo magazine successful in attracting children's attention. Typographic design can communicate well to readers and can convey information well, clearly, and precisely.
Analisis Ilustrasi Buku Anak sebagai Media Edukasi Stress dan Depresi kepada Anak Aqiela, Hannie Shahia; Sihombing, Riama Maslan
IMATYPE: Journal of Graphic Design Studies Vol. 2 No. 2: August 2023
Publisher : Penerbit Fakultas Desain Universitas Pelita Harapan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37312/imatype.v2i2.7457

Abstract

Stress dan depresi pada anak seringkali tidak disadari dan diabaikan, terlebih karena anak belum paham mengenai stress dan depresi dan belum mengenal gejalanya. Edukasi stress dan depresi kepada anak harus dilakukan dengan cara yang ringan, menyenangkan, dan mudah dipahami, salah satunya melalui media buku anak yang tidak terlepas dari ilustrasi buku anak. Bahasa visual pun menjadi penting dalam pembuatan ilustrasi buku anak. Penelitian ini dilakukan untuk menganalisis Bahasa visual dalam ilustrasi buku anak yang mengangkat tema stress dan depresi dengan studi kasus buku anak berjudul Balloons for Papa guna menghasilkan suatu kesimpulan yang kedepannya dapat diaplikasikan dalam perancangan buku anak bertema stress dan depresi.
Peningkatan Keterampilan Kognitif pada Anak Autis Usia Dini Melalui Media Visual Interaktif Nugrahani, Rahina; Sihombing, Riama Maslan; Idris, Muhammad Zaffwan bin; Windiarti, Rina; Diana, Diana
Jurnal Sosioteknologi Vol. 23 No. 2 (2024): JULY 2024
Publisher : Fakultas Seni Rupa dan Desain ITB

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.5614/sostek.itbj.2024.23.2.3

Abstract

Autism Spectrum Disorder (ASD) is a complex neurodevelopmental condition characterized by impairments in social communication, restricted interests, and repetitive behaviors. Children with ASD often face challenges in the development of cognitive skills, which play a crucial role in academic achievement, adaptive functioning, and overall quality of life. This study introduces an innovative approach to aid early childhood individuals diagnosed with ASD in recognizing their daily routines by means of a visual interactive board game. The developed visual interactive board game, although the design is simple, is meticulously structured to foster and enhance cognitive skills, specifically focusing on language development and improvement in adaptive behavior. The efficacy of this medium was examined through a single-case method utilizing the Single Subject Research (SSR) experimental approach. The research involved three children aged 4-5 years with an ASD diagnosis, employing a patterned B1-I-B2 design. The results of this study underline the potential of interactive board games as an engaging tool for fostering cognitive skills in early childhood autism.